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Portals animate and delay correctly

This commit is contained in:
Tiger Wang 2014-06-12 15:21:07 +01:00
parent bfa8aaf41b
commit 29567c5610
20 changed files with 175 additions and 118 deletions

View File

@ -87,4 +87,4 @@
! 271:1 = 200 # 1 Wooden Axe -> 10 sec
! 269:1 = 200 # 1 Wooden Shovel -> 10 sec
! 290:1 = 200 # 1 Wooden Hoe -> 10 sec
! 268:1 = 200 # 1 Wooden Sword -> 10 sec
! 268:1 = 200 # 1 Wooden Sword -> 10 sec

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@ -85,7 +85,8 @@ cChunk::cChunk(
m_NeighborZM(a_NeighborZM),
m_NeighborZP(a_NeighborZP),
m_WaterSimulatorData(a_World->GetWaterSimulator()->CreateChunkData()),
m_LavaSimulatorData (a_World->GetLavaSimulator ()->CreateChunkData())
m_LavaSimulatorData (a_World->GetLavaSimulator ()->CreateChunkData()),
m_EntityTickIteratorData(std::make_pair(false, &m_Entities.end()))
{
if (a_NeighborXM != NULL)
{
@ -576,26 +577,38 @@ void cChunk::Tick(float a_Dt)
}
// Tick all entities in this chunk (except mobs):
for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
m_EntityTickIteratorData.first = true;
for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end();)
{
// Mobs are tickes inside MobTick (as we don't have to tick them if they are far away from players)
// Mobs are ticked inside cWorld::TickMobs() (as we don't have to tick them if they are far away from players)
// Don't tick things queued to be removed
if (
!((*itr)->IsMob()) &&
(std::find(m_EntitiesToRemove.begin(), m_EntitiesToRemove.end(), (*itr)->GetUniqueID()) == m_EntitiesToRemove.end())
)
if (!((*itr)->IsMob()))
{
m_EntityTickIteratorData.second = &itr;
(*itr)->Tick(a_Dt, *this);
if (itr != *m_EntityTickIteratorData.second)
{
itr = *m_EntityTickIteratorData.second;
}
else
{
++itr;
}
continue;
}
++itr;
} // for itr - m_Entitites[]
m_EntityTickIteratorData.first = false;
for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end();)
{
std::vector<int>::iterator itr2 = std::find(m_EntitiesToRemove.begin(), m_EntitiesToRemove.end(), (*itr)->GetUniqueID());
if (itr2 != m_EntitiesToRemove.end())
if ((*itr)->IsDestroyed()) // Remove all entities that were scheduled for removal:
{
LOGD("Destroying entity #%i (%s)", (*itr)->GetUniqueID(), (*itr)->GetClass());
cEntity * ToDelete = *itr;
itr = m_Entities.erase(itr);
m_EntitiesToRemove.erase(itr2);
delete ToDelete;
}
else if ( // If any entity moved out of the chunk, move it to the neighbor:
((*itr)->GetChunkX() != m_PosX) ||
@ -607,17 +620,7 @@ void cChunk::Tick(float a_Dt)
}
else
{
if ((*itr)->IsDestroyed()) // Remove all entities that were scheduled for removal:
{
LOGD("Destroying entity #%i (%s)", (*itr)->GetUniqueID(), (*itr)->GetClass());
cEntity * ToDelete = *itr;
itr = m_Entities.erase(itr);
delete ToDelete;
}
else
{
++itr;
}
++itr;
}
} // for itr - m_Entitites[]
@ -1860,20 +1863,7 @@ void cChunk::AddEntity(cEntity * a_Entity)
MarkDirty();
}
if (std::find(m_Entities.begin(), m_Entities.end(), a_Entity) != m_Entities.end())
{
// Not there already
std::vector<int>::iterator itr = std::find(m_EntitiesToRemove.begin(), m_EntitiesToRemove.end(), a_Entity->GetUniqueID());
if (itr != m_EntitiesToRemove.end())
{
m_EntitiesToRemove.erase(itr);
return;
}
else
{
ASSERT(!"Entity already present when AddEntity was called!");
}
}
ASSERT(std::find(m_Entities.begin(), m_Entities.end(), a_Entity) == m_Entities.end());
m_Entities.push_back(a_Entity);
}
@ -1884,7 +1874,14 @@ void cChunk::AddEntity(cEntity * a_Entity)
void cChunk::RemoveEntity(cEntity * a_Entity)
{
m_EntitiesToRemove.push_back(a_Entity->GetUniqueID());
if (m_EntityTickIteratorData.first)
{
*m_EntityTickIteratorData.second = m_Entities.erase(*m_EntityTickIteratorData.second);
}
else
{
m_Entities.remove(a_Entity);
}
// Mark as dirty if it was a server-generated entity:
if (!a_Entity->IsPlayer())
@ -1899,11 +1896,6 @@ void cChunk::RemoveEntity(cEntity * a_Entity)
bool cChunk::HasEntity(int a_EntityID)
{
if (std::find(m_EntitiesToRemove.begin(), m_EntitiesToRemove.end(), a_EntityID) != m_EntitiesToRemove.end())
{
return false; // If EntitiesToRemove contains our ID, this chunk doesn't have it, as it should be removed soon
}
for (cEntityList::const_iterator itr = m_Entities.begin(), end = m_Entities.end(); itr != end; ++itr)
{
if ((*itr)->GetUniqueID() == a_EntityID)

