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Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;

Global player-kicking function (cServer, cRoot);
More char * -> AString conversion

git-svn-id: http://mc-server.googlecode.com/svn/trunk@221 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com 2012-02-01 22:38:03 +00:00
parent 28ff03fcfe
commit 48d30d6ab4
25 changed files with 702 additions and 324 deletions

View File

@ -451,30 +451,6 @@
RelativePath="..\source\cSimulatorManager.h"
>
</File>
<File
RelativePath="..\source\cSocket.cpp"
>
</File>
<File
RelativePath="..\source\cSocket.h"
>
</File>
<File
RelativePath="..\source\cTCPLink.cpp"
>
</File>
<File
RelativePath="..\source\cTCPLink.h"
>
</File>
<File
RelativePath="..\source\cTimer.cpp"
>
</File>
<File
RelativePath="..\source\cTimer.h"
>
</File>
<File
RelativePath="..\source\cTracer.cpp"
>
@ -1466,6 +1442,22 @@
RelativePath="..\source\cSleep.h"
>
</File>
<File
RelativePath="..\source\cSocket.cpp"
>
</File>
<File
RelativePath="..\source\cSocket.h"
>
</File>
<File
RelativePath="..\source\cTCPLink.cpp"
>
</File>
<File
RelativePath="..\source\cTCPLink.h"
>
</File>
<File
RelativePath="..\source\cThread.cpp"
>
@ -1474,6 +1466,14 @@
RelativePath="..\source\cThread.h"
>
</File>
<File
RelativePath="..\source\cTimer.cpp"
>
</File>
<File
RelativePath="..\source\cTimer.h"
>
</File>
</Filter>
<Filter
Name="Bindings"

View File

@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
** Generated automatically by tolua++-1.0.92 on 02/01/12 20:13:33.
** Generated automatically by tolua++-1.0.92 on 02/01/12 21:13:18.
*/
#ifndef __cplusplus
@ -164,55 +164,56 @@ static void tolua_reg_types (lua_State* tolua_S)
tolua_usertype(tolua_S,"TakeDamageInfo");
tolua_usertype(tolua_S,"cPlugin");
tolua_usertype(tolua_S,"cStringMap");
tolua_usertype(tolua_S,"Lua__cEntity");
tolua_usertype(tolua_S,"cPluginManager");
tolua_usertype(tolua_S,"Lua__cPacket_BlockDig");
tolua_usertype(tolua_S,"Json::Value");
tolua_usertype(tolua_S,"cInventory");
tolua_usertype(tolua_S,"cRoot");
tolua_usertype(tolua_S,"Lua__cPacket_BlockDig");
tolua_usertype(tolua_S,"cTCPLink");
tolua_usertype(tolua_S,"Lua__cTCPLink");
tolua_usertype(tolua_S,"cWorld");
tolua_usertype(tolua_S,"cTracer");
tolua_usertype(tolua_S,"cPlugin::CommandStruct");
tolua_usertype(tolua_S,"cPickup");
tolua_usertype(tolua_S,"cGroup");
tolua_usertype(tolua_S,"cPacket_Login");
tolua_usertype(tolua_S,"cClientHandle");
tolua_usertype(tolua_S,"cTracer");
tolua_usertype(tolua_S,"cFurnaceRecipe");
tolua_usertype(tolua_S,"cMCLogger");
tolua_usertype(tolua_S,"cChatColor");
tolua_usertype(tolua_S,"cFurnaceRecipe");
tolua_usertype(tolua_S,"cCuboid");
tolua_usertype(tolua_S,"cChatColor");
tolua_usertype(tolua_S,"Vector3i");
tolua_usertype(tolua_S,"cPacket_PickupSpawn");
tolua_usertype(tolua_S,"Lua__cWebPlugin");
tolua_usertype(tolua_S,"Lua__cPawn");
tolua_usertype(tolua_S,"Vector3i");
tolua_usertype(tolua_S,"cPlugin_NewLua");
tolua_usertype(tolua_S,"cItem");
tolua_usertype(tolua_S,"Vector3f");
tolua_usertype(tolua_S,"cPlugin_Lua");
tolua_usertype(tolua_S,"cWebPlugin_Lua");
tolua_usertype(tolua_S,"Lua__cPlugin_NewLua");
tolua_usertype(tolua_S,"Lua__cPlayer");
tolua_usertype(tolua_S,"cPacket");
tolua_usertype(tolua_S,"cPacket_BlockDig");
tolua_usertype(tolua_S,"cWebAdmin");
tolua_usertype(tolua_S,"cTCPLink");
tolua_usertype(tolua_S,"cBlockEntity");
tolua_usertype(tolua_S,"cRecipeChecker");
tolua_usertype(tolua_S,"cBlockEntity");
tolua_usertype(tolua_S,"cGroupManager");
tolua_usertype(tolua_S,"Lua__cPlugin");
tolua_usertype(tolua_S,"Lua__cPickup");
tolua_usertype(tolua_S,"Lua__cPlugin");
tolua_usertype(tolua_S,"Lua__cEntity");
tolua_usertype(tolua_S,"cPacket_BlockPlace");
tolua_usertype(tolua_S,"cLadder");
tolua_usertype(tolua_S,"cPluginManager");
tolua_usertype(tolua_S,"Lua__cPlayer");
tolua_usertype(tolua_S,"cIniFile");
tolua_usertype(tolua_S,"cWebPlugin");
tolua_usertype(tolua_S,"AString");
tolua_usertype(tolua_S,"cIniFile");
tolua_usertype(tolua_S,"cEntity");
tolua_usertype(tolua_S,"HTTPRequest");
tolua_usertype(tolua_S,"cPawn");
tolua_usertype(tolua_S,"cPlayer");
tolua_usertype(tolua_S,"cTorch");
tolua_usertype(tolua_S,"cEntity");
tolua_usertype(tolua_S,"cPlugin_NewLua");
tolua_usertype(tolua_S,"HTTPFormData");
tolua_usertype(tolua_S,"cServer");
tolua_usertype(tolua_S,"cWorld");
tolua_usertype(tolua_S,"Lua__cPlugin_NewLua");
tolua_usertype(tolua_S,"cStairs");
tolua_usertype(tolua_S,"Vector3d");
}
@ -2967,7 +2968,7 @@ static int tolua_AllToLua_cClientHandle_Kick00(lua_State* tolua_S)
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"cClientHandle",0,&tolua_err) ||
!tolua_isstring(tolua_S,2,0,&tolua_err) ||
(tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"const AString",0,&tolua_err)) ||
!tolua_isnoobj(tolua_S,3,&tolua_err)
)
goto tolua_lerror;
@ -2975,12 +2976,12 @@ static int tolua_AllToLua_cClientHandle_Kick00(lua_State* tolua_S)
#endif
{
cClientHandle* self = (cClientHandle*) tolua_tousertype(tolua_S,1,0);
const char* a_Reason = ((const char*) tolua_tostring(tolua_S,2,0));
const AString* a_Reason = ((const AString*) tolua_tousertype(tolua_S,2,0));
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'Kick'", NULL);
#endif
{
self->Kick(a_Reason);
self->Kick(*a_Reason);
}
}
return 0;
@ -5444,20 +5445,20 @@ static int tolua_AllToLua_cPlayer_GetName00(lua_State* tolua_S)
#ifndef TOLUA_RELEASE
tolua_Error tolua_err;
if (
!tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) ||
!tolua_isusertype(tolua_S,1,"const cPlayer",0,&tolua_err) ||
!tolua_isnoobj(tolua_S,2,&tolua_err)
)
goto tolua_lerror;
else
#endif
{
cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0);
const cPlayer* self = (const cPlayer*) tolua_tousertype(tolua_S,1,0);
#ifndef TOLUA_RELEASE
if (!self) tolua_error(tolua_S,"invalid 'self' in function 'GetName'", NULL);
#endif
{
const char* tolua_ret = (const char*) self->GetName();
tolua_pushstring(tolua_S,(const char*)tolua_ret);
const AString& tolua_ret = (const AString&) self->GetName();
tolua_pushusertype(tolua_S,(void*)&tolua_ret,"const AString");
}
}
return 1;

