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Commit Graph

3592 Commits

Author SHA1 Message Date
Mattes D
1e887d1381 CompoGenBiomal: Fixed sealevel not generating properly. 2014-11-20 18:05:30 +01:00
Mattes D
76058e8183 Generators: Unified SeaLevel into a single variable.
It is shared between shape generators and composition generators and there's no sense in having two different values for those.
2014-11-20 15:31:03 +01:00
Mattes D
5325885ef4 Noise3D generators: Changed noise generator to InterpolNoise. 2014-11-20 14:45:20 +01:00
Mattes D
288cbf12cb Merge remote-tracking branch 'origin/master' into GeneratorShapeRefactor 2014-11-20 10:13:10 +01:00
Mattes D
f1bddc607c Merge pull request #1603 from mc-server/ImprovedNoise
Improved noise
2014-11-20 09:26:05 +01:00
Mattes D
fef4133f6d cInterpolNoise: Implemented optimized 2D generating. 2014-11-19 16:58:27 +01:00
Mattes D
b177ff8ec5 cOctavedNoise: Removed misleading comment, fixed assert texts. 2014-11-19 16:52:56 +01:00
Mattes D
d7d4fcbdfe cOctavedNoise: Added a forgotten comment. 2014-11-18 23:22:09 +01:00
Mattes D
c048f2bd95 Added a cInterpolNoise template for faster noise generator.
Used an instance of it in the Noise3D generator.
2014-11-18 23:21:57 +01:00
Mattes D
2467d29a4e Moved all Noise-related files into a separate folder. 2014-11-18 12:07:08 +01:00
Mattes D
f683872f54 Refactored cRidgedNoise into a separate template.
This allows us to make the ridges out of any noise and to combine the cRidgedNoise with cOctavedNoise.
2014-11-18 09:49:53 +01:00
Mattes D
8c54fc0f7d OctavedNoise: linux compilation fixes. 2014-11-18 09:23:45 +01:00
Mattes D
9ece37e8f1 Merge pull request #1598 from mc-server/SignEditor
Fixed a security problem with signs.
2014-11-18 08:52:48 +01:00
Mattes D
e9082263c9 Added cOctavedNoise template.
This allows us to use any noise generator in the combination of octaves.
2014-11-17 23:02:53 +01:00
Howaner
d7efece5f2 Use cLuaState's stack trace. 2014-11-17 18:01:56 +01:00
Mattes D
faf0ce3d7f Fixed include path. 2014-11-17 17:13:42 +01:00
Mattes D
f9cfc36643 Added cImprovedNoise implementation. 2014-11-17 16:50:28 +01:00
Howaner
0e491273c1 Added UpdateSign() method to DeprecatedBindings.cpp 2014-11-17 14:57:24 +01:00
Mattes D
ae15c2f78e Fixed a wrong assert in cClientHandle::SetViewDistance(). 2014-11-17 12:34:14 +01:00
Mattes D
95e59056a1 BiomalNoise3D: Added more biomes. 2014-11-16 19:03:00 +01:00
Howaner
277151582f Use LastPlacedSign instead of LastPlacedBlock. 2014-11-15 22:36:31 +01:00
Howaner
09cea625fc Renamed m_UsedViewDistance to m_CurrentViewDistance 2014-11-15 22:26:54 +01:00
Mattes D
1240e583d2 Mobs: Fixed crash with terrain too high. 2014-11-15 21:45:57 +01:00
Mattes D
564b9ad337 Generator: Fixed crash with trees too high. 2014-11-15 21:45:24 +01:00
Mattes D
b0bcd75732 Snow generator: Fixed failure at top of the world. 2014-11-15 20:24:15 +01:00
Mattes D
889aa7404d ChunkDesc: Fixed comment about indexing. 2014-11-15 20:23:47 +01:00
Howaner
927d8d7702 Renamed m_SetViewDistance to m_RequestedViewDistance 2014-11-15 15:33:42 +01:00
Howaner
78fb789631 Fixed a security problem with signs. 2014-11-15 15:16:52 +01:00
Howaner
8c3c11d6b3 Renamed GetSettedViewDistance() to GetRequestedViewDistance() 2014-11-15 14:27:50 +01:00
Mattes D
30fa6a642c DungeonRooms: Changed to work with the new shape generators. 2014-11-15 11:17:05 +01:00
Howaner
83d3f3347b Use m_UsedViewDistance and m_SetViewDistance. 2014-11-14 22:53:12 +01:00
Howaner
a0e1e43fc1 Merge branch 'master' into ViewDistance 2014-11-14 22:33:54 +01:00
Mattes D
644240a0e5 Noise3D: Added jungles. 2014-11-14 22:17:11 +01:00
Mattes D
2789fafeb7 Noise3D: Added oceans. 2014-11-13 21:47:39 +01:00
Mattes D
7a3b3aeb3c Gen refactor: Implemented CompositedHeiGen.
This fixes crashes in the Village generator due to the missing generator.
2014-11-13 21:28:50 +01:00
Mattes D
c9a3cb4d3f Fixed trailing whitespace. 2014-11-12 21:59:42 +01:00
Mattes D
5fb2526e07 Generator: Shape initial refactoring.
The code compiles, but several structure generators are broken, crash on start.
2014-11-12 21:24:26 +01:00
Mattes D
b525eee8e0 BiomalNoise3D: Added a few biomes. 2014-11-10 22:08:29 +01:00
STRWarrior
9a50a1fe0c TallGrassGenerator: Fixed crash when too high 2014-11-10 21:55:13 +01:00
Mattes D
4b95f7c69a Added BiomalNoise3D shape generator. 2014-11-10 17:00:14 +01:00
Mattes D
5993c06bd7 Noise3d Generator: Fixed unused function error. 2014-11-09 15:33:01 +01:00
Mattes D
c43391fd8c Noise3D generator: rewritten from scratch.
Now it uses three 3D and one 2D perlin noises to generate the terrain, and is highly parametrizable.
2014-11-09 14:34:10 +01:00
Mattes D
136d6b5c30 Noise3D CompoGen: Fixed missing initialization. 2014-11-06 19:25:42 +01:00
Mattes D
58fe37814b Merge branch 'master' of https://github.com/mc-server/MCServer 2014-11-06 08:55:33 +01:00
Lukas Pioch
13b20d6fe2 renamed FindAndDoWithUUID to DoWithPlayerByUUID, fixed style and comments, added description to APIDump 2014-11-05 21:57:38 +01:00
Mattes D
7d2b2f90b6 MinMax heigen: Reduced the number of octaves.
They didn't affect the terrain that much anyway.
2014-11-04 08:41:18 +01:00
Mattes D
f239a28d06 Added MinMax height generator.
Fixes #1578.
2014-11-04 08:40:23 +01:00
Mattes D
c5f3663bea Fixed a missing endline. 2014-11-03 11:48:03 +01:00
Mattes D
f5c4a6a27d Added a (disabled) perf test for biome generators. 2014-11-03 10:36:12 +01:00
Mattes D
ca29683738 HeiGen: Moved construction to the end of file.
This will allow us to define generators in the cpp file instead of needing them in the header, thus speeding up compilation on changes.
2014-11-03 08:17:19 +01:00