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Bug and crash fixes

* Fixes end portals' solidity
* Fixed crashes to do with multithreading and removing an entity from
the wrong world
* Fixed crashes due to bad merge
* Fixed crashes due to an object being deleted twice
* Simplified cWorld::Start() and added comments to configuration files
This commit is contained in:
Tiger Wang 2014-07-20 10:46:45 +01:00
parent 719551c31f
commit 6ab9afd0fd
12 changed files with 107 additions and 65 deletions

View File

@ -496,6 +496,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
a_Info[E_BLOCK_CROPS ].m_IsSolid = false;
a_Info[E_BLOCK_DANDELION ].m_IsSolid = false;
a_Info[E_BLOCK_DETECTOR_RAIL ].m_IsSolid = false;
a_Info[E_BLOCK_END_PORTAL ].m_IsSolid = false;
a_Info[E_BLOCK_FIRE ].m_IsSolid = false;
a_Info[E_BLOCK_FLOWER ].m_IsSolid = false;
a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_IsSolid = false;

View File

@ -591,7 +591,6 @@ void cChunk::Tick(float a_Dt)
if (!((*itr)->IsMob()))
{
(*itr)->Tick(a_Dt, *this);
continue;
}
} // for itr - m_Entitites[]
@ -605,10 +604,10 @@ void cChunk::Tick(float a_Dt)
itr = m_Entities.erase(itr);
delete ToDelete;
}
else if ((*itr)->IsTravellingThroughPortal()) // Remove all entities that are travelling to another world
else if ((*itr)->IsWorldTravellingFrom(m_World)) // Remove all entities that are travelling to another world
{
MarkDirty();
(*itr)->SetIsTravellingThroughPortal(false);
(*itr)->SetWorldTravellingFrom(NULL);
itr = m_Entities.erase(itr);
}
else if ( // If any entity moved out of the chunk, move it to the neighbor:

View File

@ -120,6 +120,8 @@ cClientHandle::~cClientHandle()
}
if (World != NULL)
{
m_Player->SetWorldTravellingFrom(NULL); // Make sure that the player entity is actually removed
World->RemovePlayer(m_Player); // Must be called before cPlayer::Destroy() as otherwise cChunk tries to delete the player, and then we do it again
m_Player->Destroy();
}
delete m_Player;

View File

@ -37,7 +37,7 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
, m_Gravity(-9.81f)
, m_LastPos(a_X, a_Y, a_Z)
, m_IsInitialized(false)
, m_IsTravellingThroughPortal(false)
, m_WorldTravellingFrom(NULL)
, m_EntityType(a_EntityType)
, m_World(NULL)
, m_IsFireproof(false)
@ -1028,10 +1028,11 @@ void cEntity::DetectCacti(void)
void cEntity::DetectPortal()
{
if (!GetWorld()->GetNetherWorldName().empty() && !GetWorld()->GetEndWorldName().empty())
if (GetWorld()->GetDimension() == dimOverworld)
{
return;
if (GetWorld()->GetNetherWorldName().empty() && GetWorld()->GetEndWorldName().empty()) { return; }
}
else if (GetWorld()->GetLinkedOverworldName().empty()) { return; }
int X = POSX_TOINT, Y = POSY_TOINT, Z = POSZ_TOINT;
if ((Y > 0) && (Y < cChunkDef::Height))
@ -1040,7 +1041,7 @@ void cEntity::DetectPortal()
{
case E_BLOCK_NETHER_PORTAL:
{
if (GetWorld()->GetNetherWorldName().empty() || m_PortalCooldownData.second)
if (m_PortalCooldownData.second)
{
return;
}
@ -1054,8 +1055,13 @@ void cEntity::DetectPortal()
switch (GetWorld()->GetDimension())
{
case dimNether:
case dimNether:
{
if (GetWorld()->GetLinkedOverworldName().empty())
{
return;
}
m_PortalCooldownData.second = true; // Stop portals from working on respawn
if (IsPlayer())
@ -1068,6 +1074,11 @@ void cEntity::DetectPortal()
}
case dimOverworld:
{
if (GetWorld()->GetNetherWorldName().empty())
{
return;
}
m_PortalCooldownData.second = true; // Stop portals from working on respawn
if (IsPlayer())
@ -1079,28 +1090,25 @@ void cEntity::DetectPortal()
return;
}
default: break;
default: return;
}
return;
}
case E_BLOCK_END_PORTAL:
{
if (GetWorld()->GetNetherWorldName().empty() || m_PortalCooldownData.second)
if (m_PortalCooldownData.second)
{
return;
}
if (m_PortalCooldownData.first != 80)
{
m_PortalCooldownData.first++;
return;
}
m_PortalCooldownData.first = 0;
switch (GetWorld()->GetDimension())
{
case dimEnd:
{
if (GetWorld()->GetLinkedOverworldName().empty())
{
return;
}
m_PortalCooldownData.second = true; // Stop portals from working on respawn
if (IsPlayer())
@ -1115,6 +1123,11 @@ void cEntity::DetectPortal()
}
case dimOverworld:
{
if (GetWorld()->GetEndWorldName().empty())
{
return;
}
m_PortalCooldownData.second = true; // Stop portals from working on respawn
if (IsPlayer())
@ -1126,9 +1139,8 @@ void cEntity::DetectPortal()
return;
}
default: break;
default: return;
}
return;
}
default: break;
}
@ -1169,7 +1181,7 @@ bool cEntity::MoveToWorld(const AString & a_WorldName, cWorld * a_World, bool a_
}
// Remove all links to the old world
SetIsTravellingThroughPortal(true); // cChunk handles entity removal
SetWorldTravellingFrom(GetWorld()); // cChunk handles entity removal
GetWorld()->BroadcastDestroyEntity(*this);
// Queue add to new world

