stk-code_catmod/data/shaders
2014-01-19 19:31:00 +01:00
..
bloom.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
bloomblend.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
bloompower.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
bubble.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
bubble.vert OGL32CTX: Replace implicitly declared uniforms in bubble 2014-01-09 17:32:38 +00:00
caustics.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
check.sh SVN messed up data/shaders in my branch. 76 files in local copy, 21 on SF. Re-adding folder to branch. 2013-12-09 13:11:09 +00:00
collapse.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
color_levels.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
coloredquad.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
coloredquad.vert OGL32CTX: Port draw2DRectangle too 2014-01-04 22:10:56 +00:00
colorize_ref.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
colorize.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
colortexturedquad.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
colortexturedquad.vert Fix colortexturedquad shader/vertexpointer. 2014-01-14 01:05:03 +00:00
displace.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
displace.vert OGL32CTX: Replace implicitly defined uniforms in displace 2014-01-09 17:32:51 +00:00
farplane.vert OGL32CTX: Replace another series of implicit declared uniforms 2014-01-10 00:30:56 +00:00
flipparticle.vert GPUParticles: Fix glsl versions. 2014-01-10 17:42:43 +00:00
fog.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
gaussian3h.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
gaussian3v.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
gaussian6h.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
gaussian6v.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
glow.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
godfade.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
godray.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
grass.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
grass.vert OGL32CTX: Remove implicitly defined uniforms in grass 2014-01-09 17:08:03 +00:00
gum_shield.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
gum_shield.vert OGL32CTX: Replace another series of implicit declared uniforms 2014-01-10 00:30:56 +00:00
lightbeam.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
lightbeam.vert OGL32CTX: Replace another series of implicit declared uniforms 2014-01-10 00:30:56 +00:00
lightblend.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
mipviz.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
mlaa_blend2.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
mlaa_color1.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
MLAA_COPYING Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time 2013-11-30 21:33:06 +00:00
mlaa_neigh3.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
mlaa_offset.vert OGL32CTX: Replace another series of implicit declared uniforms 2014-01-10 00:30:56 +00:00
motion_blur.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
motion_blur.vert OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
multiply.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
normalmap.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
normalmap.vert STKMesh: Support NormalMapped meshes. 2014-01-17 23:50:06 +01:00
object_pass1.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
object_pass1.vert LightPrepass: Split the rendering in 2 phases. 2014-01-16 17:51:33 +01:00
object_pass2.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
object_pass2.vert LightPrepass: Split the rendering in 2 phases. 2014-01-16 17:51:33 +01:00
objectpass_ref.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
objectpass_rimlit.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
objectpass_rimlit.vert OGL32CTX: Replace ftransform by gl_ModelViewProjectionMatrix * gl_Vertex. 2014-01-09 16:09:27 +00:00
objectpass_spheremap.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
objectpass.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
objectpass.vert OGL32CTX: Revert to use gl_TextureMatrix[] 2014-01-10 01:29:32 +00:00
objectref_pass1.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
objectref_pass1.vert LightPrepass: start porting object_ref 2014-01-19 01:32:08 +01:00
objectref_pass2.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
particle.frag texture2D is deprecated, use texture instead 2014-01-19 18:53:35 +01:00
particle.vert GPUParticles: Fix glsl versions. 2014-01-10 17:42:43 +00:00
particlesimheightmap.vert GPUParticles: Fix glsl versions. 2014-01-10 17:42:43 +00:00
pass.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
pass.vert OGL32CTX: Add vertex shader where default one was assumed. 2014-01-08 23:11:10 +00:00
penumbrah.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
penumbrav.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
pointemitter.vert GPUParticles: Do not grow when size is 0 2014-01-13 16:05:26 +00:00
pointlight.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
ppdisplace.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
rain.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
rain.vert Rain: Avoid making a draw call that won't be used and make some cleanup 2013-12-27 16:37:24 +00:00
rainsim.vert Rain: Avoid making a draw call that won't be used and make some cleanup 2013-12-27 16:37:24 +00:00
screenquad.vert Use custom opengl call for bloom fullscreen shader. 2014-01-12 21:07:14 +00:00
shadowgen.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
shadowimportance.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
shadowimportance.vert texture2D is deprecated, use texture instead 2014-01-19 18:53:35 +01:00
shadowpass.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
shadowpass.vert texture2D is deprecated, use texture instead 2014-01-19 18:53:35 +01:00
shadowwarph.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
shadowwarpv.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
skinning.vert OGL32CTX: Ask #version 130 for all our shaders 2014-01-05 00:08:00 +00:00
skybox.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
skybox.vert OGL32CTX: Replace another series of implicit declared uniforms 2014-01-10 00:30:56 +00:00
splatting.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
splatting.vert STKMesh: Support splatting 2014-01-18 19:03:10 +01:00
ssao.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
sunlight.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
sunlightshadow.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
texturedquad.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
texturedquad.vert Forget a passthrough call and fix texturedquad shader. 2014-01-13 15:22:58 +00:00
water.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00
water.vert OGL32CTX: Replace deprecated "varying" by in/out semantic and make them explicit. 2014-01-09 00:17:28 +00:00
white.frag Explicitly define fragment exported values. 2014-01-19 19:31:00 +01:00