View File

@ -1,6 +1,6 @@
/*
** Lua binding: AllToLua
** Generated automatically by tolua++-1.0.92 on 02/01/12 20:13:33.
** Generated automatically by tolua++-1.0.92 on 02/01/12 21:13:19.
*/
/* Exported function */

View File

@ -8,6 +8,16 @@
// Compiler-dependent stuff:
#ifndef _MSC_VER
// Non-MS compilers don't know the override keyword
#define override
#endif // _MSC_VER
// OS-dependent stuff:
#ifdef _WIN32
#define WIN32_LEAN_AND_MEAN
@ -52,6 +62,7 @@
// STL stuff:
#include <vector>
#include <list>
#include <deque>
#include <string>
#include <map>
#include <algorithm>

View File

@ -146,3 +146,16 @@ int NoCaseCompare(const AString & s1, const AString & s2)
void ReplaceString(AString & iHayStack, const AString & iNeedle, const AString & iReplaceWith)
{
size_t pos1 = iHayStack.find(iNeedle);
while (pos1 != AString::npos)
{
iHayStack.replace( pos1, iNeedle.size(), iReplaceWith);
pos1 = iHayStack.find(iNeedle, pos1);
}
}

View File

@ -38,6 +38,9 @@ extern AString & StrToUpper(AString & s);
/// Case-insensitive string comparison; returns 0 if the strings are the same
extern int NoCaseCompare(const AString & s1, const AString & s2);
/// Replaces *each* occurence of iNeedle in iHayStack with iReplaceWith
extern void ReplaceString(AString & iHayStack, const AString & iNeedle, const AString & iReplaceWith);
// If you have any other string helper functions, declare them here

