My STK mod, still WIP.
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hikerstk ced812161c Fixed credits for beach track and mac package creation (see r1632 on 0.4rc1).
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data Fixed credits for beach track and mac package creation (see r1632 on 0.4rc1). 2008-03-05 04:09:35 +00:00
doc Updated READMEs, added missing files to Makefile.ams (seer1630 on 0.4rc1). 2008-03-05 03:55:58 +00:00
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m4 - moved trunk/ to trunk/supertuxkart 2007-05-27 16:01:53 +00:00
models Moved all kart specific files into separate subdirs. 2008-03-05 02:09:50 +00:00
oggs Added Magne's name (see r1543 on 0.4rc1). 2008-02-20 02:11:29 +00:00
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ChangeLog Updated credits and changelog. 2008-02-19 04:13:47 +00:00
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configure.ac First part of directory restructuring: all track specific files are 2008-02-29 03:26:07 +00:00
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INSTALL 1) Replaced all references to berlios with sourceforge. 2008-02-25 03:24:02 +00:00
Makefile.am Updated READMEs, added missing files to Makefile.ams (seer1630 on 0.4rc1). 2008-03-05 03:55:58 +00:00
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README Fixed incorrect and missing key bindings, fixed all 2008-02-19 04:01:03 +00:00
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README.macosx Updated READMEs, added missing files to Makefile.ams (seer1630 on 0.4rc1). 2008-03-05 03:55:58 +00:00
README.windows Updated READMEs, added missing files to Makefile.ams (seer1630 on 0.4rc1). 2008-03-05 03:55:58 +00:00
reconf.sh - moved trunk/ to trunk/supertuxkart 2007-05-27 16:01:53 +00:00
TODO 1) Replaced all references to berlios with sourceforge. 2008-02-25 03:24:02 +00:00

SuperTuxKart
==============
SuperTuxKart is a fun kart racing game. It was originally based on 
TuxKart (http://tuxkart.sourceforge.net) by Steve Baker, but by now
has developed a life on its own. The SuperTuxKart homepage can be found at:

  http://supertuxkart.sourceforge.net

To contact the active maintainers, please send an email to:

  supertuxkart-devel@lists.sourceforge.net

A big "thank you" to Steve Baker for designing and implementing the
original TuxKart, and to the GotM team for their invaluable work.
See the data/CREDITS file for individual credits.

Hope you enjoy the game.
 - The SuperTuxKart development team.



HARDWARE REQUIREMENTS
=====================
* You need a 3D graphics card that supports OpenGL or Mesa.
* You should have a CPU that's running at 450MHz or better.
* You'll need at least 32Mb RAM. 
* A sound card would be nice - but it's not essential.
* Ideally, you want a joystick with at least 6 buttons.

PLAYING THE GAME
================
SuperTuxKart is a kart racing game. Basically you run around the track,
and give your best shot at reaching the goal before your opponents. The ?
boxes can help you, and collection coins can build up your power, so you can
grab more than one collectable! But avoid the bananas, since they might
give you a nasty surprise.

Controls can be configured from the game, here are the defaults mappings:

Player 1:
  Steer      : Left / Right arrow
  Accelerate : Up arrow
  Brake      : Down arrow
  Use item   : Right control
  Wheelie    : Right shift
  Rescue     : Backspace
  Jump       : - (minus key)
  Look back  : Right alt

Player 2:
  Steer      : A / D key
  Accelerate : W key
  Brake      : S key
  Use item   : Left control
  Wheelie    : Left shift
  Rescue     : Q key
  Jump       : Caps lock
  Look back  : Left alt

Player 3:
  Steer      : F / H key
  Accelerate : T key
  Brake      : G key
  Use item   : N key
  Wheelie    : C key
  Rescue     : R key
  Jump       : V key
  Look back  : N key

Player 4:
  Steer      : J / L key
  Accelerate : I key
  Brake      : K key
  Use item   : . key
  Wheelie    : M key
  Rescue     : u key
  Jump       : , key
  Look back  : / key

The Escape key pauses the game and shows the race menu.


SUPPORT
=======
The main webpage is at:

  http://supertuxkart.sourceforge.net

If you have any problems, please contact the SuperTuxKart mailing list at:

  supertuxkart-devel@lists.sourceforge.net

The archives of this mailing list can be found at:

  http://sourceforge.net/mailarchive/forum.php?forum_name=supertuxkart-devel

LICENSE
=======
This software is released under the GNU General Public License (GPL) which
can be found in the file 'LICENSE' in the same directory as this file.
Information about the licenses for artwork are contained in 
data/licenses.