1
0

cClientHandles have a unique ID now to distinguish them

cAuthenticator uses unique client ID for authentication
Changed the kick function used by cAuthenticator to take a client ID instead of name, so the correct user is kicked
Using callback reference instead of pointer in GetChunkData and affiliates
GetChunkData returns false when failed, and true when succeeded
Renamed entity type enums to something prettier
Exposed some functions to Lua

git-svn-id: http://mc-server.googlecode.com/svn/trunk@388 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
faketruth 2012-03-09 13:42:28 +00:00
parent 11810e05e4
commit f43b65cf53
24 changed files with 224 additions and 71 deletions

View File

@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
** Generated automatically by tolua++-1.0.92 on 03/07/12 14:22:38.
** Generated automatically by tolua++-1.0.92 on 03/09/12 14:38:38.
*/
#ifndef __cplusplus
@ -2993,6 +2993,135 @@ static int tolua_AllToLua_cClientHandle_Kick00(lua_State* tolua_S)
}
#endif //#ifndef TOLUA_DISABLE
/* method: GetUsername of class cClientHandle */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cClientHandle_GetUsername00
static int tolua_AllToLua_cClientHandle_GetUsername00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"const cClientHandle",0,&tolua_err) ||
!tolua_isnoobj(tolua_S,2,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
const cClientHandle* self = (const cClientHandle*) tolua_tousertype(tolua_S,1,0);
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetUsername'", NULL);
#endif
{
const AString tolua_ret = (const AString) self->GetUsername();
tolua_pushcppstring(tolua_S,(const char*)tolua_ret);
}
}
return 1;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'GetUsername'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
/* method: GetPing of class cClientHandle */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cClientHandle_GetPing00
static int tolua_AllToLua_cClientHandle_GetPing00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"const cClientHandle",0,&tolua_err) ||
!tolua_isnoobj(tolua_S,2,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
const cClientHandle* self = (const cClientHandle*) tolua_tousertype(tolua_S,1,0);
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetPing'", NULL);
#endif
{
short tolua_ret = (short) self->GetPing();
tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
}
}
return 1;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'GetPing'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
/* method: SetViewDistance of class cClientHandle */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cClientHandle_SetViewDistance00
static int tolua_AllToLua_cClientHandle_SetViewDistance00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"cClientHandle",0,&tolua_err) ||
!tolua_isnumber(tolua_S,2,0,&tolua_err) ||
!tolua_isnoobj(tolua_S,3,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
cClientHandle* self = (cClientHandle*) tolua_tousertype(tolua_S,1,0);
int a_ViewDistance = ((int) tolua_tonumber(tolua_S,2,0));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'SetViewDistance'", NULL);
#endif
{
self->SetViewDistance(a_ViewDistance);
}
}
return 0;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'SetViewDistance'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
/* method: GetUniqueID of class cClientHandle */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cClientHandle_GetUniqueID00
static int tolua_AllToLua_cClientHandle_GetUniqueID00(lua_State* tolua_S)
{
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"const cClientHandle",0,&tolua_err) ||
!tolua_isnoobj(tolua_S,2,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
const cClientHandle* self = (const cClientHandle*) tolua_tousertype(tolua_S,1,0);
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetUniqueID'", NULL);
#endif
{
int tolua_ret = (int) self->GetUniqueID();
tolua_pushnumber(tolua_S,(lua_Number)tolua_ret);
}
}
return 1;
#ifndef TOLUA_RELEASE
tolua_lerror:
tolua_error(tolua_S,"#ferror in function 'GetUniqueID'.",&tolua_err);
return 0;
#endif
}
#endif //#ifndef TOLUA_DISABLE
/* method: delete of class cEntity */
#ifndef TOLUA_DISABLE_tolua_AllToLua_cEntity_delete00
static int tolua_AllToLua_cEntity_delete00(lua_State* tolua_S)
@ -17503,6 +17632,10 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_beginmodule(tolua_S,"cClientHandle");
tolua_function(tolua_S,"GetPlayer",tolua_AllToLua_cClientHandle_GetPlayer00);
tolua_function(tolua_S,"Kick",tolua_AllToLua_cClientHandle_Kick00);
tolua_function(tolua_S,"GetUsername",tolua_AllToLua_cClientHandle_GetUsername00);
tolua_function(tolua_S,"GetPing",tolua_AllToLua_cClientHandle_GetPing00);
tolua_function(tolua_S,"SetViewDistance",tolua_AllToLua_cClientHandle_SetViewDistance00);
tolua_function(tolua_S,"GetUniqueID",tolua_AllToLua_cClientHandle_GetUniqueID00);
tolua_endmodule(tolua_S);
#ifdef __cplusplus
tolua_cclass(tolua_S,"cEntity","cEntity","",tolua_collect_cEntity);
@ -17512,9 +17645,9 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S)
tolua_beginmodule(tolua_S,"cEntity");
tolua_function(tolua_S,"delete",tolua_AllToLua_cEntity_delete00);
tolua_function(tolua_S,"Initialize",tolua_AllToLua_cEntity_Initialize00);
tolua_constant(tolua_S,"E_ENTITY",cEntity::E_ENTITY);
tolua_constant(tolua_S,"E_PLAYER",cEntity::E_PLAYER);
tolua_constant(tolua_S,"E_PICKUP",cEntity::E_PICKUP);
tolua_constant(tolua_S,"eEntityType_Entity",cEntity::eEntityType_Entity);
tolua_constant(tolua_S,"eEntityType_Player",cEntity::eEntityType_Player);
tolua_constant(tolua_S,"eEntityType_Pickup",cEntity::eEntityType_Pickup);
tolua_function(tolua_S,"GetEntityType",tolua_AllToLua_cEntity_GetEntityType00);
tolua_function(tolua_S,"IsA",tolua_AllToLua_cEntity_IsA00);
tolua_function(tolua_S,"GetClass",tolua_AllToLua_cEntity_GetClass00);

