Tycho
f6979642e6
Use factory method to construct redstone simulator data
2014-09-28 15:36:00 +01:00
Howaner
033d16babb
Merge branch 'master' into MobSpawner
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Conflicts:
src/MobSpawner.h
src/Mobs/Monster.h
2014-09-26 23:56:20 +02:00
Tycho
0e141923bb
Merge branch 'master' of https://github.com/mc-server/MCServer
2014-09-26 18:14:22 +01:00
Tycho
a3f940f47c
Removed more unessicary includes
2014-09-26 18:13:19 +01:00
tycho
ad5d0eda9c
Fixed issue with casting
2014-09-26 17:00:34 +01:00
Tycho
9c459cbe50
Merge branch 'master' into redstoneTests
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Conflicts:
src/Mobs/Monster.h
2014-09-25 15:22:08 +01:00
Howaner
718eb227ab
Implemented mob spawner.
2014-09-19 23:00:54 +02:00
Tycho
045d54e0e2
Merge branch 'master' into redstoneTests
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Conflicts:
src/Blocks/ChunkInterface.h
2014-09-17 18:47:33 +01:00
Howaner
bee615b75b
Merge branch 'master' into 1.8-Protocol
2014-09-12 13:28:06 +02:00
Tycho
0b044e1c83
Possibly decoupled IncrementalRedstoneSimulator from the rest of the server
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THis wil hopefully allow for unit testing
2014-09-11 17:48:21 +01:00
Howaner
3bd3ac2200
1.8: Added ParticleEffect packet.
2014-09-11 17:03:09 +02:00
Mattes D
9fd5df26d0
Fixed a redstone sim failure with droppers.
2014-09-11 10:28:48 +02:00
Mattes D
e1a9a6291b
Removed chunk's unused Y coord.
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This fixes the second issue of #1313 .
2014-09-06 19:01:30 +02:00
Mattes D
137b021d26
Rewritten chunk status to specify whether the chunk is in queue.
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This fixes #1370 .
2014-09-05 22:16:48 +02:00
madmaxoft
3297a39c27
Merge remote-tracking branch 'origin/master' into EntitiesInBox
2014-09-04 14:02:18 +02:00
Mattes D
c140ba2367
Merge pull request #1351 from LO1ZB/remove-a_RelY
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remove y-coord from chunks
2014-09-03 21:47:00 +02:00
madmaxoft
a51c1e0b73
Added cWorld::ForEachEntityInBox()
2014-09-03 17:00:26 +02:00
Mattes D
22e3bbd0db
Rewritten block entity loading.
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Block entities are now loaded based on the blocktype at the coords they specify; before loading, their type ("id" NBT tag) is checked.
The chunk now expects that all block entities given to it via cChunk::SetAllData() have their valid blocktype; asserts if they don't.
Fixes #1354 .
2014-08-29 19:19:47 +03:00
LO1ZB
3c1c073714
remove y-coord from chunks
2014-08-28 11:36:35 +02:00
Howaner
b5ffe06f88
Code formatting fixes.
2014-08-19 22:14:37 +02:00
madmaxoft
008c1cdaf4
CheckBasicStyle checks the src folder as well.
2014-08-14 01:03:30 +02:00
Tycho
6acddd0cad
Fixed style issues
2014-08-06 13:19:22 +01:00
Tycho
9272bd627c
Removed dependecy of redstone simulator on NoteBlock
2014-08-05 22:54:36 +01:00
Tycho
06942871dd
Refactored Redstone simulator not to depend on TNTEntity or DropSpenserENtity Directly
2014-08-05 21:48:23 +01:00
Howaner
81e095adda
Exported the beacon.
2014-07-30 22:19:51 +02:00
Tiger Wang
8811837aea
Merge branch 'master' into portals
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Conflicts:
src/World.h
2014-07-29 15:27:19 +01:00
madmaxoft
c0b62ef139
Added a queue for setting chunk data.
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Fixes #1196 .
