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Commit Graph

2033 Commits

Author SHA1 Message Date
madmaxoft
75fe89b8ae Updated AlchemistVillage prefabs. 2014-06-01 09:27:54 +02:00
Mattes D
6de45037c7 Merge pull request #1018 from mc-server/VillageGen
Village gen
2014-05-31 19:11:13 +02:00
madmaxoft
600c93bdc1 Updated PlainsVillage prefabs. 2014-05-31 10:33:29 +02:00
madmaxoft
f4e9c88dcd Fixed a memory leak in VillagGen. 2014-05-31 10:33:12 +02:00
Mattes D
0b758946ac Merge pull request #951 from worktycho/chunksparsing/structs
Chunksparsing with segments
2014-05-31 10:12:54 +02:00
madmaxoft
b9d306a801 Fixed bindings for cCompositeChat:SetMessageType(). 2014-05-30 22:42:00 +02:00
madmaxoft
8bf7aed67c Updated PlainsVillage and AlchemistVillage. 2014-05-30 22:40:19 +02:00
Tycho
f26ddac619 removed NULL assignment to const value 2014-05-30 14:50:30 +01:00
Tycho
d854d3af1c removed unneded addressof 2014-05-30 14:43:33 +01:00
madmaxoft
e136f6e0f5 Fixed cChunkData nibble copying. 2014-05-30 11:35:29 +02:00
madmaxoft
730e36844e Test failures break into MSVC debugger. 2014-05-30 11:01:13 +02:00
madmaxoft
0b60caac4a Test failures are reported verbosely and into the debug console on Win. 2014-05-30 10:56:12 +02:00
madmaxoft
5368c5dd79 Fixed sign comparison. 2014-05-30 09:49:57 +02:00
madmaxoft
0e2138736c Fixed wrong copy sizes in cChunkData. 2014-05-30 09:17:17 +02:00
madmaxoft
8c4dd5dcfd Attempt at fixing an unresolved symbol in gcc / clang. 2014-05-29 21:41:44 +02:00
worktycho
be10f07db0 Fix bug when a_Idx is not a multiple of SectionBLockCount 2014-05-29 19:44:36 +01:00
worktycho
901e3ec494 Derp 2014-05-29 19:35:47 +01:00
worktycho
b50181e361 fix underflow
Wish c++ could specify saturating unsigned underflow.
2014-05-29 19:29:06 +01:00
madmaxoft
59068b77b7 Fixed wrong block sizes for copying / setting. 2014-05-29 20:21:39 +02:00
worktycho
0cfee5d141 Fixed Wrong types in nibble sizeofs 2014-05-29 19:10:35 +01:00
worktycho
80fe19c0e2 Fixed overflow bug 2014-05-29 17:41:07 +01:00
madmaxoft
f7777e8c75 Added comments, reformatted code. 2014-05-29 18:25:08 +02:00
worktycho
d9c667d28f Add comment 2014-05-29 12:04:37 +01:00
madmaxoft
e5187aa645 Fixed a memory leak in cPOCPieceGenerator 2014-05-29 09:19:20 +02:00
madmaxoft
b56033d541 Merge remote-tracking branch 'origin/master' into VillageGen 2014-05-29 09:14:47 +02:00
madmaxoft
999662503a Fixed forgotten changes. 2014-05-29 09:09:11 +02:00
madmaxoft
10273f64a2 Fixed a crash in message formatter.
The code would fail if a message is sent to a player not yet added to a world.
2014-05-28 22:41:23 +02:00
madmaxoft
81f756cbda cChunkData: Normalized code style. 2014-05-28 22:40:19 +02:00
madmaxoft
7ec44951a0 Fixed cChunkData formatting. 2014-05-28 16:34:25 +02:00
madmaxoft
d29b242674 Fixed a memory leak in cPrefabPiecePool.
The pool pieces weren't freed upon pool destruction.
2014-05-28 16:33:10 +02:00
madmaxoft
dff71823d4 Merge branch 'master' into VillageGen 2014-05-27 22:09:30 +02:00
madmaxoft
6b41d1a422 Added AlchemistVillage prefabs (Thanks, KingsCraftAu). 2014-05-27 22:08:20 +02:00
madmaxoft
71256c98ed Fixed testing weights in PlainsVillages. 2014-05-27 22:06:49 +02:00
madmaxoft
ff99373237 cPieceGenerator chooses starting pieces based on weights.
Fixes #1033.
2014-05-27 22:05:50 +02:00
madmaxoft
6c25c356c7 Biome generators: biome lists can contain spaces. 2014-05-27 21:18:15 +02:00
Tycho
19df18c461 Fixed test globals to work with precompiled headers 2014-05-27 12:46:22 +01:00
archshift
c204735f38 ClientHandle.cpp: Process look before pos 2014-05-27 00:28:46 -07:00
archshift
0a3570bc9d ClientHandle.cpp: remove redundant code
HandlePlayerMoveLook() calls HandlePlayerPos() and HandlePlayerLook() to reduce code redundancy.
2014-05-26 14:15:32 -07:00
madmaxoft
6449b5d11b Revert "Add more move checks"
This reverts commit 989312c4e7.
2014-05-26 16:38:39 +02:00
Mattes D
6ad411a8b8 Merge pull request #1003 from Howaner/GlobalFixes
Add more move checks
2014-05-26 10:14:05 +02:00
madmaxoft
24137e282b Fixed prefab test initialization. 2014-05-26 10:05:51 +02:00
madmaxoft
1a742a2b52 Added support for Miners' Village.
The village contains both prefabs that snap to ground and prefabs that connect strictly via connectors.
Fixes #1027.
2014-05-25 23:50:16 +02:00
Alexander Harkness
a352ec3895 SEMICOLONS! 2014-05-25 19:46:16 +01:00
worktycho
6ce73ada6f Update GroupManager.h 2014-05-25 19:17:01 +01:00
Alexander Harkness
50e29aba77 A fix that is better than #950. 2014-05-25 18:32:42 +01:00
Tiger Wang
f55f5ec47f Merge branch 'master' into achievementtranslate
Conflicts:
	src/Entities/Player.cpp
2014-05-24 23:21:39 +01:00
Tycho
944d29c0ae inject TestGlobals.h correctly 2014-05-24 14:09:51 +01:00
madmaxoft
96a22cd82c Added Japanese village prefabs. 2014-05-24 15:03:39 +02:00
Tycho
7fac63cffb Moved accessors to cpp file 2014-05-24 13:37:25 +01:00
Tycho
8f964886e0 Implemented style changes 2014-05-24 13:33:40 +01:00