Fixed the authenticator bug
git-svn-id: http://mc-server.googlecode.com/svn/trunk@344 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@ -261,7 +261,13 @@ void cClientHandle::Kick(const AString & a_Reason)
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void cClientHandle::Authenticate(void)
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{
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if (m_State != csAuthenticating)
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{
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return;
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}
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ASSERT( m_Player == NULL );
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// Spawn player (only serversided, so data is loaded)
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m_Player = new cPlayer(this, GetUsername());
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@ -1057,6 +1057,9 @@ void cWorld::SetMaxPlayers(int iMax)
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void cWorld::AddPlayer( cPlayer* a_Player )
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{
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cCSLock Lock(m_CSPlayers);
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ASSERT(std::find(m_Players.begin(), m_Players.end(), a_Player) == m_Players.end()); // Is it already in the list? HOW?
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m_Players.remove( a_Player ); // Make sure the player is registered only once
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m_Players.push_back( a_Player );
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}
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