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@ -425,7 +425,7 @@ private:
// A critical section is not needed, because all chunk access is protected by its parent ChunkMap's csLayers
cClientHandleList m_LoadedByClient;
cEntityList m_Entities;
std::vector<int> m_EntitiesToRemove;
std::pair<bool, cEntityList::iterator *> m_EntityTickIteratorData;
cBlockEntityList m_BlockEntities;
/** Number of times the chunk has been requested to stay (by various cChunkStay objects); if zero, the chunk can be unloaded */

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@ -2398,6 +2398,7 @@ bool cChunkMap::ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinCh
{
for (int x = a_MinChunkX; x <= a_MaxChunkX; x++)
{
LOG("Request %i %i", x, z);
cChunkPtr Chunk = GetChunkNoLoad(x, ZERO_CHUNK_Y, z);
if ((Chunk == NULL) || (!Chunk->IsValid()))
{

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@ -1766,8 +1766,7 @@ void cClientHandle::RemoveFromWorld(void)
m_Protocol->SendUnloadChunk(itr->m_ChunkX, itr->m_ChunkZ);
} // for itr - Chunks[]
// StreamChunks() called in cPlayer::MoveToWorld() after new world has been set
// Meanwhile here, we set last streamed values to bogus ones so everything is resent
// Here, we set last streamed values to bogus ones so everything is resent
m_LastStreamedChunkX = 0x7fffffff;
m_LastStreamedChunkZ = 0x7fffffff;
m_HasSentPlayerChunk = false;
@ -2367,9 +2366,9 @@ void cClientHandle::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Effec
void cClientHandle::SendRespawn(const cWorld & a_World)
void cClientHandle::SendRespawn(eDimension a_Dimension)
{
m_Protocol->SendRespawn(a_World);
m_Protocol->SendRespawn(a_Dimension);
}

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@ -149,7 +149,7 @@ public:
void SendPlayerSpawn (const cPlayer & a_Player);
void SendPluginMessage (const AString & a_Channel, const AString & a_Message); // Exported in ManualBindings.cpp
void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID);
void SendRespawn (const cWorld & a_World);
void SendRespawn (eDimension a_Dimension);
void SendExperience (void);
void SendExperienceOrb (const cExpOrb & a_ExpOrb);
void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode);

