.. |
MacOSX
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Use SDL2 for better gamepad support and hotplug
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2020-04-21 00:14:32 +08:00 |
CAnimatedMeshSceneNode.cpp
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Try an up-to-date current frame bone-child attachment in legacy pipeline
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2018-09-28 23:33:51 +08:00 |
CAnimatedMeshSceneNode.h
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Add the required code for advanced meta library animation handling
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2018-10-13 00:43:59 +08:00 |
CAttributeImpl.h
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better alternative OSes handling + tiny C++ fix
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2015-12-19 07:05:45 +00:00 |
CAttributes.cpp
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Added attribute to irrlicht's driver to enable automatic resize
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2015-03-26 11:28:22 +11:00 |
CAttributes.h
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Added attribute to irrlicht's driver to enable automatic resize
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2015-03-26 11:28:22 +11:00 |
CBillboardSceneNode.cpp
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CBillboardSceneNode.h
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CBlit.h
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CBoneSceneNode.cpp
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CBoneSceneNode.h
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
CCameraSceneNode.cpp
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CCameraSceneNode.h
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CColorConverter.cpp
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register keyword removal
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2019-04-30 21:20:08 +01:00 |
CColorConverter.h
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add android port from irrlicht (based on commit 875d0cfac88c26994b82d68737b085ec1b84c5f8)
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2016-02-24 12:34:08 +01:00 |
CContextEGL.cpp
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Add possibility to use half vsync
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2019-09-28 01:43:26 +02:00 |
CContextEGL.h
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Add possibility to use half vsync
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2019-09-28 01:43:26 +02:00 |
CCubeSceneNode.cpp
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Remove shadow volume code
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2015-01-16 01:51:56 +01:00 |
CCubeSceneNode.h
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Remove shadow volume code
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2015-01-16 01:51:56 +01:00 |
CDefaultGUIElementFactory.cpp
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Remove fribidize in translation class
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2019-06-15 14:11:14 +08:00 |
CDefaultGUIElementFactory.h
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CDefaultSceneNodeAnimatorFactory.cpp
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CDefaultSceneNodeAnimatorFactory.h
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CDefaultSceneNodeFactory.cpp
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Remove light volume related code
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2015-01-16 01:57:35 +01:00 |
CDefaultSceneNodeFactory.h
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CDummyTransformationSceneNode.cpp
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CDummyTransformationSceneNode.h
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CEmptySceneNode.cpp
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CEmptySceneNode.h
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CFileList.cpp
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CFileList.h
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CFileSystem.cpp
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Re-initialize file archives after downloading assets
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2019-07-24 01:34:31 +08:00 |
CFileSystem.h
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Re-initialize file archives after downloading assets
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2019-07-24 01:34:31 +08:00 |
CFPSCounter.cpp
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CFPSCounter.h
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CGeometryCreator.cpp
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CGeometryCreator.h
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CGUIButton.cpp
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Add a prefix to irrlicht key codes
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2017-07-20 22:58:11 +02:00 |
CGUIButton.h
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CGUICheckBox.cpp
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Add a prefix to irrlicht key codes
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2017-07-20 22:58:11 +02:00 |
CGUICheckBox.h
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CGUIColorSelectDialog.cpp
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CGUIColorSelectDialog.h
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CGUIComboBox.cpp
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Add a prefix to irrlicht key codes
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2017-07-20 22:58:11 +02:00 |
CGUIComboBox.h
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CGUIContextMenu.cpp
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Fix more clang warnings
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2015-02-05 02:44:06 +01:00 |
CGUIContextMenu.h
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CGUIEditBox.cpp
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Allow to use stringw directly when setText
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2019-06-15 13:56:36 +08:00 |
CGUIEditBox.h
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Add minimum composition text support in IME
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2019-06-26 15:44:55 +08:00 |
CGUIEnvironment.cpp
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Clean up input method code in windows with better unicode handling
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2019-06-26 13:14:52 +08:00 |
CGUIEnvironment.h
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Remove fribidize in translation class
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2019-06-15 14:11:14 +08:00 |
CGUIFileOpenDialog.cpp
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CGUIFileOpenDialog.h
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CGUIFont.cpp