View File

@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
** Generated automatically by tolua++-1.0.92 on 03/07/12 14:22:38.
** Generated automatically by tolua++-1.0.92 on 03/09/12 14:38:39.
*/
/* Exported function */

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@ -145,7 +145,10 @@ void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHa
ASSERT(m_World != NULL);
// Prepare MapChunk packets:
m_World->GetChunkData(a_ChunkX, a_ChunkY, a_ChunkZ, this);
if( !m_World->GetChunkData(a_ChunkX, a_ChunkY, a_ChunkZ, *this) )
{
return;
}
cPacket_PreChunk PreChunk(a_ChunkX, a_ChunkZ, true);
cPacket_MapChunk MapChunk(a_ChunkX, a_ChunkY, a_ChunkZ, m_BlockData);

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@ -626,7 +626,7 @@ bool cWSSCompact::cPAKFile::SaveChunkToData(const cChunkCoords & a_Chunk, cWorld
{
// Serialize the chunk:
cJsonChunkSerializer Serializer;
a_World->GetChunkData(a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ, &Serializer);
a_World->GetChunkData(a_Chunk.m_ChunkX, a_Chunk.m_ChunkY, a_Chunk.m_ChunkZ, Serializer);
if (Serializer.GetBlockData().empty())
{
// Chunk not valid

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@ -24,7 +24,7 @@ void cAggressiveMonster::InStateChasing(float a_Dt) {
m_ChaseTime += a_Dt;
if( m_Target )
{
if(m_Target->GetEntityType() == cEntity::E_PLAYER)
if(m_Target->GetEntityType() == cEntity::eEntityType_Player)
{
cPlayer * Player = (cPlayer *) m_Target;
if(Player->GetGameMode() == 1)