2014-07-24 18:32:05 +02:00
Tiger Wang
a28b0dc120
Speed improvements, crash fixes, & self-suggestions
2014-07-22 17:26:48 +01:00
Tiger Wang
3385ed56b8
Merge remote-tracking branch 'origin/master' into portals
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Conflicts:
src/Chunk.cpp
src/Entities/Player.cpp
src/Root.cpp
src/World.cpp
2014-07-22 10:24:28 +01:00
Tiger Wang
8050a5b98a
Suggestions
2014-07-21 22:49:06 +01:00
madmaxoft
93d29555e5
Style: Normalized to no spaces before closing parenthesis.
2014-07-21 17:40:43 +02:00
madmaxoft
6be79575fd
Style: Normalized spaces after if, for and while.
2014-07-21 17:38:50 +02:00
Tiger Wang
6ab9afd0fd
Bug and crash fixes
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* Fixes end portals' solidity
* Fixed crashes to do with multithreading and removing an entity from
the wrong world
* Fixed crashes due to bad merge
* Fixed crashes due to an object being deleted twice
* Simplified cWorld::Start() and added comments to configuration files
2014-07-20 10:46:45 +01:00
madmaxoft
00c524519e
Fixed style: spaces after commas.
2014-07-19 14:53:41 +02:00
Tiger Wang
37140ae578
Merge branch 'master' into portals
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Conflicts:
src/Blocks/WorldInterface.h
src/ClientHandle.cpp
src/ClientHandle.h
src/Entities/Player.cpp
src/Entities/Player.h
src/Generating/FinishGen.cpp
src/Protocol/Protocol.h
src/Protocol/Protocol125.cpp
src/Protocol/Protocol125.h
src/Protocol/Protocol16x.cpp
src/Protocol/Protocol16x.h
src/Protocol/Protocol17x.cpp
src/Protocol/Protocol17x.h
src/Protocol/ProtocolRecognizer.cpp
src/Protocol/ProtocolRecognizer.h
src/Root.h
src/World.cpp
2014-07-18 20:10:51 +01:00
madmaxoft
2423fbf2ef
Normalized comments.
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This was mostly done automatically and then visually inspected for obvious errors.
All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign.
2014-07-17 22:15:34 +02:00
madmaxoft
7fff12bfac
Fixed spaces around single-line comments.
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There should be at least two spaces in front and one space after //-style comments.
2014-07-17 19:13:23 +02:00
madmaxoft
993fd14ddf
Fixed basic whitespace problems.
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Indenting by spaces and alignment by spaces, as well as trailing whitespace on non-empty lines.
2014-07-17 16:33:09 +02:00
Howaner
d529971e27
Changed BroadcastSoundEffect function to take floating pos.
2014-07-13 02:08:02 +02:00
Tiger Wang
5f72cdac38
Merge pull request #1154 from mc-server/trappedchests
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Implemented trapped chests & others
2014-07-12 23:24:32 +01:00
Tiger Wang
e71e432633
Suggestions and bug fix
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* Fixed hoppers pushing/pulling to/from (trapped)chests that do not form
a double-chest with the chest type directly connected to said hopper;
thank you, @madmaxoft
2014-07-12 22:06:25 +01:00
madmaxoft
729cc7f6ff
Fixed style consistency.
2014-07-10 23:04:33 +02:00
madmaxoft
9e22f46b15
Implemented support for forced chunk ticking.
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Fixes #1160 .
2014-07-10 18:18:32 +02:00
Tiger Wang
9e44b0aae1
Implemented trapped chests & others
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+ Added trapped chests
* Fixed a bunch of bugs in the redstone simulator concerning wires and
repeaters
* Other potential bugfixes
2014-07-06 23:50:22 +01:00
Mattes D
9926abd4f5
Added generic entity-collecting.
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Now any cEntity can be collected, not only cPickups.
This should help PR #1098 .
2014-06-27 20:56:44 +02:00
Tiger Wang
bd5df3d3b9
Merge branch 'master' of https://github.com/mc-server/MCServer into portals
2014-06-24 21:15:48 +01:00
Mattes D
1da39568a3
Added asserts for cChunk::GetBlockEntity() coords.
