Add tree generation for ExtemeHills and other biomes (#4713)
This commit is contained in:
parent
bdb8830b9c
commit
b9f441294d
@ -50,14 +50,33 @@ void cStructGenTrees::GenFinish(cChunkDesc & a_ChunkDesc)
|
||||
Dest = &a_ChunkDesc;
|
||||
}
|
||||
|
||||
int NumTrees = GetNumTrees(BaseX, BaseZ, Dest->GetBiomeMap());
|
||||
double NumTrees = GetNumTrees(BaseX, BaseZ, Dest->GetBiomeMap());
|
||||
|
||||
sSetBlockVector OutsideLogs, OutsideOther;
|
||||
for (int i = 0; i < NumTrees; i++)
|
||||
if (NumTrees < 1)
|
||||
{
|
||||
GenerateSingleTree(BaseX, BaseZ, i, *Dest, OutsideLogs, OutsideOther);
|
||||
}
|
||||
Vector3i Pos;
|
||||
Pos.x = (m_Noise.IntNoise3DInt(BaseX + BaseZ, BaseZ, 0) / 19) % cChunkDef::Width;
|
||||
Pos.z = (m_Noise.IntNoise3DInt(BaseX - BaseZ, 0, BaseZ) / 19) % cChunkDef::Width;
|
||||
Pos.y = Dest->GetHeight(Pos.x, Pos.z);
|
||||
|
||||
if (std::abs(m_Noise.IntNoise3D(BaseX * cChunkDef::Width + Pos.x, Pos.y, BaseZ * cChunkDef::Width + Pos.z)) <= NumTrees)
|
||||
{
|
||||
GenerateSingleTree(BaseX, BaseZ, 0, Pos, *Dest, OutsideLogs, OutsideOther);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < NumTrees; i++)
|
||||
{
|
||||
Vector3i Pos;
|
||||
Pos.x = (m_Noise.IntNoise3DInt(BaseX + BaseZ, BaseZ, i) / 19) % cChunkDef::Width;
|
||||
Pos.z = (m_Noise.IntNoise3DInt(BaseX - BaseZ, i, BaseZ) / 19) % cChunkDef::Width;
|
||||
Pos.y = Dest->GetHeight(Pos.x, Pos.z);
|
||||
|
||||
GenerateSingleTree(BaseX, BaseZ, i, Pos, *Dest, OutsideLogs, OutsideOther);
|
||||
}
|
||||
}
|
||||
sSetBlockVector IgnoredOverflow;
|
||||
IgnoredOverflow.reserve(OutsideOther.size());
|
||||
ApplyTreeImage(ChunkX, ChunkZ, a_ChunkDesc, OutsideOther, IgnoredOverflow);
|
||||
@ -76,23 +95,19 @@ void cStructGenTrees::GenFinish(cChunkDesc & a_ChunkDesc)
|
||||
|
||||
void cStructGenTrees::GenerateSingleTree(
|
||||
int a_ChunkX, int a_ChunkZ, int a_Seq,
|
||||
Vector3i a_Pos,
|
||||
cChunkDesc & a_ChunkDesc,
|
||||
sSetBlockVector & a_OutsideLogs,
|
||||
sSetBlockVector & a_OutsideOther
|
||||
)
|
||||
{
|
||||
int x = (m_Noise.IntNoise3DInt(a_ChunkX + a_ChunkZ, a_ChunkZ, a_Seq) / 19) % cChunkDef::Width;
|
||||
int z = (m_Noise.IntNoise3DInt(a_ChunkX - a_ChunkZ, a_Seq, a_ChunkZ) / 19) % cChunkDef::Width;
|
||||
|
||||
int Height = a_ChunkDesc.GetHeight(x, z);
|
||||
|
||||
if ((Height <= 0) || (Height >= 230))
|
||||
if ((a_Pos.y <= 0) || (a_Pos.y >= 230))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Check the block underneath the tree:
|
||||
BLOCKTYPE TopBlock = a_ChunkDesc.GetBlockType(x, Height, z);
|
||||
BLOCKTYPE TopBlock = a_ChunkDesc.GetBlockType(a_Pos.x, a_Pos.y, a_Pos.z);
|
||||
if ((TopBlock != E_BLOCK_DIRT) && (TopBlock != E_BLOCK_GRASS) && (TopBlock != E_BLOCK_FARMLAND))
|
||||
{
|
||||
return;
|
||||
@ -100,9 +115,9 @@ void cStructGenTrees::GenerateSingleTree(
|
||||
|
||||
sSetBlockVector TreeLogs, TreeOther;
|
||||
GetTreeImageByBiome(
|
||||
{ a_ChunkX * cChunkDef::Width + x, Height + 1, a_ChunkZ * cChunkDef::Width + z },
|
||||
{ a_ChunkX * cChunkDef::Width + a_Pos.x, a_Pos.y + 1, a_ChunkZ * cChunkDef::Width + a_Pos.z },
|
||||
m_Noise, a_Seq,
|
||||
a_ChunkDesc.GetBiome(x, z),
|
||||
a_ChunkDesc.GetBiome(a_Pos.x, a_Pos.z),
|
||||