View File

@ -3,6 +3,8 @@
#include "cAuthenticator.h"
#include "cBlockingTCPLink.h"
#include "cRoot.h"
#include "cServer.h"
#include "../iniFile/iniFile.h"
@ -12,116 +14,174 @@
extern void ReplaceString( std::string & a_HayStack, const std::string & a_Needle, const std::string & a_ReplaceWith );
#define DEFAULT_AUTH_SERVER "session.minecraft.net"
#define DEFAULT_AUTH_ADDRESS "/game/checkserver.jsp?user=%USERNAME%&serverId=%SERVERID%"
#define MAX_REDIRECTS 10
cAuthenticator::cAuthenticator()
cAuthenticator::cAuthenticator(void) :
super("cAuthenticator"),
mServer(DEFAULT_AUTH_SERVER),
mAddress(DEFAULT_AUTH_ADDRESS),
mShouldAuthenticate(true)
{
ReadINI();
}
cAuthenticator::~cAuthenticator()
{
}
bool cAuthenticator::Authenticate( const char* a_PlayerName, const char* a_ServerID )
{
// Default values
std::string Server = "session.minecraft.net";
std::string Address = "/game/checkserver.jsp?user=%USERNAME%&serverId=%SERVERID%";
bool bAuthenticate = true;
// Read custom values from INI
/// Read custom values from INI
void cAuthenticator::ReadINI(void)
{
cIniFile IniFile("settings.ini");
if( IniFile.ReadFile() )
if (!IniFile.ReadFile())
{
std::string tServer = IniFile.GetValue("Authentication", "Server");
std::string tAddress = IniFile.GetValue("Authentication", "Address");
bAuthenticate = IniFile.GetValueB("Authentication", "Authenticate", true);
bool bSave = false;
if( tServer.length() == 0 )
return;
}
mServer = IniFile.GetValue("Authentication", "Server");
mAddress = IniFile.GetValue("Authentication", "Address");
mShouldAuthenticate = IniFile.GetValueB("Authentication", "Authenticate", true);
bool bSave = false;
if (mServer.length() == 0)
{
mServer = DEFAULT_AUTH_SERVER;
IniFile.SetValue("Authentication", "Server", mServer);
bSave = true;
}
if (mAddress.length() == 0)
{
mAddress = DEFAULT_AUTH_ADDRESS;
IniFile.SetValue("Authentication", "Address", mAddress);
bSave = true;
}
if (bSave)
{
IniFile.SetValueB("Authentication", "Authenticate", mShouldAuthenticate);
IniFile.WriteFile();
}
}
/// Queues a request for authenticating a user. If the auth fails, the user is kicked
void cAuthenticator::Authenticate(const AString & iUserName, const AString & iServerID)
{
if (!mShouldAuthenticate)
{
cRoot::Get()->AuthenticateUser(iUserName);
return;
}
cCSLock Lock(mCS);
mQueue.push_back(cUser(iUserName, iServerID));
mQueueNonempty.Set();
}
void cAuthenticator::Execute(void)
{
while (true)
{
cCSLock Lock(mCS);
while (!mShouldTerminate && (mQueue.size() == 0))
{
IniFile.SetValue("Authentication", "Server", Server, true );
bSave = true;
cCSUnlock Unlock(Lock);
mQueueNonempty.Wait();
}
if (mShouldTerminate)
{
return;
}
assert(mQueue.size() > 0);
AString UserName = mQueue.front().mName;
AString ActualAddress = mAddress;
ReplaceString(ActualAddress, "%USERNAME%", UserName);
ReplaceString(ActualAddress, "%SERVERID%", cRoot::Get()->GetServer()->GetServerID());
mQueue.pop_front();
Lock.Unlock();
if (!AuthFromAddress(mServer, ActualAddress, UserName))
{
cRoot::Get()->KickUser(UserName, "auth failed");
}
else
Server = tServer;
if( tAddress.length() == 0 )
{
IniFile.SetValue("Authentication", "Address", Address, true );
bSave = true;
}
else
Address = tAddress;
if( bSave )
{
IniFile.SetValueB("Authentication", "Authenticate", bAuthenticate, true );
IniFile.WriteFile();
cRoot::Get()->AuthenticateUser(UserName);
}
}
}
if( !bAuthenticate ) // If we don't want to authenticate.. just return true
bool cAuthenticator::AuthFromAddress(const AString & iServer, const AString & iAddress, const AString & iUserName, int iLevel)
{
// Returns true if the user authenticated okay, false on error; iLevel is the recursion deptht (bails out if too deep)
cBlockingTCPLink Link;
if (!Link.Connect(iServer.c_str(), 80))
{
return true;
}
ReplaceString( Address, "%USERNAME%", a_PlayerName );
ReplaceString( Address, "%SERVERID%", a_ServerID );
cBlockingTCPLink TCPLink;
if( TCPLink.Connect( Server.c_str(), 80 ) )
{
//TCPLink.SendMessage( std::string( "GET /game/checkserver.jsp?user=" + std::string(a_PlayerName) + "&serverId=" + std::string(a_ServerID) + " HTTP/1.0\r\n\r\n" ).c_str() );
TCPLink.SendMessage( std::string( "GET " + Address + " HTTP/1.0\r\n\r\n" ).c_str() );
//LOGINFO("Successfully connected to mc.net");
std::string Received = TCPLink.ReceiveData();
//LOGINFO("Received data: %s", Received.c_str() );
return ParseReceived( Received.c_str(), &TCPLink );
}
else
{
LOGERROR("Could not connect to %s to verify player name! (%s)", Server.c_str(), a_PlayerName );
LOGERROR("cAuthenticator: cannot connect to auth server \"%s\", kicking user \"%s\"", iServer.c_str(), iUserName.c_str());
return false;
}
}
Link.SendMessage( AString( "GET " + iAddress + " HTTP/1.0\r\n\r\n" ).c_str());
AString DataRecvd;
Link.ReceiveData(DataRecvd);
Link.CloseSocket();
bool cAuthenticator::ParseReceived( const char* a_Data, cBlockingTCPLink* a_TCPLink )
{
std::stringstream ss(a_Data);
std::stringstream ss(DataRecvd);
// Parse the data received:
std::string temp;
ss >> temp;
//LOGINFO("tmp: %s", temp.c_str() );
bool bRedirect = false;
bool bOK = false;
if( temp.compare("HTTP/1.1") == 0 || temp.compare("HTTP/1.0") == 0 )
if ((temp.compare("HTTP/1.1") == 0) || (temp.compare("HTTP/1.0") == 0))
{
int code;
ss >> code;
if( code == 302 )
if (code == 302)
{
// redirect blabla
LOGINFO("Need to redirect!");
if (iLevel > MAX_REDIRECTS)
{
LOGERROR("cAuthenticator: received too many levels of redirection from auth server \"%s\" for user \"%s\", bailing out and kicking the user", iServer.c_str(), iUserName.c_str());
return false;
}
bRedirect = true;
}
else if( code == 200 )
else if (code == 200)
{
LOGINFO("Got 200 OK :D");
bOK = true;
}
}
else
{
LOGERROR("cAuthenticator: cannot parse auth reply from server \"%s\" for user \"%s\", kicking the user.", iServer.c_str(), iUserName.c_str());
return false;
}
if( bRedirect )
{
std::string Location;
AString Location;
// Search for "Location:"
bool bFoundLocation = false;
while( !bFoundLocation && ss.good() )
@ -131,70 +191,63 @@ bool cAuthenticator::ParseReceived( const char* a_Data, cBlockingTCPLink* a_TCPL
{
ss.get( c );
}
std::string Name;
AString Name;
ss >> Name;
if( Name.compare("Location:") == 0 )
if (Name.compare("Location:") == 0)
{
bFoundLocation = true;
ss >> Location;
}
}
if( !bFoundLocation )
if (!bFoundLocation)
{
LOGERROR("Could not find location");
LOGERROR("cAuthenticator: received invalid redirection from auth server \"%s\" for user \"%s\", kicking user.", iServer.c_str(), iUserName.c_str());
return false;
}
Location = Location.substr( strlen("http://"), std::string::npos ); // Strip http://
Location = Location.substr(strlen("http://"), std::string::npos); // Strip http://
std::string Server = Location.substr( 0, Location.find( "/" ) ); // Only leave server address
Location = Location.substr( Server.length(), std::string::npos );
//LOGINFO("Got location: (%s)", Location.c_str() );
//LOGINFO("Got server addr: (%s)", Server.c_str() );
a_TCPLink->CloseSocket();
if( a_TCPLink->Connect( Server.c_str(), 80 ) )
{
LOGINFO("Successfully connected to %s", Server.c_str() );
a_TCPLink->SendMessage( ( std::string("GET ") + Location + " HTTP/1.0\r\n\r\n").c_str() );
std::string Received = a_TCPLink->ReceiveData();
//LOGINFO("Received data: %s", Received.c_str() );
return ParseReceived( Received.c_str(), a_TCPLink );
}
else
{
LOGERROR("Could not connect to %s to verify player name!", Server.c_str() );
}
Location = Location.substr( Server.length(), std::string::npos);
return AuthFromAddress(Server, Location, iUserName, iLevel + 1);
}
else if( bOK )
if (!bOK)
{
// Header says OK, so receive the rest.
// Go past header, double \n means end of headers
char c = 0;
while( ss.good() )
{
while( c != '\n' )
{
ss.get( c );
}
ss.get( c );
if( c == '\n' || c == '\r' || ss.peek() == '\r' || ss.peek() == '\n' )
break;
}
if( !ss.good() ) return false;
std::string Result;
ss >> Result;
LOGINFO("Got result: %s", Result.c_str() );
if( Result.compare("YES") == 0 )
{
LOGINFO("Result was \"YES\", so player is authenticated!");
return true;
}
else
{
LOGINFO("Result was \"%s\", so player is NOT authenticated!", Result.c_str() );
return false;
}
LOGERROR("cAuthenticator: received an error from auth server \"%s\" for user \"%s\", kicking user.", iServer.c_str(), iUserName.c_str());
return false;
}
// Header says OK, so receive the rest.
// Go past header, double \n means end of headers
char c = 0;
while (ss.good())
{
while (c != '\n')
{
ss.get(c);
}
ss.get(c);
if( c == '\n' || c == '\r' || ss.peek() == '\r' || ss.peek() == '\n' )
break;
}
if (!ss.good())
{
LOGERROR("cAuthenticator: error while parsing response body from auth server \"%s\" for user \"%s\", kicking user.", iServer.c_str(), iUserName.c_str());
return false;
}
std::string Result;
ss >> Result;
LOGINFO("Got result: %s", Result.c_str());
if (Result.compare("YES") == 0)
{
LOGINFO("Result was \"YES\", so player is authenticated!");
return true;
}
LOGINFO("Result was \"%s\", so player is NOT authenticated!", Result.c_str());
return false;
}

