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Commit Graph

7686 Commits

Author SHA1 Message Date
Mattes D
1e887d1381 CompoGenBiomal: Fixed sealevel not generating properly. 2014-11-20 18:05:30 +01:00
Mattes D
76058e8183 Generators: Unified SeaLevel into a single variable.
It is shared between shape generators and composition generators and there's no sense in having two different values for those.
2014-11-20 15:31:03 +01:00
Mattes D
5325885ef4 Noise3D generators: Changed noise generator to InterpolNoise. 2014-11-20 14:45:20 +01:00
Mattes D
288cbf12cb Merge remote-tracking branch 'origin/master' into GeneratorShapeRefactor 2014-11-20 10:13:10 +01:00
Mattes D
f1bddc607c Merge pull request #1603 from mc-server/ImprovedNoise
Improved noise
2014-11-20 09:26:05 +01:00
Mattes D
fef4133f6d cInterpolNoise: Implemented optimized 2D generating. 2014-11-19 16:58:27 +01:00
Mattes D
b177ff8ec5 cOctavedNoise: Removed misleading comment, fixed assert texts. 2014-11-19 16:52:56 +01:00
Mattes D
d7d4fcbdfe cOctavedNoise: Added a forgotten comment. 2014-11-18 23:22:09 +01:00
Mattes D
c048f2bd95 Added a cInterpolNoise template for faster noise generator.
Used an instance of it in the Noise3D generator.
2014-11-18 23:21:57 +01:00
Mattes D
2467d29a4e Moved all Noise-related files into a separate folder. 2014-11-18 12:07:08 +01:00
Mattes D
f683872f54 Refactored cRidgedNoise into a separate template.
This allows us to make the ridges out of any noise and to combine the cRidgedNoise with cOctavedNoise.
2014-11-18 09:49:53 +01:00
Mattes D
8c54fc0f7d OctavedNoise: linux compilation fixes. 2014-11-18 09:23:45 +01:00
Mattes D
9ece37e8f1 Merge pull request #1598 from mc-server/SignEditor
Fixed a security problem with signs.
2014-11-18 08:52:48 +01:00
Mattes D
e9082263c9 Added cOctavedNoise template.
This allows us to use any noise generator in the combination of octaves.
2014-11-17 23:02:53 +01:00
Howaner
d7efece5f2 Use cLuaState's stack trace. 2014-11-17 18:01:56 +01:00
Mattes D
faf0ce3d7f Fixed include path. 2014-11-17 17:13:42 +01:00
Mattes D
f9cfc36643 Added cImprovedNoise implementation. 2014-11-17 16:50:28 +01:00
Howaner
0e491273c1 Added UpdateSign() method to DeprecatedBindings.cpp 2014-11-17 14:57:24 +01:00
Mattes D
ae15c2f78e Fixed a wrong assert in cClientHandle::SetViewDistance(). 2014-11-17 12:34:14 +01:00
Mattes D
95e59056a1 BiomalNoise3D: Added more biomes. 2014-11-16 19:03:00 +01:00
Mattes D
a63eb1ac6e Merge pull request #1577 from mc-server/ViewDistance
Added a MaxViewDistance option.
2014-11-16 15:13:39 +01:00
Howaner
277151582f Use LastPlacedSign instead of LastPlacedBlock. 2014-11-15 22:36:31 +01:00
Howaner
09cea625fc Renamed m_UsedViewDistance to m_CurrentViewDistance 2014-11-15 22:26:54 +01:00
Mattes D
1240e583d2 Mobs: Fixed crash with terrain too high. 2014-11-15 21:45:57 +01:00
Mattes D
564b9ad337 Generator: Fixed crash with trees too high. 2014-11-15 21:45:24 +01:00
Mattes D
b0bcd75732 Snow generator: Fixed failure at top of the world. 2014-11-15 20:24:15 +01:00
Mattes D
889aa7404d ChunkDesc: Fixed comment about indexing. 2014-11-15 20:23:47 +01:00
Howaner
927d8d7702 Renamed m_SetViewDistance to m_RequestedViewDistance 2014-11-15 15:33:42 +01:00
Howaner
fe9750136c Updated APIDump 2014-11-15 15:27:41 +01:00
Howaner
78fb789631 Fixed a security problem with signs. 2014-11-15 15:16:52 +01:00
Howaner
8c3c11d6b3 Renamed GetSettedViewDistance() to GetRequestedViewDistance() 2014-11-15 14:27:50 +01:00
Mattes D
30fa6a642c DungeonRooms: Changed to work with the new shape generators. 2014-11-15 11:17:05 +01:00
Howaner
7120b1a769 APIDump: Fixed example cCompositeChat URL 2014-11-14 22:56:55 +01:00
Howaner
66c4117856 Updated APIDump 2014-11-14 22:55:09 +01:00
Howaner
83d3f3347b Use m_UsedViewDistance and m_SetViewDistance. 2014-11-14 22:53:12 +01:00
Howaner
a0e1e43fc1 Merge branch 'master' into ViewDistance 2014-11-14 22:33:54 +01:00
Mattes D
644240a0e5 Noise3D: Added jungles. 2014-11-14 22:17:11 +01:00
Mattes D
2789fafeb7 Noise3D: Added oceans. 2014-11-13 21:47:39 +01:00
Mattes D
7a3b3aeb3c Gen refactor: Implemented CompositedHeiGen.
This fixes crashes in the Village generator due to the missing generator.
2014-11-13 21:28:50 +01:00
Mattes D
c9a3cb4d3f Fixed trailing whitespace. 2014-11-12 21:59:42 +01:00
Mattes D
5fb2526e07 Generator: Shape initial refactoring.
The code compiles, but several structure generators are broken, crash on start.
2014-11-12 21:24:26 +01:00
Mattes D
b525eee8e0 BiomalNoise3D: Added a few biomes. 2014-11-10 22:08:29 +01:00
STRWarrior
9a50a1fe0c TallGrassGenerator: Fixed crash when too high 2014-11-10 21:55:13 +01:00
Mattes D
4b95f7c69a Added BiomalNoise3D shape generator. 2014-11-10 17:00:14 +01:00
Mattes D
5993c06bd7 Noise3d Generator: Fixed unused function error. 2014-11-09 15:33:01 +01:00
Mattes D
c43391fd8c Noise3D generator: rewritten from scratch.
Now it uses three 3D and one 2D perlin noises to generate the terrain, and is highly parametrizable.
2014-11-09 14:34:10 +01:00
Alexander Harkness
378aa20e26 Travis badge uses master branch. 2014-11-08 09:15:47 +00:00
Alexander Harkness
f90f721bb0 Added gratipay badge. 2014-11-08 09:14:52 +00:00
Mattes D
136d6b5c30 Noise3D CompoGen: Fixed missing initialization. 2014-11-06 19:25:42 +01:00
Mattes D
3eca848ac3 Merge branch 'DoWithPlayerByUUID' 2014-11-06 08:57:27 +01:00