TreeLogs, TreeOther
|
||||
);
|
||||
|
||||
@ -195,7 +210,7 @@ void cStructGenTrees::ApplyTreeImage(
|
||||
|
||||
|
||||
|
||||
int cStructGenTrees::GetNumTrees(
|
||||
double cStructGenTrees::GetNumTrees(
|
||||
int a_ChunkX, int a_ChunkZ,
|
||||
const cChunkDef::BiomeMap & a_Biomes
|
||||
)
|
||||
@ -204,68 +219,68 @@ int cStructGenTrees::GetNumTrees(
|
||||
{
|
||||
switch (a_Biome)
|
||||
{
|
||||
case biOcean: return 2;
|
||||
case biPlains: return 1;
|
||||
case biDesert: return 0;
|
||||
case biExtremeHills: return 3;
|
||||
case biForest: return 30;
|
||||
case biTaiga: return 30;
|
||||
case biSwampland: return 8;
|
||||
case biRiver: return 0;
|
||||
case biNether: return 0;
|
||||
case biEnd: return 0;
|
||||
case biFrozenOcean: return 0;
|
||||
case biFrozenRiver: return 0;
|
||||
case biIcePlains: return 1;
|
||||
case biIceMountains: return 1;
|
||||
case biMushroomIsland: return 3;
|
||||
case biMushroomShore: return 3;
|
||||
case biBeach: return 0;
|
||||
case biDesertHills: return 0;
|
||||
case biForestHills: return 20;
|
||||
case biTaigaHills: return 20;
|
||||
case biExtremeHillsEdge: return 5;
|
||||
case biJungle: return 120;
|
||||
case biJungleHills: return 90;
|
||||
case biJungleEdge: return 90;
|
||||
case biDeepOcean: return 0;
|
||||
case biStoneBeach: return 0;
|
||||
case biColdBeach: return 0;
|
||||
case biBirchForest: return 30;
|
||||
case biBirchForestHills: return 20;
|
||||
case biRoofedForest: return 50;
|
||||
case biColdTaiga: return 20;
|
||||
case biColdTaigaHills: return 15;
|
||||
case biMegaTaiga: return 30;
|
||||
case biMegaTaigaHills: return 25;
|
||||
case biExtremeHillsPlus: return 3;
|
||||
case biSavanna: return 8;
|
||||
case biSavannaPlateau: return 12;
|
||||
case biMesa: return 2;
|
||||
case biMesaPlateauF: return 8;
|
||||
case biMesaPlateau: return 8;
|
||||
case biOcean: return 2.0;
|
||||
case biPlains: return 0.03125;
|
||||
case biDesert: return 0.0;
|
||||
case biExtremeHills: return 3.0;
|
||||
case biForest: return 30.0;
|
||||
case biTaiga: return 30.0;
|
||||
case biSwampland: return 8.0;
|
||||
case biRiver: return 0.0;
|
||||
case biNether: return 0.0;
|
||||
case biEnd: return 0.0;
|
||||
case biFrozenOcean: return 0.0;
|
||||
case biFrozenRiver: return 0.0;
|
||||
case biIcePlains: return 0.03125;
|
||||
case biIceMountains: return 0.125;
|
||||
case biMushroomIsland: return 3.0;
|
||||
case biMushroomShore: return 3.0;
|
||||
case biBeach: return 0.0;
|
||||
case biDesertHills: return 0.0;
|
||||
case biForestHills: return 20.0;
|
||||
case biTaigaHills: return 20.0;
|
||||
case biExtremeHillsEdge: return 5.0;
|
||||
case biJungle: return 120.0;
|
||||
case biJungleHills: return 90.0;
|
||||
case biJungleEdge: return 90.0;
|
||||
case biDeepOcean: return 0.0;
|
||||
case biStoneBeach: return 0.0;
|
||||
case biColdBeach: return 0.0;
|
||||
case biBirchForest: return 30.0;
|
||||
case biBirchForestHills: return 20.0;
|
||||
case biRoofedForest: return 50.0;
|
||||
case biColdTaiga: return 20.0;
|
||||
case biColdTaigaHills: return 15.0;
|
||||
case biMegaTaiga: return 30.0;
|
||||
case biMegaTaigaHills: return 25.0;
|
||||
case biExtremeHillsPlus: return 3.0;
|
||||