View File

@ -1051,15 +1051,16 @@ void cEntity::DetectPortal()
class cPortalChunkLoader : public cChunkStay
{
public:
cPortalChunkLoader(cEntity * a_Entity, Vector3i & a_PortalPos) :
cPortalChunkLoader(cEntity * a_Entity, cWorld & a_World, Vector3i & a_PortalPos) :
m_Entity(a_Entity),
m_PortalPos(a_PortalPos)
m_PortalPos(a_PortalPos),
m_World(a_World)
{}
private:
virtual bool OnAllChunksAvailable(void) override
{
m_Entity->CreateExitPortal(m_PortalPos.x, m_PortalPos.y, m_PortalPos.z);
cEntity::CreateExitPortal(m_PortalPos.x, m_PortalPos.y, m_PortalPos.z, m_Entity->GetWidth(), m_Entity->GetHeight(), m_World, m_Entity->GetUniqueID());
return true;
}
@ -1068,6 +1069,7 @@ void cEntity::DetectPortal()
cEntity * m_Entity;
Vector3i m_PortalPos;
cWorld & m_World;
};
int X = POSX_TOINT, Y = POSY_TOINT, Z = POSZ_TOINT;
@ -1077,106 +1079,167 @@ void cEntity::DetectPortal()
{
case E_BLOCK_NETHER_PORTAL:
{
if (!GetWorld()->AreNetherPortalsEnabled())
if (!GetWorld()->AreNetherPortalsEnabled() || m_PortalCooldownData.second)
{
return;
}
if (m_PortalCooldownData.first != 80)
{
m_PortalCooldownData.first++;
return;
}
m_PortalCooldownData.first = 0;
switch (GetWorld()->GetDimension())
{
case dimNether: MoveToWorld(GetWorld()->GetLinkedOverworldName(), cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedOverworldName())); break;
case dimNether:
{
m_PortalCooldownData.second = true; // Stop portals from working on respawn
if (IsPlayer())
{
((cPlayer *)this)->GetClientHandle()->SendRespawn(dimOverworld);
}
MoveToWorld(GetWorld()->GetLinkedOverworldName(), cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedOverworldName()), false);
return;
}
case dimOverworld:
{
m_PortalCooldownData.second = true; // Stop portals from working on respawn
if (IsPlayer())
{
((cPlayer *)this)->AwardAchievement(achEnterPortal);
((cPlayer *)this)->GetClientHandle()->SendRespawn(dimNether);
}
MoveToWorld(GetWorld()->GetNetherWorldName(), cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetNetherWorldName(), dimNether, GetWorld()->GetName()));
MoveToWorld(GetWorld()->GetNetherWorldName(), cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetNetherWorldName(), dimNether, GetWorld()->GetName()), false);
cChunkStay * Stay = new cPortalChunkLoader(this, Vector3i(X, Y, Z));
cChunkStay * Stay = new cPortalChunkLoader(this, *cRoot::Get()->GetWorld(GetWorld()->GetNetherWorldName()), Vector3i(X, Y, Z));
int MinChunkX, MaxChunkX;
int MinChunkZ, MaxChunkZ;
cChunkDef::BlockToChunk(X - 128, Z - 128, MinChunkX, MinChunkZ);
cChunkDef::BlockToChunk(X + 128, Z + 128, MaxChunkX, MaxChunkZ);
for (int OtherMinChunkX = MinChunkX; OtherMinChunkX <= MaxChunkX; ++OtherMinChunkX)
for (int ChunkX = MinChunkX; ChunkX <= MaxChunkX; ++ChunkX)
{
for (int OtherMinChunkZ = MinChunkZ; OtherMinChunkZ <= MaxChunkZ; ++OtherMinChunkZ)
for (int ChunkZ = MinChunkZ; ChunkZ <= MaxChunkZ; ++ChunkZ)
{
Stay->Add(OtherMinChunkX, OtherMinChunkZ);
LOG("Queue %i %i", ChunkX, ChunkZ);
Stay->Add(ChunkX, ChunkZ);
}
}
Stay->Enable(*GetWorld()->GetChunkMap());
break;
return;
}
default: break;
}
break;
return;
}
case E_BLOCK_END_PORTAL:
{
if (!GetWorld()->AreEndPortalsEnabled())
if (!GetWorld()->AreEndPortalsEnabled() || m_PortalCooldownData.second)
{
return;
}
if (m_PortalCooldownData.first != 80)
{
m_PortalCooldownData.first++;
return;
}
m_PortalCooldownData.first = 0;
switch (GetWorld()->GetDimension())
{
case dimEnd:
{
MoveToWorld(GetWorld()->GetLinkedOverworldName(), cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedOverworldName()));
m_PortalCooldownData.second = true; // Stop portals from working on respawn
if (IsPlayer())
{
cPlayer * Player = (cPlayer *)this;
Player->TeleportToCoords(Player->GetLastBedPos().x, Player->GetLastBedPos().y, Player->GetLastBedPos().z);
Player->GetClientHandle()->SendRespawn(dimOverworld);
}
break;
