Updated READMEs, added missing files to Makefile.ams (seer1630 on 0.4rc1).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1631 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -2,5 +2,5 @@ ACLOCAL_AMFLAGS = -I m4
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SUBDIRS = @BULLETTREE@ src wavs models oggs doc data fonts
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EXTRA_DIST = README ChangeLog COPYING missing
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EXTRA_DIST = README README.cygwin README.macosx README.windows ChangeLog COPYING missing
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@ -1,28 +0,0 @@
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Beginning with revision r1325 bullet physics is being used
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in SuperTuxKart. A copy of bullet is included in
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the sources and the STK build environment, so it's
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not necessary to install your own version.
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Even though we officiall switched to bullet physics,
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not all 'old' features of STK are fully supported yet.
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For now mainly the race track works as expected, all tracks
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can be played. Most important bugs:
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- not all collectable work
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(zippers don't do much at the moment, rockets and sparks mostly
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work, but are sometimes too high)
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- karts are not automatically rescued when touching
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water or lava
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- no proper friction handling, so no skidding
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(though skidding potentially works - if the friction is
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set correctly).
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- physics parameters have been improved, but might need
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additional tuning
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- rescuing an upside-down kart will return the kart to the middle
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of the track (waypoints) - the kart should be returned to where
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it ended, just with a proper orientation.
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- tuxtrack is using real rigid bodies for the roadcone and roadblock,
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so they are pushed around when hit by a kart. Currently, the
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start orientation is not used, so the heading of the objects
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is currently wrong.
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Furthermore, the cones currently don't stop rolling around.
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@ -1,3 +1,12 @@
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The latest information about compilation on Mac are on our wiki:
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http://supertuxkart.sourceforge.net/Building_and_packaging_on_OSX
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The older instructions should still work, and are quite detailed.
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Note that we supply a modified version of plib (on our download page
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at http://sourceforge.net/project/showfiles.php?group_id=202302)
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which fixes a few compilation problems on Macs. We strongly recommend
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to use this version (unless a newer plib version is released).
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System requirements Mac:
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PowerPC- or Intel-Mac with 800 MHz or more,
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1 GHz recommended 3D-graphics card with 32 MB or more.
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@ -1,3 +1,17 @@
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NOTE
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====
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If you have downloaded the 0.4 version and it does not start, please
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install the Microsoft Visual C++ redistributable package ('vcredist_x86.exe')
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included in this directory.
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If you don't hear any sound, you have to install OpenAL (see http://ww.openal.org).
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Simply install the OpenAL redistributable ('oalinst.exe').
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The release comes with a full installer, which includes these redistributables.
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If you are downloading a source version and want to compile it yourself:
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There are two documented ways to compile an executable for windows: using
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cygwin, and using visual c++ (tested with the free Express version).
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@ -42,6 +56,8 @@ can be found in .../src/ide/vc8/README.
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You still have to install all dependencies, and:
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1) Modify plib:
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Best choice would be to use the plib version from our download page,
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since it contains all bugfixes that are necessary. Otherwise:
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In src/ssg/ssgLoadAC.cxx replace:
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loader_fd = fopen ( filename, "ra" ) ;
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with
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@ -2,6 +2,6 @@
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pkgdatadir = $(datadir)/games/@PACKAGE@/doc/players_manual
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pkgdata_DATA = manual.html $(wildcard *.png)
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pkgdata_DATA = manual.html $(wildcard *.png) $(wildcard *.jpg)
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EXTRA_DIST = $(pkgdata_DATA)
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