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Small code-style fixes.

This commit is contained in:
madmaxoft 2013-11-10 21:55:32 +01:00
parent dde491ee0e
commit dadae874f2
2 changed files with 32 additions and 22 deletions

View File

@ -17,7 +17,7 @@ cWolf::cWolf(void) :
m_IsSitting(false),
m_IsBegging(false),
m_Owner(""),
m_Collar(14)
m_CollarColor(14)
{
}
@ -41,7 +41,7 @@ void cWolf::DoTakeDamage(TakeDamageInfo & a_TDI)
void cWolf::OnRightClicked(cPlayer & a_Player)
{
if ((!IsTame()) && (!IsAngry()))
if (!IsTame() && !IsAngry())
{
if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_BONE)
{
@ -69,7 +69,7 @@ void cWolf::OnRightClicked(cPlayer & a_Player)
{
if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_DYE)
{
m_Collar = 15 - a_Player.GetEquippedItem().m_ItemDamage;
m_CollarColor = 15 - a_Player.GetEquippedItem().m_ItemDamage;
if (!a_Player.IsGameModeCreative())
{
a_Player.GetInventory().RemoveOneEquippedItem();
@ -98,7 +98,9 @@ void cWolf::Tick(float a_Dt, cChunk & a_Chunk)
if (!IsAngry())
{
cMonster::Tick(a_Dt, a_Chunk);
} else {
}
else
{
super::Tick(a_Dt, a_Chunk);
}
@ -151,8 +153,7 @@ void cWolf::Tick(float a_Dt, cChunk & a_Chunk)
}
public:
Vector3f OwnerCoords;
} ;
cCallback Callback;
} Callback;
m_World->DoWithPlayer(m_Owner, Callback);
Vector3f OwnerCoords = Callback.OwnerCoords;
@ -164,11 +165,19 @@ void cWolf::Tick(float a_Dt, cChunk & a_Chunk)
if (Distance < 3)
{
m_bMovingToDestination = false;
} else if((Distance > 30) && (!IsSitting())) {
}
else if ((Distance > 30) && (!IsSitting()))
{
TeleportToCoords(OwnerCoords.x, OwnerCoords.y, OwnerCoords.z);
} else {
}
else
{
m_Destination = OwnerCoords;
}
}
}
}
}

View File

@ -23,28 +23,29 @@ public:
virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
// Get functions
bool IsSitting(void) const { return m_IsSitting; }
bool IsTame(void) const { return m_IsTame; }
bool IsBegging(void) const { return m_IsBegging; }
bool IsAngry(void) const { return m_IsAngry; }
AString GetOwner(void) const { return m_Owner; }
int GetCollarColor(void) const { return m_Collar; }
bool IsSitting (void) const { return m_IsSitting; }
bool IsTame (void) const { return m_IsTame; }
bool IsBegging (void) const { return m_IsBegging; }
bool IsAngry (void) const { return m_IsAngry; }
AString GetOwner (void) const { return m_Owner; }
int GetCollarColor(void) const { return m_CollarColor; }
// Set functions
void SetIsSitting(bool a_IsSitting) { m_IsSitting = a_IsSitting; }
void SetIsTame(bool a_IsTame) { m_IsTame = a_IsTame; }
void SetIsBegging(bool a_IsBegging) { m_IsBegging = a_IsBegging; }
void SetIsAngry(bool a_IsAngry) { m_IsAngry = a_IsAngry; }
void SetOwner(AString a_NewOwner) { m_Owner = a_NewOwner; }
void SetIsSitting (bool a_IsSitting) { m_IsSitting = a_IsSitting; }
void SetIsTame (bool a_IsTame) { m_IsTame = a_IsTame; }
void SetIsBegging (bool a_IsBegging) { m_IsBegging = a_IsBegging; }
void SetIsAngry (bool a_IsAngry) { m_IsAngry = a_IsAngry; }
void SetOwner (AString a_NewOwner) { m_Owner = a_NewOwner; }
void SetCollarColor(int a_CollarColor) { m_CollarColor = a_CollarColor; }
private:
protected:
bool m_IsSitting;
bool m_IsTame;
bool m_IsBegging;
bool m_IsAngry;
AString m_Owner;
int m_Collar;
int m_CollarColor;
} ;