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cuberite-2a/source/cServer.cpp
faketruth f43b65cf53 cClientHandles have a unique ID now to distinguish them
cAuthenticator uses unique client ID for authentication
Changed the kick function used by cAuthenticator to take a client ID instead of name, so the correct user is kicked
Using callback reference instead of pointer in GetChunkData and affiliates
GetChunkData returns false when failed, and true when succeeded
Renamed entity type enums to something prettier
Exposed some functions to Lua

git-svn-id: http://mc-server.googlecode.com/svn/trunk@388 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-03-09 13:42:28 +00:00

733 lines
16 KiB
C++

// ReDucTor is an awesome guy who helped me a lot
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cServer.h"
#include "cClientHandle.h"
#include "cSleep.h"
#include "cTimer.h"
#include "cMonster.h"
#include "cSocket.h"
#include "cRoot.h"
#include "cWorld.h"
#include "cChunk.h"
#include "cPluginManager.h"
#include "cGroupManager.h"
#include "cChatColor.h"
#include "cPlayer.h"
#include "cInventory.h"
#include "cItem.h"
#include "cRecipeChecker.h"
#include "cFurnaceRecipe.h"
#include "cTracer.h"
#include "cWebAdmin.h"
#include "MersenneTwister.h"
#include "../iniFile/iniFile.h"
#include "Vector3f.h"
#include "packets/cPacket_Chat.h"
#include <fstream>
#include <sstream>
#include <iostream>
extern "C" {
#include "zlib.h"
}
bool g_bWaterPhysics = false;
typedef std::list< cClientHandle* > ClientList;
struct cServer::sServerState
{
sServerState()
: pListenThread( 0 )
, pTickThread( 0 )
, bStopListenThread( false )
, bStopTickThread( false )
{}
cSocket SListenClient; // socket listening for client calls
cThread* pListenThread; bool bStopListenThread;
cThread* pTickThread; bool bStopTickThread;
cEvent RestartEvent;
std::string ServerID;
};
cServer * cServer::GetServer()
{
LOGWARN("WARNING: Using deprecated function cServer::GetServer() use cRoot::Get()->GetServer() instead!");
return cRoot::Get()->GetServer();
}
void cServer::ServerListenThread( void *a_Args )
{
LOG("ServerListenThread");
cServer* self = (cServer*)a_Args;
sServerState* m_pState = self->m_pState;
while( !m_pState->bStopListenThread )
{
self->StartListenClient();
}
}
void cServer::ClientDestroying(const cClientHandle * a_Client)
{
m_SocketThreads.StopReading(a_Client);
}
void cServer::NotifyClientWrite(const cClientHandle * a_Client)
{
m_NotifyWriteThread.NotifyClientWrite(a_Client);
}
void cServer::WriteToClient(const cSocket * a_Socket, const AString & a_Data)
{
m_SocketThreads.Write(a_Socket, a_Data);
}
void cServer::QueueClientClose(const cSocket * a_Socket)
{
m_SocketThreads.QueueClose(a_Socket);
}
void cServer::RemoveClient(const cSocket * a_Socket)
{
m_SocketThreads.RemoveClient(a_Socket);
}
bool cServer::InitServer( int a_Port )
{
if( m_bIsConnected )
{
LOGERROR("ERROR: Trying to initialize server while server is already running!");
return false;
}
printf("/============================\\\n");
printf("| Custom Minecraft Server |\n");
printf("| Created by Kevin Bansberg |\n");
printf("| A.K.A. |\n");
printf("| FakeTruth |\n");
printf("| Monsters by Alex Sonek |\n");
printf("| A.K.A. Duralex |\n");
printf("\\============================/\n");
printf("More info: WWW.MC-SERVER.ORG\n");
printf(" WWW.AE-C.NET\n");
printf(" WWW.RBTHINKTANK.COM\n");
printf("email: faketruth@gmail.com\n\n");
LOG("Starting up server.");
if( cSocket::WSAStartup() != 0 ) // Only does anything on Windows, but whatever
{
LOGERROR("WSAStartup() != 0");
return false;
}
m_pState->SListenClient = cSocket::CreateSocket();
if( !m_pState->SListenClient.IsValid() )
{
LOGERROR("m_SListenClient==INVALID_SOCKET (%s)", cSocket::GetErrorString( cSocket::GetLastError() ).c_str() );
return false;
}
if( m_pState->SListenClient.SetReuseAddress() == -1 )
{
LOGERROR("setsockopt == -1");
return false;