MoveToWorld(GetWorld()->GetLinkedOverworldName(), cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedOverworldName()), false);
return;
}
case dimOverworld:
{
m_PortalCooldownData.second = true; // Stop portals from working on respawn
if (IsPlayer())
{
((cPlayer *)this)->AwardAchievement(achEnterTheEnd);
((cPlayer *)this)->GetClientHandle()->SendRespawn(dimEnd);
}
MoveToWorld(GetWorld()->GetEndWorldName(), cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetEndWorldName(), dimEnd, GetWorld()->GetName()));
break;
MoveToWorld(GetWorld()->GetEndWorldName(), cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetEndWorldName(), dimEnd, GetWorld()->GetName()), false);
return;
}
default: break;
}
return;
}
default: break;
}
}
// Allow portals to work again
m_PortalCooldownData.second = false;
m_PortalCooldownData.first = 0;
}
void cEntity::CreateExitPortal(int a_BlockX, int a_BlockY, int a_BlockZ)
void cEntity::CreateExitPortal(int a_BlockX, int a_BlockY, int a_BlockZ, double a_EntityWidth, double a_EntityHeight, cWorld & a_World, int a_UniqueIDToTeleport)
{
cBlockArea Area;
Area.Read(GetWorld(), a_BlockX - 128, a_BlockX + 128, 0, 128, a_BlockZ - 128, a_BlockZ + 128);
Area.Read(&a_World, a_BlockX - 128, a_BlockX + 128, 0, 128, a_BlockZ - 128, a_BlockZ + 128);
for (int x = a_BlockX - 128; x <= a_BlockX + 128; ++x) for (int y = 0; y <= 128; ++y) for (int z = a_BlockZ - 128; z <= a_BlockZ + 128; ++z)
{
if (
(Area.GetBlockType(x, y, z) == E_BLOCK_NETHER_PORTAL) &&
(
(Area.GetBlockType(x, (int)floor(y + GetHeight()), z) == E_BLOCK_NETHER_PORTAL) ||
(Area.GetBlockType(x, (int)floor(y - GetHeight()), z) == E_BLOCK_NETHER_PORTAL)
(Area.GetBlockType(x, (int)floor(y + a_EntityHeight), z) == E_BLOCK_NETHER_PORTAL) ||
(Area.GetBlockType(x, (int)floor(y - a_EntityHeight), z) == E_BLOCK_NETHER_PORTAL)
)
)
{
TeleportToCoords(x, y, z);
class cTeleportEntityToPortalCallback : public cEntityCallback
{
public:
cTeleportEntityToPortalCallback(int a_X, int a_Y, int a_Z) :
m_X(a_X),
m_Y(a_Y),
m_Z(a_Z)
{}
virtual bool Item(cEntity * a_Entity) override
{
a_Entity->TeleportToCoords(m_X, m_Y, m_Z);
return true;
}
private:
int m_X, m_Y, m_Z;
};
cTeleportEntityToPortalCallback TETPC(x, y, z);
a_World.DoWithEntityByID(a_UniqueIDToTeleport, TETPC);
return;
}
}
int MinX = std::max(a_BlockX - (int)ceil(GetWidth()), a_BlockX - 2), MaxX = std::max(a_BlockX + (int)ceil(GetWidth()), a_BlockX + 1);
int MinY = std::max(a_BlockY - (int)ceil(GetHeight()), a_BlockY - 2), MaxY = std::max(a_BlockY + (int)ceil(GetHeight()), a_BlockY + 1);
int MinX = std::max(a_BlockX - (int)ceil(a_EntityWidth), a_BlockX - 2), MaxX = std::max(a_BlockX + (int)ceil(a_EntityWidth), a_BlockX + 1);
int MinY = std::max(a_BlockY - (int)ceil(a_EntityHeight), a_BlockY - 2), MaxY = std::max(a_BlockY + (int)ceil(a_EntityHeight), a_BlockY + 1);
for (int y = MinY; y < MaxY + 1; y += MaxY - MinY) for (int x = MinX; x < MaxX + 1; ++x)
{
@ -1187,15 +1250,17 @@ void cEntity::CreateExitPortal(int a_BlockX, int a_BlockY, int a_BlockZ)
Area.SetBlockType(x, y, a_BlockZ, E_BLOCK_OBSIDIAN);
}
Area.Write(GetWorld(), MinX, MinY, a_BlockZ);
Area.Write(&a_World, MinX, MinY, a_BlockZ);
}
bool cEntity::MoveToWorld(const AString & a_WorldName, cWorld * a_World)
bool cEntity::MoveToWorld(const AString & a_WorldName, cWorld * a_World, bool a_ShouldSendRespawn)
{
UNUSED(a_ShouldSendRespawn);
cWorld * World;
if (a_World == NULL)
{
@ -1213,6 +1278,7 @@ bool cEntity::MoveToWorld(const AString & a_WorldName, cWorld * a_World)
if (GetWorld() == World)
{
// Don't move to same world
return false;
}
@ -1220,8 +1286,7 @@ bool cEntity::MoveToWorld(const AString & a_WorldName, cWorld * a_World)
GetWorld()->RemoveEntity(this);
GetWorld()->BroadcastDestroyEntity(*this);
// Add to all the necessary parts of the new world
SetWorld(World);
// Queue add to new world
World->AddEntity(this);
return true;