2014-06-24 09:46:38 +02:00
Tiger Wang
7615ed90c0
Merge branch 'master' into portals
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Conflicts:
src/Chunk.cpp
src/Entities/Entity.h
src/Entities/Player.h
2014-06-21 22:14:23 +01:00
Tiger Wang
6e681269d9
Fixed invalid iterators
2014-06-21 22:07:38 +01:00
archshift
e8143de01b
Nullify deleted pointers.
2014-06-19 01:49:56 -07:00
Tycho
ee50790398
Merge branch 'master' of github.com:mc-server/MCServer
2014-06-16 15:12:50 +01:00
Tycho
c82f4f6309
Fixed order of initalisation
2014-06-12 18:56:48 +01:00
Tycho
93d4a8aa92
Removed unnessicary indirection from Entity iterator list
2014-06-12 18:51:33 +01:00
Tiger Wang
29567c5610
Portals animate and delay correctly
2014-06-12 15:21:07 +01:00
Tiger Wang
bfa8aaf41b
Merge branch 'master' into portals
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Conflicts:
src/ClientHandle.cpp
src/Entities/Player.cpp
src/Entities/Player.h
src/Protocol/Protocol125.cpp
src/Protocol/Protocol17x.cpp
2014-06-10 20:51:22 +01:00
Tiger Wang
35b79e5d71
Portal improvements and suggestions
2014-06-10 20:43:27 +01:00
Tiger Wang
156c9851b8
Suggestions
2014-06-05 17:58:29 +01:00
Tiger Wang
22236a103a
Redstone fixes and improvements [SEE DESC]
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Haha, see desc.
* Improved redstone speed through a marking dirty system. Only a select
few devices are still continuously simulated
* Fixed redstone crashing with recent piston changes
2014-06-04 23:23:22 +01:00
Tiger Wang
3278a403b5
Removed use of auto
2014-06-04 13:24:43 +01:00
Tiger Wang
86e5273cd1
Merge remote-tracking branch 'origin/master' into portals
2014-06-04 13:14:38 +01:00
Tiger Wang
5fc7592cba
Merge remote-tracking branch 'origin/pistonfixes'
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Conflicts:
src/Chunk.cpp
2014-06-02 19:49:14 +01:00
Tiger Wang
a84f107400
Suggestions two
2014-06-01 20:00:11 +01:00
Tiger Wang
8bff3e5af2
Implemented end and nether portals
2014-05-31 22:28:51 +01:00
madmaxoft
f7777e8c75
Added comments, reformatted code.
2014-05-29 18:25:08 +02:00
Tiger Wang
cea3a8e7e8
Cauldrons fill
2014-05-29 16:58:40 +01:00
Tiger Wang
3549d0d5e6
More comments!
2014-05-29 15:59:39 +01:00
Tiger Wang
ee929793f0
Hopefully fixed piston duplication issues
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* Fixes #879
* Fixes #714
2014-05-25 13:46:34 +01:00
Tycho
8f964886e0
Implemented style changes
2014-05-24 13:33:40 +01:00
Tycho
5929ffbc40
Fixed stylistic issues
2014-05-21 20:08:34 +01:00
Tycho
024027db89
Renamed cChunkBuffer to cChunkData
2014-05-21 19:58:48 +01:00
Tycho
cdd3d11496
Fixed minor style issues
2014-05-21 18:33:54 +01:00
Tycho
cb6200345c
Fixed bug in setting metas
2014-05-10 15:19:06 +01:00
Tycho
d478e3cfb1
Merge branch 'master' into chunksparsing/structs
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Conflicts:
src/Chunk.h
2014-05-10 05:05:44 -07:00
Tiger Wang
0d1804e439
Merge branch 'master' into redstoneimprovements
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Conflicts:
src/ClientHandle.cpp
src/Entities/FallingBlock.cpp
src/Mobs/AggressiveMonster.cpp
src/Simulator/IncrementalRedstoneSimulator.cpp
2014-05-04 14:15:10 +01:00
madmaxoft
8ff7cf9262
Fixed a buffer overflow in cChunk:SetLight().