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@ -83,16 +83,16 @@ void cAuthenticator::ReadINI(void)
/// Queues a request for authenticating a user. If the auth fails, the user is kicked
void cAuthenticator::Authenticate(const AString & iUserName, const AString & iServerID)
void cAuthenticator::Authenticate(int a_ClientID, const AString & a_UserName, const AString & a_ServerHash)
{
if (!mShouldAuthenticate)
{
cRoot::Get()->AuthenticateUser(iUserName);
cRoot::Get()->AuthenticateUser(a_ClientID);
return;
}
cCSLock Lock(mCS);
mQueue.push_back(cUser(iUserName, iServerID));
mQueue.push_back(cUser(a_ClientID, a_UserName, a_ServerHash));
mQueueNonempty.Set();
}
@ -127,6 +127,7 @@ void cAuthenticator::Execute(void)
}
ASSERT(mQueue.size() > 0);
int ClientID = mQueue.front().mClientID;
AString UserName = mQueue.front().mName;
AString ActualAddress = mAddress;
ReplaceString(ActualAddress, "%USERNAME%", UserName);
@ -136,11 +137,11 @@ void cAuthenticator::Execute(void)
if (!AuthFromAddress(mServer, ActualAddress, UserName))
{
cRoot::Get()->KickUser(UserName, "auth failed");
cRoot::Get()->KickUser(ClientID, "Failed to authenticate account!");
}
else
{
cRoot::Get()->AuthenticateUser(UserName);
cRoot::Get()->AuthenticateUser(ClientID);
}
} // for (-ever)
}
@ -149,18 +150,18 @@ void cAuthenticator::Execute(void)
bool cAuthenticator::AuthFromAddress(const AString & iServer, const AString & iAddress, const AString & iUserName, int iLevel)
bool cAuthenticator::AuthFromAddress(const AString & a_Server, const AString & a_Address, const AString & a_UserName, int a_Level /* = 1 */)
{
// Returns true if the user authenticated okay, false on error; iLevel is the recursion deptht (bails out if too deep)
cBlockingTCPLink Link;
if (!Link.Connect(iServer.c_str(), 80))
if (!Link.Connect(a_Server.c_str(), 80))
{
LOGERROR("cAuthenticator: cannot connect to auth server \"%s\", kicking user \"%s\"", iServer.c_str(), iUserName.c_str());
LOGERROR("cAuthenticator: cannot connect to auth server \"%s\", kicking user \"%s\"", a_Server.c_str(), a_Server.c_str());
return false;
}
Link.SendMessage( AString( "GET " + iAddress + " HTTP/1.0\r\n\r\n" ).c_str());
Link.SendMessage( AString( "GET " + a_Address + " HTTP/1.0\r\n\r\n" ).c_str());
AString DataRecvd;
Link.ReceiveData(DataRecvd);
Link.CloseSocket();
@ -180,9 +181,9 @@ bool cAuthenticator::AuthFromAddress(const AString & iServer, const AString & iA
{
// redirect blabla
LOGINFO("Need to redirect!");
if (iLevel > MAX_REDIRECTS)
if (a_Level > MAX_REDIRECTS)
{
LOGERROR("cAuthenticator: received too many levels of redirection from auth server \"%s\" for user \"%s\", bailing out and kicking the user", iServer.c_str(), iUserName.c_str());
LOGERROR("cAuthenticator: received too many levels of redirection from auth server \"%s\" for user \"%s\", bailing out and kicking the user", a_Server.c_str(), a_UserName.c_str());
return false;
}
bRedirect = true;
@ -195,7 +196,7 @@ bool cAuthenticator::AuthFromAddress(const AString & iServer, const AString & iA
}
else
{
LOGERROR("cAuthenticator: cannot parse auth reply from server \"%s\" for user \"%s\", kicking the user.", iServer.c_str(), iUserName.c_str());
LOGERROR("cAuthenticator: cannot parse auth reply from server \"%s\" for user \"%s\", kicking the user.", a_Server.c_str(), a_UserName.c_str());
return false;
}
@ -221,19 +222,19 @@ bool cAuthenticator::AuthFromAddress(const AString & iServer, const AString & iA
}
if (!bFoundLocation)
{
LOGERROR("cAuthenticator: received invalid redirection from auth server \"%s\" for user \"%s\", kicking user.", iServer.c_str(), iUserName.c_str());
LOGERROR("cAuthenticator: received invalid redirection from auth server \"%s\" for user \"%s\", kicking user.", a_Server.c_str(), a_UserName.c_str());
return false;
}
Location = Location.substr(strlen("http://"), std::string::npos); // Strip http://
std::string Server = Location.substr( 0, Location.find( "/" ) ); // Only leave server address
Location = Location.substr( Server.length(), std::string::npos);
return AuthFromAddress(Server, Location, iUserName, iLevel + 1);
return AuthFromAddress(Server, Location, a_UserName, a_Level + 1);
}
if (!bOK)
{
LOGERROR("cAuthenticator: received an error from auth server \"%s\" for user \"%s\", kicking user.", iServer.c_str(), iUserName.c_str());
LOGERROR("cAuthenticator: received an error from auth server \"%s\" for user \"%s\", kicking user.", a_Server.c_str(), a_UserName.c_str());
return false;
}
@ -252,7 +253,7 @@ bool cAuthenticator::AuthFromAddress(const AString & iServer, const AString & iA
}
if (!ss.good())
{
LOGERROR("cAuthenticator: error while parsing response body from auth server \"%s\" for user \"%s\", kicking user.", iServer.c_str(), iUserName.c_str());
LOGERROR("cAuthenticator: error while parsing response body from auth server \"%s\" for user \"%s\", kicking user.", a_Server.c_str(), a_UserName.c_str());
return false;
}

