stk-code_catmod/lib/irrlicht/source/Irrlicht
2020-06-13 16:10:27 +08:00
..
MacOSX Use SDL2 for better gamepad support and hotplug 2020-04-21 00:14:32 +08:00
CAnimatedMeshSceneNode.cpp Try an up-to-date current frame bone-child attachment in legacy pipeline 2018-09-28 23:33:51 +08:00
CAnimatedMeshSceneNode.h Add the required code for advanced meta library animation handling 2018-10-13 00:43:59 +08:00
CAttributeImpl.h better alternative OSes handling + tiny C++ fix 2015-12-19 07:05:45 +00:00
CAttributes.cpp Added attribute to irrlicht's driver to enable automatic resize 2015-03-26 11:28:22 +11:00
CAttributes.h Added attribute to irrlicht's driver to enable automatic resize 2015-03-26 11:28:22 +11:00
CBillboardSceneNode.cpp
CBillboardSceneNode.h
CBlit.h
CBoneSceneNode.cpp
CBoneSceneNode.h Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
CCameraSceneNode.cpp
CCameraSceneNode.h
CColorConverter.cpp register keyword removal 2019-04-30 21:20:08 +01:00
CColorConverter.h add android port from irrlicht (based on commit 875d0cfac88c26994b82d68737b085ec1b84c5f8) 2016-02-24 12:34:08 +01:00
CContextEGL.cpp Add possibility to use half vsync 2019-09-28 01:43:26 +02:00
CContextEGL.h Add possibility to use half vsync 2019-09-28 01:43:26 +02:00
CCubeSceneNode.cpp Remove shadow volume code 2015-01-16 01:51:56 +01:00
CCubeSceneNode.h Remove shadow volume code 2015-01-16 01:51:56 +01:00
CDefaultGUIElementFactory.cpp Remove fribidize in translation class 2019-06-15 14:11:14 +08:00
CDefaultGUIElementFactory.h
CDefaultSceneNodeAnimatorFactory.cpp
CDefaultSceneNodeAnimatorFactory.h
CDefaultSceneNodeFactory.cpp Remove light volume related code 2015-01-16 01:57:35 +01:00
CDefaultSceneNodeFactory.h
CDummyTransformationSceneNode.cpp
CDummyTransformationSceneNode.h
CEmptySceneNode.cpp
CEmptySceneNode.h
CFileList.cpp
CFileList.h
CFileSystem.cpp Re-initialize file archives after downloading assets 2019-07-24 01:34:31 +08:00
CFileSystem.h Re-initialize file archives after downloading assets 2019-07-24 01:34:31 +08:00
CFPSCounter.cpp
CFPSCounter.h
CGeometryCreator.cpp
CGeometryCreator.h
CGUIButton.cpp Add a prefix to irrlicht key codes 2017-07-20 22:58:11 +02:00
CGUIButton.h
CGUICheckBox.cpp Add a prefix to irrlicht key codes 2017-07-20 22:58:11 +02:00
CGUICheckBox.h
CGUIColorSelectDialog.cpp
CGUIColorSelectDialog.h
CGUIComboBox.cpp Add a prefix to irrlicht key codes 2017-07-20 22:58:11 +02:00
CGUIComboBox.h
CGUIContextMenu.cpp Fix more clang warnings 2015-02-05 02:44:06 +01:00
CGUIContextMenu.h
CGUIEditBox.cpp Allow to use stringw directly when setText 2019-06-15 13:56:36 +08:00
CGUIEditBox.h Add minimum composition text support in IME 2019-06-26 15:44:55 +08:00
CGUIEnvironment.cpp Clean up input method code in windows with better unicode handling 2019-06-26 13:14:52 +08:00
CGUIEnvironment.h Remove fribidize in translation class 2019-06-15 14:11:14 +08:00
CGUIFileOpenDialog.cpp
CGUIFileOpenDialog.h
CGUIFont.cpp
CGUIFont.h Use libraqm for text layout 2019-06-09 11:26:00 +08:00
CGUIImage.cpp Fix more clang warnings 2015-02-05 02:44:06 +01:00
CGUIImage.h
CGUIImageList.cpp
CGUIImageList.h
CGUIInOutFader.cpp
CGUIInOutFader.h
CGUIListBox.cpp removing compilation warning explicitly showing enum origin 2020-01-18 13:32:50 +00:00
CGUIListBox.h
CGUIMenu.cpp
CGUIMenu.h
CGUIMeshViewer.cpp
CGUIMeshViewer.h
CGUIMessageBox.cpp Add a prefix to irrlicht key codes 2017-07-20 22:58:11 +02:00
CGUIMessageBox.h
CGUIModalScreen.cpp
CGUIModalScreen.h
CGUIScrollBar.cpp Add a prefix to irrlicht key codes 2017-07-20 22:58:11 +02:00
CGUIScrollBar.h
CGUISkin.cpp Scrollbar: Increase size from 14 to 24 2019-07-11 19:34:52 -07:00
CGUISkin.h
CGUISpinBox.cpp Allow to use stringw directly when setText 2019-06-15 13:56:36 +08:00