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CGUIFont.h
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Use libraqm for text layout
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2019-06-09 11:26:00 +08:00 |
CGUIImage.cpp
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Fix more clang warnings
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2015-02-05 02:44:06 +01:00 |
CGUIImage.h
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CGUIImageList.cpp
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CGUIImageList.h
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CGUIInOutFader.cpp
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CGUIInOutFader.h
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CGUIListBox.cpp
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removing compilation warning explicitly showing enum origin
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2020-01-18 13:32:50 +00:00 |
CGUIListBox.h
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CGUIMenu.cpp
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CGUIMenu.h
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CGUIMeshViewer.cpp
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CGUIMeshViewer.h
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CGUIMessageBox.cpp
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Add a prefix to irrlicht key codes
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2017-07-20 22:58:11 +02:00 |
CGUIMessageBox.h
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CGUIModalScreen.cpp
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CGUIModalScreen.h
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CGUIScrollBar.cpp
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Add a prefix to irrlicht key codes
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2017-07-20 22:58:11 +02:00 |
CGUIScrollBar.h
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CGUISkin.cpp
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Scrollbar: Increase size from 14 to 24
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2019-07-11 19:34:52 -07:00 |
CGUISkin.h
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CGUISpinBox.cpp
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Allow to use stringw directly when setText
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2019-06-15 13:56:36 +08:00 |
CGUISpinBox.h
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Allow to use stringw directly when setText
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2019-06-15 13:56:36 +08:00 |
CGUISpriteBank.cpp
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CGUISpriteBank.h
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CGUIStaticText.cpp
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Use unicode windows build with enabling directinput support in mingw
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2019-06-26 11:32:18 +08:00 |
CGUIStaticText.h
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Remove unneeded RTL settings
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2019-06-17 01:22:34 +08:00 |
CGUITabControl.cpp
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CGUITabControl.h
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CGUITable.cpp
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CGUITable.h
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CGUIToolBar.cpp
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CGUIToolBar.h
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CGUITreeView.cpp
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CGUITreeView.h
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CGUIWindow.cpp
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CGUIWindow.h
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CImage.cpp
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Use a better image resize code
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2019-06-23 01:02:05 +08:00 |
CImage.h
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Allow custom memory management in IImage
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2017-03-12 09:09:40 +08:00 |
CImageLoaderBMP.cpp
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Apply real fix from Stragus for normal map
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2017-03-17 13:08:08 +08:00 |
CImageLoaderBMP.h
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Apply real fix from Stragus for normal map
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2017-03-17 13:08:08 +08:00 |
CImageLoaderJPG.cpp
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Disable jpg logging to make it thread safe
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2018-10-31 13:26:34 +08:00 |
CImageLoaderJPG.h
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Disable jpg logging to make it thread safe
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2018-10-31 13:26:34 +08:00 |
CImageLoaderPNG.cpp
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Remove libpng's png_set_gamma
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2017-03-17 13:19:56 +08:00 |
CImageLoaderPNG.h
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Apply real fix from Stragus for normal map
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2017-03-17 13:08:08 +08:00 |
CImageWriterBMP.cpp
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CImageWriterBMP.h
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CImageWriterJPG.cpp
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CImageWriterJPG.h
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CImageWriterPNG.cpp
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CImageWriterPNG.h
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CIrrDeviceAndroid.cpp
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Initialize global variables in android device before android_app->running
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2020-05-14 10:49:49 +08:00 |
CIrrDeviceAndroid.h
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Initialize global variables in android device before android_app->running
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2020-05-14 10:49:49 +08:00 |
CIrrDeviceiOS.h
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Use SDL2 to create iOS device
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2020-06-11 11:40:25 +08:00 |
CIrrDeviceiOS.mm
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Use SDL2 to create iOS device
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2020-06-11 11:40:25 +08:00 |
CIrrDeviceLinux.cpp
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Use SDL2 for better gamepad support and hotplug
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2020-04-21 00:14:32 +08:00 |
CIrrDeviceLinux.h
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Revert waiting for mapped window before reading dimensions.