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@ -40,7 +40,7 @@ public:
void ReadINI(void);
/// Queues a request for authenticating a user. If the auth fails, the user is kicked
void Authenticate(const AString & iUserName, const AString & iServerHash);
void Authenticate(int a_ClientID, const AString & a_UserName, const AString & a_ServerHash);
// Stops the authenticator thread
void Stop(void);
@ -50,10 +50,11 @@ private:
class cUser
{
public:
int mClientID;
AString mName;
AString mServerHash;
cUser(const AString & iName, const AString & iServerHash) : mName(iName), mServerHash(iServerHash) {}
cUser(int a_ClientID, const AString & a_Name, const AString & a_ServerHash) : mClientID(a_ClientID), mName(a_Name), mServerHash(a_ServerHash) {}
} ;
typedef std::deque<cUser> cUserList;
@ -70,7 +71,7 @@ private:
virtual void Execute(void) override;
// Returns true if the user authenticated okay, false on error; iLevel is the recursion deptht (bails out if too deep)
bool AuthFromAddress(const AString & iServer, const AString & iAddress, const AString & iUserName, int iLevel = 1);
bool AuthFromAddress(const AString & a_Server, const AString & a_Address, const AString & a_UserName, int a_Level = 1);
};

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@ -108,7 +108,7 @@ cChunk::~cChunk()
cEntityList Entities;
for (cEntityList::const_iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
{
if ((*itr)->GetEntityType() != cEntity::E_PLAYER)
if ((*itr)->GetEntityType() != cEntity::eEntityType_Player)
{
Entities.push_back(*itr);
}
@ -218,18 +218,18 @@ void cChunk::MarkLoadFailed(void)
void cChunk::GetAllData(cChunkDataCallback * a_Callback)
void cChunk::GetAllData(cChunkDataCallback & a_Callback)
{
a_Callback->BlockData(m_BlockData);
a_Callback.BlockData(m_BlockData);
for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
{
a_Callback->Entity(*itr);
a_Callback.Entity(*itr);
}
for (cBlockEntityList::iterator itr = m_BlockEntities.begin(); itr != m_BlockEntities.end(); ++itr)
{
a_Callback->BlockEntity(*itr);
a_Callback.BlockEntity(*itr);
}
}
@ -244,7 +244,7 @@ void cChunk::SetAllData(const char * a_BlockData, cEntityList & a_Entities, cBlo
// Clear the internal entities:
for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
{
if ((*itr)->GetEntityType() == cEntity::E_PLAYER)
if ((*itr)->GetEntityType() == cEntity::eEntityType_Player)
{
// Move players into the new entity list
a_Entities.push_back(*itr);
@ -1102,7 +1102,7 @@ void cChunk::CollectPickupsByPlayer(cPlayer * a_Player)
for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
{
if ( (*itr)->GetEntityType() != cEntity::E_PICKUP )
if ( (*itr)->GetEntityType() != cEntity::eEntityType_Pickup )
{
continue; // Only pickups
}
@ -1229,7 +1229,7 @@ bool cChunk::HasAnyClients(void)
void cChunk::AddEntity( cEntity * a_Entity)
{
if (a_Entity->GetEntityType() != cEntity::E_PLAYER)
if (a_Entity->GetEntityType() != cEntity::eEntityType_Player)
{
MarkDirty();
}
@ -1249,7 +1249,7 @@ void cChunk::RemoveEntity(cEntity * a_Entity)
if (SizeBefore != SizeAfter)
{
// Mark as dirty if it was a server-generated entity:
if (a_Entity->GetEntityType() != cEntity::E_PLAYER)
if (a_Entity->GetEntityType() != cEntity::eEntityType_Player)
{
MarkDirty();
}