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There are only half as many bytes for light than there are blocktypes.
2014-05-02 20:56:42 +02:00
Tiger Wang
bbc5faa723
Redstone simulator now directly accesses cChunk
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* Redstone simulator performance improvements
* Added return values to some functions
* Minor fixes
2014-04-27 17:35:41 +01:00
Tycho
dcb2a590e3
Fixed bad merge
2014-04-27 06:45:33 -07:00
Tycho
57b8ee9163
Merge branch 'master' into chunksparsing/structs
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Conflicts:
src/Chunk.cpp
src/Chunk.h
2014-04-27 06:35:27 -07:00
Tycho
e40f9d6e5b
Implemented Chunk Sparsing with segments
2014-04-26 10:50:23 -07:00
Mattes D
1139b117c4
Merge pull request #863 from mc-server/chunkysparsing
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Chunky sparsing
2014-04-26 15:12:10 +02:00
Tiger Wang
05f52192c9
Implemented comments
2014-04-25 21:22:43 +01:00
Tiger Wang
3397f9faec
Fixed indent
2014-04-24 22:07:20 +01:00
Tiger Wang
acbd4e6503
Another small speed improvement?
2014-04-24 21:52:01 +01:00
Tiger Wang
ffce8d6907
Implemented suggestions
2014-04-24 21:49:56 +01:00
Mattes D
6492aa000b
Merge pull request #909 from jfhumann/fixes
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Bug fixes and optimizations.
We need to visit the API functions and check that they return only those values expected. `cWorld::CreateProjectile()` seems affected, too, by the same issue of ToLua returning extra values. In the cleanest form, these functions will need moving to ManualBindings.cpp
2014-04-22 13:34:32 +02:00
jfhumann
013da806ec
Did some static analysis, fixed some bugs and optimized a lot of code
2014-04-18 21:09:44 +02:00
STRWarrior
875c2557c3
Implemented the skeleton code for the beacon.
...
There is no handling for the GUI. It can now check how big the pyramid is under the beacon.
2014-04-12 00:01:15 +02:00
Tycho
01546020fc
Replaced all the .data() calls so the code compiles in VS2008
2014-04-10 12:12:36 -07:00
Tycho
18793ca568
Fixed missing - that caused all neighbour lookups to go to the chunkmap
2014-04-08 08:59:50 -07:00
Tiger Wang
f13cf1a021
Maybe speed improvements?
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* Use a single index to determine from when to begin copying data
* Use heightmap to determine first nonair block
2014-04-07 20:57:14 +01:00
Tiger Wang
74c4789c6f
Attempt to fix errors
2014-04-07 12:43:43 +01:00
Tiger Wang
a42d1f8517
Blocklight and skylight now compressed
2014-04-06 23:30:21 +01:00
Tiger Wang
3201d1bf16
Nibbletypes are compressed
...
+ Added nibble compression
* Fixed an off by one
2014-04-04 23:16:52 +01:00
Tiger Wang
15a0ceec26
Speed and memory improvements
...
* Changed array to be continuous, so no more layer splitting
2014-04-04 13:01:05 +01:00
Tiger Wang
e1ba51e6ca
Merge remote-tracking branch 'origin/master' into chunkysparsing
2014-04-03 19:18:34 +01:00
Tiger Wang
d5faf5a38e
Fixed some bugs
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* Fixed undefined behaviour
* Fixed compression failure
2014-04-03 19:17:04 +01:00
Tiger Wang
357411a489
Performance improvements and chunk flipping fixed
2014-04-02 22:53:03 +01:00
worktycho
5260146f3c
Merge pull request #838 from mc-server/lilypads
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Lilypads
2014-03-30 15:17:35 +01:00
Tiger Wang
8ece214920
Fixed a potential crash
2014-03-28 22:51:39 +00:00
madmaxoft
bbebb3a2cd
Fixed chunk neighbor-getting for long distances.
...
This fixes a server hang when teleporting to coords too far away.
2014-03-27 18:13:52 +01:00