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CompoGen and HeiGen read their settings in their respective Initialize() functions.

This commit is contained in:
madmaxoft 2013-10-11 10:18:01 +02:00
parent 47b64b63fa
commit a9e70c84b5
8 changed files with 199 additions and 92 deletions

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@ -10,7 +10,9 @@
#include "Globals.h"
#include "CompoGen.h"
#include "../BlockID.h"
#include "../Item.h"
#include "../LinearUpscale.h"
#include "../../iniFile/iniFile.h"
@ -48,6 +50,16 @@ void cCompoGenSameBlock::ComposeTerrain(cChunkDesc & a_ChunkDesc)
void cCompoGenSameBlock::InitializeCompoGen(cIniFile & a_IniFile)
{
m_BlockType = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "SameBlockType", "stone").m_ItemType);
m_IsBedrocked = (a_IniFile.GetValueSetI("Generator", "SameBlockBedrocked", 1) != 0);
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cCompoGenDebugBiomes:
@ -102,20 +114,16 @@ void cCompoGenDebugBiomes::ComposeTerrain(cChunkDesc & a_ChunkDesc)
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cCompoGenClassic:
cCompoGenClassic::cCompoGenClassic(
int a_SeaLevel, int a_BeachHeight, int a_BeachDepth,
BLOCKTYPE a_BlockTop, BLOCKTYPE a_BlockMiddle, BLOCKTYPE a_BlockBottom,
BLOCKTYPE a_BlockBeach, BLOCKTYPE a_BlockBeachBottom, BLOCKTYPE a_BlockSea
) :
m_SeaLevel(a_SeaLevel),
m_BeachHeight(a_BeachHeight),
m_BeachDepth(a_BeachDepth),
m_BlockTop(a_BlockTop),
m_BlockMiddle(a_BlockMiddle),
m_BlockBottom(a_BlockBottom),
m_BlockBeach(a_BlockBeach),
m_BlockBeachBottom(a_BlockBeachBottom),
m_BlockSea(a_BlockSea)
cCompoGenClassic::cCompoGenClassic(void) :
m_SeaLevel(60),
m_BeachHeight(2),
m_BeachDepth(4),
m_BlockTop(E_BLOCK_GRASS),
m_BlockMiddle(E_BLOCK_DIRT),
m_BlockBottom(E_BLOCK_STONE),
m_BlockBeach(E_BLOCK_SAND),
m_BlockBeachBottom(E_BLOCK_SANDSTONE),
m_BlockSea(E_BLOCK_STATIONARY_WATER)
{
}
@ -184,6 +192,23 @@ void cCompoGenClassic::ComposeTerrain(cChunkDesc & a_ChunkDesc)
void cCompoGenClassic::InitializeCompoGen(cIniFile & a_IniFile)
{
m_SeaLevel = a_IniFile.GetValueSetI("Generator", "ClassicSeaLevel", m_SeaLevel);
m_BeachHeight = a_IniFile.GetValueSetI("Generator", "ClassicBeachHeight", m_BeachHeight);
m_BeachDepth = a_IniFile.GetValueSetI("Generator", "ClassicBeachDepth", m_BeachDepth);
m_BlockTop = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockTop", "grass").m_ItemType);
m_BlockMiddle = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockMiddle", "dirt").m_ItemType);
m_BlockBottom = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockBottom", "stone").m_ItemType);
m_BlockBeach = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockBeach", "sand").m_ItemType);
m_BlockBeachBottom = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockBeachBottom", "sandstone").m_ItemType);
m_BlockSea = (BLOCKTYPE)(GetIniItemSet(a_IniFile, "Generator", "ClassicBlockSea", "stationarywater").m_ItemType);
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cCompoGenBiomal:
@ -286,6 +311,15 @@ void cCompoGenBiomal::ComposeTerrain(cChunkDesc & a_ChunkDesc)
void cCompoGenBiomal::InitializeCompoGen(cIniFile & a_IniFile)
{
m_SeaLevel = a_IniFile.GetValueSetI("Generator", "BiomalSeaLevel", m_SeaLevel) - 1;
}