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@ -139,7 +139,7 @@ public:
void MarkLoadFailed(void); // Marks the chunk as failed to load. Ignored is the chunk is already valid
/// Gets all chunk data, calls the a_Callback's methods for each data type
void GetAllData(cChunkDataCallback * a_Callback);
void GetAllData(cChunkDataCallback & a_Callback);
/// Sets all chunk data
void SetAllData(const char * a_BlockData, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities);

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@ -312,15 +312,16 @@ void cChunkMap::ChunkDataGenerated(int a_ChunkX, int a_ChunkY, int a_ChunkZ, con
void cChunkMap::GetChunkData(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkDataCallback * a_Callback)
bool cChunkMap::GetChunkData(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkDataCallback & a_Callback)
{
cCSLock Lock(m_CSLayers);
cChunkPtr Chunk = GetChunkNoGen(a_ChunkX, a_ChunkY, a_ChunkZ);
if ((Chunk == NULL) || !Chunk->IsValid())
{
return;
return false;
}
Chunk->GetAllData(a_Callback);
return true;
}

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@ -44,7 +44,7 @@ public:
void MarkChunkSaved (int a_ChunkX, int a_ChunkY, int a_ChunkZ);
void ChunkDataLoaded (int a_ChunkX, int a_ChunkY, int a_ChunkZ, const char * a_BlockData, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities);
void ChunkDataGenerated (int a_ChunkX, int a_ChunkY, int a_ChunkZ, const char * a_BlockData, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities);
void GetChunkData (int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkDataCallback * a_Callback);
bool GetChunkData (int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkDataCallback & a_Callback);
/// Gets the chunk's blocks, only the block types
bool GetChunkBlocks (int a_ChunkX, int a_ChunkY, int a_ChunkZ, char * a_Blocks);

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@ -84,6 +84,12 @@
int cClientHandle::s_ClientCount = 0;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cClientHandle:
@ -104,7 +110,11 @@ cClientHandle::cClientHandle(const cSocket & a_Socket, int a_ViewDistance)
, m_State(csConnected)
, m_LastStreamedChunkX(0x7fffffff) // bogus chunk coords to force streaming upon login
, m_LastStreamedChunkZ(0x7fffffff)
, m_UniqueID(0)
{
s_ClientCount++; // Not protected by CS because clients are always constructed from the same thread
m_UniqueID = s_ClientCount;
cTimer t1;
m_LastPingTime = t1.GetNowTime();
@ -696,7 +706,7 @@ void cClientHandle::HandleLogin(cPacket_Login * a_Packet)
// Schedule for authentication; until then, let them wait (but do not block)
m_State = csAuthenticating;
cRoot::Get()->GetAuthenticator().Authenticate(m_Username, cRoot::Get()->GetServer()->GetServerID());
cRoot::Get()->GetAuthenticator().Authenticate(GetUniqueID(), GetUsername(), cRoot::Get()->GetServer()->GetServerID());
}

