diff --git a/source/Mobs/Wolf.cpp b/source/Mobs/Wolf.cpp index ac094e870..02052e374 100644 --- a/source/Mobs/Wolf.cpp +++ b/source/Mobs/Wolf.cpp @@ -17,7 +17,7 @@ cWolf::cWolf(void) : m_IsSitting(false), m_IsBegging(false), m_Owner(""), - m_Collar(14) + m_CollarColor(14) { } @@ -41,7 +41,7 @@ void cWolf::DoTakeDamage(TakeDamageInfo & a_TDI) void cWolf::OnRightClicked(cPlayer & a_Player) { - if ((!IsTame()) && (!IsAngry())) + if (!IsTame() && !IsAngry()) { if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_BONE) { @@ -69,7 +69,7 @@ void cWolf::OnRightClicked(cPlayer & a_Player) { if (a_Player.GetEquippedItem().m_ItemType == E_ITEM_DYE) { - m_Collar = 15 - a_Player.GetEquippedItem().m_ItemDamage; + m_CollarColor = 15 - a_Player.GetEquippedItem().m_ItemDamage; if (!a_Player.IsGameModeCreative()) { a_Player.GetInventory().RemoveOneEquippedItem(); @@ -98,7 +98,9 @@ void cWolf::Tick(float a_Dt, cChunk & a_Chunk) if (!IsAngry()) { cMonster::Tick(a_Dt, a_Chunk); - } else { + } + else + { super::Tick(a_Dt, a_Chunk); } @@ -151,8 +153,7 @@ void cWolf::Tick(float a_Dt, cChunk & a_Chunk) } public: Vector3f OwnerCoords; - } ; - cCallback Callback; + } Callback; m_World->DoWithPlayer(m_Owner, Callback); Vector3f OwnerCoords = Callback.OwnerCoords; @@ -164,11 +165,19 @@ void cWolf::Tick(float a_Dt, cChunk & a_Chunk) if (Distance < 3) { m_bMovingToDestination = false; - } else if((Distance > 30) && (!IsSitting())) { + } + else if ((Distance > 30) && (!IsSitting())) + { TeleportToCoords(OwnerCoords.x, OwnerCoords.y, OwnerCoords.z); - } else { + } + else + { m_Destination = OwnerCoords; } } } -} \ No newline at end of file +} + + + + diff --git a/source/Mobs/Wolf.h b/source/Mobs/Wolf.h index bc26fbf9b..d51d4e78a 100644 --- a/source/Mobs/Wolf.h +++ b/source/Mobs/Wolf.h @@ -23,28 +23,29 @@ public: virtual void Tick(float a_Dt, cChunk & a_Chunk) override; // Get functions - bool IsSitting(void) const { return m_IsSitting; } - bool IsTame(void) const { return m_IsTame; } - bool IsBegging(void) const { return m_IsBegging; } - bool IsAngry(void) const { return m_IsAngry; } - AString GetOwner(void) const { return m_Owner; } - int GetCollarColor(void) const { return m_Collar; } + bool IsSitting (void) const { return m_IsSitting; } + bool IsTame (void) const { return m_IsTame; } + bool IsBegging (void) const { return m_IsBegging; } + bool IsAngry (void) const { return m_IsAngry; } + AString GetOwner (void) const { return m_Owner; } + int GetCollarColor(void) const { return m_CollarColor; } // Set functions - void SetIsSitting(bool a_IsSitting) { m_IsSitting = a_IsSitting; } - void SetIsTame(bool a_IsTame) { m_IsTame = a_IsTame; } - void SetIsBegging(bool a_IsBegging) { m_IsBegging = a_IsBegging; } - void SetIsAngry(bool a_IsAngry) { m_IsAngry = a_IsAngry; } - void SetOwner(AString a_NewOwner) { m_Owner = a_NewOwner; } + void SetIsSitting (bool a_IsSitting) { m_IsSitting = a_IsSitting; } + void SetIsTame (bool a_IsTame) { m_IsTame = a_IsTame; } + void SetIsBegging (bool a_IsBegging) { m_IsBegging = a_IsBegging; } + void SetIsAngry (bool a_IsAngry) { m_IsAngry = a_IsAngry; } + void SetOwner (AString a_NewOwner) { m_Owner = a_NewOwner; } + void SetCollarColor(int a_CollarColor) { m_CollarColor = a_CollarColor; } -private: +protected: bool m_IsSitting; bool m_IsTame; bool m_IsBegging; bool m_IsAngry; AString m_Owner; - int m_Collar; + int m_CollarColor; } ;