void cCompoGenBiomal::FillColumnGrass(int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes)
{
BLOCKTYPE Pattern[] =
@ -485,10 +519,19 @@ void cCompoGenNether::ComposeTerrain(cChunkDesc & a_ChunkDesc)
void cCompoGenNether::InitializeCompoGen(cIniFile & a_IniFile)
{
m_Threshold = a_IniFile.GetValueSetI("Generator", "NetherThreshold", m_Threshold);
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cCompoGenCache:
cCompoGenCache::cCompoGenCache(cTerrainCompositionGen * a_Underlying, int a_CacheSize) :
cCompoGenCache::cCompoGenCache(cTerrainCompositionGen & a_Underlying, int a_CacheSize) :
m_Underlying(a_Underlying),
m_CacheSize(a_CacheSize),
m_CacheOrder(new int[a_CacheSize]),
@ -521,13 +564,13 @@ cCompoGenCache::~cCompoGenCache()
void cCompoGenCache::ComposeTerrain(cChunkDesc & a_ChunkDesc)
{
//*
#ifdef _DEBUG
if (((m_NumHits + m_NumMisses) % 1024) == 10)
{
LOGD("CompoGenCache: %d hits, %d misses, saved %.2f %%", m_NumHits, m_NumMisses, 100.0 * m_NumHits / (m_NumHits + m_NumMisses));
LOGD("CompoGenCache: Avg cache chain length: %.2f", (float)m_TotalChain / m_NumHits);
}
//*/
#endif // _DEBUG
int ChunkX = a_ChunkDesc.GetChunkX();
int ChunkZ = a_ChunkDesc.GetChunkZ();
@ -562,7 +605,7 @@ void cCompoGenCache::ComposeTerrain(cChunkDesc & a_ChunkDesc)
// Not in the cache:
m_NumMisses++;
m_Underlying->ComposeTerrain(a_ChunkDesc);
m_Underlying.ComposeTerrain(a_ChunkDesc);
// Insert it as the first item in the MRU order:
int Idx = m_CacheOrder[m_CacheSize - 1];
@ -580,3 +623,12 @@ void cCompoGenCache::ComposeTerrain(cChunkDesc & a_ChunkDesc)
void cCompoGenCache::InitializeCompoGen(cIniFile & a_IniFile)
{
m_Underlying.InitializeCompoGen(a_IniFile);
}

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@ -27,9 +27,9 @@ class cCompoGenSameBlock :
public cTerrainCompositionGen
{
public:
cCompoGenSameBlock(BLOCKTYPE a_BlockType, bool a_IsBedrocked) :
m_BlockType(a_BlockType),
m_IsBedrocked(a_IsBedrocked)
cCompoGenSameBlock(void) :
m_BlockType(E_BLOCK_STONE),
m_IsBedrocked(true)
{}
protected:
@ -39,6 +39,7 @@ protected:
// cTerrainCompositionGen overrides:
virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override;
virtual void InitializeCompoGen(cIniFile & a_IniFile) override;
} ;
@ -65,11 +66,7 @@ class cCompoGenClassic :
public cTerrainCompositionGen
{
public:
cCompoGenClassic(
int a_SeaLevel, int a_BeachHeight, int a_BeachDepth,
BLOCKTYPE a_BlockTop, BLOCKTYPE a_BlockMiddle, BLOCKTYPE a_BlockBottom,
BLOCKTYPE a_BlockBeach, BLOCKTYPE a_BlockBeachBottom, BLOCKTYPE a_BlockSea
);
cCompoGenClassic(void);
protected:
@ -85,6 +82,7 @@ protected:
// cTerrainCompositionGen overrides:
virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override;
virtual void InitializeCompoGen(cIniFile & a_IniFile) override;
} ;
@ -95,9 +93,9 @@ class cCompoGenBiomal :
public cTerrainCompositionGen
{
public:
cCompoGenBiomal(int a_Seed, int a_SeaLevel) :
cCompoGenBiomal(int a_Seed) :
m_Noise(a_Seed + 1000),
m_SeaLevel(a_SeaLevel - 1) // we do an adjustment later in filling the terrain with water
m_SeaLevel(62)
{
}
@ -108,6 +106,7 @@ protected:
// cTerrainCompositionGen overrides:
virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override;
virtual void InitializeCompoGen(cIniFile & a_IniFile) override;
void FillColumnGrass (int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes);
