1) Replaced all references to berlios with sourceforge.

2) Fixed the manual (added new key bindings for jump
   and look back, improved layout, added picture for
   description of race interface. 
(see r1589 on 0.4rc1 branch).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1590 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
hikerstk 2008-02-25 03:24:02 +00:00
parent 8d2779495b
commit 29ca63e4f9
5 changed files with 39 additions and 68 deletions

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@ -48,7 +48,7 @@ install following packages:
libglu1-mesa-dev subversion autoconf automake1.9 g++ gcc
do a:
$ svn checkout svn://svn.berlios.de/supertuxkart/trunk
$ svn checkout http://supertuxkart.svn.sourceforge.net/svnroot/supertuxkart/trunk/supertuxkart
then:
$ cd trunk
@ -72,7 +72,7 @@ If you checked out your copy directly from SVN, you have to run
You should check the SuperTuxKart wiki at:
http://supertuxkart.berlios.de/wiki
http://supertuxkart.sourceforge.net/
Also, the most common (by FAR) reason for problems is that your OpenGL/Mesa

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@ -413,7 +413,7 @@ echo "Done!"
e.g.: chmod 744 buildUB.sh
3. Download SuperTuxKart-Source from "http://developer.berlios.de/project/showfiles.php?group_id=2765".
3. Download SuperTuxKart-Source from "http://sourceforge.net/project/showfiles.php?group_id=202302".
4. Go in the folder SuperTuxKart.

2
TODO
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@ -33,7 +33,7 @@ no particular order):
If you want to help the SuperTuxKart - Project, please
contact us on the email list:
supertuxkart-devel@list.berlios.de
supertuxkart-devel@lists.sourceforge.net
Thanks in advance!
The SuperTuxKart-Team