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2019-03-06 21:05:48 +01:00 |
CIrrDeviceSDL.cpp
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Add support for adaptive vsync
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2020-06-13 16:10:27 +08:00 |
CIrrDeviceSDL.h
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Add pause main loop for mobile STK
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2020-06-13 15:38:22 +08:00 |
CIrrDeviceStub.cpp
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Share the simulateMouse with android and iOS
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2019-07-14 00:43:38 +08:00 |
CIrrDeviceStub.h
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Share the simulateMouse with android and iOS
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2019-07-14 00:43:38 +08:00 |
CIrrDeviceWayland.cpp
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IrrDeviceWayland: Don't try to use non-existent wl_pointer object
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2019-10-08 06:41:00 +02:00 |
CIrrDeviceWayland.h
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Check hardware keyboard availability on wayland for better touch screen support
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2019-06-16 22:48:06 +02:00 |
CIrrDeviceWin32.cpp
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Use SDL2 for better gamepad support and hotplug
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2020-04-21 00:14:32 +08:00 |
CIrrDeviceWin32.h
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Add minimum composition text support in IME
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2019-06-26 15:44:55 +08:00 |
CLightSceneNode.cpp
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CLightSceneNode.h
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CLimitReadFile.cpp
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CLimitReadFile.h
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CLogger.cpp
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CLogger.h
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CMemoryFile.cpp
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CMemoryFile.h
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CMeshCache.cpp
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CMeshCache.h
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CMeshManipulator.cpp
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Add unlit and normal map skinned mesh shader
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2016-12-14 16:28:37 +08:00 |
CMeshManipulator.h
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CMeshSceneNode.cpp
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Remove shadow volume code
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2015-01-16 01:51:56 +01:00 |
CMeshSceneNode.h
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Remove shadow volume code
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2015-01-16 01:51:56 +01:00 |
CMetaTriangleSelector.cpp
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CMetaTriangleSelector.h
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CMountPointReader.cpp
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Avoid a crash when path is empty.
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2018-09-23 22:53:11 +02:00 |
CMountPointReader.h
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CNullDriver.cpp
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Fix several spelling/grammar errors (#3951)
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2019-06-04 19:04:18 -04:00 |
CNullDriver.h
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Don't assume default framebuffer is always zero (not true in iOS)
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2019-07-15 11:40:40 +08:00 |
COctreeSceneNode.cpp
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FreeBSD build fix proposal.
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2020-02-05 15:16:12 +00:00 |
COctreeSceneNode.h
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Remove shadow volume code
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2015-01-16 01:51:56 +01:00 |
COctreeTriangleSelector.cpp
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COctreeTriangleSelector.h
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COGLES2Driver.cpp
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Use SDL2 to create iOS device
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2020-06-11 11:40:25 +08:00 |
COGLES2Driver.h
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Use SDL2 to create iOS device
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2020-06-11 11:40:25 +08:00 |
COGLES2ExtensionHandler.cpp
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Move EGL context to separate class.