View File

@ -1,13 +1,80 @@
// cAuthenticator.h
// Interfaces to the cAuthenticator class representing the thread that authenticates users against the official MC server
// Authentication prevents "hackers" from joining with an arbitrary username (possibly impersonating the server admins)
// For more info, see http://wiki.vg/Session#Server_operation
// In MCS, authentication is implemented as a single thread that receives queued auth requests and dispatches them one by one.
#pragma once
#ifndef CAUTHENTICATOR_H_INCLUDED
#define CAUTHENTICATOR_H_INCLUDED
class cBlockingTCPLink;
class cAuthenticator
#include "cIsThread.h"
// fwd: "cRoot.h"
class cRoot;
class cAuthenticator :
public cIsThread
{
typedef cIsThread super;
public:
cAuthenticator();
~cAuthenticator();
cAuthenticator(void);
bool Authenticate( const char* a_PlayerName, const char* a_ServerID );
/// (Re-)read server and address from INI:
void ReadINI(void);
/// Queues a request for authenticating a user. If the auth fails, the user is kicked
void Authenticate(const AString & iUserName, const AString & iServerHash);
private:
bool ParseReceived( const char* a_Data, cBlockingTCPLink* a_TCPLink );
};
class cUser
{
public:
AString mName;
AString mServerHash;
cUser(const AString & iName, const AString & iServerHash) : mName(iName), mServerHash(iServerHash) {}
} ;
typedef std::deque<cUser> cUserList;
cCriticalSection mCS;
cUserList mQueue;
cEvent mQueueNonempty;
AString mServer;
AString mAddress;
bool mShouldAuthenticate;
// cIsThread override:
virtual void Execute(void) override;
// Returns true if the user authenticated okay, false on error; iLevel is the recursion deptht (bails out if too deep)
bool AuthFromAddress(const AString & iServer, const AString & iAddress, const AString & iUserName, int iLevel = 1);
};
#endif // CAUTHENTICATOR_H_INCLUDED

View File

@ -16,80 +16,75 @@
cBlockingTCPLink::cBlockingTCPLink()
: m_Socket( 0 )
cBlockingTCPLink::cBlockingTCPLink(void)
{
}
cBlockingTCPLink::~cBlockingTCPLink()
{
CloseSocket();
}
void cBlockingTCPLink::CloseSocket()
{
if( m_Socket )
if (m_Socket.IsValid())
{
m_Socket.CloseSocket();
m_Socket = 0;
}
}
bool cBlockingTCPLink::Connect( const char* a_Address, unsigned int a_Port )
bool cBlockingTCPLink::Connect(const char * iAddress, unsigned int iPort)
{
if( m_Socket )
assert(!m_Socket.IsValid());
if (m_Socket.IsValid())
{
LOGWARN("WARNING: cTCPLink Connect() called while still connected. ALWAYS disconnect before re-connecting!");
LOGWARN("WARNING: cTCPLink Connect() called while still connected.");
m_Socket.CloseSocket();
}
struct hostent *hp;
unsigned int addr;
struct sockaddr_in server;
#ifdef _WIN32
WSADATA wsaData;
int wsaret=WSAStartup(/*0x101*/ MAKEWORD(2, 2),&wsaData);
if(wsaret!=0)
m_Socket = socket(AF_INET, SOCK_STREAM, 0);
if (!m_Socket.IsValid())
{
LOGERROR("cTCPLink: WSAStartup returned error");
return false;
}
#endif
m_Socket=socket(AF_INET,SOCK_STREAM,0);
#ifdef _WIN32
if( m_Socket==INVALID_SOCKET )
#else
if( m_Socket < 0 )
#endif
{
LOGERROR("cTCPLink: Invalid socket");
m_Socket = 0;
LOGERROR("cTCPLink: Cannot create a socket");
return false;
}
addr=inet_addr( a_Address );
hp=gethostbyaddr((char*)&addr,sizeof(addr),AF_INET);
if(hp==NULL)
addr = inet_addr(iAddress);
hp = gethostbyaddr((char *)&addr, sizeof(addr), AF_INET);
if (hp == NULL)
{
//LOGWARN("cTCPLink: gethostbyaddr returned NULL");
hp = gethostbyname( a_Address );
if( hp == NULL )
hp = gethostbyname(iAddress);
if (hp == NULL)
{
LOGWARN("cTCPLink: Could not resolve %s", a_Address);
LOGWARN("cTCPLink: Could not resolve %s", iAddress);
CloseSocket();
return false;
}
}
server.sin_addr.s_addr=*((unsigned long*)hp->h_addr);
server.sin_family=AF_INET;
server.sin_port=htons( (unsigned short)a_Port );
if( connect( m_Socket, (struct sockaddr*)&server, sizeof(server) ) )
server.sin_addr.s_addr = *((unsigned long *)hp->h_addr);
server.sin_family = AF_INET;
server.sin_port = htons( (unsigned short)iPort);
if (connect(m_Socket, (struct sockaddr *)&server, sizeof(server)))
{
LOGWARN("cTCPLink: No response from server (%i)", errno);
LOGWARN("cTCPLink: Connection to \"%s:%d\" failed (%s)", iAddress, iPort, m_Socket.GetLastErrorString());
CloseSocket();
return false;
}
@ -97,19 +92,29 @@ bool cBlockingTCPLink::Connect( const char* a_Address, unsigned int a_Port )
return true;
}
int cBlockingTCPLink::Send( char* a_Data, unsigned int a_Size, int a_Flags /* = 0 */ )
int cBlockingTCPLink::Send(char * a_Data, unsigned int a_Size, int a_Flags /* = 0 */ )
{
if( !m_Socket )
assert(m_Socket.IsValid());
if (!m_Socket.IsValid())
{
LOGWARN("cBlockingTCPLink: Trying to send data without a valid connection!");
LOGERROR("cBlockingTCPLink: Trying to send data without a valid connection!");
return -1;
}
return cPacket::SendData( m_Socket, a_Data, a_Size, a_Flags );
}
int cBlockingTCPLink::SendMessage( const char* a_Message, int a_Flags /* = 0 */ )
{
if( !m_Socket )
assert(m_Socket.IsValid());
if (!m_Socket.IsValid())
{
LOGWARN("cBlockingTCPLink: Trying to send message without a valid connection!");
return -1;
@ -117,21 +122,26 @@ int cBlockingTCPLink::SendMessage( const char* a_Message, int a_Flags /* = 0 */
return cPacket::SendData( m_Socket, a_Message, strlen(a_Message), a_Flags );
}
std::string cBlockingTCPLink::ReceiveData()
void cBlockingTCPLink::ReceiveData(AString & oData)
{
if( !m_Socket ) return "";
assert(m_Socket.IsValid());
if (!m_Socket.IsValid())
{
return;
}
int Received = 0;
char Buffer[256];
std::string Data;
while( (Received = recv(m_Socket, Buffer, 256, 0) ) > 0 )
while ((Received = recv(m_Socket, Buffer, sizeof(Buffer), 0)) > 0)
{
//LOGINFO("Recv: %i", Received);
//LOG("%s", Buffer );
Data.append( Buffer, Received );
memset( Buffer, 0, 256 );
oData.append(Buffer, Received);
}
//LOGINFO("Received returned: %i", Received );
return Data;
}

View File

@ -6,18 +6,17 @@
class cEvent;
class cBlockingTCPLink //tolua_export
{ //tolua_export
public: //tolua_export
cBlockingTCPLink(); //tolua_export
cBlockingTCPLink(void); //tolua_export
~cBlockingTCPLink(); //tolua_export
bool Connect( const char* a_Address, unsigned int a_Port ); //tolua_export
int Send( char* a_Data, unsigned int a_Size, int a_Flags = 0 ); //tolua_export
int SendMessage( const char* a_Message, int a_Flags = 0 ); //tolua_export
void CloseSocket(); //tolua_export
std::string ReceiveData(); //tolua_export
void ReceiveData(AString & oData); //tolua_export
protected:
cSocket m_Socket;