case biSavanna: return 8.0;
|
||||
case biSavannaPlateau: return 12.0;
|
||||
case biMesa: return 2.0;
|
||||
case biMesaPlateauF: return 8.0;
|
||||
case biMesaPlateau: return 8.0;
|
||||
// Biome variants
|
||||
case biSunflowerPlains: return 1;
|
||||
case biDesertM: return 0;
|
||||
case biExtremeHillsM: return 4;
|
||||
case biFlowerForest: return 30;
|
||||
case biTaigaM: return 30;
|
||||
case biSwamplandM: return 8;
|
||||
case biIcePlainsSpikes: return 1;
|
||||
case biJungleM: return 120;
|
||||
case biJungleEdgeM: return 90;
|
||||
case biBirchForestM: return 30;
|
||||
case biBirchForestHillsM: return 20;
|
||||
case biRoofedForestM: return 40;
|
||||
case biColdTaigaM: return 30;
|
||||
case biMegaSpruceTaiga: return 30;
|
||||
case biMegaSpruceTaigaHills: return 30;
|
||||
case biExtremeHillsPlusM: return 4;
|
||||
case biSavannaM: return 8;
|
||||
case biSavannaPlateauM: return 12;
|
||||
case biMesaBryce: return 4;
|
||||
case biMesaPlateauFM: return 12;
|
||||
case biMesaPlateauM: return 12;
|
||||
case biSunflowerPlains: return 0.03125;
|
||||
case biDesertM: return 0.0;
|
||||
case biExtremeHillsM: return 4.0;
|
||||
case biFlowerForest: return 2.0;
|
||||
case biTaigaM: return 30.0;
|
||||
case biSwamplandM: return 8.0;
|
||||
case biIcePlainsSpikes: return 0.0078125;
|
||||
case biJungleM: return 120.0;
|
||||
case biJungleEdgeM: return 90.0;
|
||||
case biBirchForestM: return 30.0;
|
||||
case biBirchForestHillsM: return 20.0;
|
||||
case biRoofedForestM: return 40.0;
|
||||
case biColdTaigaM: return 30.0;
|
||||
case biMegaSpruceTaiga: return 30.0;
|
||||
case biMegaSpruceTaigaHills: return 30.0;
|
||||
case biExtremeHillsPlusM: return 4.0;
|
||||
case biSavannaM: return 8.0;
|
||||
case biSavannaPlateauM: return 12.0;
|
||||
case biMesaBryce: return 4.0;
|
||||
case biMesaPlateauFM: return 12.0;
|
||||
case biMesaPlateauM: return 12.0;
|
||||
// Non-biomes
|
||||
case biInvalidBiome:
|
||||
case biNumBiomes:
|
||||
@ -273,18 +288,19 @@ int cStructGenTrees::GetNumTrees(
|
||||
case biNumVariantBiomes:
|
||||
{
|
||||
ASSERT(!"Invalid biome in cStructGenTrees::GetNumTrees");
|
||||
return 0;
|
||||
return 0.0;
|
||||
}
|
||||
}
|
||||
UNREACHABLE("Unsupported biome");
|
||||
};
|
||||
|
||||
int NumTrees = 0;
|
||||
double NumTrees = 0.0;
|
||||
for (auto Biome : a_Biomes)
|
||||
{
|
||||
NumTrees += BiomeTrees(Biome);
|
||||
}
|
||||
return NumTrees / 1024;
|
||||
|
||||
return NumTrees / (cChunkDef::Width * cChunkDef::Width * 4);
|
||||
}
|
||||
|
||||
|
||||
|
@ -18,8 +18,6 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class cStructGenTrees :
|
||||
public cFinishGen
|
||||
{
|
||||
@ -46,6 +44,7 @@ protected:
|
||||
*/
|
||||
void GenerateSingleTree(
|
||||
int a_ChunkX, int a_ChunkZ, int a_Seq,
|
||||
Vector3i a_Pos,
|
||||
cChunkDesc & a_ChunkDesc,
|
||||
sSetBlockVector & a_OutsideLogs,
|
||||
sSetBlockVector & a_OutsideOther
|
||||
@ -59,7 +58,10 @@ protected:
|
||||
sSetBlockVector & a_Overflow
|
||||
);
|
||||
|
||||
int GetNumTrees(
|
||||
/** Get the the number of trees to generate in a_Chunk
|
||||
If the value is between 0 and 1, it should be interpreted as the probability that a tree should be generated.