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@ -11,14 +11,19 @@
<br>
<big><span style="font-weight: bold;">Introduction</span></big><br>
<br>
SuperTuxKart (abbreviated STK) is a kart racing game, based on<br>
Steve Baker's TuxKart (<a href="http://tuxkart.sourceforge.net">http://tuxkart.sourceforge.net</a>). It was<br>
SuperTuxKart (abbreviated STK) is a fun kart racing game, focusing on <br>
fun and not on realistic physics. You can find more details on<br>
<a href="http://supertuxkart.sourceforge.net">http://supertuxkart.sourceforge.net</a><br>
It was originally based on Steve Baker's TuxKart (<a href="http://tuxkart.sourceforge.net">http://tuxkart.sourceforge.net</a>),<br>
but by now has developed a life on its own. It was<br>
picked up by the Linux Game Tome (<a href="http://www.happypenguin.org">http://www.happypenguin.org</a>)<br>
Game of the Month project and got a big overhaul during this time,<br>
but was left in an unfinished state.<br>
<br>
A new set of maintainers, namely hiker &amp; coz, took over in 2006.<br>
You can find more details on&nbsp;<a href="http://supertuxkart.berlios.de">http://supertuxkart.berlios.de</a><br>
A new set of maintainers, namely hiker &amp; coz, took over in 2006, <br>
and since then three official versions (0.2, 0.3, and 0.4) have been released.<br>
<br>
<img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><br>
<br>
@ -49,20 +54,13 @@ PLIB 1.8.4 <br>
SDL 1.2<br>
&nbsp;&nbsp;&nbsp; <a href="http://www.libsdl.org">http://www.libsdl.org</a><br>
<br>
OpenAL (optional, requires ALUT,&nbsp;&nbsp; MikMod)<br>
OpenAL<br>
&nbsp;&nbsp;&nbsp; <a href="http://www.openal.org">http://www.openal.org</a><br>
<br>
ALUT&nbsp;&nbsp; (optional, requires OpenAL, MikMod)<br>
ALUT<br>
&nbsp;&nbsp;&nbsp; <a href="http://www.openal.org">http://www.openal.org</a><br>
<br>
MikMod (optional, requires OpenAL, ALUT)<br>
&nbsp;&nbsp;&nbsp; <a href="http://mikmod.raphnet.net">http://mikmod.raphnet.net</a><br>
<br>
Bullet (optional)<br>
&nbsp;&nbsp;&nbsp; <a href="http://continuous.physics.com/Bullet/">http://continuous.physics.com/Bullet/</a><br>
<br>
<span style="font-style: italic;">If you wish to use bullet, you should see the README.bullet file</span><br style="font-style: italic;">
<span style="font-style: italic;">that should be in the main SuperTuxKart directory.</span><br>
<br>
<img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><br>
<br>
@ -71,37 +69,17 @@ Bullet (optional)<br>
To win&nbsp;races you will need to master your controls. Here are the<br>
predefined controls:<br>
<br>
Player 1:<br>
&nbsp; Steer&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; : Left / Right arrow<br>
&nbsp; Accelerate : Up arrow<br>
&nbsp; Brake&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; : Down arrow<br>
&nbsp; Use item&nbsp;&nbsp; : Right control<br>
&nbsp; Wheelie&nbsp;&nbsp;&nbsp; : Right shift<br>
&nbsp; Rescue&nbsp;&nbsp;&nbsp;&nbsp; : Backspace<br>
<br>
Player 2:<br>
&nbsp; Steer&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; : A / D key<br>
&nbsp; Accelerate : W key<br>
&nbsp; Brake&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; : S key<br>
&nbsp; Use item&nbsp;&nbsp; : Left control<br>
&nbsp; Wheelie&nbsp;&nbsp;&nbsp; : Left shift<br>
&nbsp; Rescue&nbsp;&nbsp;&nbsp;&nbsp; : Left alt<br>
<br>
Player 3:<br>
&nbsp; Steer&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; : F / H key<br>
&nbsp; Accelerate : T key<br>
&nbsp; Brake&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; : G key<br>
&nbsp; Use item&nbsp;&nbsp; : N key<br>
&nbsp; Wheelie&nbsp;&nbsp;&nbsp; : C key<br>
&nbsp; Rescue&nbsp;&nbsp;&nbsp;&nbsp; : B key<br>
<br>
Player 4:<br>
&nbsp; Steer&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; : J / L key<br>
&nbsp; Accelerate : I key<br>
&nbsp; Brake&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; : K key<br>
&nbsp; Use item&nbsp;&nbsp; : M key<br>
&nbsp; Wheelie&nbsp;&nbsp;&nbsp; : . key<br>
&nbsp; Rescue&nbsp;&nbsp;&nbsp;&nbsp; : / key<br>
<table border="3">
<tr><td>Function</td><td>Player 1</td><td>Player 2</td><td>Player 3</td><td>Player 4</td></tr>
<tr><td>Steer </td><td>Left / Right arrow</td><td>A / D key </td><td>F / H key</td><td>J / L key</td></tr>
<tr><td>Accelerate</td><td>Up arrow </td><td>W key </td><td>T key </td><td>I key </td></tr>
<tr><td>Brake </td><td>Down arrow </td><td>S key </td><td>G key </td><td>K key </td></tr>
<tr><td>Use item </td><td>Right control </td><td>Left Control</td><td>N key </td><td>. key </td></tr>