}
cSocket::SockAddr_In local;
local.Family = cSocket::ADDRESS_FAMILY_INTERNET;
local.Address = cSocket::INTERNET_ADDRESS_ANY;
local.Port = (unsigned short)a_Port; // 25565
if( m_pState->SListenClient.Bind( local ) != 0 )
{
LOGERROR("bind fail (%s)", cSocket::GetErrorString( cSocket::GetLastError() ).c_str() );
return false;
}
if( m_pState->SListenClient.Listen( 10 ) != 0)
{
LOGERROR("listen fail (%s)", cSocket::GetErrorString( cSocket::GetLastError() ).c_str() );
return false;
}
m_iServerPort = a_Port;
LOG("Port %i has been bound, server is open for connections", m_iServerPort);
m_bIsConnected = true;
cIniFile IniFile("settings.ini");
if (IniFile.ReadFile())
{
g_bWaterPhysics = IniFile.GetValueB("Physics", "Water", false );
m_pState->ServerID = "-";
if (IniFile.GetValueB("Authentication", "Authenticate"))
{
MTRand mtrand1;
unsigned int r1 = (mtrand1.randInt()%1147483647) + 1000000000;
unsigned int r2 = (mtrand1.randInt()%1147483647) + 1000000000;
std::ostringstream sid;
sid << std::hex << r1;
sid << std::hex << r2;
std::string ServerID = sid.str();
ServerID.resize(16, '0');
m_pState->ServerID = ServerID;
}
m_ClientViewDistance = IniFile.GetValueI("Server", "DefaultViewDistance", -1);
if (m_ClientViewDistance == -1)
{
m_ClientViewDistance = cClientHandle::DEFAULT_VIEW_DISTANCE;
LOG("[Server].DefaultViewDistance not set, using a default of %d", m_ClientViewDistance);
}
if (m_ClientViewDistance < cClientHandle::MIN_VIEW_DISTANCE)
{
m_ClientViewDistance = cClientHandle::MIN_VIEW_DISTANCE;
LOGINFO("Setting default viewdistance to the minimum of %d", m_ClientViewDistance);
}
if (m_ClientViewDistance > cClientHandle::MAX_VIEW_DISTANCE)
{
m_ClientViewDistance = cClientHandle::MAX_VIEW_DISTANCE;
LOGINFO("Setting default viewdistance to the maximum of %d", m_ClientViewDistance);
}
}
m_NotifyWriteThread.Start(this);
return true;
}
cServer::cServer()
: m_pState( new sServerState )
, m_Millisecondsf( 0 )
, m_Milliseconds( 0 )
, m_bIsConnected( false )
, m_iServerPort( 0 )
, m_bRestarting( false )
{
}
cServer::~cServer()
{
if( m_pState->SListenClient ) m_pState->SListenClient.CloseSocket();
m_pState->SListenClient = 0;
m_pState->bStopListenThread = true;
delete m_pState->pListenThread; m_pState->pListenThread = 0;
m_pState->bStopTickThread = true;
delete m_pState->pTickThread; m_pState->pTickThread = 0;
delete m_pState;
}
// TODO - Need to modify this or something, so it broadcasts to all worlds? And move this to cWorld?
void cServer::Broadcast( const cPacket * a_Packet, cClientHandle* a_Exclude /* = 0 */ )
{
cCSLock Lock(m_CSClients);
for( ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
{
if ((*itr == a_Exclude) || !(*itr)->IsLoggedIn())
{
continue;
}
(*itr)->Send( a_Packet );
}
}
void cServer::StartListenClient()
{
cSocket SClient = m_pState->SListenClient.Accept();
if (!SClient.IsValid())
{
return;
}
const AString & ClientIP = SClient.GetIPString();
if (ClientIP.empty())
{
LOGWARN("cServer: A client connected, but didn't present its IP, disconnecting.");
SClient.CloseSocket();
return;
}
LOG("Client \"%s\" connected!", ClientIP.c_str());
cClientHandle *NewHandle = new cClientHandle(SClient, m_ClientViewDistance);
if (!m_SocketThreads.AddClient(&(NewHandle->GetSocket()), NewHandle))
{
// For some reason SocketThreads have rejected the handle, clean it up
LOGERROR("Client \"%s\" cannot be handled, server probably unstable", SClient.GetIPString().c_str());
SClient.CloseSocket();
delete NewHandle;
return;
}
cCSLock Lock(m_CSClients);
m_Clients.push_back( NewHandle );
}
bool cServer::Tick(float a_Dt)
{
//LOG("1. Tick %0.2f", a_Dt);
if( a_Dt > 100.f ) a_Dt = 100.f; // Don't go over 1/10 second
m_Millisecondsf += a_Dt;
if( m_Millisecondsf > 1.f )
{
m_Milliseconds += (int)m_Millisecondsf;
m_Millisecondsf = m_Millisecondsf - (int)m_Millisecondsf;
}
cRoot::Get()->TickWorlds( a_Dt ); // TODO - Maybe give all worlds their own thread?