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@ -338,7 +338,7 @@ public:
virtual void OnFinishedBurning(void);
/** Creates exit portal at given coordinates */
void CreateExitPortal(int a_BlockX, int a_BlockY, int a_BlockZ);
static void CreateExitPortal(int a_BlockX, int a_BlockY, int a_BlockZ, double a_EntityWidth, double a_EntityHeight, cWorld & a_World, int a_UniqueIDToTeleport);
// tolua_begin
@ -374,7 +374,7 @@ public:
virtual void TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ);
/** Moves entity to specified world */
virtual bool MoveToWorld(const AString & a_WorldName, cWorld * a_World = NULL);
virtual bool MoveToWorld(const AString & a_WorldName, cWorld * a_World = NULL, bool a_ShouldSendRespawn = true);
// tolua_end
@ -510,6 +510,12 @@ protected:
/** Air level of a mobile */
int m_AirLevel;
int m_AirTickTimer;
/** Portal delay timer and cooldown boolean
First value is to delay sending the repsawn packet (which triggers the Entering the {Dimension} screen).
Second value is to prevent a teleportation loop by ensuring we do not reenter a portal that we came out of.
*/
std::pair<unsigned short, bool> m_PortalCooldownData;
private:
/** Measured in degrees, [-180, +180) */

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@ -948,7 +948,7 @@ void cPlayer::Respawn(void)
m_LifetimeTotalXp = 0;
// ToDo: send score to client? How?
m_ClientHandle->SendRespawn(*GetWorld());
m_ClientHandle->SendRespawn(GetWorld()->GetDimension());
// Extinguish the fire:
StopBurning();
@ -1570,7 +1570,7 @@ void cPlayer::TossItems(const cItems & a_Items)
bool cPlayer::MoveToWorld(const AString & a_WorldName, cWorld * a_World)
bool cPlayer::MoveToWorld(const AString & a_WorldName, cWorld * a_World, bool a_ShouldSendRespawn)
{
cWorld * World;
if (a_World == NULL)
@ -1589,31 +1589,22 @@ bool cPlayer::MoveToWorld(const AString & a_WorldName, cWorld * a_World)
if (GetWorld() == World)
{
// Don't move to same world
return false;
}
// Send the respawn packet:
if (m_ClientHandle != NULL)
if (a_ShouldSendRespawn && (m_ClientHandle != NULL))
{
m_ClientHandle->SendRespawn(*World);
m_ClientHandle->SendRespawn(World->GetDimension());
}
// Remove all links to the old world
// Remove player from old world
m_World->RemovePlayer(this);
// If the dimension is different, we can send the respawn packet
// http://wiki.vg/Protocol#0x09 says "don't send if dimension is the same" as of 2013_07_02
// Queue adding player to the new world, including all the necessary adjustments to the object
World->AddPlayer(this);
if (GetWorld()->GetDimension() != World->GetDimension())
{
GetClientHandle()->SendPlayerMoveLook();
GetClientHandle()->SendHealth();
GetClientHandle()->SendWholeInventory(*GetWindow());
}
return true;
}