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2017-04-05 21:49:24 +02:00 |
COGLES2ExtensionHandler.h
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Use SDL2 to create iOS device
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2020-06-11 11:40:25 +08:00 |
COGLES2FixedPipelineRenderer.cpp
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Add EMT_STK_GRASS for GLES2 to draw grass material without vertex color
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2018-11-30 23:33:30 +08:00 |
COGLES2FixedPipelineRenderer.h
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add android port from irrlicht (based on commit 875d0cfac88c26994b82d68737b085ec1b84c5f8)
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2016-02-24 12:34:08 +01:00 |
COGLES2MaterialRenderer.cpp
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Fixed possible uninitialized variable in gles renderer
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2017-08-13 01:38:21 +02:00 |
COGLES2MaterialRenderer.h
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Use SDL2 to create iOS device
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2020-06-11 11:40:25 +08:00 |
COGLES2NormalMapRenderer.cpp
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add android port from irrlicht (based on commit 875d0cfac88c26994b82d68737b085ec1b84c5f8)
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2016-02-24 12:34:08 +01:00 |
COGLES2NormalMapRenderer.h
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add android port from irrlicht (based on commit 875d0cfac88c26994b82d68737b085ec1b84c5f8)
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2016-02-24 12:34:08 +01:00 |
COGLES2ParallaxMapRenderer.cpp
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add android port from irrlicht (based on commit 875d0cfac88c26994b82d68737b085ec1b84c5f8)
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2016-02-24 12:34:08 +01:00 |
COGLES2ParallaxMapRenderer.h
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add android port from irrlicht (based on commit 875d0cfac88c26994b82d68737b085ec1b84c5f8)
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2016-02-24 12:34:08 +01:00 |
COGLES2Renderer2D.cpp
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add android port from irrlicht (based on commit 875d0cfac88c26994b82d68737b085ec1b84c5f8)
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2016-02-24 12:34:08 +01:00 |
COGLES2Renderer2D.h
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add android port from irrlicht (based on commit 875d0cfac88c26994b82d68737b085ec1b84c5f8)
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2016-02-24 12:34:08 +01:00 |
COGLES2Texture.cpp
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Use SDL2 to create iOS device
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2020-06-11 11:40:25 +08:00 |
COGLES2Texture.h
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Use SDL2 to create iOS device
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2020-06-11 11:40:25 +08:00 |
COpenGLDriver.cpp
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Use SDL2 to handle window creation
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2020-06-02 10:36:06 +08:00 |
COpenGLDriver.h
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Fix several spelling/grammar errors (#3951)
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2019-06-04 19:04:18 -04:00 |
COpenGLExtensionHandler.cpp
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Use unicode windows build with enabling directinput support in mingw
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2019-06-26 11:32:18 +08:00 |
COpenGLExtensionHandler.h
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Use SDL2 to handle window creation
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2020-06-02 10:36:06 +08:00 |
COpenGLMaterialRenderer.h
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Fix another bunch of deprecated function calls
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2014-09-26 22:39:53 +02:00 |
COpenGLNormalMapRenderer.cpp
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Add back normal map renderer for legacy opengl
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2016-11-19 14:21:56 +08:00 |
COpenGLNormalMapRenderer.h
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Add back normal map renderer for legacy opengl
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2016-11-19 14:21:56 +08:00 |
COpenGLParallaxMapRenderer.cpp
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Fix several spelling/grammar errors (#3951)
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2019-06-04 19:04:18 -04:00 |
COpenGLParallaxMapRenderer.h
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Revert "Remove irrlicht parallax map"
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2015-01-11 00:18:29 +01:00 |
COpenGLShaderMaterialRenderer.cpp
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Fix #2543
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2017-01-03 13:53:44 +08:00 |
COpenGLShaderMaterialRenderer.h
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Use SDL2 to handle window creation
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2020-06-02 10:36:06 +08:00 |
COpenGLSLMaterialRenderer.cpp
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COpenGLSLMaterialRenderer.h
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Reducing significantly build warning on MacOS
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2020-01-12 07:28:15 +00:00 |
COpenGLTexture.cpp
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Disabl sRGB framebuffer on irrlicht side to avoid modifying current user interface colors
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2015-12-11 19:18:14 +01:00 |
COpenGLTexture.h
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Use SDL2 to handle window creation
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2020-06-02 10:36:06 +08:00 |
COSOperator.cpp
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Use SDL2 clipboard for edit box
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2020-06-02 10:46:20 +08:00 |
COSOperator.h
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Allow to make single build with both x11 and wayland device
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2017-05-06 21:53:32 +02:00 |
CParticleAnimatedMeshSceneNodeEmitter.cpp