void FillColumnSand (int a_RelX, int a_RelZ, int a_Height, cChunkDef::BlockTypes & a_BlockTypes);
@ -136,6 +135,7 @@ protected:
// cTerrainCompositionGen overrides:
virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override;
virtual void InitializeCompoGen(cIniFile & a_IniFile) override;
} ;
@ -147,15 +147,16 @@ class cCompoGenCache :
public cTerrainCompositionGen
{
public:
cCompoGenCache(cTerrainCompositionGen * a_Underlying, int a_CacheSize); // Doesn't take ownership of a_Underlying
cCompoGenCache(cTerrainCompositionGen & a_Underlying, int a_CacheSize); // Doesn't take ownership of a_Underlying
~cCompoGenCache();
// cTerrainCompositionGen override:
virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override;
virtual void InitializeCompoGen(cIniFile & a_IniFile) override;
protected:
cTerrainCompositionGen * m_Underlying;
cTerrainCompositionGen & m_Underlying;
struct sCacheData
{

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@ -231,35 +231,24 @@ void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile)
bool CacheOffByDefault = false;
if (NoCaseCompare(HeightGenName, "flat") == 0)
{
int Height = a_IniFile.GetValueSetI("Generator", "FlatHeight", 5);
m_HeightGen = new cHeiGenFlat(Height);
m_HeightGen = new cHeiGenFlat;
CacheOffByDefault = true; // We're generating faster than a cache would retrieve data
}
else if (NoCaseCompare(HeightGenName, "classic") == 0)
{
// These used to be in terrain.ini, but now they are in world.ini (so that multiple worlds can have different values):
float HeightFreq1 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq1", 0.1);
float HeightFreq2 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq2", 1.0);
float HeightFreq3 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq3", 2.0);
float HeightAmp1 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp1", 1.0);
float HeightAmp2 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp2", 0.5);
float HeightAmp3 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp3", 0.5);
m_HeightGen = new cHeiGenClassic(Seed, HeightFreq1, HeightAmp1, HeightFreq2, HeightAmp2, HeightFreq3, HeightAmp3);
m_HeightGen = new cHeiGenClassic(Seed);
}
else if (NoCaseCompare(HeightGenName, "DistortedHeightmap") == 0)
{
m_HeightGen = new cDistortedHeightmap(Seed, *m_BiomeGen);
((cDistortedHeightmap *)m_HeightGen)->Initialize(a_IniFile);
}
else if (NoCaseCompare(HeightGenName, "End") == 0)
{
m_HeightGen = new cEndGen(Seed);
((cEndGen *)m_HeightGen)->Initialize(a_IniFile);
}
else if (NoCaseCompare(HeightGenName, "Noise3D") == 0)
{
m_HeightGen = new cNoise3DComposable(Seed);
((cNoise3DComposable *)m_HeightGen)->Initialize(a_IniFile);
}
else // "biomal" or <not found>
{
@ -283,6 +272,9 @@ void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile)
//*/
}
// Read the settings:
m_HeightGen->InitializeHeightGen(a_IniFile);
// Add a cache, if requested:
int CacheSize = a_IniFile.GetValueSetI("Generator", "HeightGenCacheSize", CacheOffByDefault ? 0 : 64);
if (CacheSize > 0)
@ -296,7 +288,7 @@ void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile)
}
LOGD("Using a cache for Heightgen of size %d.", CacheSize);
m_UnderlyingHeightGen = m_HeightGen;
