2012-12-21 12:21:20 +00:00
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2012-06-14 13:06:06 +00:00
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#pragma once
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2012-09-23 20:53:08 +00:00
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#include "PassiveAggressiveMonster.h"
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2017-08-25 12:43:18 +00:00
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#include "../UUID.h"
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2012-06-14 13:06:06 +00:00
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2012-12-21 12:21:20 +00:00
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2017-08-07 07:08:27 +00:00
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class cEntity;
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2012-12-21 12:21:20 +00:00
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class cWolf :
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public cPassiveAggressiveMonster
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2012-06-14 13:06:06 +00:00
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{
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2012-12-21 12:21:20 +00:00
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typedef cPassiveAggressiveMonster super;
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2016-01-11 19:34:41 +00:00
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2012-06-14 13:06:06 +00:00
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public:
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2013-10-08 18:20:49 +00:00
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cWolf(void);
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2012-12-21 12:21:20 +00:00
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2014-07-22 22:36:13 +00:00
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CLASS_PROTODEF(cWolf)
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2013-10-08 18:20:49 +00:00
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2016-01-22 18:55:46 +00:00
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void NotifyAlliesOfFight(cPawn * a_Opponent);
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2014-04-25 22:32:30 +00:00
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virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override;
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2013-10-08 18:20:49 +00:00
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virtual void OnRightClicked(cPlayer & a_Player) override;
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2015-01-11 21:12:26 +00:00
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virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
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2013-11-12 15:39:59 +00:00
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virtual void TickFollowPlayer();
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2015-11-08 12:44:17 +00:00
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virtual bool Attack(std::chrono::milliseconds a_Dt) override;
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2013-11-10 14:16:43 +00:00
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// Get functions
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2015-05-23 11:56:08 +00:00
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bool IsSitting (void) const override { return m_IsSitting; }
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bool IsTame (void) const override { return m_IsTame; }
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2013-11-10 20:55:32 +00:00
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bool IsBegging (void) const { return m_IsBegging; }
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bool IsAngry (void) const { return m_IsAngry; }
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2014-08-03 20:03:48 +00:00
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AString GetOwnerName (void) const { return m_OwnerName; }
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2017-08-25 12:43:18 +00:00
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cUUID GetOwnerUUID (void) const { return m_OwnerUUID; }
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2013-11-10 20:55:32 +00:00
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int GetCollarColor(void) const { return m_CollarColor; }
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2013-11-10 14:16:43 +00:00
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// Set functions
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2013-11-10 20:55:32 +00:00
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void SetIsSitting (bool a_IsSitting) { m_IsSitting = a_IsSitting; }
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void SetIsTame (bool a_IsTame) { m_IsTame = a_IsTame; }
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void SetIsBegging (bool a_IsBegging) { m_IsBegging = a_IsBegging; }
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void SetIsAngry (bool a_IsAngry) { m_IsAngry = a_IsAngry; }
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void SetCollarColor(int a_CollarColor) { m_CollarColor = a_CollarColor; }
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2017-08-25 12:43:18 +00:00
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void SetOwner (const AString & a_NewOwnerName, const cUUID & a_NewOwnerUUID)
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2014-08-03 20:03:48 +00:00
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{
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m_OwnerName = a_NewOwnerName;
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m_OwnerUUID = a_NewOwnerUUID;
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}
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2013-10-08 18:20:49 +00:00
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2016-01-22 18:55:46 +00:00
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/** Notfies the wolf of a nearby fight.
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The wolf may then decide to attack a_Opponent.
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2017-08-25 12:43:18 +00:00
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If a_IsPlayerInvolved is true, then the player whose UUID is a_PlayerUUID is fighting a_Opponent
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If false, then a wolf owned by the player whose UUID is a_PlayerUUID is fighting a_Opponent
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@param a_PlayerUUID The UUID of the fighting player, or the UUID of the owner whose wolf is fighting.
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2016-01-22 18:55:46 +00:00
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@param a_Opponent The opponent who is being faught.
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@param a_IsPlayerInvolved Whether the fighter a player or a wolf. */
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2017-08-25 12:43:18 +00:00
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void ReceiveNearbyFightInfo(const cUUID & a_PlayerUUID, cPawn * a_Opponent, bool a_IsPlayerInvolved);
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2016-01-11 19:34:41 +00:00
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virtual void InStateIdle(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
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2013-11-10 20:55:32 +00:00
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protected:
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2013-10-08 18:20:49 +00:00
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2013-11-10 20:24:36 +00:00
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bool m_IsSitting;
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bool m_IsTame;
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bool m_IsBegging;
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bool m_IsAngry;
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2013-11-13 21:38:34 +00:00
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AString m_OwnerName;
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2017-08-25 12:43:18 +00:00
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cUUID m_OwnerUUID;
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2013-11-10 20:55:32 +00:00
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int m_CollarColor;
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2016-01-22 18:55:46 +00:00
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int m_NotificationCooldown;
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2012-12-21 12:21:20 +00:00
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} ;
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2012-06-14 13:06:06 +00:00
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