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Fix more clang warnings
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2015-02-05 02:44:06 +01:00 |
CParticleAnimatedMeshSceneNodeEmitter.h
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Fix more clang warnings
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2015-02-05 02:44:06 +01:00 |
CParticleAttractionAffector.cpp
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CParticleAttractionAffector.h
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CParticleBoxEmitter.cpp
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Fix more clang warnings
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2015-02-05 02:44:06 +01:00 |
CParticleBoxEmitter.h
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Fix more clang warnings
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2015-02-05 02:44:06 +01:00 |
CParticleCylinderEmitter.cpp
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Fix more clang warnings
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2015-02-05 02:44:06 +01:00 |
CParticleCylinderEmitter.h
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Fix more clang warnings
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2015-02-05 02:44:06 +01:00 |
CParticleFadeOutAffector.cpp
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CParticleFadeOutAffector.h
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CParticleGravityAffector.cpp
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CParticleGravityAffector.h
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CParticleMeshEmitter.cpp
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Fixing some -Wunused-variable
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2015-11-17 11:42:28 +01:00 |
CParticleMeshEmitter.h
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Fixing some -Wunused-variable
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2015-11-17 11:42:28 +01:00 |
CParticlePointEmitter.cpp
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Fixing some -Wunused-variable
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2015-11-17 11:42:28 +01:00 |
CParticlePointEmitter.h
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Fixing some -Wunused-variable
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2015-11-17 11:42:28 +01:00 |
CParticleRingEmitter.cpp
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Silence even more warnings
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2015-02-05 20:13:33 +01:00 |
CParticleRingEmitter.h
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Silence even more warnings
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2015-02-05 20:13:33 +01:00 |
CParticleRotationAffector.cpp
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CParticleRotationAffector.h
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CParticleScaleAffector.cpp
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CParticleScaleAffector.h
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CParticleSphereEmitter.cpp
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Fix more clang warnings
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2015-02-05 02:44:06 +01:00 |
CParticleSphereEmitter.h
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Fix more clang warnings
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2015-02-05 02:44:06 +01:00 |
CParticleSystemSceneNode.cpp
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CParticleSystemSceneNode.h
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CReadFile.cpp
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Add functions to handle file in utf8 encoded name
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2019-06-28 20:49:33 +08:00 |
CReadFile.h
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CSceneCollisionManager.cpp
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CSceneCollisionManager.h
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CSceneManager.cpp
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Add SP for correct normal and easier shader system
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2017-12-25 14:00:10 +08:00 |
CSceneManager.h
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Remove light volume related code
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2015-01-16 01:57:35 +01:00 |
CSceneNodeAnimatorCameraFPS.cpp
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Add a prefix to irrlicht key codes
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2017-07-20 22:58:11 +02:00 |
CSceneNodeAnimatorCameraFPS.h
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CSceneNodeAnimatorCameraMaya.cpp
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CSceneNodeAnimatorCameraMaya.h
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CSceneNodeAnimatorCollisionResponse.cpp
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CSceneNodeAnimatorCollisionResponse.h
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CSceneNodeAnimatorDelete.cpp
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CSceneNodeAnimatorDelete.h
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CSceneNodeAnimatorFlyCircle.cpp
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CSceneNodeAnimatorFlyCircle.h
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CSceneNodeAnimatorFlyStraight.cpp
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CSceneNodeAnimatorFlyStraight.h
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CSceneNodeAnimatorFollowSpline.cpp
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CSceneNodeAnimatorFollowSpline.h
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CSceneNodeAnimatorRotation.cpp
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CSceneNodeAnimatorRotation.h
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CSceneNodeAnimatorTexture.cpp
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CSceneNodeAnimatorTexture.h
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CSkinnedMesh.cpp
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Add delete vertex buffer to save memory for no graphics
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2018-09-12 15:30:57 +08:00 |
CSkinnedMesh.h
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Add delete vertex buffer to save memory for no graphics
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2018-09-12 15:30:57 +08:00 |
CSkyBoxSceneNode.cpp
