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cuberite-2a/source/cSocket.h
madmaxoft@gmail.com 48d30d6ab4 Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;
Global player-kicking function (cServer, cRoot);
More char * -> AString conversion

git-svn-id: http://mc-server.googlecode.com/svn/trunk@221 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-01 22:38:03 +00:00

63 lines
1.2 KiB
C++

#pragma once
class cSocket
{
#ifdef _WIN32
typedef SOCKET xSocket;
#else
typedef int xSocket;
static const int INVALID_SOCKET = 0;
#endif
public:
cSocket(void) : m_Socket(INVALID_SOCKET) {}
cSocket(xSocket a_Socket);
~cSocket();
bool IsValid(void) const {return (m_Socket != INVALID_SOCKET); }
void CloseSocket();
operator const xSocket() const;
xSocket GetSocket() const;
void SetSocket( xSocket a_Socket );
int SetReuseAddress();
static int WSAStartup();
static const char* GetLastErrorString();
static cSocket CreateSocket();
inline static bool IsSocketError( int a_ReturnedValue )
{
#ifdef _WIN32
return (a_ReturnedValue == SOCKET_ERROR || a_ReturnedValue == 0);
#else
return (a_ReturnedValue <= 0);
#endif
}
struct SockAddr_In
{
short Family;
unsigned short Port;
unsigned long Address;
};
static const short ADDRESS_FAMILY_INTERNET = 2;
static const unsigned long INTERNET_ADDRESS_ANY = 0;
int Bind( SockAddr_In& a_Address );
int Listen( int a_Backlog );
cSocket Accept();
int Receive( char* a_Buffer, unsigned int a_Length, unsigned int a_Flags );
char* GetIPString() { return m_IPString; }
private:
xSocket m_Socket;
char* m_IPString;
};