|
||||
*/
|
||||
double GetNumTrees(
|
||||
int a_ChunkX, int a_ChunkZ,
|
||||
const cChunkDef::BiomeMap & a_Biomes
|
||||
);
|
||||
|
@ -230,12 +230,12 @@ void GetTreeImageByBiome(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, EMCSB
|
||||
switch (a_Biome)
|
||||
{
|
||||
case biPlains:
|
||||
case biExtremeHills:
|
||||
case biExtremeHillsEdge:
|
||||
case biForest:
|
||||
case biMushroomIsland:
|
||||
case biMushroomShore:
|
||||
case biForestHills:
|
||||
case biSunflowerPlains:
|
||||
case biFlowerForest:
|
||||
case biDeepOcean:
|
||||
case biStoneBeach:
|
||||
case biColdBeach:
|
||||
@ -252,10 +252,14 @@ void GetTreeImageByBiome(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, EMCSB
|
||||
return;
|
||||
}
|
||||
|
||||
case biTaiga:
|
||||
case biColdTaiga:
|
||||
case biColdTaigaM:
|
||||
case biColdTaigaHills:
|
||||
case biIcePlains:
|
||||
case biIceMountains:
|
||||
case biTaiga:
|
||||
case biTaigaHills:
|
||||
case biTaigaM:
|
||||
{
|
||||
// Conifers
|
||||
GetConiferTreeImage(a_BlockPos, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
|
||||
@ -273,6 +277,8 @@ void GetTreeImageByBiome(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, EMCSB
|
||||
case biJungle:
|
||||
case biJungleHills:
|
||||
case biJungleEdge:
|
||||
case biJungleM:
|
||||
case biJungleEdgeM:
|
||||
{
|
||||
// Apple bushes, large jungle trees, small jungle trees
|
||||
if (a_Noise.IntNoise3DInt(a_BlockPos.addedY(16 * a_Seq).addedZ(16 * a_Seq)) < 0x6fffffff)
|
||||
@ -301,26 +307,34 @@ void GetTreeImageByBiome(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, EMCSB
|
||||
return;
|
||||
}
|
||||
|
||||
case biColdTaiga:
|
||||
case biColdTaigaHills:
|
||||
case biMegaTaiga:
|
||||
case biMegaTaigaHills:
|
||||
case biExtremeHillsPlus:
|
||||
case biSunflowerPlains:
|
||||
case biDesertM:
|
||||
case biExtremeHillsM:
|
||||
case biFlowerForest:
|
||||
case biTaigaM:
|
||||
case biIcePlainsSpikes:
|
||||
case biJungleM:
|
||||
case biJungleEdgeM:
|
||||
case biColdTaigaM:
|
||||
{
|
||||
// TODO: implement trees 2x2 huge conifers (spruce and pine)
|
||||
return;
|
||||
}
|
||||
|
||||
case biMegaSpruceTaiga:
|
||||
case biMegaSpruceTaigaHills:
|
||||
{
|
||||
// TODO: implement trees 2x2 huge spruce
|
||||
return;
|
||||
}
|
||||
|
||||
case biExtremeHills:
|
||||
case biExtremeHillsM:
|
||||
case biExtremeHillsEdge:
|
||||
case biExtremeHillsPlus:
|
||||
case biExtremeHillsPlusM:
|
||||
{
|
||||
// TODO: These need their special trees
|
||||
GetBirchTreeImage(a_BlockPos, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
|
||||
if (a_Noise.IntNoise3DInt(a_BlockPos.addedY(16 * a_Seq).addedZ(16 * a_Seq)) < 0x6fffffff)
|
||||
{
|
||||
GetConiferTreeImage(a_BlockPos, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
|
||||
}
|
||||
else
|
||||
{
|
||||
GetAppleTreeImage(a_BlockPos, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
@ -352,6 +366,7 @@ void GetTreeImageByBiome(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, EMCSB
|
||||
|
||||
case biDesert:
|
||||
case biDesertHills:
|
||||
case biDesertM:
|
||||
case biRiver:
|
||||
case biBeach:
|
||||
case biHell:
|
||||
@ -359,6 +374,7 @@ void GetTreeImageByBiome(Vector3i a_BlockPos, cNoise & a_Noise, int a_Seq, EMCSB
|
||||
case biOcean:
|
||||
case biFrozenOcean:
|
||||
case biFrozenRiver:
|
||||
case biIcePlainsSpikes:
|
||||
case biVariant:
|
||||
case biNumBiomes:
|
||||
case biNumVariantBiomes:
|
||||
|
Loading…
Reference in New Issue
Block a user