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CSkyBoxSceneNode.h
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CSkyDomeSceneNode.cpp
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CSkyDomeSceneNode.h
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CSphereSceneNode.cpp
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Remove shadow volume code
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2015-01-16 01:51:56 +01:00 |
CSphereSceneNode.h
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Remove shadow volume code
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2015-01-16 01:51:56 +01:00 |
CTarReader.cpp
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CTarReader.h
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CTerrainSceneNode.cpp
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CTerrainSceneNode.h
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CTerrainTriangleSelector.cpp
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CTerrainTriangleSelector.h
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CTextSceneNode.cpp
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Use STKTextBillboard for legacy pipeline for correct glyph metrics
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2018-11-30 23:01:43 +08:00 |
CTextSceneNode.h
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CTimer.h
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CTriangleBBSelector.cpp
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CTriangleBBSelector.h
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CTriangleSelector.cpp
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CTriangleSelector.h
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CVideoModeList.cpp
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CVideoModeList.h
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CWaterSurfaceSceneNode.cpp
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CWaterSurfaceSceneNode.h
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CWriteFile.cpp
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Add functions to handle file in utf8 encoded name
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2019-06-28 20:49:33 +08:00 |
CWriteFile.h
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CXMLReader.cpp
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CXMLReader.h
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CXMLReaderImpl.h
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Fix missing last character from replacing xml characters
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2019-12-18 14:25:10 +08:00 |
CXMLWriter.cpp
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CXMLWriter.h
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CZBuffer.cpp
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CZBuffer.h
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CZipReader.cpp
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Use unicode windows build with enabling directinput support in mingw
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2019-06-26 11:32:18 +08:00 |
CZipReader.h
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dmfsupport.h
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gles2-ext.h
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add android port from irrlicht (based on commit 875d0cfac88c26994b82d68737b085ec1b84c5f8)
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2016-02-24 12:34:08 +01:00 |
glext.h
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glxext.h
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IAttribute.h
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IImagePresenter.h
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Irrlicht.cpp
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Add possibility to use half vsync
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2019-09-28 01:43:26 +02:00 |
irrXML.cpp
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ISceneNodeAnimatorFinishing.h
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ITriangleRenderer.h
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IZBuffer.h
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MobileCursorControl.h
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Add MobileCursorControl to share with iOS and android STK
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2019-07-13 13:56:42 +08:00 |
Octree.h
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os.cpp
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Use SDL2 to handle window creation
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2020-06-02 10:36:06 +08:00 |
os.h
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resource.h
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S2DVertex.h
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S4DVertex.h
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SoftwareDriver2_compile_config.h
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SoftwareDriver2_helper.h
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Remove CSoftwareTexture2.h
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2015-01-11 00:10:12 +01:00 |
stk_android_native_app_glue.c
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Initialize global variables in android device before android_app->running
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2020-05-14 10:49:49 +08:00 |
stk_android_native_app_glue.h
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Fixed a crash on exit
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2018-07-27 00:05:39 +02:00 |
wglext.h
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xdg_decoration_unstable_v1_client_protocol.h
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Use xdg decoration for server-side decorations
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2018-12-25 01:18:17 +01:00 |
xdg_decoration_unstable_v1_protocol.c
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Use xdg decoration for server-side decorations
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2018-12-25 01:18:17 +01:00 |
xdg_shell_client_protocol.h
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Update to stable xdg shell
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2018-10-14 22:11:30 +02:00 |
xdg_shell_protocol.c
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Update to stable xdg shell
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2018-10-14 22:11:30 +02:00 |