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Now using a TickFollowPlayer function.

This commit is contained in:
STRWarrior 2013-11-12 16:39:59 +01:00
parent 1682c61b59
commit 1eb2b7e176
2 changed files with 63 additions and 49 deletions

View File

@ -15,8 +15,8 @@ cWolf::cWolf(void) :
m_IsTame(false),
m_IsSitting(false),
m_IsBegging(false),
m_Owner(""),
m_Collar(14)
m_OwnerName(""),
m_CollarColor(14)
{
}
@ -40,7 +40,7 @@ void cWolf::DoTakeDamage(TakeDamageInfo & a_TDI)
void cWolf::OnRightClicked(cPlayer & a_Player)
{
if ((!IsTame()) && (!IsAngry()))
if (!IsTame() && !IsAngry())
{
if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_BONE)
{
@ -64,11 +64,11 @@ void cWolf::OnRightClicked(cPlayer & a_Player)
}
else if (IsTame())
{
if (a_Player.GetName() == m_Owner) // Is the player the owner of the dog?
if (a_Player.GetName() == m_OwnerName) // Is the player the owner of the dog?
{
if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_DYE)
{
m_Collar = 15 - a_Player.GetEquippedItem().m_ItemDamage;
SetCollarColor(15 - a_Player.GetEquippedItem().m_ItemDamage);
if (!a_Player.IsGameModeCreative())
{
a_Player.GetInventory().RemoveOneEquippedItem();
@ -97,7 +97,9 @@ void cWolf::Tick(float a_Dt, cChunk & a_Chunk)
if (!IsAngry())
{
cMonster::Tick(a_Dt, a_Chunk);
} else {
}
else
{
super::Tick(a_Dt, a_Chunk);
}
@ -139,35 +141,45 @@ void cWolf::Tick(float a_Dt, cChunk & a_Chunk)
}
}
}
class cCallback :
public cPlayerListCallback
{
virtual bool Item(cPlayer * Player) override
{
OwnerCoords = Player->GetPosition();
return false;
}
public:
Vector3f OwnerCoords;
} ;
cCallback Callback;
m_World->DoWithPlayer(m_Owner, Callback);
Vector3f OwnerCoords = Callback.OwnerCoords;
if (IsTame())
{
if (m_Owner != "")
TickFollowPlayer();
}
}
void cWolf::TickFollowPlayer()
{
class cCallback :
public cPlayerListCallback
{
virtual bool Item(cPlayer * a_Player) override
{
double Distance = (OwnerCoords - GetPosition()).Length();
if (Distance < 3)
{
m_bMovingToDestination = false;
} else if((Distance > 30) && (!IsSitting())) {
TeleportToCoords(OwnerCoords.x, OwnerCoords.y, OwnerCoords.z);
} else {
m_Destination = OwnerCoords;
}
OwnerPos = a_Player->GetPosition();
return false;
}
public:
Vector3f OwnerPos;
} Callback;
if (m_World->DoWithPlayer(m_OwnerName, Callback))
{
// The player is present in the world, follow them:
double Distance = (Callback.OwnerPos - GetPosition()).Length();
if (Distance < 3)
{
m_bMovingToDestination = false;
}
else if ((Distance > 30) && (!IsSitting()))
{
TeleportToCoords(Callback.OwnerPos.x, Callback.OwnerPos.y, Callback.OwnerPos.z);
}
else
{
m_Destination = Callback.OwnerPos;
}
}
}

View File

@ -21,30 +21,32 @@ public:
virtual void DoTakeDamage(TakeDamageInfo & a_TDI) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void TickFollowPlayer();
// Get functions
bool IsSitting(void) const { return m_IsSitting; }
bool IsTame(void) const { return m_IsTame; }
bool IsBegging(void) const { return m_IsBegging; }
bool IsAngry(void) const { return m_IsAngry; }
AString GetOwner(void) const { return m_Owner; }
int GetCollarColor(void) const { return m_Collar; }
bool IsSitting (void) const { return m_IsSitting; }
bool IsTame (void) const { return m_IsTame; }
bool IsBegging (void) const { return m_IsBegging; }
bool IsAngry (void) const { return m_IsAngry; }
AString GetOwner (void) const { return m_OwnerName; }
int GetCollarColor(void) const { return m_CollarColor; }
// Set functions
void SetIsSitting(bool a_IsSitting) { m_IsSitting = a_IsSitting; }
void SetIsTame(bool a_IsTame) { m_IsTame = a_IsTame; }
void SetIsBegging(bool a_IsBegging) { m_IsBegging = a_IsBegging; }
void SetIsAngry(bool a_IsAngry) { m_IsAngry = a_IsAngry; }
void SetOwner(AString a_NewOwner) { m_Owner = a_NewOwner; }
void SetIsSitting (bool a_IsSitting) { m_IsSitting = a_IsSitting; }
void SetIsTame (bool a_IsTame) { m_IsTame = a_IsTame; }
void SetIsBegging (bool a_IsBegging) { m_IsBegging = a_IsBegging; }
void SetIsAngry (bool a_IsAngry) { m_IsAngry = a_IsAngry; }
void SetOwner (AString a_NewOwner) { m_OwnerName = a_NewOwner; }
void SetCollarColor(int a_CollarColor) { m_CollarColor = a_CollarColor; }
private:
protected:
bool m_IsSitting;
bool m_IsTame;
bool m_IsBegging;
bool m_IsAngry;
AString m_Owner;
int m_Collar;
bool m_IsSitting;
bool m_IsTame;
bool m_IsBegging;
bool m_IsAngry;
AString m_OwnerName;
int m_CollarColor;
} ;