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@ -78,7 +78,7 @@ public:
cPlayer* GetPlayer() { return m_Player; } // tolua_export
void Kick(const AString & a_Reason); //tolua_export
void Kick(const AString & a_Reason); //tolua_export
void Authenticate(void); // Called by cAuthenticator when the user passes authentication
void StreamChunks(void);
@ -100,11 +100,13 @@ public:
void Send(const cPacket & a_Packet, ENUM_PRIORITY a_Priority = E_PRIORITY_NORMAL) { Send(&a_Packet, a_Priority); }
void Send(const cPacket * a_Packet, ENUM_PRIORITY a_Priority = E_PRIORITY_NORMAL);
const AString & GetUsername(void) const;
const AString & GetUsername(void) const; //tolua_export
inline short GetPing() { return m_Ping; }
inline short GetPing() const { return m_Ping; } //tolua_export
void SetViewDistance(int a_ViewDistance);
void SetViewDistance(int a_ViewDistance); //tolua_export
int GetUniqueID() const { return m_UniqueID; } //tolua_export
private:
@ -212,6 +214,8 @@ private:
virtual void GetOutgoingData(AString & a_Data) override; // Data can be sent to client
virtual void SocketClosed (void) override; // The socket has been closed for any reason
static int s_ClientCount;
int m_UniqueID;
}; // tolua_export

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@ -36,7 +36,7 @@ cEntity::cEntity(const double & a_X, const double & a_Y, const double & a_Z)
, m_bDirtyPosition( true )
, m_bDirtyOrientation( true )
, m_bDestroyed( false )
, m_EntityType( E_ENTITY )
, m_EntityType( eEntityType_Entity )
, m_World( 0 )
, m_bRemovedFromChunk( false )
{

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@ -57,11 +57,11 @@ public: //tolua_export
virtual void Initialize( cWorld* a_World ); //tolua_export
enum ENUM_ENTITY_TYPE //tolua_export
enum eEntityType //tolua_export
{ //tolua_export
E_ENTITY, //tolua_export
E_PLAYER, //tolua_export
E_PICKUP //tolua_export
eEntityType_Entity, //tolua_export
eEntityType_Player, //tolua_export
eEntityType_Pickup //tolua_export
}; //tolua_export
virtual unsigned int GetEntityType() { return m_EntityType; } //tolua_export
@ -136,7 +136,7 @@ protected:
bool m_bDestroyed;
bool m_bRemovedFromChunk;
ENUM_ENTITY_TYPE m_EntityType;
eEntityType m_EntityType;
cWorld* m_World;
}; //tolua_export

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@ -21,7 +21,7 @@ cPassiveAggressiveMonster::~cPassiveAggressiveMonster()
void cPassiveAggressiveMonster::TakeDamage(int a_Damage, cEntity* a_Instigator)
{
cMonster::TakeDamage(a_Damage, a_Instigator);
if(m_Target->GetEntityType() == cEntity::E_PLAYER)
if(m_Target->GetEntityType() == cEntity::eEntityType_Player)
{
cPlayer * Player = (cPlayer *) m_Target;
if(Player->GetGameMode() != 1)

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@ -58,7 +58,7 @@ cPickup::cPickup(int a_X, int a_Y, int a_Z, const cItem & a_Item, float a_SpeedX
}
}
m_EntityType = E_PICKUP;
m_EntityType = eEntityType_Pickup;
}
@ -92,7 +92,7 @@ cPickup::cPickup(cPacket_PickupSpawn* a_PickupSpawnPacket)
cRoot::Get()->GetServer()->Broadcast( *a_PickupSpawnPacket );
}
m_EntityType = E_PICKUP;
m_EntityType = eEntityType_Pickup;
}

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@ -80,7 +80,7 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
, m_ClientHandle( a_Client )
, m_pState( new sPlayerState )
{
m_EntityType = E_PLAYER;
m_EntityType = eEntityType_Player;
SetMaxHealth(20);
SetMaxFoodLevel(125);
m_Inventory = new cSurvivalInventory( this );

