LogicParrot
630ceed2c0
Entities are never lost
2016-03-30 14:56:47 +03:00
LogicParrot
ebd80805ca
Rewrite mob tick code
2016-03-23 10:32:09 +02:00
Marvin Kopf
f9506f6405
Add check if entity is in chunk before changing tick status
2016-02-21 00:07:58 +01:00
LogicParrot
83459d0d89
Proper entity destruction in non-ticking chunks
2016-02-19 07:05:22 +02:00
LogicParrot
f3e0a5f656
Add forum link to linkage error message
2016-02-09 09:30:22 +02:00
LogicParrot
91fd275c0b
Improve world linkage error message
2016-02-09 00:40:26 +02:00
LogicParrot
ed97946bb9
Merge pull request #2961 from LogicParrot/enforce
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[PhantomWorlds - 4] Prevent server from starting if there's bad world linkage
2016-02-08 11:57:57 +02:00
LogicParrot
96f9afa278
Proper world linkages and dimension types for newly created world.ini's
2016-02-06 10:18:13 +02:00
Marvin Kopf
0b826b0e52
Tab completion for player names now case insensitive.
2016-02-05 21:27:31 +01:00
LogicParrot
d8861da599
Prevent server from starting if there's bad world linkage
2016-02-05 15:34:16 +02:00
LogicParrot
4aade202e0
cMonster::m_Target safety across worlds
2016-02-03 22:50:17 +02:00
LogicParrot
ac2c79f797
Fixed non-natural spawning near player (egg, breeding, etc.)
2016-01-16 16:40:47 +02:00
LogicParrot
e77af000df
Do not spawn mobs too close to player
2016-01-12 15:47:13 +02:00
Mattes D
6c9be8df4b
Fixed default Nether generator params.
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The prefab file is "NetherFort"
2015-12-30 13:37:28 +01:00
Lukas Pioch
938833bd6b
Fixed spawn point. Wrong number for divisions and wrong highest spawn point.
2015-12-20 13:05:43 +01:00
Tiger Wang
5b62c4c314
Reorganised the redstone simulator
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-> Many thanks to @worktycho for the idea, and @Haxi52 for the implementation plan!
* Uses classes and inheritance now
* Speed should be improved
2015-12-18 13:17:38 +00:00
Mattes D
3de22f5183
Changed Nether defaults to use PieceStructures.
2015-12-01 11:39:02 +01:00
Dave Tucker
83870f9fc0
Add enum for Sound and Particle Effects
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Fixes #2603
Signed-off-by: Dave Tucker <dave@dtucker.co.uk>
2015-11-24 13:21:40 +00:00
samoatesgames
19ea5d5423
Improved spawn location calculations.
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- Supports Overworld and Nether spawns.
- Supports spawning under objects, but still above ground (e.g. under the leaves of a tree).
- Protects against spawning in oceans.
- Protects against spawning in water.
- Uses a radial search about the origin, rather than a linear.
- Correctly calculates Nether spawn on spawn world generation (fixes: cuberite#2548)
- Fixes a bug in CheckPlayerSpawnPoint() where the X offset was used in both the X and Z coords (BLOCKTYPE BlockType = GetBlock(a_PosX + Coords[i].x, a_PosY, a_PosZ + Coords[i].x);)
2015-11-13 15:08:16 +00:00
Lukas Pioch
9749c3aac9
Implemented brewing
2015-11-03 18:00:55 +01:00
worktycho
dacab890cc
The bottom layer cannot hold a valid spawn point
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Fixes #2510
2015-10-01 14:49:26 +01:00
Mattes D
7d551fe9f6
Added weather intervals to world.ini settings.
2015-09-28 01:02:17 +02:00
Tiger Wang
a8bfe3a4c1
Prepared ScheduleTask for threading refactor
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* Llama-ified and condensed Schedule/QueueTask
- Removed hackery done with piston animations
2015-09-25 18:56:49 +01:00
tycho
6e86d20f73
Add new "ForEach" function: ForEachLoadedChunk.
2015-09-24 15:54:32 +01:00
tycho
3187dbf0aa
Increase robustness of the logging subsystem
2015-09-15 16:19:49 +01:00
Mattes D
6e4122e551
Unified the doxy-comment format.