View File

@ -387,11 +387,11 @@ public:
// tolua_end
/** Returns if the entity is travelling through a portal. Set to true by MoveToWorld and to false when the entity is removed by the old chunk */
bool IsTravellingThroughPortal(void) const { return m_IsTravellingThroughPortal; }
/** Returns if the entity is travelling away from a specified world */
bool IsWorldTravellingFrom(cWorld * a_World) const { return (m_WorldTravellingFrom == a_World); }
/** Sets if the entity has begun travelling through a portal or not */
void SetIsTravellingThroughPortal(bool a_Flag) { m_IsTravellingThroughPortal = a_Flag; }
/** Sets the world the entity will be leaving */
void SetWorldTravellingFrom(cWorld * a_World) { (m_WorldTravellingFrom = a_World); }
/// Updates clients of changes in the entity.
virtual void BroadcastMovementUpdate(const cClientHandle * a_Exclude = NULL);
@ -491,8 +491,11 @@ protected:
/** True when entity is initialised (Initialize()) and false when destroyed pending deletion (Destroy()) */
bool m_IsInitialized;
/** True when entity is being moved across worlds, false anytime else */
bool m_IsTravellingThroughPortal;
/** World entity is travelling from
Set by MoveToWorld and back to NULL when the entity is removed by the old chunk
Can't be a simple boolean as context switches between worlds may leave the new chunk processing (and therefore immediately removing) the entity before the old chunk could remove it
*/
cWorld * m_WorldTravellingFrom;
eEntityType m_EntityType;