View File

@ -800,7 +800,7 @@ void cChunk::AddClient( cClientHandle* a_Client )
LockEntities();
for( EntityList::iterator itr = m_pState->Entities.begin(); itr != m_pState->Entities.end(); ++itr )
{
LOG("%i %i %i Spawning on %s", m_PosX, m_PosY, m_PosZ, a_Client->GetUsername() );
LOG("%i %i %i Spawning on %s", m_PosX, m_PosY, m_PosZ, a_Client->GetUsername().c_str() );
(*itr)->SpawnOn( a_Client );
}
UnlockEntities();
@ -815,7 +815,7 @@ void cChunk::RemoveClient( cClientHandle* a_Client )
LockEntities();
for( EntityList::iterator itr = m_pState->Entities.begin(); itr != m_pState->Entities.end(); ++itr )
{
LOG("%i %i %i Destroying on %s", m_PosX, m_PosY, m_PosZ, a_Client->GetUsername() );
LOG("%i %i %i Destroying on %s", m_PosX, m_PosY, m_PosZ, a_Client->GetUsername().c_str() );
cPacket_DestroyEntity DestroyEntity( *itr );
a_Client->Send( DestroyEntity );
}

View File

@ -197,24 +197,22 @@ cClientHandle::cClientHandle(const cSocket & a_Socket)
cClientHandle::~cClientHandle()
{
LOG("Deleting client %s", GetUsername() );
LOG("Deleting client %s", GetUsername().c_str() );
for(unsigned int i = 0; i < VIEWDISTANCE*VIEWDISTANCE; i++)
{
if( m_LoadedChunks[i] ) m_LoadedChunks[i]->RemoveClient( this );
}
cWorld::PlayerList PlayerList = cRoot::Get()->GetWorld()->GetAllPlayers();
for( cWorld::PlayerList::iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr )
{
if ((*itr) && (*itr)->GetClientHandle() && strlen(GetUsername()) > 0)
if ((*itr) && (*itr)->GetClientHandle() && !GetUsername().empty())
{
std::string NameColor = ( m_Player ? m_Player->GetColor() : "" );
cPacket_PlayerListItem PlayerList(NameColor + GetUsername(), false, (short)9999);
(*itr)->GetClientHandle()->Send( PlayerList );
(*itr)->GetClientHandle()->Send(PlayerList);
}
}
if (m_pState && m_pState->Username.size() > 0)
@ -239,7 +237,6 @@ cClientHandle::~cClientHandle()
m_pState->SocketCriticalSection.Unlock();
m_pState->pSemaphore->Signal();
delete m_pState->pAuthenticateThread;
delete m_pState->pReceiveThread;
delete m_pState->pSendThread;
delete m_pState->pSemaphore;
@ -294,9 +291,9 @@ void cClientHandle::Destroy()
void cClientHandle::Kick( const char* a_Reason )
void cClientHandle::Kick(const AString & a_Reason)
{
Send( cPacket_Disconnect( a_Reason ) );
Send(cPacket_Disconnect(a_Reason));
m_bKicking = true;
}
@ -304,7 +301,16 @@ void cClientHandle::Kick( const char* a_Reason )
void cClientHandle::StreamChunks()
void cClientHandle::Authenticate(void)
{
m_bSendLoginResponse = true;
}
void cClientHandle::StreamChunks(void)
{
if( !m_bLoggedIn )
return;
@ -522,7 +528,7 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
{
cPacket_Handshake* PacketData = reinterpret_cast<cPacket_Handshake*>(a_Packet);
m_pState->Username = PacketData->m_Username;
LOG("HANDSHAKE %s", GetUsername() );
LOG("HANDSHAKE %s", GetUsername().c_str());
cPacket_Chat Connecting(m_pState->Username + " is connecting.");
if (cRoot::Get()->GetWorld()->GetNumPlayers() >= cRoot::Get()->GetWorld()->GetMaxPlayers()) {
@ -539,7 +545,7 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
break;
case E_LOGIN:
{
LOG("LOGIN %s", GetUsername() );
LOG("LOGIN %s", GetUsername().c_str());
cPacket_Login* PacketData = reinterpret_cast<cPacket_Login*>(a_Packet);
if (PacketData->m_ProtocolVersion < m_pState->ProtocolVersion) {
Kick("Your client is outdated!");
@ -561,9 +567,8 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
return;
}
if( m_pState->pAuthenticateThread ) delete m_pState->pAuthenticateThread;
m_pState->pAuthenticateThread = new cThread( AuthenticateThread, this, "cClientHandle::AuthenticateThread" );
m_pState->pAuthenticateThread->Start( true );
// Schedule for authentication; until then, let them wait (but do not block)
cRoot::Get()->GetAuthenticator().Authenticate(m_pState->Username, cRoot::Get()->GetServer()->GetServerID());
}
break;
case E_PLAYERMOVELOOK: // After this is received we're safe to send anything
@ -587,7 +592,7 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
// Then we can start doing more stuffs! :D
m_bLoggedIn = true;
LOG("%s completely logged in", GetUsername() );
LOG("%s completely logged in", GetUsername().c_str());
StreamChunks();
// Send position
@ -660,7 +665,7 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
m_Player->SetLastBlockActionTime(); //Player tried to interact with a block. Reset last block interation time.
m_Player->SetLastBlockActionCnt(LastActionCnt+1);
if (m_Player->GetLastBlockActionCnt() > MAXBLOCKCHANGEINTERACTIONS) { //kick if more than MAXBLOCKCHANGEINTERACTIONS per .1 seconds
LOGWARN("Player %s tried to interact with a block too quickly! (could indicate bot) Was Kicked.", GetUsername() );
LOGWARN("Player %s tried to interact with a block too quickly! (could indicate bot) Was Kicked.", GetUsername().c_str());
//TODO Too many false-positives :s for example on a minimal server lagg :s should be re checked
Kick("You're a baaaaaad boy!");
break;
@ -783,7 +788,7 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
m_Player->SetLastBlockActionTime(); //Player tried to interact with a block. Reset last block interation time.
m_Player->SetLastBlockActionCnt(LastActionCnt+1);
if (m_Player->GetLastBlockActionCnt() > MAXBLOCKCHANGEINTERACTIONS) { //kick if more than MAXBLOCKCHANGEINTERACTIONS per .1 seconds
LOGWARN("Player %s tried to interact with a block too quickly! (could indicate bot) Was Kicked.", GetUsername() );
LOGWARN("Player %s tried to interact with a block too quickly! (could indicate bot) Was Kicked.", GetUsername().c_str());
Kick("You're a baaaaaad boy!");
break;
}
@ -797,7 +802,7 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
if( (Equipped.m_ItemID != PacketData->m_ItemType)) // Not valid
{
LOGWARN("Player %s tried to place a block that was not selected! (could indicate bot)", GetUsername() );
LOGWARN("Player %s tried to place a block that was not selected! (could indicate bot)", GetUsername().c_str());
break;
}
@ -1361,7 +1366,7 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
break;
case E_DISCONNECT:
{
LOG("Received d/c packet from %s", GetUsername() );
LOG("Received d/c packet from %s", GetUsername().c_str());
cPacket_Disconnect* PacketData = reinterpret_cast<cPacket_Disconnect*>(a_Packet);
if( !cRoot::Get()->GetPluginManager()->CallHook( cPluginManager::E_PLUGIN_DISCONNECT, 2, PacketData->m_Reason.c_str(), m_Player ) )
{
@ -1392,23 +1397,6 @@ void cClientHandle::HandlePacket( cPacket* a_Packet )
void cClientHandle::AuthenticateThread( void* a_Param )
{
cClientHandle* self = (cClientHandle*)a_Param;
cAuthenticator Authenticator;
if( !Authenticator.Authenticate( self->GetUsername(), cRoot::Get()->GetServer()->GetServerID() ) )
{
self->Kick("Failed to verify username!");
return;
}
self->m_bSendLoginResponse = true;
}
void cClientHandle::Tick(float a_Dt)
{
(void)a_Dt;
@ -1553,7 +1541,7 @@ void cClientHandle::SendThread( void *lpParam )
//LOG("Pending packets: %i", m_PendingPackets.size() );
if( NrmSendPackets.size() + LowSendPackets.size() > MAX_SEMAPHORES )
{
LOGERROR("ERROR: Too many packets in queue for player %s !!", self->GetUsername() );
LOGERROR("ERROR: Too many packets in queue for player %s !!", self->GetUsername().c_str());
cPacket_Disconnect DC("Too many packets in queue.");
DC.Send( m_pState->Socket );
@ -1654,7 +1642,7 @@ void cClientHandle::ReceiveThread( void *lpParam )
else
{
LOGERROR("Something went wrong during PacketID 0x%02x (%s)", temp, cSocket::GetLastErrorString() );
LOG("CLIENT %s DISCONNECTED", self->GetUsername() );
LOG("CLIENT %s DISCONNECTED", self->GetUsername().c_str());
break;
}
}
@ -1684,9 +1672,9 @@ void cClientHandle::ReceiveThread( void *lpParam )
const char* cClientHandle::GetUsername()
const AString & cClientHandle::GetUsername(void) const
{
return m_pState->Username.c_str();
return m_pState->Username;
}