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@ -323,14 +323,14 @@ public:
virtual void Killed(cEntity * a_Victim) override;
void Respawn(void); // tolua_export
void Respawn(void); // tolua_export
void SetVisible( bool a_bVisible ); // tolua_export
bool IsVisible(void) const { return m_bVisible; } // tolua_export
void SetVisible(bool a_bVisible); // tolua_export
bool IsVisible(void) const { return m_bVisible; } // tolua_export
/** Moves the player to the specified world.
Returns true if successful, false on failure (world not found). */
virtual bool MoveToWorld(const AString & a_WorldName, cWorld * a_World = NULL) override; // tolua_export
virtual bool MoveToWorld(const AString & a_WorldName, cWorld * a_World = NULL, bool a_ShouldSendRespawn = true) override; // tolua_export
/** Saves all player data, such as inventory, to JSON */
bool SaveToDisk(void);
@ -339,7 +339,7 @@ public:
Takes a (NULL) cWorld pointer which it will assign a value to based on either the loaded world or default world
*/
bool LoadFromDisk(cWorld *& a_World);
void LoadPermissionsFromDisk(void); // tolua_export
void LoadPermissionsFromDisk(void); // tolua_export
const AString & GetLoadedWorldName() { return m_LoadedWorldName; }

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@ -100,7 +100,7 @@ public:
virtual void SendPlayerSpawn (const cPlayer & a_Player) = 0;
virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) = 0;
virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) = 0;
virtual void SendRespawn (const cWorld & a_World) = 0;
virtual void SendRespawn (eDimension a_Dimension) = 0;
virtual void SendExperience (void) = 0;
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) = 0;
virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) = 0;

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@ -833,23 +833,23 @@ void cProtocol125::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Effect
void cProtocol125::SendRespawn(const cWorld & a_World)
void cProtocol125::SendRespawn(eDimension a_Dimension)
{
cCSLock Lock(m_CSPacket);
if (m_LastSentDimension == a_World.GetDimension())
if (m_LastSentDimension == a_Dimension)
{
// Must not send a respawn for the world with the same dimension, the client goes cuckoo if we do
return;
}
cPlayer * Player = m_Client->GetPlayer();
WriteByte (PACKET_RESPAWN);
WriteInt ((int)(a_World.GetDimension()));
WriteInt ((int)(a_Dimension));
WriteByte (2); // TODO: Difficulty; 2 = Normal
WriteChar ((char)Player->GetGameMode());
WriteShort (256); // Current world height
WriteString("default");
Flush();
m_LastSentDimension = a_World.GetDimension();
m_LastSentDimension = a_Dimension;
}

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@ -72,7 +72,7 @@ public:
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
virtual void SendRespawn (const cWorld & a_World) override;
virtual void SendRespawn (eDimension a_Dimension) override;
virtual void SendExperience (void) override;
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;

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@ -158,10 +158,10 @@ void cProtocol161::SendPlayerMaxSpeed(void)
void cProtocol161::SendRespawn(const cWorld & a_World)
void cProtocol161::SendRespawn(eDimension a_Dimension)
{
// Besides sending the respawn, we need to also send the player max speed, otherwise the client reverts to super-fast
super::SendRespawn(a_World);
super::SendRespawn(a_Dimension);
SendPlayerMaxSpeed();
}

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@ -42,7 +42,7 @@ protected:
virtual void SendGameMode (eGameMode a_GameMode) override;
virtual void SendHealth (void) override;
virtual void SendPlayerMaxSpeed(void) override;
virtual void SendRespawn (const cWorld & a_World) override;
virtual void SendRespawn (eDimension a_Dimension) override;
virtual void SendWindowOpen (const cWindow & a_Window) override;
virtual int ParseEntityAction (void) override;