m_HeightGen = new cHeiGenCache(m_UnderlyingHeightGen, CacheSize);
m_HeightGen = new cHeiGenCache(*m_UnderlyingHeightGen, CacheSize);
}
}
@ -306,6 +298,7 @@ void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile)
void cComposableGenerator::InitCompositionGen(cIniFile & a_IniFile)
{
int Seed = m_ChunkGenerator.GetSeed();
AString CompoGenName = a_IniFile.GetValueSet("Generator", "CompositionGen", "");
if (CompoGenName.empty())
{
@ -314,9 +307,7 @@ void cComposableGenerator::InitCompositionGen(cIniFile & a_IniFile)
}
if (NoCaseCompare(CompoGenName, "sameblock") == 0)
{
int Block = m_ChunkGenerator.GetIniBlock(a_IniFile, "Generator", "SameBlockType", "stone");
bool Bedrocked = (a_IniFile.GetValueSetI("Generator", "SameBlockBedrocked", 1) != 0);
m_CompositionGen = new cCompoGenSameBlock((BLOCKTYPE)Block, Bedrocked);
m_CompositionGen = new cCompoGenSameBlock;
}
else if (NoCaseCompare(CompoGenName, "debugbiomes") == 0)
{
@ -324,38 +315,23 @@ void cComposableGenerator::InitCompositionGen(cIniFile & a_IniFile)
}
else if (NoCaseCompare(CompoGenName, "classic") == 0)
{
int SeaLevel = a_IniFile.GetValueSetI("Generator", "ClassicSeaLevel", 60);
int BeachHeight = a_IniFile.GetValueSetI("Generator", "ClassicBeachHeight", 2);
int BeachDepth = a_IniFile.GetValueSetI("Generator", "ClassicBeachDepth", 4);
BLOCKTYPE BlockTop = m_ChunkGenerator.GetIniBlock(a_IniFile, "Generator", "ClassicBlockTop", "grass");
BLOCKTYPE BlockMiddle = m_ChunkGenerator.GetIniBlock(a_IniFile, "Generator", "ClassicBlockMiddle", "dirt");
BLOCKTYPE BlockBottom = m_ChunkGenerator.GetIniBlock(a_IniFile, "Generator", "ClassicBlockBottom", "stone");
BLOCKTYPE BlockBeach = m_ChunkGenerator.GetIniBlock(a_IniFile, "Generator", "ClassicBlockBeach", "sand");
BLOCKTYPE BlockBeachBottom = m_ChunkGenerator.GetIniBlock(a_IniFile, "Generator", "ClassicBlockBeachBottom", "sandstone");
BLOCKTYPE BlockSea = m_ChunkGenerator.GetIniBlock(a_IniFile, "Generator", "ClassicBlockSea", "stationarywater");
m_CompositionGen = new cCompoGenClassic(
SeaLevel, BeachHeight, BeachDepth, BlockTop, BlockMiddle, BlockBottom, BlockBeach,
BlockBeachBottom, BlockSea
);
m_CompositionGen = new cCompoGenClassic;
}
else if (NoCaseCompare(CompoGenName, "DistortedHeightmap") == 0)
{
m_CompositionGen = new cDistortedHeightmap(m_ChunkGenerator.GetSeed(), *m_BiomeGen);
((cDistortedHeightmap *)m_CompositionGen)->Initialize(a_IniFile);
m_CompositionGen = new cDistortedHeightmap(Seed, *m_BiomeGen);
}
else if (NoCaseCompare(CompoGenName, "end") == 0)
{
m_CompositionGen = new cEndGen(m_ChunkGenerator.GetSeed());
((cEndGen *)m_CompositionGen)->Initialize(a_IniFile);
m_CompositionGen = new cEndGen(Seed);
}
else if (NoCaseCompare(CompoGenName, "nether") == 0)
{
m_CompositionGen = new cCompoGenNether(m_ChunkGenerator.GetSeed());
m_CompositionGen = new cCompoGenNether(Seed);
}
else if (NoCaseCompare(CompoGenName, "Noise3D") == 0)
{
m_CompositionGen = new cNoise3DComposable(m_ChunkGenerator.GetSeed());
((cNoise3DComposable *)m_CompositionGen)->Initialize(a_IniFile);
}
else
{
@ -363,9 +339,7 @@ void cComposableGenerator::InitCompositionGen(cIniFile & a_IniFile)
{
LOGWARN("Unknown CompositionGen \"%s\", using \"biomal\" instead.", CompoGenName.c_str());
}
int SeaLevel = a_IniFile.GetValueSetI("Generator", "BiomalSeaLevel", 62);