View File

@ -22,13 +22,14 @@ public:
cClientHandle(const cSocket & a_Socket);
~cClientHandle();
static const int VIEWDISTANCE = 13; // MUST be odd number or CRASH!
static const int VIEWDISTANCE = 15; // MUST be odd number or CRASH!
static const int GENERATEDISTANCE = 2; // Server generates this many chunks AHEAD of player sight.
const cSocket & GetSocket();
cPlayer* GetPlayer() { return m_Player; } // tolua_export
void Kick( const char* a_Reason ); //tolua_export
void Kick(const AString & a_Reason); //tolua_export
void Authenticate(void); // Called by cAuthenticator when the user passes authentication
void AddPacket( cPacket * a_Packet );
void HandlePendingPackets();
@ -51,9 +52,8 @@ public:
static void SendThread( void *lpParam );
static void ReceiveThread( void *lpParam );
static void AuthenticateThread( void* a_Param );
const char* GetUsername();
const AString & GetUsername(void) const;
inline short GetPing() { return m_Ping; }
private:

View File

@ -308,7 +308,7 @@ void cMonster::HandlePhysics(float a_Dt)
}
}
*m_Pos = Tracer.RealHit;
*m_Pos += *Tracer.HitNormal * 0.2;
*m_Pos += *Tracer.HitNormal * 0.2f;
}
else

View File

@ -64,7 +64,7 @@ struct cPlayer::sPlayerState
std::string LoadedWorldName;
};
cPlayer::cPlayer(cClientHandle* a_Client, const char* a_PlayerName)
cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
: m_GameMode( 0 )
, m_IP("")
, m_LastBlockActionTime( 0 )
@ -134,7 +134,7 @@ cPlayer::~cPlayer(void)
void cPlayer::SpawnOn( cClientHandle* a_Target )
{
if( a_Target == m_ClientHandle || !m_bVisible ) return;
LOG("cPlayer::SpawnOn -> Sending %s to %s", m_pState->PlayerName.c_str(), (a_Target)?a_Target->GetUsername():"Everybody" );
LOG("cPlayer::SpawnOn -> Sending %s to %s", m_pState->PlayerName.c_str(), (a_Target) ? a_Target->GetUsername().c_str() : "Everybody" );
cPacket_NamedEntitySpawn SpawnPacket;
SpawnPacket.m_UniqueID = m_UniqueID;
SpawnPacket.m_PlayerName = m_pState->PlayerName;
@ -897,16 +897,24 @@ bool cPlayer::SaveToDisk()
const char* cPlayer::GetName()
const AString & cPlayer::GetName(void) const
{
return m_pState->PlayerName.c_str();
return m_pState->PlayerName;
}
void cPlayer::SetName( const char* a_Name )
void cPlayer::SetName(const AString & a_Name )
{
m_pState->PlayerName = a_Name;
}
const cPlayer::GroupList & cPlayer::GetGroups()
{
return m_pState->Groups;
@ -935,7 +943,7 @@ void cPlayer::UseEquippedItem()
if(GetGameMode() != 1) //No damage in creative
if (GetInventory().GetEquippedItem().DamageItem())
{
LOG("Player %s Broke ID: %i", GetClientHandle()->GetUsername(), GetInventory().GetEquippedItem().m_ItemID);
LOG("Player %s Broke ID: %i", GetClientHandle()->GetUsername().c_str(), GetInventory().GetEquippedItem().m_ItemID);
GetInventory().RemoveItem( GetInventory().GetEquippedItem());
}
}

View File

@ -19,7 +19,7 @@ class cPlayer : public cPawn //tolua_export
public:
CLASS_PROTOTYPE();
cPlayer(cClientHandle* a_Client, const char* a_PlayerName);
cPlayer(cClientHandle* a_Client, const AString & a_PlayerName);
virtual ~cPlayer();
virtual void Initialize( cWorld* a_World ); //tolua_export
@ -59,8 +59,8 @@ public:
void SendMessage( const char* a_Message ); //tolua_export
const char* GetName(); //tolua_export
void SetName( const char* a_Name ); //tolua_export
const AString & GetName(void) const; //tolua_export
void SetName(const AString & a_Name); //tolua_export
typedef std::list< cGroup* > GroupList;
typedef std::list< std::string > StringList;