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@ -986,9 +986,9 @@ void cProtocol172::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Effect
void cProtocol172::SendRespawn(const cWorld & a_World)
void cProtocol172::SendRespawn(eDimension a_Dimension)
{
if (m_LastSentDimension == a_World.GetDimension())
if (m_LastSentDimension == a_Dimension)
{
// Must not send a respawn for the world with the same dimension, the client goes cuckoo if we do
return;
@ -996,11 +996,11 @@ void cProtocol172::SendRespawn(const cWorld & a_World)
cPacketizer Pkt(*this, 0x07); // Respawn packet
cPlayer * Player = m_Client->GetPlayer();
Pkt.WriteInt((int)a_World.GetDimension());
Pkt.WriteInt((int)a_Dimension);
Pkt.WriteByte(2); // TODO: Difficulty (set to Normal)
Pkt.WriteByte((Byte)Player->GetEffectiveGameMode());
Pkt.WriteString("default");
m_LastSentDimension = a_World.GetDimension();
m_LastSentDimension = a_Dimension;
}

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@ -104,7 +104,7 @@ public:
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
virtual void SendRespawn (const cWorld & a_World) override;
virtual void SendRespawn (eDimension a_Dimension) override;
virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8
virtual void SendExperience (void) override;
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;

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@ -555,10 +555,10 @@ void cProtocolRecognizer::SendRemoveEntityEffect(const cEntity & a_Entity, int a
void cProtocolRecognizer::SendRespawn(const cWorld & a_World)
void cProtocolRecognizer::SendRespawn(eDimension a_Dimension)
{
ASSERT(m_Protocol != NULL);
m_Protocol->SendRespawn(a_World);
m_Protocol->SendRespawn(a_Dimension);
}

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@ -107,7 +107,7 @@ public:
virtual void SendPlayerSpawn (const cPlayer & a_Player) override;
virtual void SendPluginMessage (const AString & a_Channel, const AString & a_Message) override;
virtual void SendRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID) override;
virtual void SendRespawn (const cWorld & a_World) override;
virtual void SendRespawn (eDimension a_Dimension) override;
virtual void SendExperience (void) override;
virtual void SendExperienceOrb (const cExpOrb & a_ExpOrb) override;
virtual void SendScoreboardObjective (const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) override;

View File

@ -2416,7 +2416,6 @@ void cWorld::AddPlayer(cPlayer * a_Player)
void cWorld::RemovePlayer(cPlayer * a_Player)
{
m_ChunkMap->RemoveEntity(a_Player);
{
cCSLock Lock(m_CSPlayersToAdd);
@ -2424,7 +2423,7 @@ void cWorld::RemovePlayer(cPlayer * a_Player)
}
{
cCSLock Lock(m_CSPlayers);
LOGD("Removing player \"%s\" from world \"%s\".", a_Player->GetName().c_str(), m_WorldName.c_str());
LOGD("Removing player %s from world \"%s\".", a_Player->GetName().c_str(), m_WorldName.c_str());
m_Players.remove(a_Player);
}
@ -3213,7 +3212,8 @@ void cWorld::AddQueuedPlayers(void)
for (cPlayerList::iterator itr = PlayersToAdd.begin(), end = PlayersToAdd.end(); itr != end; ++itr)
{
ASSERT(std::find(m_Players.begin(), m_Players.end(), *itr) == m_Players.end()); // Is it already in the list? HOW?
LOGD("Adding player %s to world \"%s\".", (*itr)->GetName().c_str(), m_WorldName.c_str());
m_Players.push_back(*itr);
(*itr)->SetWorld(this);
@ -3242,6 +3242,9 @@ void cWorld::AddQueuedPlayers(void)
if (Client != NULL)
{
Client->StreamChunks();
Client->SendPlayerMoveLook();
Client->SendHealth();
Client->SendWholeInventory(*(*itr)->GetWindow());
}
} // for itr - PlayersToAdd[]
}