..
BioGen.cpp
Enable some more clang-tidy linter checks ( #4738 )
2020-05-14 22:15:35 +00:00
BioGen.h
Enable some more clang-tidy linter checks ( #4738 )
2020-05-14 22:15:35 +00:00
CMakeLists.txt
Cleanup some workarounds and warnings ( #4735 )
2020-05-10 16:16:49 +00:00
Caves.cpp
Using Super.
2020-04-16 20:07:48 +00:00
Caves.h
Using Super.
2020-04-16 20:07:48 +00:00
ChunkDesc.cpp
Manage block entity lifetime with unique_ptr ( #4080 )
2020-04-03 23:23:38 +02:00
ChunkDesc.h
Generator: Added repeatability test.
2019-09-07 13:38:07 +02:00
ChunkGenerator.cpp
ChunkGenerator: Changed to use cChunkCoords.
2019-09-08 20:21:49 +02:00
ChunkGenerator.h
Pulled the BlockID and BlockInfo headers from Globals.h. ( #4591 )
2020-04-03 08:57:01 +02:00
CompoGen.cpp
Enable some more clang-tidy linter checks ( #4738 )
2020-05-14 22:15:35 +00:00
CompoGen.h
Clang 5.0 fixes
2017-05-21 12:19:06 +02:00
CompoGenBiomal.cpp
Cleanup some workarounds and warnings ( #4735 )
2020-05-10 16:16:49 +00:00
CompoGenBiomal.h
Merge remote-tracking branch 'origin-master' into c++11
2014-11-25 23:03:33 +00:00
ComposableGenerator.cpp
Enable some more clang-tidy linter checks ( #4738 )
2020-05-14 22:15:35 +00:00
ComposableGenerator.h
Enable some more clang-tidy linter checks ( #4738 )
2020-05-14 22:15:35 +00:00
CompositedHeiGen.h
Enable some more clang-tidy linter checks ( #4738 )
2020-05-14 22:15:35 +00:00
DistortedHeightmap.cpp
Enable some more clang-tidy linter checks ( #4738 )
2020-05-14 22:15:35 +00:00
DistortedHeightmap.h
Enable some more clang-tidy linter checks ( #4738 )
2020-05-14 22:15:35 +00:00
DungeonRoomsFinisher.cpp
Enable some more clang-tidy linter checks ( #4738 )
2020-05-14 22:15:35 +00:00
DungeonRoomsFinisher.h
Using Super.
2020-04-16 20:07:48 +00:00
EndGen.cpp
ShapeGen, HeiGen: Changed to use cChunkCoords.
2019-09-08 20:21:49 +02:00
EndGen.h
ShapeGen, HeiGen: Changed to use cChunkCoords.
2019-09-08 20:21:49 +02:00
FinishGen.cpp
Enable some more clang-tidy linter checks ( #4738 )
2020-05-14 22:15:35 +00:00
FinishGen.h
Enable some more clang-tidy linter checks ( #4738 )
2020-05-14 22:15:35 +00:00
GridStructGen.cpp
Using Super.
2020-04-16 20:07:48 +00:00
GridStructGen.h
Remove smart pointer macros
2017-07-21 14:41:51 +01:00
HeiGen.cpp
Enable some more clang-tidy linter checks ( #4738 )
2020-05-14 22:15:35 +00:00
HeiGen.h
Enable some more clang-tidy linter checks ( #4738 )
2020-05-14 22:15:35 +00:00
IntGen.h
Using Super.
2020-04-16 20:07:48 +00:00
MineShafts.cpp
Using Super.
2020-04-16 20:07:48 +00:00
MineShafts.h
Using Super.
2020-04-16 20:07:48 +00:00
Noise3DGenerator.cpp
Enable some more clang-tidy linter checks ( #4738 )
2020-05-14 22:15:35 +00:00
Noise3DGenerator.h
Using Super.
2020-04-16 20:07:48 +00:00
PieceGeneratorBFSTree.cpp
Add a formatting function for Vector3 ( #4282 )
2018-09-24 21:33:39 +01:00
PieceGeneratorBFSTree.h
Removed unneeded includes ( #3902 )
2017-08-06 20:57:44 +01:00
PiecePool.cpp
Deal with covered switches consistently ( #4161 )
2018-02-04 23:07:12 +00:00
PiecePool.h
Enable some more clang-tidy linter checks ( #4738 )
2020-05-14 22:15:35 +00:00
PieceStructuresGen.cpp
Enable some more clang-tidy linter checks ( #4738 )
2020-05-14 22:15:35 +00:00
PieceStructuresGen.h
Enable some more clang-tidy linter checks ( #4738 )
2020-05-14 22:15:35 +00:00
Prefab.cpp
Pulled the BlockID and BlockInfo headers from Globals.h. ( #4591 )
2020-04-03 08:57:01 +02:00
Prefab.h
Gen: Moved PiecePool into a separate file.
2017-05-04 09:49:30 +02:00
PrefabPiecePool.cpp
Fix building with clang 8.0 ( #4346 )
2019-08-11 10:39:43 +01:00
PrefabPiecePool.h
Remove smart pointer macros
2017-07-21 14:41:51 +01:00
PrefabStructure.cpp
Enable some more clang-tidy linter checks ( #4738 )
2020-05-14 22:15:35 +00:00
PrefabStructure.h
Using Super.
2020-04-16 20:07:48 +00:00
ProtIntGen.h
Enable some more clang-tidy linter checks ( #4738 )
2020-05-14 22:15:35 +00:00
Ravines.cpp
Using Super.
2020-04-16 20:07:48 +00:00
Ravines.h
Using Super.
2020-04-16 20:07:48 +00:00
RoughRavines.cpp
Using Super.
2020-04-16 20:07:48 +00:00
RoughRavines.h
Using Super.
2020-04-16 20:07:48 +00:00
ShapeGen.cpp
Enable some more clang-tidy linter checks ( #4738 )
2020-05-14 22:15:35 +00:00
StructGen.cpp
Add tree generation for ExtemeHills and other biomes ( #4713 )
2020-05-06 17:31:52 +02:00
StructGen.h
Enable some more clang-tidy linter checks ( #4738 )
2020-05-14 22:15:35 +00:00
Trees.cpp
Enable some more clang-tidy linter checks ( #4738 )
2020-05-14 22:15:35 +00:00
Trees.h
Improved large jungle and acacia tree generation ( #4413 )
2019-12-22 23:38:11 +01:00
TwoHeights.cpp
Enable some more clang-tidy linter checks ( #4738 )
2020-05-14 22:15:35 +00:00
TwoHeights.h
Enable some more clang-tidy linter checks ( #4738 )
2020-05-14 22:15:35 +00:00
VerticalLimit.cpp
Fix one definition rule violations
2020-05-04 13:29:56 +01:00
VerticalLimit.h
Gen: Moved PiecePool into a separate file.
2017-05-04 09:49:30 +02:00
VerticalStrategy.cpp
Fix one definition rule violations
2020-05-04 13:29:56 +01:00
VerticalStrategy.h
Gen: Moved PiecePool into a separate file.
2017-05-04 09:49:30 +02:00
VillageGen.cpp
Enable some more clang-tidy linter checks ( #4738 )
2020-05-14 22:15:35 +00:00
VillageGen.h
Using Super.
2020-04-16 20:07:48 +00:00