int Seed = m_ChunkGenerator.GetSeed();
m_CompositionGen = new cCompoGenBiomal(Seed, SeaLevel);
m_CompositionGen = new cCompoGenBiomal(Seed);
/*
// Performance-testing:
@ -383,11 +357,14 @@ void cComposableGenerator::InitCompositionGen(cIniFile & a_IniFile)
//*/
}
// Read the settings from the ini file:
m_CompositionGen->InitializeCompoGen(a_IniFile);
int CompoGenCacheSize = a_IniFile.GetValueSetI("Generator", "CompositionGenCacheSize", 64);
if (CompoGenCacheSize > 1)
{
m_UnderlyingCompositionGen = m_CompositionGen;
m_CompositionGen = new cCompoGenCache(m_UnderlyingCompositionGen, 32);
m_CompositionGen = new cCompoGenCache(*m_UnderlyingCompositionGen, 32);
}
}

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@ -67,6 +67,9 @@ public:
/// Generates heightmap for the given chunk
virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) = 0;
/// Reads parameters from the ini file, prepares generator for use.
virtual void InitializeHeightGen(cIniFile & a_IniFile) {}
} ;
@ -84,6 +87,9 @@ public:
virtual ~cTerrainCompositionGen() {} // Force a virtual destructor in descendants
virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) = 0;
/// Reads parameters from the ini file, prepares generator for use.
virtual void InitializeCompoGen(cIniFile & a_IniFile) {}
} ;

View File

@ -60,7 +60,7 @@ cDistortedHeightmap::cDistortedHeightmap(int a_Seed, cBiomeGen & a_BiomeGen) :
m_OceanFloorSelect(a_Seed + 3000),
m_BiomeGen(a_BiomeGen),
m_UnderlyingHeiGen(a_Seed, a_BiomeGen),
m_HeightGen(&m_UnderlyingHeiGen, 64)
m_HeightGen(m_UnderlyingHeiGen, 64)
{
m_NoiseDistortX.AddOctave((NOISE_DATATYPE)1, (NOISE_DATATYPE)0.5);
m_NoiseDistortX.AddOctave((NOISE_DATATYPE)0.5, (NOISE_DATATYPE)1);
@ -77,11 +77,18 @@ cDistortedHeightmap::cDistortedHeightmap(int a_Seed, cBiomeGen & a_BiomeGen) :
void cDistortedHeightmap::Initialize(cIniFile & a_IniFile)
{
if (m_IsInitialized)
{
return;
}
// Read the params from the INI file:
m_SeaLevel = a_IniFile.GetValueSetI("Generator", "DistortedHeightmapSeaLevel", 62);
m_FrequencyX = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "DistortedHeightmapFrequencyX", 10);
m_FrequencyY = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "DistortedHeightmapFrequencyY", 10);
m_FrequencyZ = (NOISE_DATATYPE)a_IniFile.GetValueSetF("Generator", "DistortedHeightmapFrequencyZ", 10);
m_IsInitialized = true;
}
@ -184,6 +191,15 @@ void cDistortedHeightmap::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::He
void cDistortedHeightmap::InitializeHeightGen(cIniFile & a_IniFile)
{
Initialize(a_IniFile);
}
void cDistortedHeightmap::ComposeTerrain(cChunkDesc & a_ChunkDesc)
{
// Frequencies for the ocean floor selecting noise:
@ -311,6 +327,15 @@ void cDistortedHeightmap::ComposeTerrain(cChunkDesc & a_ChunkDesc)
void cDistortedHeightmap::InitializeCompoGen(cIniFile & a_IniFile)
{
Initialize(a_IniFile);
}
int cDistortedHeightmap::GetHeightmapAt(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Z)
{
int ChunkX = (int)floor(a_X / (NOISE_DATATYPE)16);

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@ -30,8 +30,6 @@ class cDistortedHeightmap :
public:
cDistortedHeightmap(int a_Seed, cBiomeGen & a_BiomeGen);
void Initialize(cIniFile & a_IniFile);
protected:
typedef cChunkDef::BiomeMap BiomeNeighbors[3][3];