View File

@ -31,6 +31,10 @@ struct cRoot::sRootState
WorldMap WorldsByName;
};
cRoot::cRoot()
: m_Server( 0 )
, m_MonsterConfig( 0 )
@ -48,12 +52,20 @@ cRoot::cRoot()
s_Root = this;
}
cRoot::~cRoot()
{
s_Root = 0;
delete m_pState;
}
void cRoot::InputThread(void* a_Params)
{
cRoot& self = *(cRoot*)a_Params;
@ -66,6 +78,10 @@ void cRoot::InputThread(void* a_Params)
}
}
void cRoot::Start()
{
if( m_Log ) delete m_Log, m_Log = 0;
@ -88,7 +104,6 @@ void cRoot::Start()
return;
}
cIniFile WebIniFile("webadmin.ini");
if( WebIniFile.ReadFile() )
{
@ -108,6 +123,7 @@ void cRoot::Start()
m_MonsterConfig = new cMonsterConfig(2);
// This sets stuff in motion
m_Authenticator.Start();
m_Server->StartListenThread();
//cHeartBeat* HeartBeat = new cHeartBeat();
@ -137,6 +153,10 @@ void cRoot::Start()
delete m_Log; m_Log = 0;
}
void cRoot::LoadWorlds()
{
cIniFile IniFile("settings.ini"); IniFile.ReadFile();
@ -169,6 +189,10 @@ void cRoot::LoadWorlds()
}
}
void cRoot::UnloadWorlds()
{
for( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr )
@ -178,16 +202,28 @@ void cRoot::UnloadWorlds()
m_pState->WorldsByName.clear();
}
cWorld* cRoot::GetWorld()
{
return GetDefaultWorld();
}
cWorld* cRoot::GetDefaultWorld()
{
return m_pState->pDefaultWorld;
}
cWorld* cRoot::GetWorld( const char* a_WorldName )
{
WorldMap::iterator itr = m_pState->WorldsByName.find( a_WorldName );
@ -196,6 +232,10 @@ cWorld* cRoot::GetWorld( const char* a_WorldName )
return 0;
}
void cRoot::TickWorlds( float a_Dt )
{
for( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr )
@ -204,6 +244,10 @@ void cRoot::TickWorlds( float a_Dt )
}
}
void cRoot::ServerCommand( const char* a_Cmd )
{
//LOG("Command: %s", a_Cmd );
@ -217,3 +261,25 @@ void cRoot::ServerCommand( const char* a_Cmd )
m_bRestart = true;
}
}
void cRoot::KickUser(const AString & iUserName, const AString & iReason)
{
m_Server->KickUser(iUserName, iReason);
}
void cRoot::AuthenticateUser(const AString & iUserName)
{
m_Server->AuthenticateUser(iUserName);
}

View File

@ -1,5 +1,15 @@
#pragma once
#include "cAuthenticator.h"
class cThread;
class cMonsterConfig;
class cMCLogger;
@ -10,6 +20,7 @@ class cWebAdmin;
class cPluginManager;
class cServer;
class cWorld;
class cRoot //tolua_export
{ //tolua_export
public:
@ -31,24 +42,31 @@ public:
cFurnaceRecipe* GetFurnaceRecipe() { return m_FurnaceRecipe; } //tolua_export
cWebAdmin* GetWebAdmin() { return m_WebAdmin; } //tolua_export
cPluginManager* GetPluginManager() { return m_PluginManager; } //tolua_export
cAuthenticator & GetAuthenticator() {return m_Authenticator; }
void ServerCommand( const char* a_Cmd ); //tolua_export
void ServerCommand(const char* a_Cmd ); //tolua_export
void KickUser(const AString & iUserName, const AString & iReason); // Kicks the user, no matter in what world they are. Used from cAuthenticator
void AuthenticateUser(const AString & iUserName); // Called by cAuthenticator to auth the specified user
void TickWorlds( float a_Dt );
private:
void LoadWorlds();
void UnloadWorlds();
cServer* m_Server;
cMonsterConfig *m_MonsterConfig;
cServer * m_Server;
cMonsterConfig * m_MonsterConfig;
cGroupManager* m_GroupManager;
cRecipeChecker* m_RecipeChecker;
cFurnaceRecipe* m_FurnaceRecipe;
cWebAdmin* m_WebAdmin;
cPluginManager* m_PluginManager;
cGroupManager * m_GroupManager;
cRecipeChecker * m_RecipeChecker;
cFurnaceRecipe * m_FurnaceRecipe;
cWebAdmin * m_WebAdmin;
cPluginManager * m_PluginManager;
cAuthenticator m_Authenticator;
cMCLogger* m_Log;
cMCLogger * m_Log;
bool m_bStop;
bool m_bRestart;
@ -60,4 +78,8 @@ private:
static void InputThread(void* a_Params);
static cRoot* s_Root;
}; //tolua_export
}; //tolua_export

View File

@ -48,6 +48,10 @@ bool g_bWaterPhysics = false;
typedef std::list< cClientHandle* > ClientList;
struct cServer::sServerState
{
sServerState()
@ -67,12 +71,20 @@ struct cServer::sServerState
std::string ServerID;
};
cServer*cServer::GetServer()
cServer * cServer::GetServer()
{
LOGWARN("WARNING: Using deprecated function cServer::GetServer() use cRoot::Get()->GetServer() instead!");
return cRoot::Get()->GetServer();
}
void cServer::ServerListenThread( void *a_Args )
{
LOG("ServerListenThread");
@ -84,6 +96,10 @@ void cServer::ServerListenThread( void *a_Args )
}
}
std::string GetWSAError()
{
#ifdef _WIN32
@ -126,6 +142,10 @@ std::string GetWSAError()
return "No Error";
}
bool cServer::InitServer( int a_Port )
{
if( m_bIsConnected )
@ -135,7 +155,7 @@ bool cServer::InitServer( int a_Port )
}
printf("/============================\\\n");
printf("| Minecraft Alpha Server |\n");
printf("| Custom Minecraft Server |\n");
printf("| Created by Kevin Bansberg |\n");
printf("| A.K.A. |\n");
printf("| FakeTruth |\n");
@ -222,6 +242,10 @@ bool cServer::InitServer( int a_Port )
return true;
}
cServer::cServer()
: m_pState( new sServerState )
, m_Millisecondsf( 0 )
@ -232,6 +256,10 @@ cServer::cServer()
{
}
cServer::~cServer()
{
if( m_pState->SListenClient ) m_pState->SListenClient.CloseSocket();
@ -245,6 +273,10 @@ cServer::~cServer()
delete m_pState;
}
// TODO - Need to modify this or something, so it broadcasts to all worlds? And move this to cWorld?
void cServer::Broadcast( const cPacket & a_Packet, cClientHandle* a_Exclude /* = 0 */ )
{
@ -255,6 +287,10 @@ void cServer::Broadcast( const cPacket & a_Packet, cClientHandle* a_Exclude /* =
}
}
void cServer::StartListenClient()
{
cSocket SClient = m_pState->SListenClient.Accept();
@ -272,6 +308,10 @@ void cServer::StartListenClient()
}
}
bool cServer::Tick(float a_Dt)
{
//LOG("1. Tick %0.2f", a_Dt);
@ -318,6 +358,10 @@ bool cServer::Tick(float a_Dt)
}
}
void ServerTickThread( void * a_Param )
{
LOG("ServerTickThread");
@ -394,14 +438,18 @@ bool cServer::Command( cClientHandle & a_Client, const char* a_Cmd )
if (split[0].compare("/coords") == 0)
{
char c_Str[128];
sprintf_s( c_Str, 128, "[X:%0.2f] [Y:%0.2f] [Z:%0.2f]", a_Client.GetPlayer()->GetPosX(), a_Client.GetPlayer()->GetPosY(), a_Client.GetPlayer()->GetPosZ() );
a_Client.Send( cPacket_Chat( cChatColor::Green + c_Str ) );
AString Pos;
Printf(Pos, "[X:%0.2f] [Y:%0.2f] [Z:%0.2f]", a_Client.GetPlayer()->GetPosX(), a_Client.GetPlayer()->GetPosY(), a_Client.GetPlayer()->GetPosZ() );
a_Client.Send( cPacket_Chat(cChatColor::Green + Pos));
return true;
}
return false;
}
void cServer::ServerCommand( const char* a_Cmd )
{
AString Command( a_Cmd );
@ -472,6 +520,10 @@ void cServer::ServerCommand( const char* a_Cmd )
//LOG("You didn't enter anything? (%s)", a_Cmd.c_str() );
}
void cServer::SendMessage( const char* a_Message, cPlayer* a_Player /* = 0 */, bool a_bExclude /* = false */ )
{
cPacket_Chat Chat( a_Message );
@ -485,6 +537,10 @@ void cServer::SendMessage( const char* a_Message, cPlayer* a_Player /* = 0 */, b
Broadcast( Chat, (a_Player)?a_Player->GetClientHandle():0 );
}
void cServer::Shutdown()
{
m_bRestarting = true;
@ -503,7 +559,44 @@ void cServer::Shutdown()
}
const char* cServer::GetServerID()
const AString & cServer::GetServerID(void) const
{
return m_pState->ServerID.c_str();
}
return m_pState->ServerID;
}
void cServer::KickUser(const AString & iUserName, const AString & iReason)
{
for (ClientList::iterator itr = m_pState->Clients.begin(); itr != m_pState->Clients.end(); ++itr)
{
if ((*itr)->GetUsername() == iUserName)
{
(*itr)->Kick(iReason);
}
} // for itr - m_pState->Clients[]
}
void cServer::AuthenticateUser(const AString & iUserName)
{
for (ClientList::iterator itr = m_pState->Clients.begin(); itr != m_pState->Clients.end(); ++itr)
{
if ((*itr)->GetUsername() == iUserName)
{
(*itr)->Authenticate();
}
} // for itr - m_pState->Clients[]
}