CGUISpinBox.h Allow to use stringw directly when setText 2019-06-15 13:56:36 +08:00
CGUISpriteBank.cpp
CGUISpriteBank.h
CGUIStaticText.cpp Use unicode windows build with enabling directinput support in mingw 2019-06-26 11:32:18 +08:00
CGUIStaticText.h Remove unneeded RTL settings 2019-06-17 01:22:34 +08:00
CGUITabControl.cpp
CGUITabControl.h
CGUITable.cpp
CGUITable.h
CGUIToolBar.cpp
CGUIToolBar.h
CGUITreeView.cpp
CGUITreeView.h
CGUIWindow.cpp
CGUIWindow.h
CImage.cpp Use a better image resize code 2019-06-23 01:02:05 +08:00
CImage.h Allow custom memory management in IImage 2017-03-12 09:09:40 +08:00
CImageLoaderBMP.cpp Apply real fix from Stragus for normal map 2017-03-17 13:08:08 +08:00
CImageLoaderBMP.h Apply real fix from Stragus for normal map 2017-03-17 13:08:08 +08:00
CImageLoaderJPG.cpp Disable jpg logging to make it thread safe 2018-10-31 13:26:34 +08:00
CImageLoaderJPG.h Disable jpg logging to make it thread safe 2018-10-31 13:26:34 +08:00
CImageLoaderPNG.cpp Remove libpng's png_set_gamma 2017-03-17 13:19:56 +08:00
CImageLoaderPNG.h Apply real fix from Stragus for normal map 2017-03-17 13:08:08 +08:00
CImageWriterBMP.cpp
CImageWriterBMP.h
CImageWriterJPG.cpp
CImageWriterJPG.h
CImageWriterPNG.cpp
CImageWriterPNG.h
CIrrDeviceAndroid.cpp Initialize global variables in android device before android_app->running 2020-05-14 10:49:49 +08:00
CIrrDeviceAndroid.h Initialize global variables in android device before android_app->running 2020-05-14 10:49:49 +08:00
CIrrDeviceiOS.h Use SDL2 to create iOS device 2020-06-11 11:40:25 +08:00
CIrrDeviceiOS.mm Use SDL2 to create iOS device 2020-06-11 11:40:25 +08:00
CIrrDeviceLinux.cpp Use SDL2 for better gamepad support and hotplug 2020-04-21 00:14:32 +08:00
CIrrDeviceLinux.h Revert waiting for mapped window before reading dimensions. 2019-03-06 21:05:48 +01:00
CIrrDeviceSDL.cpp Add support for adaptive vsync 2020-06-13 16:10:27 +08:00
CIrrDeviceSDL.h Add pause main loop for mobile STK 2020-06-13 15:38:22 +08:00
CIrrDeviceStub.cpp Share the simulateMouse with android and iOS 2019-07-14 00:43:38 +08:00
CIrrDeviceStub.h Share the simulateMouse with android and iOS 2019-07-14 00:43:38 +08:00
CIrrDeviceWayland.cpp IrrDeviceWayland: Don't try to use non-existent wl_pointer object 2019-10-08 06:41:00 +02:00
CIrrDeviceWayland.h Check hardware keyboard availability on wayland for better touch screen support 2019-06-16 22:48:06 +02:00
CIrrDeviceWin32.cpp Use SDL2 for better gamepad support and hotplug 2020-04-21 00:14:32 +08:00
CIrrDeviceWin32.h Add minimum composition text support in IME 2019-06-26 15:44:55 +08:00
CLightSceneNode.cpp
CLightSceneNode.h
CLimitReadFile.cpp
CLimitReadFile.h
CLogger.cpp
CLogger.h
CMemoryFile.cpp
CMemoryFile.h
CMeshCache.cpp
CMeshCache.h
CMeshManipulator.cpp Add unlit and normal map skinned mesh shader 2016-12-14 16:28:37 +08:00
CMeshManipulator.h
CMeshSceneNode.cpp Remove shadow volume code 2015-01-16 01:51:56 +01:00
CMeshSceneNode.h Remove shadow volume code 2015-01-16 01:51:56 +01:00
CMetaTriangleSelector.cpp
CMetaTriangleSelector.h
CMountPointReader.cpp Avoid a crash when path is empty. 2018-09-23 22:53:11 +02:00
CMountPointReader.h
CNullDriver.cpp Fix several spelling/grammar errors (#3951) 2019-06-04 19:04:18 -04:00
CNullDriver.h Don't assume default framebuffer is always zero (not true in iOS) 2019-07-15 11:40:40 +08:00
COctreeSceneNode.cpp FreeBSD build fix proposal. 2020-02-05 15:16:12 +00:00
COctreeSceneNode.h Remove shadow volume code 2015-01-16 01:51:56 +01:00
COctreeTriangleSelector.cpp
COctreeTriangleSelector.h
COGLES2Driver.cpp Use SDL2 to create iOS device 2020-06-11 11:40:25 +08:00
COGLES2Driver.h Use SDL2 to create iOS device 2020-06-11 11:40:25 +08:00