cClientHandleList RemoveClients;
{
cCSLock Lock(m_CSClients);
for (cClientHandleList::iterator itr = m_Clients.begin(); itr != m_Clients.end();)
{
if ((*itr)->IsDestroyed())
{
RemoveClients.push_back(*itr); // Remove the client later, when CS is not held, to avoid deadlock ( http://forum.mc-server.org/showthread.php?tid=374 )
itr = m_Clients.erase(itr);
continue;
}
(*itr)->Tick(a_Dt);
++itr;
} // for itr - m_Clients[]
}
for (cClientHandleList::iterator itr = RemoveClients.begin(); itr != RemoveClients.end(); ++itr)
{
delete *itr;
} // for itr - RemoveClients[]
cRoot::Get()->GetPluginManager()->Tick( a_Dt );
if( !m_bRestarting )
{
return true;
}
else
{
m_bRestarting = false;
m_pState->RestartEvent.Set();
return false;
}
}
void ServerTickThread( void * a_Param )
{
LOG("ServerTickThread");
cServer *CServerObj = (cServer*)a_Param;
cTimer Timer;
long long msPerTick = 50; // TODO - Put this in server config file
long long LastTime = Timer.GetNowTime();
bool bKeepGoing = true;
while( bKeepGoing )
{
long long NowTime = Timer.GetNowTime();
float DeltaTime = (float)(NowTime-LastTime);
bKeepGoing = CServerObj->Tick( DeltaTime );
long long TickTime = Timer.GetNowTime() - NowTime;
if( TickTime < msPerTick ) // Stretch tick time until it's at least msPerTick
{
cSleep::MilliSleep( (unsigned int)( msPerTick - TickTime ) );
}
LastTime = NowTime;
}
LOG("TICK THREAD STOPPED");
}
void cServer::StartListenThread()
{
m_pState->pListenThread = new cThread( ServerListenThread, this, "cServer::ServerListenThread" );
m_pState->pTickThread = new cThread( ServerTickThread, this, "cServer::ServerTickThread" );
m_pState->pListenThread->Start( true );
m_pState->pTickThread->Start( true );
}
template <class T>
bool from_string(
T& t,
const std::string& s,
std::ios_base& (*f)(std::ios_base&)
)
{
std::istringstream iss(s);
return !(iss >> f >> t).fail();
}
bool cServer::Command( cClientHandle & a_Client, const char* a_Cmd )
{
cPluginManager* PM = cRoot::Get()->GetPluginManager();
if( PM->CallHook( cPluginManager::E_PLUGIN_CHAT, 2, a_Cmd, a_Client.GetPlayer() ) )
{
return true;
}
std::string Command( a_Cmd );
if( Command.length() <= 0 ) return false;
if( Command[0] != '/' ) return false;
AStringVector split = StringSplit( Command, " " );
if( split.size() == 0 )
return false;
if (split[0].compare("/coords") == 0)
{
AString Pos;
Printf(Pos, "[X:%0.2f] [Y:%0.2f] [Z:%0.2f]", a_Client.GetPlayer()->GetPosX(), a_Client.GetPlayer()->GetPosY(), a_Client.GetPlayer()->GetPosZ() );
a_Client.Send( cPacket_Chat(cChatColor::Green + Pos));
return true;
}
if (split[0].compare("/viewdistance") == 0)
{
if (split.size() != 2)
{
a_Client.Send(cPacket_Chat(cChatColor::Green + "Invalid syntax, expected 1 parameter, the numebr of chunks to stream"));
return false;
}
int dist = atol(split[1].c_str());
a_Client.SetViewDistance(dist);
return true;
}
return false;
}
void cServer::ServerCommand( const char * a_Cmd )
{
AString Command( a_Cmd );
AStringVector split = StringSplit( Command, " " );
if( split.size() > 0 )
{
if( split[0].compare( "help" ) == 0 )
{
printf("================== ALL COMMANDS ===================\n");
printf("help - Shows this message\n");
printf("save-all - Saves all loaded chunks to disk\n");
printf("list - Lists all players currently in server\n");
printf("unload - Unloads all unused chunks\n");
printf("numchunks - Shows number of chunks currently loaded\n");
printf("say - Sends a chat message to all players\n");
printf("restart - Kicks all clients, and saves everything\n");
printf(" and clears memory\n");
printf("stop - Saves everything and closes server\n");
printf("===================================================\n");
return;
}
if( split[0].compare( "stop" ) == 0 || split[0].compare( "restart" ) == 0 )
{
