stk-code_catmod/data/shaders/object_pass1.frag
2014-01-19 19:31:00 +01:00

9 lines
147 B
GLSL

#version 130
noperspective in vec3 nor;
out vec4 FragColor;
void main(void)
{
FragColor = vec4(0.5 * normalize(nor) + 0.5, gl_FragCoord.z);
}