.. |
utils
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Use a more efficient screen to view conversion
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2014-05-02 18:11:34 +02:00 |
billboard.frag
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Shaders'outputs use premultiplied alphas
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2014-04-03 14:46:35 +02:00 |
billboard.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
bloom.frag
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Bloom: Weight the different sized contribution.
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2014-04-14 02:45:15 +02:00 |
bloomblend.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
bloompower.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
bubble.frag
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Shaders'outputs use premultiplied alphas
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2014-04-03 14:46:35 +02:00 |
bubble.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
caustics.frag
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Factorize getLightFactor
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2014-03-21 18:36:47 +01:00 |
check.sh
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SVN messed up data/shaders in my branch. 76 files in local copy, 21 on SF. Re-adding folder to branch.
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2013-12-09 13:11:09 +00:00 |
collapse.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
color_levels.frag
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Add proper tonemap, although disabled.
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2014-04-21 01:52:44 +02:00 |
coloredquad.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
coloredquad.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
colorize.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
colortexturedquad.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
colortexturedquad.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
detailledobject_pass2.frag
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Factorize getLightFactor
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2014-03-21 18:36:47 +01:00 |
diffuseenvmap.frag
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Revert "Use some realist order of magnitude of light"
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2014-04-22 02:32:42 +02:00 |
displace.frag
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STKMesh: Improve displace effect.
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2014-03-03 23:59:12 +01:00 |
displace.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
dof.frag
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Fix for #1297. DoF shader compiles in mesa now. The other problem noted
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2014-05-05 07:59:20 -06:00 |
farplane.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
flipparticle.vert
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Fix flip particle shader.
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2014-03-26 20:58:13 +01:00 |
fog.frag
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Use a more efficient screen to view conversion
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2014-05-02 18:11:34 +02:00 |
gaussian3h.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
gaussian3v.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
gaussian6h.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
gaussian6v.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
glow.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
godfade.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
godray.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
grass_pass2.frag
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Follow more closely Crysis subsurface scatt.
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2014-04-01 23:35:32 +02:00 |
grass_pass.vert
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Merge grass_pass*.vert
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2014-04-01 23:16:30 +02:00 |
instanced_grass.vert
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Generalize use of UBO.
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2014-04-10 21:16:44 +02:00 |
instanced_object_pass.vert
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Add a m_ubo_disabled switch in user config file.
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2014-04-19 18:38:57 +02:00 |
instanciedshadow.vert
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Instancing: Support for alpha ref shadow.
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2014-03-31 22:06:37 +02:00 |
logluminance.frag
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Revert "Some color are negative, clamp them in loglum"
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2014-04-22 18:18:18 +02:00 |
mipviz.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
mlaa_blend2.frag
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MLAA: Load the right shader for step 2
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2014-04-04 19:42:05 +02:00 |
mlaa_color1.frag
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Apply MLAA after color_in.
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2014-04-14 03:30:42 +02:00 |
MLAA_COPYING
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
mlaa_neigh3.frag
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Apply MLAA after color_in.
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2014-04-14 03:30:42 +02:00 |
mlaa_offset.vert
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Port MLAA to new pipeline.
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2014-04-03 00:14:58 +02:00 |
motion_blur.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
multiply.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
normalmap.frag
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Fix normalmap roughness
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2014-04-23 18:09:48 +02:00 |
normalmap.vert
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Some more conversion
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2014-04-10 23:03:57 +02:00 |
object_pass1.frag
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Use specularmap as glossiness map.
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2014-04-07 21:35:09 +02:00 |
object_pass2.frag
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Use specularmap as glossiness map.
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2014-04-07 21:35:09 +02:00 |
object_pass.vert
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Add a m_ubo_disabled switch in user config file.
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2014-04-19 18:38:57 +02:00 |
object_unlit.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
objectpass_rimlit.frag
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Reduce rimlight effect to a more reasonable strenght
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2014-04-14 19:56:26 -04:00 |
objectpass_spheremap.frag
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Potential fix for #1305
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2014-05-02 13:54:23 +02:00 |
objectref_pass1.frag
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Use specularmap as glossiness map.
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2014-04-07 21:35:09 +02:00 |
objectref_pass2.frag
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Factorize getLightFactor
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2014-03-21 18:36:47 +01:00 |
particle.frag
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Shaders'outputs use premultiplied alphas
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2014-04-03 14:46:35 +02:00 |
particle.vert
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Implement color variation in particle system
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2014-03-15 13:35:51 -04:00 |
particlesimheightmap.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
pass.frag
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Add a function to query supported glsl ver
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2014-03-22 18:36:20 +01:00 |
pass.vert
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Add a function to query supported glsl ver
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2014-03-22 18:36:20 +01:00 |
penumbrah.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
penumbrav.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
pointemitter.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
pointlight.frag
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Tweak light extent again to improve perf
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2014-05-05 01:46:57 +02:00 |
pointlight.vert
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Tweak light extent again to improve perf
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2014-05-05 01:46:57 +02:00 |
rain.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
rain.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
rainsim.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
screenquad.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
shadow.geom
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Gather View Projection and shadows matrix generation.
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2014-04-10 21:16:42 +02:00 |
shadow.vert
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Fix kart shadows.
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2014-04-02 00:09:49 +02:00 |
shadowgen.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
shadowimportance.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
shadowimportance.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
shadowpass.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
shadowpass.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
shadowwarph.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
shadowwarpv.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
skinning.vert
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
sky.frag
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Potential fix for #1305
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2014-05-02 13:54:23 +02:00 |
skybox.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
skybox.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
splatting.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
ssao.frag
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Use a more efficient screen to view conversion
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2014-05-02 18:11:34 +02:00 |
sunlight.frag
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Use a more efficient screen to view conversion
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2014-05-02 18:11:34 +02:00 |
sunlightshadow.frag
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Fix attempt for #1308
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2014-05-03 17:36:27 +02:00 |
sunlightshadowdebug.frag
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Fix attempt for #1308
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2014-05-03 17:36:27 +02:00 |
texturedquad.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
texturedquad.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
tonemap.frag
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Very slight tweak
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2014-04-25 20:02:16 -04:00 |
transparent.frag
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Fix skid mark color
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2014-04-13 18:00:15 +02:00 |
transparent.vert
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Attempt to fix skidding mark's color
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2014-03-19 01:25:54 +01:00 |
transparentfog.frag
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Fix skid mark color
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2014-04-13 18:00:15 +02:00 |
uniformcolortexturedquad.frag
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Implement UI single color overload
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2014-03-26 19:04:45 +01:00 |
untextured_object.frag
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Factorize getLightFactor
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2014-03-21 18:36:47 +01:00 |
water.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
water.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
white.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |