2012-01-29 14:28:19 -05:00
# include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
2011-10-03 14:41:19 -04:00
# include "BlockID.h"
# include "cWorld.h"
2011-11-08 20:31:19 -05:00
# include "cRedstone.h"
2011-10-03 14:41:19 -04:00
# include "cChunk.h"
# include "cClientHandle.h"
# include "cPickup.h"
# include "cBlockToPickup.h"
# include "cPlayer.h"
# include "cServer.h"
# include "cItem.h"
# include "cRoot.h"
# include "../iniFile/iniFile.h"
# include "cChunkMap.h"
2011-12-26 15:57:12 -05:00
# include "cSimulatorManager.h"
2011-10-03 14:41:19 -04:00
# include "cWaterSimulator.h"
2011-11-06 04:23:20 -05:00
# include "cLavaSimulator.h"
2011-12-28 16:00:35 -05:00
# include "cFireSimulator.h"
2011-12-26 15:57:12 -05:00
# include "cSandSimulator.h"
2012-03-01 10:18:59 -05:00
# include "cRedstoneSimulator.h"
2011-10-03 14:41:19 -04:00
# include "cChicken.h"
# include "cSpider.h"
2011-10-25 19:46:01 -04:00
# include "cCow.h" //cow
# include "cSquid.h" //Squid
# include "cWolf.h" //wolf
# include "cSlime.h" //slime
# include "cSkeleton.h" //Skeleton
# include "cSilverfish.h" //Silverfish
# include "cPig.h" //pig
# include "cSheep.h" //sheep
# include "cZombie.h" //zombie
# include "cEnderman.h" //enderman
# include "cCreeper.h" //creeper
# include "cCavespider.h" //cavespider
# include "cGhast.h" //Ghast
# include "cZombiepigman.h" //Zombiepigman
2011-10-03 14:41:19 -04:00
# include "cGenSettings.h"
2011-11-01 17:57:08 -04:00
# include "cMakeDir.h"
2011-12-24 18:34:30 -05:00
# include "cChunkGenerator.h"
2011-12-26 04:09:47 -05:00
# include "MersenneTwister.h"
2011-12-26 18:23:05 -05:00
# include "cWorldGenerator_Test.h"
2012-02-13 16:47:03 -05:00
# include "cTracer.h"
2011-10-03 14:41:19 -04:00
# include "packets/cPacket_TimeUpdate.h"
2011-11-09 18:24:51 -05:00
# include "packets/cPacket_NewInvalidState.h"
# include "packets/cPacket_Thunderbolt.h"
2011-10-03 14:41:19 -04:00
# include "Vector3d.h"
# include <time.h>
# include "tolua++.h"
# ifndef _WIN32
2012-01-29 14:28:19 -05:00
# include <stdlib.h>
2011-10-03 14:41:19 -04:00
# endif
2011-11-06 04:23:20 -05:00
2012-01-29 14:28:19 -05:00
2012-02-13 16:47:03 -05:00
/// Up to this many m_SpreadQueue elements are handled each world tick
const int MAX_LIGHTING_SPREAD_PER_TICK = 10 ;
2011-10-03 14:41:19 -04:00
float cWorld : : m_Time = 0.f ;
char g_BlockLightValue [ 128 ] ;
char g_BlockSpreadLightFalloff [ 128 ] ;
bool g_BlockTransparent [ 128 ] ;
bool g_BlockOneHitDig [ 128 ] ;
2011-11-07 13:19:38 -05:00
bool g_BlockPistonBreakable [ 128 ] ;
2011-10-03 14:41:19 -04:00
2012-02-13 16:47:03 -05:00
2012-02-18 12:53:22 -05:00
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cWorldLoadProgress:
/// A simple thread that displays the progress of world loading / saving in cWorld::InitializeSpawn()
class cWorldLoadProgress :
public cIsThread
{
public :
cWorldLoadProgress ( cWorld * a_World ) :
cIsThread ( " cWorldLoadProgress " ) ,
m_World ( a_World )
{
Start ( ) ;
}
protected :
cWorld * m_World ;
virtual void Execute ( void ) override
{
for ( ; ; )
{
LOG ( " %d chunks to load, %d chunks to generate " ,
m_World - > GetStorage ( ) . GetLoadQueueLength ( ) ,
m_World - > GetGenerator ( ) . GetQueueLength ( )
) ;
// Wait for 2 sec, but be "reasonably wakeable" when the thread is to finish
for ( int i = 0 ; i < 20 ; i + + )
{
cSleep : : MilliSleep ( 100 ) ;
2012-03-10 12:37:00 -05:00
if ( m_ShouldTerminate )
2012-02-18 12:53:22 -05:00
{
return ;
}
}
} // for (-ever)
}
} ;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cWorld:
2011-10-03 14:41:19 -04:00
cWorld * cWorld : : GetWorld ( )
{
2012-03-10 17:27:24 -05:00
LOGWARN ( " WARNING: Using deprecated function cWorld::GetWorld() use cRoot::Get()->GetDefaultWorld() instead! " ) ;
return cRoot : : Get ( ) - > GetDefaultWorld ( ) ;
2011-10-03 14:41:19 -04:00
}
2012-02-08 07:36:54 -05:00
2011-10-03 14:41:19 -04:00
cWorld : : ~ cWorld ( )
{
{
2012-02-13 16:47:03 -05:00
cCSLock Lock ( m_CSEntities ) ;
while ( m_AllEntities . begin ( ) ! = m_AllEntities . end ( ) )
{
cEntity * Entity = * m_AllEntities . begin ( ) ;
m_AllEntities . remove ( Entity ) ;
if ( ! Entity - > IsDestroyed ( ) )
{
Entity - > Destroy ( ) ;
}
delete Entity ;
}
2011-10-03 14:41:19 -04:00
}
2011-12-26 15:57:12 -05:00
delete m_SimulatorManager ;
delete m_SandSimulator ;
2011-10-03 14:41:19 -04:00
delete m_WaterSimulator ;
2011-11-06 04:23:20 -05:00
delete m_LavaSimulator ;
2011-12-28 16:00:35 -05:00
delete m_FireSimulator ;
2012-03-01 10:18:59 -05:00
delete m_RedstoneSimulator ;
2011-10-03 14:41:19 -04:00
2012-02-13 16:47:03 -05:00
m_Generator . Stop ( ) ;
2012-03-11 18:29:15 -04:00
m_ChunkSender . Stop ( ) ;
2011-10-03 14:41:19 -04:00
2012-02-13 16:47:03 -05:00
UnloadUnusedChunks ( ) ;
m_Storage . WaitForFinish ( ) ;
2011-12-28 11:01:15 -05:00
2012-02-13 16:47:03 -05:00
delete m_ChunkMap ;
2011-10-03 14:41:19 -04:00
}
2012-02-08 07:36:54 -05:00
2012-02-13 16:47:03 -05:00
cWorld : : cWorld ( const AString & a_WorldName )
: m_SpawnMonsterTime ( 0.f )
2011-11-08 20:31:19 -05:00
, m_RSList ( 0 )
2012-03-07 08:36:30 -05:00
, m_Weather ( eWeather_Sunny )
2011-10-03 14:41:19 -04:00
{
2012-02-13 16:47:03 -05:00
LOG ( " cWorld::cWorld(%s) " , a_WorldName . c_str ( ) ) ;
m_WorldName = a_WorldName ;
2011-10-03 14:41:19 -04:00
2012-02-13 16:47:03 -05:00
cMakeDir : : MakeDir ( m_WorldName . c_str ( ) ) ;
2011-10-03 14:41:19 -04:00
2011-12-26 04:09:47 -05:00
MTRand r1 ;
m_SpawnX = ( double ) ( ( r1 . randInt ( ) % 1000 ) - 500 ) ;
2012-03-03 15:55:16 -05:00
m_SpawnY = cChunk : : c_ChunkHeight ;
2011-12-26 04:09:47 -05:00
m_SpawnZ = ( double ) ( ( r1 . randInt ( ) % 1000 ) - 500 ) ;
m_WorldSeed = r1 . randInt ( ) ;
2012-03-07 08:36:30 -05:00
m_GameMode = eGameMode_Creative ;
2011-10-03 14:41:19 -04:00
2012-02-13 16:47:03 -05:00
AString GeneratorName ;
2012-02-18 12:53:22 -05:00
AString StorageSchema ( " Default " ) ;
2011-12-26 18:23:05 -05:00
2012-02-13 16:47:03 -05:00
cIniFile IniFile ( m_WorldName + " /world.ini " ) ;
2011-10-03 14:41:19 -04:00
if ( IniFile . ReadFile ( ) )
{
m_SpawnX = IniFile . GetValueF ( " SpawnPosition " , " X " , m_SpawnX ) ;
m_SpawnY = IniFile . GetValueF ( " SpawnPosition " , " Y " , m_SpawnY ) ;
m_SpawnZ = IniFile . GetValueF ( " SpawnPosition " , " Z " , m_SpawnZ ) ;
m_WorldSeed = IniFile . GetValueI ( " Seed " , " Seed " , m_WorldSeed ) ;
2012-03-07 08:36:30 -05:00
m_GameMode = ( eGameMode ) IniFile . GetValueI ( " GameMode " , " GameMode " , m_GameMode ) ;
2012-02-18 12:53:22 -05:00
GeneratorName = IniFile . GetValue ( " Generator " , " GeneratorName " , GeneratorName ) ;
StorageSchema = IniFile . GetValue ( " Storage " , " Schema " , StorageSchema ) ;
2011-10-03 14:41:19 -04:00
}
else
{
IniFile . SetValueF ( " SpawnPosition " , " X " , m_SpawnX ) ;
IniFile . SetValueF ( " SpawnPosition " , " Y " , m_SpawnY ) ;
IniFile . SetValueF ( " SpawnPosition " , " Z " , m_SpawnZ ) ;
IniFile . SetValueI ( " Seed " , " Seed " , m_WorldSeed ) ;
2011-11-01 19:05:47 -04:00
IniFile . SetValueI ( " GameMode " , " GameMode " , m_GameMode ) ;
2012-02-18 12:53:22 -05:00
IniFile . SetValue ( " Generator " , " GeneratorName " , GeneratorName ) ;
IniFile . SetValue ( " Storage " , " Schema " , StorageSchema ) ;
2011-10-03 14:41:19 -04:00
if ( ! IniFile . WriteFile ( ) )
{
2012-02-15 09:26:37 -05:00
LOG ( " WARNING: Could not write to %s/world.ini " , a_WorldName . c_str ( ) ) ;
2011-10-03 14:41:19 -04:00
}
}
LOGINFO ( " Seed: %i " , m_WorldSeed ) ;
2012-02-13 16:47:03 -05:00
m_Storage . Start ( this , StorageSchema ) ;
m_Generator . Start ( this , GeneratorName ) ;
2011-10-03 14:41:19 -04:00
m_bAnimals = true ;
m_SpawnMonsterRate = 10 ;
cIniFile IniFile2 ( " settings.ini " ) ;
if ( IniFile2 . ReadFile ( ) )
{
m_bAnimals = IniFile2 . GetValueB ( " Monsters " , " AnimalsOn " , true ) ;
m_SpawnMonsterRate = ( float ) IniFile2 . GetValueF ( " Monsters " , " AnimalSpawnInterval " , 10 ) ;
2011-12-23 18:58:54 -05:00
SetMaxPlayers ( IniFile2 . GetValueI ( " Server " , " MaxPlayers " , 9001 ) ) ;
m_Description = IniFile2 . GetValue ( " Server " , " Description " , " MCServer! - It's OVER 9000! " ) . c_str ( ) ;
2011-10-03 14:41:19 -04:00
}
2012-01-29 16:40:21 -05:00
m_ChunkMap = new cChunkMap ( this ) ;
2012-03-05 11:41:57 -05:00
m_ChunkSender . Start ( this ) ;
2011-10-03 14:41:19 -04:00
m_Time = 0 ;
m_WorldTimeFraction = 0.f ;
m_WorldTime = 0 ;
m_LastSave = 0 ;
m_LastUnload = 0 ;
2011-12-26 15:57:12 -05:00
//Simulators:
2011-10-03 14:41:19 -04:00
m_WaterSimulator = new cWaterSimulator ( this ) ;
2011-11-06 04:23:20 -05:00
m_LavaSimulator = new cLavaSimulator ( this ) ;
2011-12-26 15:57:12 -05:00
m_SandSimulator = new cSandSimulator ( this ) ;
2011-12-28 16:00:35 -05:00
m_FireSimulator = new cFireSimulator ( this ) ;
2012-03-01 10:18:59 -05:00
m_RedstoneSimulator = new cRedstoneSimulator ( this ) ;
2011-12-26 15:57:12 -05:00
2011-12-26 18:23:05 -05:00
m_SimulatorManager = new cSimulatorManager ( ) ;
m_SimulatorManager - > RegisterSimulator ( m_WaterSimulator , 6 ) ;
m_SimulatorManager - > RegisterSimulator ( m_LavaSimulator , 12 ) ;
2011-12-26 15:57:12 -05:00
m_SimulatorManager - > RegisterSimulator ( m_SandSimulator , 1 ) ;
2011-12-28 16:00:35 -05:00
m_SimulatorManager - > RegisterSimulator ( m_FireSimulator , 10 ) ;
2012-03-01 10:18:59 -05:00
m_SimulatorManager - > RegisterSimulator ( m_RedstoneSimulator , 1 ) ;
2011-12-26 15:57:12 -05:00
2012-03-06 09:54:31 -05:00
memset ( g_BlockLightValue , 0x0 , sizeof ( g_BlockLightValue ) ) ;
memset ( g_BlockSpreadLightFalloff , 0xf , sizeof ( g_BlockSpreadLightFalloff ) ) ; // 0xf means total falloff
memset ( g_BlockTransparent , 0x0 , sizeof ( g_BlockTransparent ) ) ;
memset ( g_BlockOneHitDig , 0x0 , sizeof ( g_BlockOneHitDig ) ) ;
memset ( g_BlockPistonBreakable , 0x0 , sizeof ( g_BlockPistonBreakable ) ) ;
2011-10-03 14:41:19 -04:00
// Emissive blocks
g_BlockLightValue [ E_BLOCK_TORCH ] = 14 ;
g_BlockLightValue [ E_BLOCK_FIRE ] = 15 ;
g_BlockLightValue [ E_BLOCK_LAVA ] = 15 ;
g_BlockLightValue [ E_BLOCK_STATIONARY_LAVA ] = 15 ;
g_BlockLightValue [ E_BLOCK_GLOWSTONE ] = 15 ;
// Spread blocks
2012-03-10 17:27:24 -05:00
g_BlockSpreadLightFalloff [ E_BLOCK_AIR ] = 1 ;
g_BlockSpreadLightFalloff [ E_BLOCK_TORCH ] = 1 ;
g_BlockSpreadLightFalloff [ E_BLOCK_FIRE ] = 1 ;
g_BlockSpreadLightFalloff [ E_BLOCK_LAVA ] = 1 ;
g_BlockSpreadLightFalloff [ E_BLOCK_STATIONARY_LAVA ] = 1 ;
g_BlockSpreadLightFalloff [ E_BLOCK_WATER ] = 4 ; // Light in water dissapears faster
g_BlockSpreadLightFalloff [ E_BLOCK_STATIONARY_WATER ] = 4 ;
g_BlockSpreadLightFalloff [ E_BLOCK_LEAVES ] = 1 ;
g_BlockSpreadLightFalloff [ E_BLOCK_GLASS ] = 1 ;
g_BlockSpreadLightFalloff [ E_BLOCK_GLOWSTONE ] = 1 ;
g_BlockSpreadLightFalloff [ E_BLOCK_SIGN_POST ] = 1 ;
g_BlockSpreadLightFalloff [ E_BLOCK_WALLSIGN ] = 1 ;
2011-10-03 14:41:19 -04:00
// Transparent blocks
2012-03-10 17:27:24 -05:00
g_BlockTransparent [ E_BLOCK_AIR ] = true ;
g_BlockTransparent [ E_BLOCK_GLASS ] = true ;
g_BlockTransparent [ E_BLOCK_FIRE ] = true ;
g_BlockTransparent [ E_BLOCK_ICE ] = true ;
g_BlockTransparent [ E_BLOCK_TORCH ] = true ;
g_BlockTransparent [ E_BLOCK_SIGN_POST ] = true ;
g_BlockTransparent [ E_BLOCK_WALLSIGN ] = true ;
g_BlockTransparent [ E_BLOCK_TALL_GRASS ] = true ;
g_BlockTransparent [ E_BLOCK_YELLOW_FLOWER ] = true ;
g_BlockTransparent [ E_BLOCK_RED_ROSE ] = true ;
g_BlockTransparent [ E_BLOCK_RED_MUSHROOM ] = true ;
g_BlockTransparent [ E_BLOCK_BROWN_MUSHROOM ] = true ;
// TODO: Any other transparent blocks?
2011-10-03 14:41:19 -04:00
// One hit break blocks
g_BlockOneHitDig [ E_BLOCK_SAPLING ] = true ;
g_BlockOneHitDig [ E_BLOCK_YELLOW_FLOWER ] = true ;
g_BlockOneHitDig [ E_BLOCK_RED_ROSE ] = true ;
g_BlockOneHitDig [ E_BLOCK_BROWN_MUSHROOM ] = true ;
g_BlockOneHitDig [ E_BLOCK_RED_MUSHROOM ] = true ;
g_BlockOneHitDig [ E_BLOCK_TNT ] = true ;
g_BlockOneHitDig [ E_BLOCK_TORCH ] = true ;
g_BlockOneHitDig [ E_BLOCK_REDSTONE_WIRE ] = true ;
g_BlockOneHitDig [ E_BLOCK_CROPS ] = true ;
g_BlockOneHitDig [ E_BLOCK_REDSTONE_TORCH_OFF ] = true ;
g_BlockOneHitDig [ E_BLOCK_REDSTONE_TORCH_ON ] = true ;
g_BlockOneHitDig [ E_BLOCK_REEDS ] = true ;
g_BlockOneHitDig [ E_BLOCK_REDSTONE_WIRE ] = true ;
g_BlockOneHitDig [ E_BLOCK_REDSTONE_REPEATER_OFF ] = true ;
g_BlockOneHitDig [ E_BLOCK_REDSTONE_REPEATER_ON ] = true ;
g_BlockOneHitDig [ E_BLOCK_LOCKED_CHEST ] = true ;
2011-12-28 16:00:35 -05:00
g_BlockOneHitDig [ E_BLOCK_FIRE ] = true ;
2011-10-03 14:41:19 -04:00
2011-11-07 13:19:38 -05:00
// Blocks that breaks when pushed by piston
g_BlockPistonBreakable [ E_BLOCK_AIR ] = true ;
2011-12-22 16:36:24 -05:00
g_BlockPistonBreakable [ E_BLOCK_STATIONARY_WATER ] = false ; //This gave pistons the ability to drop water :D
g_BlockPistonBreakable [ E_BLOCK_WATER ] = false ;
g_BlockPistonBreakable [ E_BLOCK_STATIONARY_LAVA ] = false ;
g_BlockPistonBreakable [ E_BLOCK_LAVA ] = false ;
2011-11-07 13:19:38 -05:00
g_BlockPistonBreakable [ E_BLOCK_BED ] = true ;
g_BlockPistonBreakable [ E_BLOCK_COBWEB ] = true ;
g_BlockPistonBreakable [ E_BLOCK_TALL_GRASS ] = true ;
g_BlockPistonBreakable [ E_BLOCK_YELLOW_FLOWER ] = true ;
g_BlockPistonBreakable [ E_BLOCK_BROWN_MUSHROOM ] = true ;
g_BlockPistonBreakable [ E_BLOCK_RED_ROSE ] = true ;
g_BlockPistonBreakable [ E_BLOCK_RED_MUSHROOM ] = true ;
g_BlockPistonBreakable [ E_BLOCK_DEAD_BUSH ] = true ;
g_BlockPistonBreakable [ E_BLOCK_TORCH ] = true ;
g_BlockPistonBreakable [ E_BLOCK_FIRE ] = true ;
g_BlockPistonBreakable [ E_BLOCK_REDSTONE_WIRE ] = true ;
g_BlockPistonBreakable [ E_BLOCK_CROPS ] = true ;
g_BlockPistonBreakable [ E_BLOCK_LADDER ] = true ;
g_BlockPistonBreakable [ E_BLOCK_WOODEN_DOOR ] = true ;
g_BlockPistonBreakable [ E_BLOCK_IRON_DOOR ] = true ;
g_BlockPistonBreakable [ E_BLOCK_LEVER ] = true ;
g_BlockPistonBreakable [ E_BLOCK_STONE_BUTTON ] = true ;
g_BlockPistonBreakable [ E_BLOCK_REDSTONE_TORCH_ON ] = true ;
g_BlockPistonBreakable [ E_BLOCK_REDSTONE_TORCH_OFF ] = true ;
g_BlockPistonBreakable [ E_BLOCK_SNOW ] = true ;
g_BlockPistonBreakable [ E_BLOCK_REEDS ] = true ;
g_BlockPistonBreakable [ E_BLOCK_PUMPKIN_STEM ] = true ;
g_BlockPistonBreakable [ E_BLOCK_MELON_STEM ] = true ;
g_BlockPistonBreakable [ E_BLOCK_MELON ] = true ;
g_BlockPistonBreakable [ E_BLOCK_PUMPKIN ] = true ;
g_BlockPistonBreakable [ E_BLOCK_JACK_O_LANTERN ] = true ;
g_BlockPistonBreakable [ E_BLOCK_VINES ] = true ;
g_BlockPistonBreakable [ E_BLOCK_STONE_PRESSURE_PLATE ] = true ;
g_BlockPistonBreakable [ E_BLOCK_WOODEN_PRESSURE_PLATE ] = true ;
2011-10-03 14:41:19 -04:00
}
2012-02-08 07:36:54 -05:00
2012-03-07 08:36:30 -05:00
void cWorld : : SetWeather ( eWeather a_Weather )
2011-11-09 18:24:51 -05:00
{
2012-03-07 08:36:30 -05:00
switch ( a_Weather )
{
case eWeather_Sunny :
{
m_Weather = a_Weather ;
cPacket_NewInvalidState WeatherPacket ;
WeatherPacket . m_Reason = 2 ; //stop rain
Broadcast ( WeatherPacket ) ;
}
break ;
case eWeather_Rain :
{
m_Weather = a_Weather ;
cPacket_NewInvalidState WeatherPacket ;
WeatherPacket . m_Reason = 1 ; //begin rain
Broadcast ( WeatherPacket ) ;
}
break ;
case eWeather_ThunderStorm :
{
m_Weather = a_Weather ;
cPacket_NewInvalidState WeatherPacket ;
WeatherPacket . m_Reason = 1 ; //begin rain
Broadcast ( WeatherPacket ) ;
CastThunderbolt ( 0 , 0 , 0 ) ; //start thunderstorm with a lightning strike at 0, 0, 0. >:D
}
break ;
default :
LOGWARN ( " Trying to set unknown weather %d " , a_Weather ) ;
break ;
2011-11-09 18:24:51 -05:00
}
}
2012-02-13 16:47:03 -05:00
2012-03-07 08:36:30 -05:00
void cWorld : : CastThunderbolt ( int a_X , int a_Y , int a_Z )
2012-02-13 16:47:03 -05:00
{
2011-11-09 18:24:51 -05:00
cPacket_Thunderbolt ThunderboltPacket ;
2012-03-07 08:36:30 -05:00
ThunderboltPacket . m_xLBPos = a_X ;
ThunderboltPacket . m_yLBPos = a_Y ;
ThunderboltPacket . m_zLBPos = a_Z ;
Broadcast ( ThunderboltPacket ) ; // FIXME: Broadcast to chunk instead of entire world
2011-11-09 18:24:51 -05:00
}
2012-02-08 07:36:54 -05:00
2011-10-03 14:41:19 -04:00
void cWorld : : InitializeSpawn ( )
{
int ChunkX = 0 , ChunkY = 0 , ChunkZ = 0 ;
BlockToChunk ( ( int ) m_SpawnX , ( int ) m_SpawnY , ( int ) m_SpawnZ , ChunkX , ChunkY , ChunkZ ) ;
2012-02-18 12:53:22 -05:00
2012-02-20 11:39:00 -05:00
// For the debugging builds, don't make the server build too much world upon start:
# ifdef _DEBUG
int ViewDist = 9 ;
# else
2012-02-18 14:20:05 -05:00
int ViewDist = 20 ; // Always prepare an area 20 chunks across, no matter what the actual cClientHandle::VIEWDISTANCE is
2012-02-20 11:39:00 -05:00
# endif // _DEBUG
2012-02-18 12:53:22 -05:00
2012-02-13 16:47:03 -05:00
LOG ( " Preparing spawn area in world \" %s \" " , m_WorldName . c_str ( ) ) ;
for ( int x = 0 ; x < ViewDist ; x + + )
2011-10-03 14:41:19 -04:00
{
2012-02-13 16:47:03 -05:00
for ( int z = 0 ; z < ViewDist ; z + + )
2011-10-03 14:41:19 -04:00
{
2012-02-21 11:27:30 -05:00
m_ChunkMap - > TouchChunk ( x + ChunkX - ( ViewDist - 1 ) / 2 , 0 , z + ChunkZ - ( ViewDist - 1 ) / 2 ) ; // Queue the chunk in the generator / loader
2011-10-03 14:41:19 -04:00
}
}
2012-02-13 16:47:03 -05:00
2012-02-18 12:53:22 -05:00
// Display progress during this process:
cWorldLoadProgress Progress ( this ) ;
// Wait for the loader to finish loading
m_Storage . WaitForQueuesEmpty ( ) ;
// Wait for the generator to finish generating
m_Generator . WaitForQueueEmpty ( ) ;
m_SpawnY = ( double ) GetHeight ( ( int ) m_SpawnX , ( int ) m_SpawnZ ) + 1.6f ; // +1.6f eye height
2011-10-03 14:41:19 -04:00
}
2012-02-08 07:36:54 -05:00
2011-10-03 14:41:19 -04:00
void cWorld : : Tick ( float a_Dt )
{
2012-02-13 16:47:03 -05:00
m_Time + = a_Dt / 1000.f ;
2011-10-03 14:41:19 -04:00
2011-11-06 04:23:20 -05:00
CurrentTick + + ;
2011-10-03 14:41:19 -04:00
bool bSendTime = false ;
2012-02-13 16:47:03 -05:00
m_WorldTimeFraction + = a_Dt / 1000.f ;
while ( m_WorldTimeFraction > 1.f )
2011-10-03 14:41:19 -04:00
{
2012-02-13 16:47:03 -05:00
m_WorldTimeFraction - = 1.f ;
m_WorldTime + = 20 ;
2011-10-03 14:41:19 -04:00
bSendTime = true ;
}
2012-02-13 16:47:03 -05:00
m_WorldTime % = 24000 ; // 24000 units in a day
if ( bSendTime )
{
Broadcast ( cPacket_TimeUpdate ( ( m_WorldTime ) ) ) ;
}
2011-10-03 14:41:19 -04:00
{
2012-02-13 16:47:03 -05:00
cCSLock Lock ( m_CSEntities ) ;
for ( cEntityList : : iterator itr = m_AllEntities . begin ( ) ; itr ! = m_AllEntities . end ( ) ; )
2011-10-03 14:41:19 -04:00
{
2012-02-13 16:47:03 -05:00
if ( ( * itr ) - > IsDestroyed ( ) )
{
LOG ( " Destroying entity #%i " , ( * itr ) - > GetUniqueID ( ) ) ;
cEntity * RemoveMe = * itr ;
itr = m_AllEntities . erase ( itr ) ;
m_RemoveEntityQueue . push_back ( RemoveMe ) ;
continue ;
}
( * itr ) - > Tick ( a_Dt ) ;
itr + + ;
2011-10-03 14:41:19 -04:00
}
}
2011-12-27 17:57:33 -05:00
2012-02-18 12:53:22 -05:00
TickLighting ( ) ;
2011-10-03 14:41:19 -04:00
2012-02-08 07:36:54 -05:00
m_ChunkMap - > Tick ( a_Dt , m_TickRand ) ;
2011-12-26 15:57:12 -05:00
GetSimulatorManager ( ) - > Simulate ( a_Dt ) ;
2012-02-08 07:36:54 -05:00
TickWeather ( a_Dt ) ;
2011-11-09 18:24:51 -05:00
2012-02-18 15:10:57 -05:00
// Asynchronously set blocks:
sSetBlockList FastSetBlockQueueCopy ;
2012-02-13 16:47:03 -05:00
{
cCSLock Lock ( m_CSFastSetBlock ) ;
2012-02-18 15:10:57 -05:00
std : : swap ( FastSetBlockQueueCopy , m_FastSetBlockQueue ) ;
2012-02-13 16:47:03 -05:00
}
2012-02-18 15:10:57 -05:00
m_ChunkMap - > FastSetBlocks ( FastSetBlockQueueCopy ) ;
if ( FastSetBlockQueueCopy . size ( ) > 0 )
2011-12-24 18:34:30 -05:00
{
2012-02-18 15:10:57 -05:00
// Some blocks failed, store them for next tick:
cCSLock Lock ( m_CSFastSetBlock ) ;
m_FastSetBlockQueue . splice ( m_FastSetBlockQueue . end ( ) , FastSetBlockQueueCopy ) ;
2011-12-24 18:34:30 -05:00
}
2011-11-09 18:24:51 -05:00
2012-02-13 16:47:03 -05:00
if ( m_Time - m_LastSave > 60 * 5 ) // Save each 5 minutes
2011-10-03 14:41:19 -04:00
{
SaveAllChunks ( ) ;
}
2012-02-13 16:47:03 -05:00
if ( m_Time - m_LastUnload > 10 ) // Unload every 10 seconds
2011-10-03 14:41:19 -04:00
{
UnloadUnusedChunks ( ) ;
}
2012-02-13 16:47:03 -05:00
// Delete entities queued for removal:
for ( cEntityList : : iterator itr = m_RemoveEntityQueue . begin ( ) ; itr ! = m_RemoveEntityQueue . end ( ) ; + + itr )
2011-10-03 14:41:19 -04:00
{
2012-02-13 16:47:03 -05:00
delete * itr ;
2011-10-03 14:41:19 -04:00
}
2012-02-13 16:47:03 -05:00
m_RemoveEntityQueue . clear ( ) ;
2011-11-08 20:31:19 -05:00
2012-02-13 16:47:03 -05:00
TickSpawnMobs ( a_Dt ) ;
2011-11-08 20:31:19 -05:00
std : : vector < int > m_RSList_copy ( m_RSList ) ;
2012-02-13 16:47:03 -05:00
m_RSList . clear ( ) ;
2011-11-08 20:31:19 -05:00
2011-12-24 18:34:30 -05:00
std : : vector < int > : : const_iterator cii ; // FIXME - Please rename this variable, WTF is cii??? Use human readable variable names or common abbreviations (i, idx, itr, iter)
2011-11-08 20:31:19 -05:00
for ( cii = m_RSList_copy . begin ( ) ; cii ! = m_RSList_copy . end ( ) ; )
{
2012-02-13 16:47:03 -05:00
int tempX = * cii ; cii + + ;
int tempY = * cii ; cii + + ;
int tempZ = * cii ; cii + + ;
int state = * cii ; cii + + ;
2011-11-08 20:31:19 -05:00
2012-02-13 16:47:03 -05:00
if ( ( state = = 11111 ) & & ( ( int ) GetBlock ( tempX , tempY , tempZ ) = = E_BLOCK_REDSTONE_TORCH_OFF ) )
{
2011-11-08 20:31:19 -05:00
FastSetBlock ( tempX , tempY , tempZ , E_BLOCK_REDSTONE_TORCH_ON , ( int ) GetBlockMeta ( tempX , tempY , tempZ ) ) ;
cRedstone Redstone ( this ) ;
Redstone . ChangeRedstone ( tempX , tempY , tempZ , true ) ;
2012-02-13 16:47:03 -05:00
}
else if ( ( state = = 00000 ) & & ( ( int ) GetBlock ( tempX , tempY , tempZ ) = = E_BLOCK_REDSTONE_TORCH_ON ) )
{
2011-11-08 22:04:56 -05:00
FastSetBlock ( tempX , tempY , tempZ , E_BLOCK_REDSTONE_TORCH_OFF , ( int ) GetBlockMeta ( tempX , tempY , tempZ ) ) ;
cRedstone Redstone ( this ) ;
Redstone . ChangeRedstone ( tempX , tempY , tempZ , false ) ;
2011-11-08 20:31:19 -05:00
}
}
m_RSList_copy . erase ( m_RSList_copy . begin ( ) , m_RSList_copy . end ( ) ) ;
2011-10-03 14:41:19 -04:00
}
2012-02-08 07:36:54 -05:00
void cWorld : : TickWeather ( float a_Dt )
{
if ( GetWeather ( ) = = 0 ) // if sunny
{
if ( CurrentTick % 19 = = 0 ) //every 20 ticks random weather
{
unsigned randWeather = ( m_TickRand . randInt ( ) % 10000 ) ;
if ( randWeather = = 0 )
{
LOG ( " Starting Rainstorm! " ) ;
2012-03-07 08:36:30 -05:00
SetWeather ( eWeather_Rain ) ;
2012-02-08 07:36:54 -05:00
}
else if ( randWeather = = 1 )
{
LOG ( " Starting Thunderstorm! " ) ;
2012-03-07 08:36:30 -05:00
SetWeather ( eWeather_ThunderStorm ) ;
2012-02-08 07:36:54 -05:00
}
}
}
if ( GetWeather ( ) ! = 0 ) // if raining or thunderstorm
{
if ( CurrentTick % 19 = = 0 ) // every 20 ticks random weather
{
unsigned randWeather = ( m_TickRand . randInt ( ) % 4999 ) ;
if ( randWeather = = 0 ) //2% chance per second
{
LOG ( " Back to sunny! " ) ;
2012-03-07 08:36:30 -05:00
SetWeather ( eWeather_Sunny ) ;
2012-02-08 07:36:54 -05:00
}
else if ( ( randWeather > 4000 ) & & ( GetWeather ( ) ! = 2 ) ) // random chance for rainstorm to turn into thunderstorm.
{
LOG ( " Starting Thunderstorm! " ) ;
2012-03-07 08:36:30 -05:00
SetWeather ( eWeather_ThunderStorm ) ;
2012-02-08 07:36:54 -05:00
}
}
}
if ( GetWeather ( ) = = 2 ) // if thunderstorm
{
if ( m_TickRand . randInt ( ) % 199 = = 0 ) // 0.5% chance per tick of thunderbolt
{
2012-03-07 08:36:30 -05:00
CastThunderbolt ( 0 , 0 , 0 ) ; // TODO: find random possitions near players to cast thunderbolts.
2012-02-08 07:36:54 -05:00
}
}
}
2012-02-13 16:47:03 -05:00
void cWorld : : TickSpawnMobs ( float a_Dt )
{
if ( ! m_bAnimals | | ( m_Time - m_SpawnMonsterTime < = m_SpawnMonsterRate ) )
{
return ;
}
m_SpawnMonsterTime = m_Time ;
Vector3d SpawnPos ;
{
cCSLock Lock ( m_CSPlayers ) ;
if ( m_Players . size ( ) < = 0 )
{
return ;
}
int RandomPlayerIdx = m_TickRand . randInt ( ) & m_Players . size ( ) ;
cPlayerList : : iterator itr = m_Players . begin ( ) ;
for ( int i = 1 ; i < RandomPlayerIdx ; i + + )
{
itr + + ;
}
SpawnPos = ( * itr ) - > GetPosition ( ) ;
}
cMonster * Monster = NULL ;
int dayRand = m_TickRand . randInt ( ) % 6 ;
int nightRand = m_TickRand . randInt ( ) % 10 ;
SpawnPos + = Vector3d ( ( double ) ( m_TickRand . randInt ( ) % 64 ) - 32 , ( double ) ( m_TickRand . randInt ( ) % 64 ) - 32 , ( double ) ( m_TickRand . randInt ( ) % 64 ) - 32 ) ;
2012-02-18 12:53:22 -05:00
int Height = GetHeight ( ( int ) SpawnPos . x , ( int ) SpawnPos . z ) ;
2012-02-13 16:47:03 -05:00
if ( m_WorldTime > = 12000 + 1000 )
{
if ( nightRand = = 0 ) //random percent to spawn for night
Monster = new cSpider ( ) ;
else if ( nightRand = = 1 )
Monster = new cZombie ( ) ;
else if ( nightRand = = 2 )
Monster = new cEnderman ( ) ;
else if ( nightRand = = 3 )
Monster = new cCreeper ( ) ;
else if ( nightRand = = 4 )
Monster = new cCavespider ( ) ;
else if ( nightRand = = 5 )
Monster = new cGhast ( ) ;
else if ( nightRand = = 6 )
Monster = new cZombiepigman ( ) ;
else if ( nightRand = = 7 )
Monster = new cSlime ( ) ;
else if ( nightRand = = 8 )
Monster = new cSilverfish ( ) ;
else if ( nightRand = = 9 )
Monster = new cSkeleton ( ) ;
//end random percent to spawn for night
}
else
{
if ( dayRand = = 0 ) //random percent to spawn for day
Monster = new cChicken ( ) ;
else if ( dayRand = = 1 )
Monster = new cCow ( ) ;
else if ( dayRand = = 2 )
Monster = new cPig ( ) ;
else if ( dayRand = = 3 )
Monster = new cSheep ( ) ;
else if ( dayRand = = 4 )
Monster = new cSquid ( ) ;
else if ( dayRand = = 5 )
Monster = new cWolf ( ) ;
//end random percent to spawn for day
}
if ( Monster )
{
Monster - > Initialize ( this ) ;
Monster - > TeleportTo ( SpawnPos . x , ( double ) ( Height ) + 2 , SpawnPos . z ) ;
Monster - > SpawnOn ( 0 ) ;
}
}
2012-02-18 12:53:22 -05:00
void cWorld : : TickLighting ( void )
{
// To avoid a deadlock, we lock the spread queue only long enough to pick the chunk coords to spread
// The spreading itself will run unlocked
cChunkCoordsList SpreadQueue ;
{
cCSLock Lock ( m_CSLighting ) ;
if ( m_SpreadQueue . size ( ) = = 0 )
{
return ;
}
if ( m_SpreadQueue . size ( ) > = MAX_LIGHTING_SPREAD_PER_TICK )
{
LOGWARN ( " cWorld: Lots of lighting to do! Still %i chunks left! " , m_SpreadQueue . size ( ) ) ;
}
// Move up to MAX_LIGHTING_SPREAD_PER_TICK elements from m_SpreadQueue out into SpreadQueue:
cChunkCoordsList : : iterator itr = m_SpreadQueue . begin ( ) ;
std : : advance ( itr , MIN ( m_SpreadQueue . size ( ) , MAX_LIGHTING_SPREAD_PER_TICK ) ) ;
SpreadQueue . splice ( SpreadQueue . begin ( ) , m_SpreadQueue , m_SpreadQueue . begin ( ) , itr ) ;
}
for ( cChunkCoordsList : : iterator itr = SpreadQueue . begin ( ) ; itr ! = SpreadQueue . end ( ) ; + + itr )
{
m_ChunkMap - > SpreadChunkLighting ( itr - > m_ChunkX , itr - > m_ChunkY , itr - > m_ChunkZ ) ;
}
}
2011-10-03 14:41:19 -04:00
void cWorld : : GrowTree ( int a_X , int a_Y , int a_Z )
{
// new tree code, looks much better
// with help from seanj
// converted from php to lua then lua to c++
// build trunk
2011-12-26 04:09:47 -05:00
MTRand r1 ;
int trunk = r1 . randInt ( ) % ( 7 - 5 + 1 ) + 5 ;
2011-10-03 14:41:19 -04:00
for ( int i = 0 ; i < trunk ; i + + )
{
2012-02-18 14:18:16 -05:00
FastSetBlock ( a_X , a_Y + i , a_Z , E_BLOCK_LOG , 0 ) ;
2011-10-03 14:41:19 -04:00
}
// build tree
2012-02-18 14:18:16 -05:00
for ( int j = 0 ; j < trunk ; j + + )
{
2011-10-03 14:41:19 -04:00
int radius = trunk - j ;
2012-02-18 14:18:16 -05:00
if ( radius < 4 )
{
if ( radius > 2 )
{
2011-10-03 14:41:19 -04:00
radius = 2 ;
}
2012-02-18 14:18:16 -05:00
for ( int i = a_X - radius ; i < = a_X + radius ; i + + )
{
for ( int k = a_Z - radius ; k < = a_Z + radius ; k + + )
{
2011-10-03 14:41:19 -04:00
// small chance to be missing a block to add a little random
2012-02-18 14:18:16 -05:00
if ( k ! = a_Z | | i ! = a_X & & ( r1 . randInt ( ) % 100 + 1 ) > 20 )
{
2011-10-03 14:41:19 -04:00
if ( GetBlock ( i , a_Y + j , k ) = = E_BLOCK_AIR )
2012-02-18 14:18:16 -05:00
{
2011-10-03 14:41:19 -04:00
FastSetBlock ( i , a_Y + j , k , E_BLOCK_LEAVES , 0 ) ;
2012-02-18 14:18:16 -05:00
}
2011-10-03 14:41:19 -04:00
}
2012-02-18 14:18:16 -05:00
else
{
2011-10-03 14:41:19 -04:00
//if( m_BlockType[ MakeIndex(i, TopY+j, k) ] == E_BLOCK_AIR )
// m_BlockType[ MakeIndex(i, TopY+j, k) ] = E_BLOCK_LEAVES;
}
}
}
2012-02-18 14:18:16 -05:00
if ( GetBlock ( a_X , a_Y + j , a_Z ) = = E_BLOCK_AIR )
{
2011-10-03 14:41:19 -04:00
FastSetBlock ( a_X , a_Y + j , a_Z , E_BLOCK_LOG , 0 ) ;
2012-02-18 14:18:16 -05:00
}
2011-10-03 14:41:19 -04:00
}
}
// do the top
if ( GetBlock ( a_X + 1 , a_Y + trunk , a_Z ) = = E_BLOCK_AIR )
FastSetBlock ( a_X + 1 , a_Y + trunk , a_Z , E_BLOCK_LEAVES , 0 ) ;
if ( GetBlock ( a_X - 1 , a_Y + trunk , a_Z ) = = E_BLOCK_AIR )
FastSetBlock ( a_X - 1 , a_Y + trunk , a_Z , E_BLOCK_LEAVES , 0 ) ;
if ( GetBlock ( a_X , a_Y + trunk , a_Z + 1 ) = = E_BLOCK_AIR )
FastSetBlock ( a_X , a_Y + trunk , a_Z + 1 , E_BLOCK_LEAVES , 0 ) ;
if ( GetBlock ( a_X , a_Y + trunk , a_Z - 1 ) = = E_BLOCK_AIR )
FastSetBlock ( a_X , a_Y + trunk , a_Z - 1 , E_BLOCK_LEAVES , 0 ) ;
if ( GetBlock ( a_X , a_Y + trunk , a_Z ) = = E_BLOCK_AIR )
FastSetBlock ( a_X , a_Y + trunk , a_Z , E_BLOCK_LEAVES , 0 ) ;
// end new tree code
}
2011-12-24 18:34:30 -05:00
2011-10-03 14:41:19 -04:00
void cWorld : : SetBlock ( int a_X , int a_Y , int a_Z , char a_BlockType , char a_BlockMeta )
{
2012-02-21 11:27:30 -05:00
m_ChunkMap - > SetBlock ( a_X , a_Y , a_Z , a_BlockType , a_BlockMeta ) ;
2011-10-03 14:41:19 -04:00
2012-02-21 11:27:30 -05:00
GetSimulatorManager ( ) - > WakeUp ( a_X , a_Y , a_Z ) ;
2011-10-03 14:41:19 -04:00
}
2012-02-13 16:47:03 -05:00
2011-10-03 14:41:19 -04:00
void cWorld : : FastSetBlock ( int a_X , int a_Y , int a_Z , char a_BlockType , char a_BlockMeta )
{
2012-02-13 16:47:03 -05:00
cCSLock Lock ( m_CSFastSetBlock ) ;
2012-02-18 15:10:57 -05:00
m_FastSetBlockQueue . push_back ( sSetBlock ( a_X , a_Y , a_Z , a_BlockType , a_BlockMeta ) ) ;
2011-10-03 14:41:19 -04:00
}
2012-02-13 16:47:03 -05:00
char cWorld : : GetBlock ( int a_X , int a_Y , int a_Z )
2011-10-03 14:41:19 -04:00
{
2012-02-21 07:29:05 -05:00
// First check if it isn't queued in the m_FastSetBlockQueue:
2012-02-13 16:47:03 -05:00
{
2012-02-21 07:29:05 -05:00
int X = a_X , Y = a_Y , Z = a_Z ;
int ChunkX , ChunkY , ChunkZ ;
AbsoluteToRelative ( X , Y , Z , ChunkX , ChunkY , ChunkZ ) ;
cCSLock Lock ( m_CSFastSetBlock ) ;
for ( sSetBlockList : : iterator itr = m_FastSetBlockQueue . begin ( ) ; itr ! = m_FastSetBlockQueue . end ( ) ; + + itr )
{
if ( ( itr - > x = = X ) & & ( itr - > y = = Y ) & & ( itr - > z = = Z ) & & ( itr - > ChunkX = = ChunkX ) & & ( itr - > ChunkZ = = ChunkZ ) )
{
return itr - > BlockType ;
}
} // for itr - m_FastSetBlockQueue[]
2012-02-13 16:47:03 -05:00
}
2012-02-21 07:29:05 -05:00
return m_ChunkMap - > GetBlock ( a_X , a_Y , a_Z ) ;
2011-10-03 14:41:19 -04:00
}
2012-02-13 16:47:03 -05:00
2011-10-03 14:41:19 -04:00
char cWorld : : GetBlockMeta ( int a_X , int a_Y , int a_Z )
{
2012-02-21 07:29:05 -05:00
// First check if it isn't queued in the m_FastSetBlockQueue:
2012-02-13 16:47:03 -05:00
{
2012-02-21 07:29:05 -05:00
cCSLock Lock ( m_CSFastSetBlock ) ;
for ( sSetBlockList : : iterator itr = m_FastSetBlockQueue . begin ( ) ; itr ! = m_FastSetBlockQueue . end ( ) ; + + itr )
{
if ( ( itr - > x = = a_X ) & & ( itr - > y = = a_Y ) & & ( itr - > y = = a_Y ) )
{
return itr - > BlockMeta ;
}
} // for itr - m_FastSetBlockQueue[]
2012-02-13 16:47:03 -05:00
}
2012-02-21 07:29:05 -05:00
return m_ChunkMap - > GetBlockMeta ( a_X , a_Y , a_Z ) ;
2011-10-03 14:41:19 -04:00
}
2012-02-13 16:47:03 -05:00
2011-10-03 14:41:19 -04:00
void cWorld : : SetBlockMeta ( int a_X , int a_Y , int a_Z , char a_MetaData )
{
2012-02-21 11:27:30 -05:00
m_ChunkMap - > SetBlockMeta ( a_X , a_Y , a_Z , a_MetaData ) ;
2011-10-03 14:41:19 -04:00
}
2012-02-13 16:47:03 -05:00
2011-10-03 14:41:19 -04:00
bool cWorld : : DigBlock ( int a_X , int a_Y , int a_Z , cItem & a_PickupItem )
{
2012-02-21 11:27:30 -05:00
bool res = m_ChunkMap - > DigBlock ( a_X , a_Y , a_Z , a_PickupItem ) ;
if ( res )
2011-10-03 14:41:19 -04:00
{
2011-12-26 15:57:12 -05:00
GetSimulatorManager ( ) - > WakeUp ( a_X , a_Y , a_Z ) ;
2011-10-03 14:41:19 -04:00
}
2012-02-21 11:27:30 -05:00
return res ;
2011-10-03 14:41:19 -04:00
}
2012-02-13 16:47:03 -05:00
void cWorld : : SendBlockTo ( int a_X , int a_Y , int a_Z , cPlayer * a_Player )
2011-10-03 14:41:19 -04:00
{
2012-02-21 11:27:30 -05:00
m_ChunkMap - > SendBlockTo ( a_X , a_Y , a_Z , a_Player ) ;
2011-10-03 14:41:19 -04:00
}
2012-02-13 16:47:03 -05:00
// TODO: This interface is dangerous!
cBlockEntity * cWorld : : GetBlockEntity ( int a_X , int a_Y , int a_Z )
2011-10-03 14:41:19 -04:00
{
2012-02-13 16:47:03 -05:00
return NULL ;
2011-10-03 14:41:19 -04:00
}
2012-02-13 16:47:03 -05:00
2012-02-18 12:53:22 -05:00
int cWorld : : GetHeight ( int a_X , int a_Z )
2011-10-03 14:41:19 -04:00
{
2012-02-18 12:53:22 -05:00
return m_ChunkMap - > GetHeight ( a_X , a_Z ) ;
2011-10-03 14:41:19 -04:00
}
2012-02-13 16:47:03 -05:00
const double & cWorld : : GetSpawnY ( void )
2011-10-03 14:41:19 -04:00
{
return m_SpawnY ;
}
2012-02-13 16:47:03 -05:00
2012-02-29 03:40:15 -05:00
void cWorld : : Broadcast ( const cPacket & a_Packet , cClientHandle * a_Exclude )
2011-11-07 21:02:13 -05:00
{
2012-02-13 16:47:03 -05:00
cCSLock Lock ( m_CSPlayers ) ;
for ( cPlayerList : : iterator itr = m_Players . begin ( ) ; itr ! = m_Players . end ( ) ; + + itr )
2011-11-07 21:02:13 -05:00
{
2012-02-29 03:40:15 -05:00
cClientHandle * ch = ( * itr ) - > GetClientHandle ( ) ;
if ( ( ch = = a_Exclude ) | | ( ch = = NULL ) | | ! ch - > IsLoggedIn ( ) | | ch - > IsDestroyed ( ) )
2012-02-13 16:47:03 -05:00
{
continue ;
}
2011-11-07 21:02:13 -05:00
( * itr ) - > GetClientHandle ( ) - > Send ( a_Packet ) ;
}
}
2011-12-23 18:58:54 -05:00
2012-02-13 16:47:03 -05:00
2011-12-23 18:58:54 -05:00
2012-02-28 03:10:51 -05:00
void cWorld : : BroadcastToChunk ( int a_ChunkX , int a_ChunkY , int a_ChunkZ , const cPacket & a_Packet , cClientHandle * a_Exclude )
2012-02-20 11:39:00 -05:00
{
m_ChunkMap - > BroadcastToChunk ( a_ChunkX , a_ChunkY , a_ChunkZ , a_Packet , a_Exclude ) ;
}
2012-02-16 08:42:35 -05:00
void cWorld : : BroadcastToChunkOfBlock ( int a_X , int a_Y , int a_Z , cPacket * a_Packet , cClientHandle * a_Exclude )
{
m_ChunkMap - > BroadcastToChunkOfBlock ( a_X , a_Y , a_Z , a_Packet , a_Exclude ) ;
}
void cWorld : : MarkChunkDirty ( int a_ChunkX , int a_ChunkY , int a_ChunkZ )
{
m_ChunkMap - > MarkChunkDirty ( a_ChunkX , a_ChunkY , a_ChunkZ ) ;
}
void cWorld : : MarkChunkSaving ( int a_ChunkX , int a_ChunkY , int a_ChunkZ )
{
m_ChunkMap - > MarkChunkSaving ( a_ChunkX , a_ChunkY , a_ChunkZ ) ;
}
void cWorld : : MarkChunkSaved ( int a_ChunkX , int a_ChunkY , int a_ChunkZ )
{
m_ChunkMap - > MarkChunkSaved ( a_ChunkX , a_ChunkY , a_ChunkZ ) ;
}
void cWorld : : ChunkDataLoaded ( int a_ChunkX , int a_ChunkY , int a_ChunkZ , const char * a_BlockData , cEntityList & a_Entities , cBlockEntityList & a_BlockEntities )
{
m_ChunkMap - > ChunkDataLoaded ( a_ChunkX , a_ChunkY , a_ChunkZ , a_BlockData , a_Entities , a_BlockEntities ) ;
2012-03-05 11:41:57 -05:00
m_ChunkSender . ChunkReady ( a_ChunkX , a_ChunkY , a_ChunkZ ) ;
2012-02-16 08:42:35 -05:00
}
2012-02-18 12:53:22 -05:00
void cWorld : : ChunkDataGenerated ( int a_ChunkX , int a_ChunkY , int a_ChunkZ , const char * a_BlockData , cEntityList & a_Entities , cBlockEntityList & a_BlockEntities )
2012-02-16 08:42:35 -05:00
{
2012-02-18 12:53:22 -05:00
m_ChunkMap - > ChunkDataGenerated ( a_ChunkX , a_ChunkY , a_ChunkZ , a_BlockData , a_Entities , a_BlockEntities ) ;
2012-03-05 11:41:57 -05:00
m_ChunkSender . ChunkReady ( a_ChunkX , a_ChunkY , a_ChunkZ ) ;
2012-02-16 08:42:35 -05:00
}
2012-03-09 08:42:28 -05:00
bool cWorld : : GetChunkData ( int a_ChunkX , int a_ChunkY , int a_ChunkZ , cChunkDataCallback & a_Callback )
2012-02-16 08:42:35 -05:00
{
2012-03-09 08:42:28 -05:00
return m_ChunkMap - > GetChunkData ( a_ChunkX , a_ChunkY , a_ChunkZ , a_Callback ) ;
2012-02-16 08:42:35 -05:00
}
2012-02-18 14:18:16 -05:00
bool cWorld : : GetChunkBlocks ( int a_ChunkX , int a_ChunkY , int a_ChunkZ , char * a_Blocks )
{
return m_ChunkMap - > GetChunkBlocks ( a_ChunkX , a_ChunkY , a_ChunkZ , a_Blocks ) ;
}
2012-03-05 11:41:57 -05:00
bool cWorld : : GetChunkBlockData ( int a_ChunkX , int a_ChunkY , int a_ChunkZ , char * a_BlockData )
{
return m_ChunkMap - > GetChunkBlockData ( a_ChunkX , a_ChunkY , a_ChunkZ , a_BlockData ) ;
}
2012-02-16 08:42:35 -05:00
bool cWorld : : IsChunkValid ( int a_ChunkX , int a_ChunkY , int a_ChunkZ ) const
{
return m_ChunkMap - > IsChunkValid ( a_ChunkX , a_ChunkY , a_ChunkZ ) ;
2012-02-16 12:45:26 -05:00
}
bool cWorld : : HasChunkAnyClients ( int a_ChunkX , int a_ChunkY , int a_ChunkZ ) const
{
return m_ChunkMap - > HasChunkAnyClients ( a_ChunkX , a_ChunkY , a_ChunkZ ) ;
2012-02-16 08:42:35 -05:00
}
2012-02-20 11:39:00 -05:00
void cWorld : : UnloadUnusedChunks ( void )
{
m_LastUnload = m_Time ;
m_ChunkMap - > UnloadUnusedChunks ( ) ;
}
void cWorld : : CollectPickupsByPlayer ( cPlayer * a_Player )
{
m_ChunkMap - > CollectPickupsByPlayer ( a_Player ) ;
}
2011-12-23 18:58:54 -05:00
void cWorld : : SetMaxPlayers ( int iMax )
{
2012-02-13 16:47:03 -05:00
m_MaxPlayers = MAX_PLAYERS ;
2011-12-23 18:58:54 -05:00
if ( iMax > 0 & & iMax < MAX_PLAYERS )
{
2012-02-13 16:47:03 -05:00
m_MaxPlayers = iMax ;
2011-12-23 18:58:54 -05:00
}
}
2012-02-08 13:57:04 -05:00
2011-10-03 14:41:19 -04:00
void cWorld : : AddPlayer ( cPlayer * a_Player )
{
2012-02-13 16:47:03 -05:00
cCSLock Lock ( m_CSPlayers ) ;
2012-02-29 15:25:11 -05:00
ASSERT ( std : : find ( m_Players . begin ( ) , m_Players . end ( ) , a_Player ) = = m_Players . end ( ) ) ; // Is it already in the list? HOW?
2012-02-13 16:47:03 -05:00
m_Players . remove ( a_Player ) ; // Make sure the player is registered only once
m_Players . push_back ( a_Player ) ;
2011-10-03 14:41:19 -04:00
}
2012-02-08 13:57:04 -05:00
2011-10-03 14:41:19 -04:00
void cWorld : : RemovePlayer ( cPlayer * a_Player )
{
2012-02-13 16:47:03 -05:00
cCSLock Lock ( m_CSPlayers ) ;
m_Players . remove ( a_Player ) ;
}
2012-02-16 17:28:19 -05:00
bool cWorld : : ForEachPlayer ( cPlayerListCallback & a_Callback )
2012-02-13 16:47:03 -05:00
{
// Calls the callback for each player in the list
cCSLock Lock ( m_CSPlayers ) ;
for ( cPlayerList : : iterator itr = m_Players . begin ( ) ; itr ! = m_Players . end ( ) ; + + itr )
{
2012-02-16 17:28:19 -05:00
if ( a_Callback . Item ( * itr ) )
2012-02-13 16:47:03 -05:00
{
return false ;
}
} // for itr - m_Players[]
return true ;
2011-10-03 14:41:19 -04:00
}
2012-02-08 13:57:04 -05:00
2012-02-13 16:47:03 -05:00
// TODO: This interface is dangerous!
2011-10-03 14:41:19 -04:00
cPlayer * cWorld : : GetPlayer ( const char * a_PlayerName )
{
cPlayer * BestMatch = 0 ;
unsigned int MatchedLetters = 0 ;
unsigned int NumMatches = 0 ;
bool bPerfectMatch = false ;
unsigned int NameLength = strlen ( a_PlayerName ) ;
2012-02-13 16:47:03 -05:00
cCSLock Lock ( m_CSPlayers ) ;
for ( cPlayerList : : iterator itr = m_Players . begin ( ) ; itr ! = m_Players . end ( ) ; itr + + )
2011-10-03 14:41:19 -04:00
{
std : : string Name = ( * itr ) - > GetName ( ) ;
if ( NameLength > Name . length ( ) ) continue ; // Definitely not a match
2012-02-13 16:47:03 -05:00
for ( unsigned int i = 0 ; i < NameLength ; i + + )
2011-10-03 14:41:19 -04:00
{
char c1 = ( char ) toupper ( a_PlayerName [ i ] ) ;
char c2 = ( char ) toupper ( Name [ i ] ) ;
if ( c1 = = c2 )
{
if ( i + 1 > MatchedLetters )
{
MatchedLetters = i + 1 ;
BestMatch = * itr ;
}
if ( i + 1 = = NameLength )
{
NumMatches + + ;
if ( NameLength = = Name . length ( ) )
{
bPerfectMatch = true ;
break ;
}
}
}
else
{
if ( BestMatch = = * itr ) BestMatch = 0 ;
break ;
}
if ( bPerfectMatch )
break ;
}
}
2012-02-13 16:47:03 -05:00
if ( NumMatches = = 1 )
{
2011-10-03 14:41:19 -04:00
return BestMatch ;
2012-02-13 16:47:03 -05:00
}
2011-10-03 14:41:19 -04:00
2012-02-13 16:47:03 -05:00
// More than one matches, so it's undefined. Return NULL instead
return NULL ;
2011-10-03 14:41:19 -04:00
}
2012-02-01 17:38:03 -05:00
2012-02-13 16:47:03 -05:00
cPlayer * cWorld : : FindClosestPlayer ( const Vector3f & a_Pos , float a_SightLimit )
2011-10-03 14:41:19 -04:00
{
2012-02-13 16:47:03 -05:00
cTracer LineOfSight ( this ) ;
float ClosestDistance = a_SightLimit ;
cPlayer * ClosestPlayer = NULL ;
cCSLock Lock ( m_CSPlayers ) ;
for ( cPlayerList : : const_iterator itr = m_Players . begin ( ) ; itr ! = m_Players . end ( ) ; + + itr )
2011-10-03 14:41:19 -04:00
{
2012-02-13 16:47:03 -05:00
Vector3f Pos = ( * itr ) - > GetPosition ( ) ;
float Distance = ( Pos - a_Pos ) . Length ( ) ;
if ( Distance < = a_SightLimit )
{
if ( ! LineOfSight . Trace ( a_Pos , ( Pos - a_Pos ) , ( int ) ( Pos - a_Pos ) . Length ( ) ) )
{
if ( Distance < ClosestDistance )
{
ClosestDistance = Distance ;
ClosestPlayer = * itr ;
}
}
}
2011-10-03 14:41:19 -04:00
}
2012-02-13 16:47:03 -05:00
return ClosestPlayer ;
2011-10-03 14:41:19 -04:00
}
2012-02-08 13:57:04 -05:00
2012-02-13 16:47:03 -05:00
void cWorld : : SendPlayerList ( cPlayer * a_DestPlayer )
{
// Sends the playerlist to a_DestPlayer
cCSLock Lock ( m_CSPlayers ) ;
for ( cPlayerList : : iterator itr = m_Players . begin ( ) ; itr ! = m_Players . end ( ) ; + + itr )
{
2012-02-29 03:40:15 -05:00
cClientHandle * ch = ( * itr ) - > GetClientHandle ( ) ;
if ( ( ch ! = NULL ) & & ! ch - > IsDestroyed ( ) )
2012-02-13 16:47:03 -05:00
{
cPacket_PlayerListItem PlayerListItem ( ( * itr ) - > GetColor ( ) + ( * itr ) - > GetName ( ) , true , ( * itr ) - > GetClientHandle ( ) - > GetPing ( ) ) ;
a_DestPlayer - > GetClientHandle ( ) - > Send ( PlayerListItem ) ;
}
}
}
2011-10-03 14:41:19 -04:00
2012-02-08 13:57:04 -05:00
2012-02-16 12:20:28 -05:00
bool cWorld : : DoWithEntity ( int a_UniqueID , cEntityCallback & a_Callback )
2011-10-03 14:41:19 -04:00
{
2012-02-13 16:47:03 -05:00
cCSLock Lock ( m_CSEntities ) ;
for ( cEntityList : : iterator itr = m_AllEntities . begin ( ) ; itr ! = m_AllEntities . end ( ) ; + + itr )
2011-10-03 14:41:19 -04:00
{
2012-02-13 16:47:03 -05:00
if ( ( * itr ) - > GetUniqueID ( ) = = a_UniqueID )
{
2012-02-16 12:20:28 -05:00
return a_Callback . Item ( * itr ) ;
2012-02-13 16:47:03 -05:00
}
2012-02-16 12:20:28 -05:00
} // for itr - m_AllEntities[]
return false ;
2011-10-03 14:41:19 -04:00
}
2012-02-08 13:57:04 -05:00
2012-02-20 11:39:00 -05:00
void cWorld : : RemoveEntityFromChunk ( cEntity * a_Entity , int a_ChunkX , int a_ChunkY , int a_ChunkZ )
{
m_ChunkMap - > RemoveEntityFromChunk ( a_Entity , a_ChunkX , a_ChunkY , a_ChunkZ ) ;
}
void cWorld : : MoveEntityToChunk ( cEntity * a_Entity , int a_ChunkX , int a_ChunkY , int a_ChunkZ )
{
m_ChunkMap - > MoveEntityToChunk ( a_Entity , a_ChunkX , a_ChunkY , a_ChunkZ ) ;
}
void cWorld : : CompareChunkClients ( int a_ChunkX1 , int a_ChunkY1 , int a_ChunkZ1 , int a_ChunkX2 , int a_ChunkY2 , int a_ChunkZ2 , cClientDiffCallback & a_Callback )
2011-10-03 14:41:19 -04:00
{
2012-02-20 11:39:00 -05:00
m_ChunkMap - > CompareChunkClients ( a_ChunkX1 , a_ChunkY1 , a_ChunkZ1 , a_ChunkX2 , a_ChunkY2 , a_ChunkZ2 , a_Callback ) ;
2011-10-03 14:41:19 -04:00
}
2012-02-08 13:57:04 -05:00
2012-02-21 10:18:02 -05:00
bool cWorld : : AddChunkClient ( int a_ChunkX , int a_ChunkY , int a_ChunkZ , cClientHandle * a_Client )
{
return m_ChunkMap - > AddChunkClient ( a_ChunkX , a_ChunkY , a_ChunkZ , a_Client ) ;
}
2012-02-21 11:27:30 -05:00
void cWorld : : RemoveChunkClient ( int a_ChunkX , int a_ChunkY , int a_ChunkZ , cClientHandle * a_Client )
{
m_ChunkMap - > RemoveChunkClient ( a_ChunkX , a_ChunkY , a_ChunkZ , a_Client ) ;
}
2012-02-21 10:18:02 -05:00
void cWorld : : RemoveClientFromChunks ( cClientHandle * a_Client , const cChunkCoordsList & a_Chunks )
{
m_ChunkMap - > RemoveClientFromChunks ( a_Client , a_Chunks ) ;
}
2012-03-06 09:52:44 -05:00
void cWorld : : SendChunkTo ( int a_ChunkX , int a_ChunkY , int a_ChunkZ , cClientHandle * a_Client )
{
m_ChunkSender . QueueSendChunkTo ( a_ChunkX , a_ChunkY , a_ChunkZ , a_Client ) ;
}
void cWorld : : RemoveClientFromChunkSender ( cClientHandle * a_Client )
{
m_ChunkSender . RemoveClient ( a_Client ) ;
}
2012-02-21 11:27:30 -05:00
void cWorld : : TouchChunk ( int a_ChunkX , int a_ChunkY , int a_ChunkZ )
{
m_ChunkMap - > TouchChunk ( a_ChunkX , a_ChunkY , a_ChunkZ ) ;
}
2012-02-28 05:45:53 -05:00
bool cWorld : : LoadChunk ( int a_ChunkX , int a_ChunkY , int a_ChunkZ )
{
return m_ChunkMap - > LoadChunk ( a_ChunkX , a_ChunkY , a_ChunkZ ) ;
}
void cWorld : : LoadChunks ( const cChunkCoordsList & a_Chunks )
{
m_ChunkMap - > LoadChunks ( a_Chunks ) ;
}
2012-02-28 07:11:14 -05:00
void cWorld : : ChunkLoadFailed ( int a_ChunkX , int a_ChunkY , int a_ChunkZ )
{
m_ChunkMap - > ChunkLoadFailed ( a_ChunkX , a_ChunkY , a_ChunkZ ) ;
}
2012-02-21 11:27:30 -05:00
void cWorld : : UpdateSign ( int a_X , int a_Y , int a_Z , const AString & a_Line1 , const AString & a_Line2 , const AString & a_Line3 , const AString & a_Line4 )
{
m_ChunkMap - > UpdateSign ( a_X , a_Y , a_Z , a_Line1 , a_Line2 , a_Line3 , a_Line4 ) ;
}
2012-02-28 05:45:53 -05:00
void cWorld : : ChunksStay ( const cChunkCoordsList & a_Chunks , bool a_Stay )
2012-02-26 11:15:09 -05:00
{
2012-02-28 05:45:53 -05:00
m_ChunkMap - > ChunksStay ( a_Chunks , a_Stay ) ;
2012-02-26 11:15:09 -05:00
}
2011-10-03 14:41:19 -04:00
void cWorld : : SaveAllChunks ( )
{
LOG ( " Saving all chunks... " ) ;
m_LastSave = m_Time ;
m_ChunkMap - > SaveAllChunks ( ) ;
}
2012-02-08 13:57:04 -05:00
2012-02-18 12:53:22 -05:00
void cWorld : : ReSpreadLighting ( int a_ChunkX , int a_ChunkY , int a_ChunkZ )
2011-10-03 14:41:19 -04:00
{
2012-02-13 16:47:03 -05:00
cCSLock Lock ( m_CSLighting ) ;
2012-02-18 12:53:22 -05:00
m_SpreadQueue . remove ( cChunkCoords ( a_ChunkX , a_ChunkY , a_ChunkZ ) ) ;
m_SpreadQueue . push_back ( cChunkCoords ( a_ChunkX , a_ChunkY , a_ChunkZ ) ) ;
2011-10-03 14:41:19 -04:00
}
2012-02-08 13:57:04 -05:00
2012-02-18 12:53:22 -05:00
void cWorld : : RemoveSpread ( int a_ChunkX , int a_ChunkY , int a_ChunkZ )
2011-10-03 14:41:19 -04:00
{
2012-02-13 16:47:03 -05:00
cCSLock Lock ( m_CSLighting ) ;
2012-02-18 12:53:22 -05:00
m_SpreadQueue . remove ( cChunkCoords ( a_ChunkX , a_ChunkY , a_ChunkZ ) ) ;
2011-10-03 14:41:19 -04:00
}
2012-02-08 13:57:04 -05:00
2011-10-03 14:41:19 -04:00
/************************************************************************/
/* Get and set */
/************************************************************************/
2011-11-01 17:57:08 -04:00
// void cWorld::AddClient( cClientHandle* a_Client )
// {
2012-02-13 16:47:03 -05:00
// m_m_Clients.push_back( a_Client );
2011-11-01 17:57:08 -04:00
// }
// cWorld::ClientList & cWorld::GetClients()
// {
2012-02-13 16:47:03 -05:00
// return m_m_Clients;
2011-11-01 17:57:08 -04:00
// }
2012-02-08 13:57:04 -05:00
2011-10-03 14:41:19 -04:00
void cWorld : : AddEntity ( cEntity * a_Entity )
{
2012-02-13 16:47:03 -05:00
cCSLock Lock ( m_CSEntities ) ;
m_AllEntities . push_back ( a_Entity ) ;
2011-10-03 14:41:19 -04:00
}
2012-02-08 13:57:04 -05:00
2011-10-03 14:41:19 -04:00
unsigned int cWorld : : GetNumPlayers ( )
{
2012-02-13 16:47:03 -05:00
cCSLock Lock ( m_CSPlayers ) ;
return m_Players . size ( ) ;
2011-11-01 19:05:47 -04:00
}
2012-02-08 13:57:04 -05:00
2012-02-13 16:47:03 -05:00
int cWorld : : GetNumChunks ( void ) const
2012-01-01 11:20:52 -05:00
{
2012-02-13 16:47:03 -05:00
return m_ChunkMap - > GetNumChunks ( ) ;
2012-02-08 13:57:04 -05:00
}