View File

@ -88,7 +88,7 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) :
m_PlayerName = a_PlayerName;
cWorld * World;
cWorld * World = NULL;
if (!LoadFromDisk(World))
{
m_Inventory.Clear();
@ -136,8 +136,6 @@ cPlayer::~cPlayer(void)
SaveToDisk();
m_World->RemovePlayer(this);
m_ClientHandle = NULL;
delete m_InventoryWindow;
@ -979,7 +977,7 @@ void cPlayer::Respawn(void)
m_LifetimeTotalXp = 0;
// ToDo: send score to client? How?
m_ClientHandle->SendRespawn(GetWorld()->GetDimension());
m_ClientHandle->SendRespawn(GetWorld()->GetDimension(), true);
// Extinguish the fire:
StopBurning();
@ -1643,11 +1641,12 @@ bool cPlayer::MoveToWorld(const AString & a_WorldName, cWorld * a_World, bool a_
}
// Remove player from the old world
SetIsTravellingThroughPortal(true); // cChunk handles entity removal
m_World->RemovePlayer(this);
SetWorldTravellingFrom(GetWorld()); // cChunk handles entity removal
GetWorld()->RemovePlayer(this);
// Queue adding player to the new world, including all the necessary adjustments to the object
World->AddPlayer(this);
SetWorld(World);
return true;
}
@ -1697,12 +1696,6 @@ void cPlayer::LoadPermissionsFromDisk()
bool cPlayer::LoadFromDisk(cWorldPtr & a_World)
{
a_World = cRoot::Get()->GetWorld(GetLoadedWorldName());
if (a_World == NULL)
{
a_World = cRoot::Get()->GetDefaultWorld();
}
LoadPermissionsFromDisk();
// Load from the UUID file:
@ -1740,6 +1733,11 @@ bool cPlayer::LoadFromDisk(cWorldPtr & a_World)
LOG("Player data file not found for %s (%s, offline %s), will be reset to defaults.",
GetName().c_str(), m_UUID.c_str(), OfflineUUID.c_str()
);
if (a_World == NULL)
{
a_World = cRoot::Get()->GetDefaultWorld();
}
return false;
}
@ -1747,7 +1745,7 @@ bool cPlayer::LoadFromDisk(cWorldPtr & a_World)
bool cPlayer::LoadFromFile(const AString & a_FileName, cWorld * a_World)
bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World)
{
// Load the data from the file:
cFile f;
@ -1800,9 +1798,6 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorld * a_World)
m_LifetimeTotalXp = (short) root.get("xpTotal", 0).asInt();
m_CurrentXp = (short) root.get("xpCurrent", 0).asInt();
m_IsFlying = root.get("isflying", 0).asBool();
m_LastBedPos.x = root.get("SpawnX", a_World->GetSpawnX()).asInt();
m_LastBedPos.y = root.get("SpawnY", a_World->GetSpawnY()).asInt();
m_LastBedPos.z = root.get("SpawnZ", a_World->GetSpawnZ()).asInt();
m_GameMode = (eGameMode) root.get("gamemode", eGameMode_NotSet).asInt();
@ -1815,6 +1810,11 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorld * a_World)
cEnderChestEntity::LoadFromJson(root["enderchestinventory"], m_EnderChestContents);
m_LoadedWorldName = root.get("world", "world").asString();
a_World = cRoot::Get()->GetWorld(GetLoadedWorldName(), true);
m_LastBedPos.x = root.get("SpawnX", a_World->GetSpawnX()).asInt();
m_LastBedPos.y = root.get("SpawnY", a_World->GetSpawnY()).asInt();
m_LastBedPos.z = root.get("SpawnZ", a_World->GetSpawnZ()).asInt();
// Load the player stats.
// We use the default world name (like bukkit) because stats are shared between dimensions/worlds.
@ -1822,7 +1822,7 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorld * a_World)
StatSerializer.Load();
LOGD("Player %s was read from file \"%s\", spawning at {%.2f, %.2f, %.2f} in world \"%s\"",
GetName().c_str(), a_FileName.c_str(), GetPosX(), GetPosY(), GetPosZ(), m_LoadedWorldName.c_str()
GetName().c_str(), a_FileName.c_str(), GetPosX(), GetPosY(), GetPosZ(), a_World->GetName().c_str()
);
return true;
@ -1834,7 +1834,6 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorld * a_World)
bool cPlayer::SaveToDisk()
{
cFile::CreateFolder(FILE_IO_PREFIX + AString("players"));
cFile::CreateFolder(FILE_IO_PREFIX + AString("players/") + m_UUID.substr(0, 2));
// create the JSON data

View File

@ -340,14 +340,17 @@ public:
typedef cWorld * cWorldPtr;
/** Loads the player data from the disk file.
Takes a (NULL) cWorld pointer which it will assign a value to based on either the loaded world or default world
Returns true on success, false on failure. */
/** Loads the player data from the disk file
Takes a (NULL) cWorld pointer which it will assign a value to based on either the loaded world or default world by calling LoadFromFile()
Returns true on success, false on failure
*/
bool LoadFromDisk(cWorldPtr & a_World);
/** Loads the player data from the specified file.
Returns true on success, false on failure. */
bool LoadFromFile(const AString & a_FileName, cWorld * a_World);
/** Loads the player data from the specified file
Takes a (NULL) cWorld pointer which it will assign a value to based on either the loaded world or default world
Returns true on success, false on failure
*/
bool LoadFromFile(const AString & a_FileName, cWorldPtr & a_World);
void LoadPermissionsFromDisk(void); // tolua_export

View File

@ -241,7 +241,8 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R
(m_Random.NextInt(2, a_Biome) == 0)
);
}
case cMonster::mtMagmaCube:
case cMonster::mtSlime:
{
return (

View File

@ -322,7 +322,7 @@ cWorld * cRoot::CreateAndInitializeWorld(const AString & a_WorldName, eDimension
}
cWorld * NewWorld = new cWorld(a_WorldName.c_str(), a_Dimension, a_OverworldName);
m_WorldsByName[a_WorldName] = NewWorld;
NewWorld->Start(!a_OverworldName.empty());
NewWorld->Start();
NewWorld->InitializeSpawn();
m_PluginManager->CallHookWorldStarted(*NewWorld);
return NewWorld;
@ -381,13 +381,18 @@ cWorld * cRoot::GetDefaultWorld()
cWorld * cRoot::GetWorld(const AString & a_WorldName)
cWorld * cRoot::GetWorld(const AString & a_WorldName, bool a_SearchForFolder)
{
WorldMap::iterator itr = m_WorldsByName.find(a_WorldName);
if (itr != m_WorldsByName.end())
{
return itr->second;
}
if (a_SearchForFolder && cFile::IsFolder(FILE_IO_PREFIX + a_WorldName))
{
return CreateAndInitializeWorld(a_WorldName);
}
return NULL;
}