@ -77,6 +75,9 @@ protected:
NOISE_DATATYPE m_DistortAmpX[DIM_X * DIM_Z];
NOISE_DATATYPE m_DistortAmpZ[DIM_X * DIM_Z];
/// True if Initialize() has been called. Used to initialize-once even with multiple init entrypoints (HeiGen / CompoGen)
bool m_IsInitialized;
/// Unless the LastChunk coords are equal to coords given, prepares the internal state (noise arrays, heightmap)
void PrepareState(int a_ChunkX, int a_ChunkZ);
@ -93,10 +94,15 @@ protected:
/// Calculates the X and Z distortion amplitudes based on the neighbors' biomes
void GetDistortAmpsAt(BiomeNeighbors & a_Neighbors, int a_RelX, int a_RelZ, NOISE_DATATYPE & a_DistortAmpX, NOISE_DATATYPE & a_DistortAmpZ);
/// Reads the settings from the ini file. Skips reading if already initialized
void Initialize(cIniFile & a_IniFile);
// cTerrainHeightGen overrides:
virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override;
virtual void InitializeHeightGen(cIniFile & a_IniFile) override;
// cTerrainCompositionGen overrides:
virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override;
virtual void InitializeCompoGen(cIniFile & a_IniFile) override;
} ;

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@ -6,6 +6,8 @@
#include "Globals.h"
#include "HeiGen.h"
#include "../LinearUpscale.h"
#include "../../iniFile/iniFile.h"
@ -26,10 +28,19 @@ void cHeiGenFlat::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap
void cHeiGenFlat::InitializeHeightGen(cIniFile & a_IniFile)
{
m_Height = a_IniFile.GetValueSetI("Generator", "FlatHeight", m_Height);
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cHeiGenCache:
cHeiGenCache::cHeiGenCache(cTerrainHeightGen * a_HeiGenToCache, int a_CacheSize) :
cHeiGenCache::cHeiGenCache(cTerrainHeightGen & a_HeiGenToCache, int a_CacheSize) :
m_HeiGenToCache(a_HeiGenToCache),
m_CacheSize(a_CacheSize),
m_CacheOrder(new int[a_CacheSize]),
@ -99,7 +110,7 @@ void cHeiGenCache::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap
// Not in the cache:
m_NumMisses++;
m_HeiGenToCache->GenHeightMap(a_ChunkX, a_ChunkZ, a_HeightMap);
m_HeiGenToCache.GenHeightMap(a_ChunkX, a_ChunkZ, a_HeightMap);
// Insert it as the first item in the MRU order:
int Idx = m_CacheOrder[m_CacheSize - 1];
@ -117,6 +128,15 @@ void cHeiGenCache::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap
void cHeiGenCache::InitializeHeightGen(cIniFile & a_IniFile)
{
m_HeiGenToCache.InitializeHeightGen(a_IniFile);
}
bool cHeiGenCache::GetHeightAt(int a_ChunkX, int a_ChunkZ, int a_RelX, int a_RelZ, HEIGHTTYPE & a_Height)
{
for (int i = 0; i < m_CacheSize; i++)
@ -137,17 +157,10 @@ bool cHeiGenCache::GetHeightAt(int a_ChunkX, int a_ChunkZ, int a_RelX, int a_Rel
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cHeiGenClassic:
cHeiGenClassic::cHeiGenClassic(int a_Seed, float a_HeightFreq1, float a_HeightAmp1, float a_HeightFreq2, float a_HeightAmp2, float a_HeightFreq3, float a_HeightAmp3) :
cHeiGenClassic::cHeiGenClassic(int a_Seed) :
m_Seed(a_Seed),
m_Noise(a_Seed),
m_HeightFreq1(a_HeightFreq1),
m_HeightAmp1 (a_HeightAmp1),
m_HeightFreq2(a_HeightFreq2),
m_HeightAmp2 (a_HeightAmp2),
m_HeightFreq3(a_HeightFreq3),
m_HeightAmp3 (a_HeightAmp3)
m_Noise(a_Seed)
{
// Nothing needed yet
}