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@ -333,18 +333,18 @@ void cRoot::ServerCommand( const char * a_Cmd )
void cRoot::KickUser(const AString & iUserName, const AString & iReason)
void cRoot::KickUser(int a_ClientID, const AString & a_Reason)
{
m_Server->KickUser(iUserName, iReason);
m_Server->KickUser(a_ClientID, a_Reason);
}
void cRoot::AuthenticateUser(const AString & iUserName)
void cRoot::AuthenticateUser(int a_ClientID)
{
m_Server->AuthenticateUser(iUserName);
m_Server->AuthenticateUser(a_ClientID);
}

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@ -49,8 +49,8 @@ public:
void ServerCommand(const char* a_Cmd ); //tolua_export
void KickUser(const AString & iUserName, const AString & iReason); // Kicks the user, no matter in what world they are. Used from cAuthenticator
void AuthenticateUser(const AString & iUserName); // Called by cAuthenticator to auth the specified user
void KickUser(int a_ClientID, const AString & a_Reason); // Kicks the user, no matter in what world they are. Used from cAuthenticator
void AuthenticateUser(int a_ClientID); // Called by cAuthenticator to auth the specified user
void TickWorlds( float a_Dt );

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@ -619,14 +619,14 @@ const AString & cServer::GetServerID(void) const
void cServer::KickUser(const AString & iUserName, const AString & iReason)
void cServer::KickUser(int a_ClientID, const AString & a_Reason)
{
cCSLock Lock(m_CSClients);
for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
{
if ((*itr)->GetUsername() == iUserName)
if ((*itr)->GetUniqueID() == a_ClientID)
{
(*itr)->Kick(iReason);
(*itr)->Kick(a_Reason);
}
} // for itr - m_Clients[]
}
@ -635,12 +635,12 @@ void cServer::KickUser(const AString & iUserName, const AString & iReason)
void cServer::AuthenticateUser(const AString & iUserName)
void cServer::AuthenticateUser(int a_ClientID)
{
cCSLock Lock(m_CSClients);
for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
{
if ((*itr)->GetUsername() == iUserName)
if ((*itr)->GetUniqueID() == a_ClientID)
{
(*itr)->Authenticate();
}

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@ -51,8 +51,8 @@ public: //tolua_export
void SendMessage( const char* a_Message, cPlayer* a_Player = 0, bool a_bExclude = false ); //tolua_export
void KickUser(const AString & iUserName, const AString & iReason);
void AuthenticateUser(const AString & iUserName); // Called by cAuthenticator to auth the specified user
void KickUser(int a_ClientID, const AString & a_Reason);
void AuthenticateUser(int a_ClientID); // Called by cAuthenticator to auth the specified user
static void ServerListenThread( void* a_Args );

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@ -1006,9 +1006,9 @@ void cWorld::ChunkDataGenerated(int a_ChunkX, int a_ChunkY, int a_ChunkZ, const
void cWorld::GetChunkData(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkDataCallback * a_Callback)
bool cWorld::GetChunkData(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkDataCallback & a_Callback)
{
m_ChunkMap->GetChunkData(a_ChunkX, a_ChunkY, a_ChunkZ, a_Callback);
return m_ChunkMap->GetChunkData(a_ChunkX, a_ChunkY, a_ChunkZ, a_Callback);
}

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@ -72,7 +72,7 @@ public:
void MarkChunkSaved (int a_ChunkX, int a_ChunkY, int a_ChunkZ);
void ChunkDataLoaded (int a_ChunkX, int a_ChunkY, int a_ChunkZ, const char * a_BlockData, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities);
void ChunkDataGenerated(int a_ChunkX, int a_ChunkY, int a_ChunkZ, const char * a_BlockData, cEntityList & a_Entities, cBlockEntityList & a_BlockEntities);
void GetChunkData (int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkDataCallback * a_Callback);
bool GetChunkData (int a_ChunkX, int a_ChunkY, int a_ChunkZ, cChunkDataCallback & a_Callback);
/// Gets the chunk's blocks, only the block types
bool GetChunkBlocks (int a_ChunkX, int a_ChunkY, int a_ChunkZ, char * a_Blocks);