View File

@ -51,8 +51,17 @@ public:
// tolua_begin
cServer * GetServer(void) { return m_Server; }
cWorld * GetDefaultWorld(void);
cWorld * GetWorld(const AString & a_WorldName);
cWorld * CreateAndInitializeWorld(const AString & a_WorldName, eDimension a_Dimension = dimOverworld, const AString & a_OverworldName = "");
/** Returns a pointer to the world specified
If no world of that name was currently loaded and a_SearchForFolder was true, it will consult cFile::IsFolder() to see if a world folder of that name exists and if so, initialise a world based on that name
*/
cWorld * GetWorld(const AString & a_WorldName, bool a_SearchForFolder = false);
/** Returns a pointer to a world of specified name - will search loaded worlds first, then create anew if not found
The dimension parameter is used to create a world with a specific dimension
a_OverworldName should be set for non-overworld dimensions if one wishes that world to link back to an overworld via portals
*/
cWorld * CreateAndInitializeWorld(const AString & a_WorldName, eDimension a_Dimension = dimOverworld, const AString & a_OverworldName = "");
// tolua_end
/// Calls the callback for each world; returns true if the callback didn't abort (return true)

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@ -512,7 +512,7 @@ void cWorld::InitializeSpawn(void)
void cWorld::Start(bool a_WasDimensionSet)
void cWorld::Start()
{
m_SpawnX = 0;
m_SpawnY = cChunkDef::Height;
@ -523,11 +523,15 @@ void cWorld::Start(bool a_WasDimensionSet)
if (!IniFile.ReadFile(m_IniFileName))
{
LOGWARNING("Cannot read world settings from \"%s\", defaults will be used.", m_IniFileName.c_str());
// TODO: More descriptions for each key
IniFile.AddHeaderComment(" This is the per-world configuration file, managing settings such as generators, simulators, and spawn points");
IniFile.AddKeyComment("LinkedWorlds", "This section governs portal world linkage; leave a value blank to disabled that associated method of teleportation");
}
AString Dimension = IniFile.GetValueSet("General", "Dimension", a_WasDimensionSet ? DimensionToString(GetDimension()) : "Overworld");
m_Dimension = StringToDimension(Dimension);
m_OverworldName = IniFile.GetValue("LinkedWorlds", "OverworldName", a_WasDimensionSet ? m_OverworldName : "");
// The presence of a configuration value overrides everything
// If no configuration value is found, GetDimension() is written to file and the variable is written to again to ensure that cosmic rays haven't sneakily changed its value
m_Dimension = StringToDimension(IniFile.GetValueSet("General", "Dimension", DimensionToString(GetDimension())));
// Try to find the "SpawnPosition" key and coord values in the world configuration, set the flag if found
int KeyNum = IniFile.FindKey("SpawnPosition");
@ -535,8 +539,8 @@ void cWorld::Start(bool a_WasDimensionSet)
(
(KeyNum >= 0) &&
(
(IniFile.FindValue(KeyNum, "X") >= 0) ||
(IniFile.FindValue(KeyNum, "Y") >= 0) ||
(IniFile.FindValue(KeyNum, "X") >= 0) &&
(IniFile.FindValue(KeyNum, "Y") >= 0) &&
(IniFile.FindValue(KeyNum, "Z") >= 0)
)
);
@ -575,11 +579,15 @@ void cWorld::Start(bool a_WasDimensionSet)
int Weather = IniFile.GetValueSetI("General", "Weather", (int)m_Weather);
m_TimeOfDay = IniFile.GetValueSetI("General", "TimeInTicks", m_TimeOfDay);
if ((GetDimension() != dimNether) && (GetDimension() != dimEnd))
if (GetDimension() == dimOverworld)
{
m_NetherWorldName = IniFile.GetValueSet("LinkedWorlds", "NetherWorldName", DEFAULT_NETHER_NAME);
m_EndWorldName = IniFile.GetValueSet("LinkedWorlds", "EndWorldName", DEFAULT_END_NAME);
}
else
{
m_OverworldName = IniFile.GetValueSet("LinkedWorlds", "OverworldName", GetLinkedOverworldName());
}
// Adjust the enum-backed variables into their respective bounds:
m_GameMode = (eGameMode) Clamp(GameMode, (int)gmSurvival, (int)gmAdventure);
@ -2420,7 +2428,7 @@ void cWorld::AddPlayer(cPlayer * a_Player)
void cWorld::RemovePlayer(cPlayer * a_Player)
{
if (!a_Player->IsTravellingThroughPortal())
if (!a_Player->IsWorldTravellingFrom(this))
{
m_ChunkMap->RemoveEntity(a_Player);
}

View File

@ -669,7 +669,7 @@ public:
void InitializeSpawn(void);
/** Starts threads that belong to this world */
void Start(bool a_WasDimensionSet = true);
void Start();
/** Stops threads that belong to this world (part of deinit) */
void Stop(void);