return;
}
if( split[0].compare( "save-all" ) == 0 )
{
cRoot::Get()->GetWorld()->SaveAllChunks(); // TODO - Force ALL worlds to save their chunks
return;
}
if (split[0].compare("unload") == 0)
{
LOG("Num loaded chunks before: %i", cRoot::Get()->GetTotalChunkCount() );
cRoot::Get()->GetDefaultWorld()->UnloadUnusedChunks(); // TODO: Iterate through ALL worlds
LOG("Num loaded chunks after: %i", cRoot::Get()->GetTotalChunkCount() );
return;
}
if( split[0].compare( "list" ) == 0 )
{
class cPlayerLogger : public cPlayerListCallback
{
virtual bool Item(cPlayer * a_Player) override
{
LOG("\t%s @ %s", a_Player->GetName().c_str(), a_Player->GetClientHandle()->GetSocket().GetIPString().c_str());
return false;
}
} Logger;
cRoot::Get()->GetWorld()->ForEachPlayer(Logger);
return;
}
if( split[0].compare( "numchunks" ) == 0 )
{
LOG("Num loaded chunks: %i", cRoot::Get()->GetTotalChunkCount() );
return;
}
if(split[0].compare("monsters") == 0 )
{
// TODO: cWorld::ListMonsters();
return;
}
if(split.size() > 1)
{
if( split[0].compare( "say" ) == 0 )
{
std::string Message = cChatColor::Purple + "[SERVER] " + Command.substr( Command.find_first_of("say") + 4 );
LOG("%s", Message.c_str() );
Broadcast( cPacket_Chat(Message) );
return;
}
}
printf("Unknown command, type 'help' for all commands.\n");
}
//LOG("You didn't enter anything? (%s)", a_Cmd.c_str() );
}
void cServer::SendMessage( const char* a_Message, cPlayer* a_Player /* = 0 */, bool a_bExclude /* = false */ )
{
cPacket_Chat Chat( a_Message );
if( a_Player && !a_bExclude )
{
cClientHandle* Client = a_Player->GetClientHandle();
if( Client ) Client->Send( Chat );
return;
}
Broadcast( Chat, (a_Player)?a_Player->GetClientHandle():0 );
}
void cServer::Shutdown()
{
m_bRestarting = true;
m_pState->RestartEvent.Wait();
cRoot::Get()->GetWorld()->SaveAllChunks();
cCSLock Lock(m_CSClients);
for( ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr )
{
delete *itr;
}
m_Clients.clear();
}
const AString & cServer::GetServerID(void) const
{
return m_pState->ServerID;
}
void cServer::KickUser(int a_ClientID, const AString & a_Reason)
{
cCSLock Lock(m_CSClients);
for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
{
if ((*itr)->GetUniqueID() == a_ClientID)
{
(*itr)->Kick(a_Reason);
}
} // for itr - m_Clients[]
}
void cServer::AuthenticateUser(int a_ClientID)
{
cCSLock Lock(m_CSClients);
for (ClientList::iterator itr = m_Clients.begin(); itr != m_Clients.end(); ++itr)
{
if ((*itr)->GetUniqueID() == a_ClientID)
{
(*itr)->Authenticate();
}
} // for itr - m_Clients[]
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cServer::cClientPacketThread:
cServer::cNotifyWriteThread::cNotifyWriteThread(void) :
super("ClientPacketThread"),
m_Server(NULL)
{
}
cServer::cNotifyWriteThread::~cNotifyWriteThread()
{
mShouldTerminate = true;
m_Event.Set();
Wait();
}
bool cServer::cNotifyWriteThread::Start(cServer * a_Server)
{
m_Server = a_Server;
return super::Start();
}
void cServer::cNotifyWriteThread::Execute(void)
{
cClientHandleList Clients;
while (!mShouldTerminate)
{
cCSLock Lock(m_CS);
while (m_Clients.size() == 0)
{
cCSUnlock Unlock(Lock);
m_Event.Wait();
if (mShouldTerminate)
{
return;
}
}
// Copy the clients to notify and unlock the CS:
Clients.splice(Clients.begin(), m_Clients);
Lock.Unlock();
for (cClientHandleList::iterator itr = Clients.begin(); itr != Clients.end(); ++itr)
{
m_Server->m_SocketThreads.NotifyWrite(*itr);
} // for itr - Clients[]
Clients.clear();
} // while (!mShouldTerminate)
}
void cServer::cNotifyWriteThread::NotifyClientWrite(const cClientHandle * a_Client)
{
{
cCSLock Lock(m_CS);
m_Clients.remove(const_cast<cClientHandle *>(a_Client)); // Put it there only once
m_Clients.push_back(const_cast<cClientHandle *>(a_Client));
}
m_Event.Set();
}