Updated READMEs, added missing files to Makefile.ams (seer1630 on 0.4rc1).

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1631 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
hikerstk 2008-03-05 03:55:58 +00:00
parent 6c5efc2bc2
commit 78c0f06663
5 changed files with 27 additions and 30 deletions

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@ -2,5 +2,5 @@ ACLOCAL_AMFLAGS = -I m4
SUBDIRS = @BULLETTREE@ src wavs models oggs doc data fonts
EXTRA_DIST = README ChangeLog COPYING missing
EXTRA_DIST = README README.cygwin README.macosx README.windows ChangeLog COPYING missing

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@ -1,28 +0,0 @@
Beginning with revision r1325 bullet physics is being used
in SuperTuxKart. A copy of bullet is included in
the sources and the STK build environment, so it's
not necessary to install your own version.
Even though we officiall switched to bullet physics,
not all 'old' features of STK are fully supported yet.
For now mainly the race track works as expected, all tracks
can be played. Most important bugs:
- not all collectable work
(zippers don't do much at the moment, rockets and sparks mostly
work, but are sometimes too high)
- karts are not automatically rescued when touching
water or lava
- no proper friction handling, so no skidding
(though skidding potentially works - if the friction is
set correctly).
- physics parameters have been improved, but might need
additional tuning
- rescuing an upside-down kart will return the kart to the middle
of the track (waypoints) - the kart should be returned to where
it ended, just with a proper orientation.
- tuxtrack is using real rigid bodies for the roadcone and roadblock,
so they are pushed around when hit by a kart. Currently, the
start orientation is not used, so the heading of the objects
is currently wrong.
Furthermore, the cones currently don't stop rolling around.

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@ -1,3 +1,12 @@
The latest information about compilation on Mac are on our wiki:
http://supertuxkart.sourceforge.net/Building_and_packaging_on_OSX
The older instructions should still work, and are quite detailed.
Note that we supply a modified version of plib (on our download page
at http://sourceforge.net/project/showfiles.php?group_id=202302)
which fixes a few compilation problems on Macs. We strongly recommend
to use this version (unless a newer plib version is released).
System requirements Mac:
PowerPC- or Intel-Mac with 800 MHz or more,
1 GHz recommended 3D-graphics card with 32 MB or more.

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@ -1,3 +1,17 @@
NOTE
====
If you have downloaded the 0.4 version and it does not start, please
install the Microsoft Visual C++ redistributable package ('vcredist_x86.exe')
included in this directory.
If you don't hear any sound, you have to install OpenAL (see http://ww.openal.org).
Simply install the OpenAL redistributable ('oalinst.exe').
The release comes with a full installer, which includes these redistributables.
If you are downloading a source version and want to compile it yourself:
There are two documented ways to compile an executable for windows: using
cygwin, and using visual c++ (tested with the free Express version).
@ -42,6 +56,8 @@ can be found in .../src/ide/vc8/README.
You still have to install all dependencies, and:
1) Modify plib:
Best choice would be to use the plib version from our download page,
since it contains all bugfixes that are necessary. Otherwise:
In src/ssg/ssgLoadAC.cxx replace:
loader_fd = fopen ( filename, "ra" ) ;
with

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@ -2,6 +2,6 @@
pkgdatadir = $(datadir)/games/@PACKAGE@/doc/players_manual
pkgdata_DATA = manual.html $(wildcard *.png)
pkgdata_DATA = manual.html $(wildcard *.png) $(wildcard *.jpg)
EXTRA_DIST = $(pkgdata_DATA)