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Renamed m_UsedViewDistance to m_CurrentViewDistance

This commit is contained in:
Howaner 2014-11-15 22:26:54 +01:00
parent 927d8d7702
commit 09cea625fc
2 changed files with 11 additions and 11 deletions

View File

@ -65,7 +65,7 @@ int cClientHandle::s_ClientCount = 0;
// cClientHandle:
cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) :
m_UsedViewDistance(a_ViewDistance),
m_CurrentViewDistance(a_ViewDistance),
m_RequestedViewDistance(a_ViewDistance),
m_IPString(a_Socket->GetIPString()),
m_OutgoingData(64 KiB),
@ -431,7 +431,7 @@ bool cClientHandle::StreamNextChunk(void)
cCSLock Lock(m_CSChunkLists);
// High priority: Load the chunks that are in the view-direction of the player (with a radius of 3)
for (int Range = 0; Range < m_UsedViewDistance; Range++)
for (int Range = 0; Range < m_CurrentViewDistance; Range++)
{
Vector3d Vector = Position + LookVector * cChunkDef::Width * Range;
@ -448,7 +448,7 @@ bool cClientHandle::StreamNextChunk(void)
cChunkCoords Coords(ChunkX, ChunkZ);
// Checks if the chunk is in distance
if ((Diff(ChunkX, ChunkPosX) > m_UsedViewDistance) || (Diff(ChunkZ, ChunkPosZ) > m_UsedViewDistance))
if ((Diff(ChunkX, ChunkPosX) > m_CurrentViewDistance) || (Diff(ChunkZ, ChunkPosZ) > m_CurrentViewDistance))
{
continue;
}
@ -471,7 +471,7 @@ bool cClientHandle::StreamNextChunk(void)
}
// Low priority: Add all chunks that are in range. (From the center out to the edge)
for (int d = 0; d <= m_UsedViewDistance; ++d) // cycle through (square) distance, from nearest to furthest
for (int d = 0; d <= m_CurrentViewDistance; ++d) // cycle through (square) distance, from nearest to furthest
{
// For each distance add chunks in a hollow square centered around current position:
cChunkCoordsList CurcleChunks;
@ -529,7 +529,7 @@ void cClientHandle::UnloadOutOfRangeChunks(void)
{
int DiffX = Diff((*itr).m_ChunkX, ChunkPosX);
int DiffZ = Diff((*itr).m_ChunkZ, ChunkPosZ);
if ((DiffX > m_UsedViewDistance) || (DiffZ > m_UsedViewDistance))
if ((DiffX > m_CurrentViewDistance) || (DiffZ > m_CurrentViewDistance))
{
ChunksToRemove.push_back(*itr);
itr = m_LoadedChunks.erase(itr);
@ -544,7 +544,7 @@ void cClientHandle::UnloadOutOfRangeChunks(void)
{
int DiffX = Diff((*itr).m_ChunkX, ChunkPosX);
int DiffZ = Diff((*itr).m_ChunkZ, ChunkPosZ);
if ((DiffX > m_UsedViewDistance) || (DiffZ > m_UsedViewDistance))
if ((DiffX > m_CurrentViewDistance) || (DiffZ > m_CurrentViewDistance))
{
itr = m_ChunksToSend.erase(itr);
}
@ -2851,8 +2851,8 @@ void cClientHandle::SetViewDistance(int a_ViewDistance)
ASSERT(m_Player->GetWorld() == NULL);
m_RequestedViewDistance = a_ViewDistance;
m_UsedViewDistance = Clamp(a_ViewDistance, cClientHandle::MIN_VIEW_DISTANCE, m_Player->GetWorld()->GetMaxViewDistance());
LOGD("Setted view distance from %s to %d!", GetUsername().c_str(), m_UsedViewDistance);
m_CurrentViewDistance = Clamp(a_ViewDistance, cClientHandle::MIN_VIEW_DISTANCE, m_Player->GetWorld()->GetMaxViewDistance());
LOGD("Setted view distance from %s to %d!", GetUsername().c_str(), m_CurrentViewDistance);
}

View File

@ -221,7 +221,7 @@ public:
void SetViewDistance(int a_ViewDistance);
/** Returns the view distance that the player currently have. */
int GetViewDistance(void) const { return m_UsedViewDistance; }
int GetViewDistance(void) const { return m_CurrentViewDistance; }
/** Returns the view distance that the player request, not the used view distance. */
int GetRequestedViewDistance(void) const { return m_RequestedViewDistance; }
@ -339,8 +339,8 @@ private:
/** The type used for storing the names of registered plugin channels. */
typedef std::set<AString> cChannels;
/** Number of chunks the player can see in each direction */
int m_UsedViewDistance;
/** The actual view distance used, the minimum of client's requested view distance and world's max view distance. */
int m_CurrentViewDistance;
/** The requested view distance from the player. It isn't clamped with 1 and the max view distance of the world. */
int m_RequestedViewDistance;