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cuberite-2a/source/packets/cPacket_Disconnect.h
madmaxoft@gmail.com 48d30d6ab4 Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;
Global player-kicking function (cServer, cRoot);
More char * -> AString conversion

git-svn-id: http://mc-server.googlecode.com/svn/trunk@221 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-01 22:38:03 +00:00

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480 B
C++

#pragma once
#include "cPacket.h"
class cPacket_Disconnect : public cPacket
{
public:
cPacket_Disconnect() { m_PacketID = E_DISCONNECT; }
cPacket_Disconnect(const AString & a_Reason) { m_PacketID = E_DISCONNECT; m_Reason = a_Reason; }
virtual cPacket* Clone() const { return new cPacket_Disconnect(*this); }
bool Parse( cSocket & a_Socket );
bool Send( cSocket & a_Socket );
AString m_Reason;
static const unsigned int c_Size = 3; // Minimum size
};