@ -199,6 +212,20 @@ void cHeiGenClassic::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightM
void cHeiGenClassic::InitializeHeightGen(cIniFile & a_IniFile)
{
m_HeightFreq1 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq1", 0.1);
m_HeightFreq2 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq2", 1.0);
m_HeightFreq3 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightFreq3", 2.0);
m_HeightAmp1 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp1", 1.0);
m_HeightAmp2 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp2", 0.5);
m_HeightAmp3 = (float)a_IniFile.GetValueSetF("Generator", "ClassicHeightAmp3", 0.5);
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cHeiGenBiomal:
@ -294,6 +321,15 @@ void cHeiGenBiomal::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMa
void cHeiGenBiomal::InitializeHeightGen(cIniFile & a_IniFile)
{
// No user-settable params
}
NOISE_DATATYPE cHeiGenBiomal::GetHeightAt(int a_RelX, int a_RelZ, int a_ChunkX, int a_ChunkZ, const cHeiGenBiomal::BiomeNeighbors & a_BiomeNeighbors)
{
// Sum up how many biomes of each type there are in the neighborhood:

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@ -25,14 +25,15 @@ class cHeiGenFlat :
public cTerrainHeightGen
{
public:
cHeiGenFlat(int a_Height) : m_Height(a_Height) {}
cHeiGenFlat(void) : m_Height(5) {}
protected:
int m_Height;
// cTerrainHeightGen override:
// cTerrainHeightGen overrides:
virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override;
virtual void InitializeHeightGen(cIniFile & a_IniFile) override;
} ;
@ -44,18 +45,19 @@ class cHeiGenCache :
public cTerrainHeightGen
{
public:
cHeiGenCache(cTerrainHeightGen * a_HeiGenToCache, int a_CacheSize); // Doesn't take ownership of a_HeiGenToCache
cHeiGenCache(cTerrainHeightGen & a_HeiGenToCache, int a_CacheSize); // Doesn't take ownership of a_HeiGenToCache
~cHeiGenCache();
// cTerrainHeightGen override:
// cTerrainHeightGen overrides:
virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override;
virtual void InitializeHeightGen(cIniFile & a_IniFile) override;
/// Retrieves height at the specified point in the cache, returns true if found, false if not found
bool GetHeightAt(int a_ChunkX, int a_ChunkZ, int a_RelX, int a_RelZ, HEIGHTTYPE & a_Height);
protected:
cTerrainHeightGen * m_HeiGenToCache;
cTerrainHeightGen & m_HeiGenToCache;
struct sCacheData
{
@ -83,7 +85,7 @@ class cHeiGenClassic :
public cTerrainHeightGen
{
public:
cHeiGenClassic(int a_Seed, float a_HeightFreq1, float a_HeightAmp1, float a_HeightFreq2, float a_HeightAmp2, float a_HeightFreq3, float a_HeightAmp3);
cHeiGenClassic(int a_Seed);
protected:
@ -95,8 +97,9 @@ protected:
float GetNoise(float x, float y);
// cTerrainHeightGen override:
// cTerrainHeightGen overrides:
virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override;
virtual void InitializeHeightGen(cIniFile & a_IniFile) override;
} ;
@ -130,8 +133,9 @@ protected:
} ;
static const sGenParam m_GenParam[biNumBiomes];
// cTerrainHeightGen override:
// cTerrainHeightGen overrides:
virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override;
virtual void InitializeHeightGen(cIniFile & a_IniFile) override;
NOISE_DATATYPE GetHeightAt(int a_RelX, int a_RelZ, int a_ChunkX, int a_ChunkZ, const BiomeNeighbors & a_BiomeNeighbors);
} ;