2015-07-31 16:49:10 +02:00
Samuel Barney
804805d35a
Silenced and fixed many warning messages across multiple files.
2015-07-29 09:49:30 -06:00
hallucino
9c85ed5864
Spawn baby mobs
2015-07-16 22:49:55 +02:00
Tiger Wang
8656e149c8
Improved maps
2015-07-14 21:46:30 +01:00
Samuel Barney
d017fe5e39
Sapling Growth Update
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* Growth has been slowed down
* Saplings do not grow if they do not have enough space to grow
* Saplings do not grow unless the light level is 9 or above
* Dark Oak doesn't grow unless it is in a 2x2
Jungle Trees now will grow into a large tree when 2x2 saplings are used.
2015-07-13 15:24:38 -06:00
Samuel Barney
2faff189d4
Squashed Bonemeal Plant Growth Update
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* Fixed Crops growing to maturity with only 1 bonemeal
* Trees now go through growth stages with bonemeal, as they do in
Vanilla Minecraft
2015-07-06 15:41:08 -06:00
worktycho
106e06617a
Merge pull request #2224 from cuberite/ChunkQueueCollapsing
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Chunk queue collapsing: MK II
2015-07-04 14:43:00 +01:00
STRWarrior
e5cfe0cd96
Added a size check for portals.
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Made the portal size configurable
Alpha-sorted SetXYZNetherPortalXYZ functions
2015-06-28 17:05:44 +02:00
Hax52
9f1d1c058f
Buttons no longer click on when already on. Buttons now play sound when clicking off.
2015-06-24 13:52:56 -05:00
Tiger Wang
33fc1474d9
Fixed minor errors in Tycho's code
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Everything should work now :)
2015-06-22 21:27:13 +01:00
Tiger Wang
dd4b415051
Reinstate "Chunk queue collapsing"
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This reinstates commit f36acb6835
and reverts commit adfbc42c02
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2015-06-10 15:16:05 +01:00
Tiger Wang
84534dfeb2
Redstone wire and trapdoor fixes
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* Fixes #1887
* Fixes #1763
* Fixes #1083
2015-06-06 12:21:19 +01:00
tycho
06a74e45e2
Made cLightingThread own its callbacks
2015-05-30 11:11:17 +01:00
tycho
4feccaa64a
Clean up Spawn Prepare
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Made cSpawnPrepare execute on the same thread since it is a syncronous operation, and most of the code happens on the lighting thread.
Also moved cSpawnPrepare into its own file
2015-05-30 00:19:20 +01:00
tycho
81c0116cf1
Merge branch 'master' into PreventNewWarnings
2015-05-23 07:33:52 -07:00
Lukas Pioch
e30b2ed487
Fixed missing overrides and added a ignore flag for reserved macro for clang version 3.6 and higher.
2015-05-23 16:28:37 +02:00
tycho
1577a080ee
Merge branch 'master' into PreventNewWarnings
2015-05-23 11:31:03 +01:00
worktycho
c0d7b4d569
Merge pull request #2030 from beeduck/master
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Issue #1868 and Issue #1984
2015-05-21 07:50:30 +01:00
b33duck
a511db78ca
Added thunder sound effect to CastThunderbolt()
2015-05-20 16:23:56 -07:00
tycho
fa4fb75e03
Fixed compile and a few more warnings
2015-05-19 12:28:31 +01:00
Alexander Harkness
fff5efedc3
Merge pull request #2019 from mc-server/OverrideArgs
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Initial Implementation of command line arguments
2015-05-19 10:53:44 +01:00
STRWarrior
b9481dafeb
Updated the defaults for the overworld world generator
2015-05-17 19:36:18 +02:00
tycho
c96849f431
Move make_unique into a namespace to avoid ADL issues
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this prevents VS finding std::make_unique for constructors that take types from std
2015-05-16 10:47:04 +01:00
Martin Fahy
8f0f421ae4
Update World.cpp
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Fixed minor typos in comments, simply trying to understand the code base to fix issue regarding no sound when lighting is produced, no change to actual code.
2015-05-13 23:05:44 -04:00
Mattes D
846d16315a
CheckBasicStyle: checks spaces around * and &.
2015-05-09 12:58:55 +02:00