<tr><td>Wheelie </td><td>Right shift </td><td>Left shift </td><td>C key </td><td>M key </td></tr>
<tr><td>Rescue </td><td>Backspace </td><td>Q key </td><td>R key </td><td>U key </td></tr>
<tr><td>Jump </td><td>- key </td><td>Caps lock </td><td>V key </td><td>, key </td></tr>
<tr><td>Look back </td><td>Right alt </td><td>Left alt </td><td>N key </td><td>/ key </td></tr>
</table>
<br>
The rescue button is meant to be used if your kart is stuck; it<br>
will send you to the track with your approximate progress, but<br>
@ -127,6 +105,7 @@ There are also some special functions:<br>
<img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><br>
<br>
<big><span style="font-weight: bold;">The race screen</span></big><br>
<img src="sshot-islandtrack.jpg" width="512" height="341">
<br>
This screen has several components:<br>
<br>
@ -272,8 +251,9 @@ this if the driver in the first position alreadyfinished the race, and you can't
&nbsp;<br>
&nbsp;Bomb: after 30 seconds the bomb will explode, but if another kart<br>
&nbsp;touches you, the bomb will be transfered to it and the remaining<br>
&nbsp;time will be reduced by 5 seconds. Also, the bomb can't be<br>
&nbsp;transfered to the inmediate previous bomb holder.<br>
&nbsp;time will be reduced by 5 seconds. If you hit a banana while<br>
&nbsp;having a bomb attach, it will explode immediately! Also, the bomb<br>
&nbsp;can't be transfered to the inmediate previous bomb holder.<br>
<br>
<img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><br>
<br>
@ -296,7 +276,7 @@ carry one!<br>
<br>
On the track there could be zippers, which will give you a boost<br>
when you go over them. Avoid water and lava, since you can't<br>
drive inside them and you will have to be rescued just before<br>
drive on them and you will have to be rescued just before<br>
you touch them!<br>
<br>
There are also nasty things left on the track which will put an<br>
@ -316,21 +296,15 @@ while doing a wheelie (since your front wheels are not touching<br>
the track), so be careful.<br>
<br>
Hitting another kart does not do any damage to your kart or the<br>
other kart, one of the karts will just be forced to a stand still,<br>
loosing precious seconds.<br>
other kart.<br>
<br>
When all human controlled karts finish the race, the game will wait<br>
some seconds for the AI to finish the race. If the AI doesn't, it<br>
will use the AI's current position as their final position.<br>
will estimate the arrival time based on the kart's average speed.<br>
<br>
<img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><br>
<br>
<big><span style="font-weight: bold;">Bugs in this version</span></big><br>
<br>
* Sometimes you can be pushed through a solid object if you are<br>
hit by another player when in contact with the surface. <br>
<br>
There might of course be more.<br>
<big><span style="font-weight: bold;">Known bugs in this version</span></big><br>
<br>
<img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><br>
<br>
@ -356,16 +330,13 @@ Useful command line options:<br>
<big><span style="font-weight: bold;">Support</span></big><br>
<br>
If you have any problems, please send an e-mail to the<br>
Super Tux Kart mailing list at&nbsp;<a href="mailto:supertuxkart-devel@list.berlios.de">supertuxkart-devel@list.berlios.de</a>&nbsp;.<br>
Super Tux Kart mailing list at&nbsp;
<a href="mailto:supertuxkart-devel@lists.sourceforge.net">supertuxkart-devel@lists.sourceforge.net</a>&nbsp;.<br>
<br>
The archives of this mailing list can be found at <br>
<a href="http://lists.berlios.de/pipermail/supertuxkart-devel/">http://lists.berlios.de/pipermail/supertuxkart-devel/</a>&nbsp;.<br>
<a href="http://sourceforge.net/mailarchive/forum.php?forum_name=supertuxkart-devel">http://sourceforge.net/mailarchive/forum.php?forum_name=supertuxkart-devel/</a>&nbsp;.<br>
<br>
Or post a bug report on the SuperTuxKart bug forum (no <br>
registration is required):<br>
<a href="http://developer.berlios.de/forum/forum.php?forum_id=23737">http://developer.berlios.de/forum/forum.php?forum_id=23737</a><br>
<br>
There is also a wiki at&nbsp;<a href="http://supertuxkart.berlios.de/wiki">http://supertuxkart.berlios.de/wiki</a>&nbsp;.<br>
There is also a wiki on the homepage at&nbsp;<a href="http://supertuxkart.sourceforge.net/">http://supertuxkart.sourceforge.net</a>&nbsp;.<br>
<br>
<img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><img style="width: 32px; height: 33px;" alt="" src="chess.png"><br>
<br>

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