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@ -29,10 +29,13 @@ public: //tolua_export
void Shutdown();
void SendMessage( const char* a_Message, cPlayer* a_Player = 0, bool a_bExclude = false ); //tolua_export
void KickUser(const AString & iUserName, const AString & iReason);
void AuthenticateUser(const AString & iUserName); // Called by cAuthenticator to auth the specified user
static void ServerListenThread( void* a_Args );
const char* GetServerID();
const AString & GetServerID(void) const;
private:
friend class cRoot; // so cRoot can create and destroy cServer
cServer();

View File

@ -23,28 +23,35 @@ cSocket::cSocket( xSocket a_Socket )
{
}
cSocket::~cSocket()
{
}
cSocket::operator const cSocket::xSocket() const
{
return m_Socket;
}
cSocket::xSocket cSocket::GetSocket() const
{
return m_Socket;
}
bool cSocket::IsValid()
{
#ifdef _WIN32
return ( m_Socket != INVALID_SOCKET);
#else
return ( m_Socket >= 0);
#endif
}
void cSocket::CloseSocket()
{
@ -58,6 +65,10 @@ void cSocket::CloseSocket()
#endif
}
const char* cSocket::GetLastErrorString()
{
#define CASE_AND_RETURN( x ) case x: return #x
@ -88,6 +99,10 @@ const char* cSocket::GetLastErrorString()
#endif
}
int cSocket::SetReuseAddress()
{
#ifdef _WIN32
@ -98,6 +113,10 @@ int cSocket::SetReuseAddress()
return setsockopt( m_Socket, SOL_SOCKET, SO_REUSEADDR, &yes, sizeof(int) );
}
int cSocket::WSAStartup()
{
#ifdef _WIN32
@ -109,11 +128,19 @@ int cSocket::WSAStartup()
#endif
}
cSocket cSocket::CreateSocket()
{
return socket(AF_INET,SOCK_STREAM,0);
}
int cSocket::Bind( SockAddr_In& a_Address )
{
sockaddr_in local;
@ -129,11 +156,19 @@ int cSocket::Bind( SockAddr_In& a_Address )
return bind( m_Socket, (sockaddr*)&local, sizeof(local));
}
int cSocket::Listen( int a_Backlog )
{
return listen( m_Socket, a_Backlog );
}
cSocket cSocket::Accept()
{
sockaddr_in from;
@ -150,7 +185,15 @@ cSocket cSocket::Accept()
return SClient;
}
int cSocket::Receive( char* a_Buffer, unsigned int a_Length, unsigned int a_Flags )
{
return recv(m_Socket, a_Buffer, a_Length, a_Flags);
}
}

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@ -10,15 +10,15 @@ class cSocket
typedef SOCKET xSocket;
#else
typedef int xSocket;
static const int INVALID_SOCKET = 0;
#endif
public:
cSocket() : m_Socket( 0 ) {}
cSocket( xSocket a_Socket );
cSocket(void) : m_Socket(INVALID_SOCKET) {}
cSocket(xSocket a_Socket);
~cSocket();
bool IsValid();
bool IsValid(void) const {return (m_Socket != INVALID_SOCKET); }
void CloseSocket();
operator const xSocket() const;

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@ -59,12 +59,6 @@ cWebAdmin::~cWebAdmin()
delete m_Event;
}
void ReplaceString( std::string & a_HayStack, const std::string & a_Needle, const std::string & a_ReplaceWith )
{
size_t pos1 = a_HayStack.find( a_Needle );
a_HayStack.replace( pos1, a_Needle.size(), a_ReplaceWith );
}
void cWebAdmin::AddPlugin( cWebPlugin* a_Plugin )
{
m_Plugins.remove( a_Plugin );

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@ -980,6 +980,10 @@ cPlayer* cWorld::GetPlayer( const char* a_PlayerName )
return 0;
}
cEntity* cWorld::GetEntity( int a_UniqueID )
{
for( EntityList::iterator itr = m_pState->AllEntities.begin(); itr != m_pState->AllEntities.end(); ++itr )

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@ -7,12 +7,12 @@ class cPacket_Disconnect : public cPacket
{
public:
cPacket_Disconnect() { m_PacketID = E_DISCONNECT; }
cPacket_Disconnect(const std::string & a_Reason) { m_PacketID = E_DISCONNECT; m_Reason = a_Reason; }
cPacket_Disconnect(const AString & a_Reason) { m_PacketID = E_DISCONNECT; m_Reason = a_Reason; }
virtual cPacket* Clone() const { return new cPacket_Disconnect(*this); }
bool Parse( cSocket & a_Socket );
bool Send( cSocket & a_Socket );
std::string m_Reason;
AString m_Reason;
static const unsigned int c_Size = 3; // Minimum size
};