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cuberite-2a/src/Generating/HeiGen.h

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// HeiGen.h
/*
Interfaces to the various height-based terrain shape generators:
- cHeiGenFlat
- cHeiGenClassic
- cHeiGenBiomal
Also implements the heightmap cache
*/
#pragma once
#include "ComposableGenerator.h"
#include "../Noise/Noise.h"
/** A simple cache that stores N most recently generated chunks' heightmaps; N being settable upon creation */
class cHeiGenCache :
public cTerrainHeightGen
{
public:
cHeiGenCache(cTerrainHeightGenPtr a_HeiGenToCache, size_t a_CacheSize);
virtual ~cHeiGenCache() override = default;
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// cTerrainHeightGen overrides:
virtual void GenHeightMap(cChunkCoords a_ChunkCoords, cChunkDef::HeightMap & a_HeightMap) override;
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virtual HEIGHTTYPE GetHeightAt(int a_BlockX, int a_BlockZ) override;
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/** Retrieves height at the specified point in the cache, returns true if found, false if not found */
bool GetHeightAt(int a_ChunkX, int a_ChunkZ, int a_RelX, int a_RelZ, HEIGHTTYPE & a_Height);
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protected:
struct sCacheData
{
cChunkCoords m_Coords;
cChunkDef::HeightMap m_HeightMap;
/** Default constructor: Fill in bogus coords, so that the item is not used until properly calculated. */
sCacheData():
m_Coords(0x7fffffff, 0x7fffffff)
{}
} ;
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/** The terrain height generator that is being cached. */
cTerrainHeightGenPtr m_HeiGenToCache;
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// To avoid moving large amounts of data for the MRU behavior, we MRU-ize indices to an array of the actual data
size_t m_CacheSize;
std::vector<size_t> m_CacheOrder; // MRU-ized order, indices into m_CacheData array
std::vector<sCacheData> m_CacheData; // m_CacheData[m_CacheOrder[0]] is the most recently used
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// Cache statistics
size_t m_NumHits;
size_t m_NumMisses;
size_t m_TotalChain; // Number of cache items walked to get to a hit (only added for hits)
} ;
/** Caches heightmaps in multiple underlying caches to improve the distribution and lower the chain length. */
class cHeiGenMultiCache:
public cTerrainHeightGen
{
public:
cHeiGenMultiCache(const cTerrainHeightGenPtr & a_HeightGenToCache, size_t a_SubCacheSize, size_t a_NumSubCaches);
// cTerrainHeightGen overrides:
virtual void GenHeightMap(cChunkCoords a_ChunkCoords, cChunkDef::HeightMap & a_HeightMap) override;
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virtual HEIGHTTYPE GetHeightAt(int a_BlockX, int a_BlockZ) override;
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/** Retrieves height at the specified point in the cache, returns true if found, false if not found */
bool GetHeightAt(int a_ChunkX, int a_ChunkZ, int a_RelX, int a_RelZ, HEIGHTTYPE & a_Height);
protected:
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typedef std::shared_ptr<cHeiGenCache> cHeiGenCachePtr;
typedef std::vector<cHeiGenCachePtr> cHeiGenCachePtrs;
/** The coefficient used to turn Z coords into index (x + Coeff * z). */
static const size_t m_CoeffZ = 5;
/** Number of sub-caches, pulled out of m_SubCaches.size() for performance reasons. */
size_t m_NumSubCaches;
/** The individual sub-caches. */
cHeiGenCachePtrs m_SubCaches;
};
class cHeiGenFlat :
public cTerrainHeightGen
{
public:
cHeiGenFlat(void) : m_Height(5) {}
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protected:
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HEIGHTTYPE m_Height;
// cTerrainHeightGen overrides:
virtual void GenHeightMap(cChunkCoords a_ChunkCoords, cChunkDef::HeightMap & a_HeightMap) override;
virtual void InitializeHeightGen(cIniFile & a_IniFile) override;
} ;
class cHeiGenClassic :
public cTerrainHeightGen
{
public:
cHeiGenClassic(int a_Seed);
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protected:
int m_Seed;
cNoise m_Noise;
float m_HeightFreq1, m_HeightAmp1;
float m_HeightFreq2, m_HeightAmp2;
float m_HeightFreq3, m_HeightAmp3;
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float GetNoise(float x, float y);
// cTerrainHeightGen overrides:
virtual void GenHeightMap(cChunkCoords a_ChunkCoords, cChunkDef::HeightMap & a_HeightMap) override;
virtual void InitializeHeightGen(cIniFile & a_IniFile) override;
} ;
class cHeiGenMountains :
public cTerrainHeightGen
{
public:
cHeiGenMountains(int a_Seed);
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protected:
int m_Seed;
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cRidgedMultiNoise m_MountainNoise;
cRidgedMultiNoise m_DitchNoise;
cPerlinNoise m_Perlin;
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// cTerrainHeightGen overrides:
virtual void GenHeightMap(cChunkCoords a_ChunkCoords, cChunkDef::HeightMap & a_HeightMap) override;
virtual void InitializeHeightGen(cIniFile & a_IniFile) override;
} ;
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class cHeiGenBiomal:
public cTerrainHeightGen
{
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using Super = cTerrainHeightGen;
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public:
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cHeiGenBiomal(int a_Seed, cBiomeGenPtr a_BiomeGen):
m_Noise(a_Seed),
m_BiomeGen(std::move(a_BiomeGen))
{
}
// cTerrainHeightGen overrides:
virtual void GenHeightMap(cChunkCoords a_ChunkCoords, cChunkDef::HeightMap & a_HeightMap) override;
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virtual HEIGHTTYPE GetHeightAt(int a_BlockX, int a_BlockZ) override // Need to provide this override due to clang's overzealous detection of overloaded virtuals
{
return Super::GetHeightAt(a_BlockX, a_BlockZ);
}
virtual void InitializeHeightGen(cIniFile & a_IniFile) override;
protected:
typedef cChunkDef::BiomeMap BiomeNeighbors[3][3];
cNoise m_Noise;
cBiomeGenPtr m_BiomeGen;
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// Per-biome terrain generator parameters:
struct sGenParam
{
float m_HeightFreq1, m_HeightAmp1;
float m_HeightFreq2, m_HeightAmp2;
float m_HeightFreq3, m_HeightAmp3;
float m_BaseHeight;
} ;
static const sGenParam m_GenParam[256];
NOISE_DATATYPE GetHeightAt(int a_RelX, int a_RelZ, int a_ChunkX, int a_ChunkZ, const BiomeNeighbors & a_BiomeNeighbors);
} ;