COGLES2ExtensionHandler.cpp Move EGL context to separate class. 2017-04-05 21:49:24 +02:00
COGLES2ExtensionHandler.h Use SDL2 to create iOS device 2020-06-11 11:40:25 +08:00
COGLES2FixedPipelineRenderer.cpp Add EMT_STK_GRASS for GLES2 to draw grass material without vertex color 2018-11-30 23:33:30 +08:00
COGLES2FixedPipelineRenderer.h add android port from irrlicht (based on commit 875d0cfac88c26994b82d68737b085ec1b84c5f8) 2016-02-24 12:34:08 +01:00
COGLES2MaterialRenderer.cpp Fixed possible uninitialized variable in gles renderer 2017-08-13 01:38:21 +02:00
COGLES2MaterialRenderer.h Use SDL2 to create iOS device 2020-06-11 11:40:25 +08:00
COGLES2NormalMapRenderer.cpp add android port from irrlicht (based on commit 875d0cfac88c26994b82d68737b085ec1b84c5f8) 2016-02-24 12:34:08 +01:00
COGLES2NormalMapRenderer.h add android port from irrlicht (based on commit 875d0cfac88c26994b82d68737b085ec1b84c5f8) 2016-02-24 12:34:08 +01:00
COGLES2ParallaxMapRenderer.cpp add android port from irrlicht (based on commit 875d0cfac88c26994b82d68737b085ec1b84c5f8) 2016-02-24 12:34:08 +01:00
COGLES2ParallaxMapRenderer.h add android port from irrlicht (based on commit 875d0cfac88c26994b82d68737b085ec1b84c5f8) 2016-02-24 12:34:08 +01:00
COGLES2Renderer2D.cpp add android port from irrlicht (based on commit 875d0cfac88c26994b82d68737b085ec1b84c5f8) 2016-02-24 12:34:08 +01:00
COGLES2Renderer2D.h add android port from irrlicht (based on commit 875d0cfac88c26994b82d68737b085ec1b84c5f8) 2016-02-24 12:34:08 +01:00
COGLES2Texture.cpp Use SDL2 to create iOS device 2020-06-11 11:40:25 +08:00
COGLES2Texture.h Use SDL2 to create iOS device 2020-06-11 11:40:25 +08:00
COpenGLDriver.cpp Use SDL2 to handle window creation 2020-06-02 10:36:06 +08:00
COpenGLDriver.h Fix several spelling/grammar errors (#3951) 2019-06-04 19:04:18 -04:00
COpenGLExtensionHandler.cpp Use unicode windows build with enabling directinput support in mingw 2019-06-26 11:32:18 +08:00
COpenGLExtensionHandler.h Use SDL2 to handle window creation 2020-06-02 10:36:06 +08:00
COpenGLMaterialRenderer.h Fix another bunch of deprecated function calls 2014-09-26 22:39:53 +02:00
COpenGLNormalMapRenderer.cpp Add back normal map renderer for legacy opengl 2016-11-19 14:21:56 +08:00
COpenGLNormalMapRenderer.h Add back normal map renderer for legacy opengl 2016-11-19 14:21:56 +08:00
COpenGLParallaxMapRenderer.cpp Fix several spelling/grammar errors (#3951) 2019-06-04 19:04:18 -04:00
COpenGLParallaxMapRenderer.h Revert "Remove irrlicht parallax map" 2015-01-11 00:18:29 +01:00
COpenGLShaderMaterialRenderer.cpp Fix #2543 2017-01-03 13:53:44 +08:00
COpenGLShaderMaterialRenderer.h Use SDL2 to handle window creation 2020-06-02 10:36:06 +08:00
COpenGLSLMaterialRenderer.cpp
COpenGLSLMaterialRenderer.h Reducing significantly build warning on MacOS 2020-01-12 07:28:15 +00:00
COpenGLTexture.cpp Disabl sRGB framebuffer on irrlicht side to avoid modifying current user interface colors 2015-12-11 19:18:14 +01:00
COpenGLTexture.h Use SDL2 to handle window creation 2020-06-02 10:36:06 +08:00
COSOperator.cpp Use SDL2 clipboard for edit box 2020-06-02 10:46:20 +08:00
COSOperator.h Allow to make single build with both x11 and wayland device 2017-05-06 21:53:32 +02:00
CParticleAnimatedMeshSceneNodeEmitter.cpp Fix more clang warnings 2015-02-05 02:44:06 +01:00
CParticleAnimatedMeshSceneNodeEmitter.h Fix more clang warnings 2015-02-05 02:44:06 +01:00
CParticleAttractionAffector.cpp
CParticleAttractionAffector.h
CParticleBoxEmitter.cpp Fix more clang warnings 2015-02-05 02:44:06 +01:00
CParticleBoxEmitter.h Fix more clang warnings 2015-02-05 02:44:06 +01:00
CParticleCylinderEmitter.cpp Fix more clang warnings 2015-02-05 02:44:06 +01:00
CParticleCylinderEmitter.h Fix more clang warnings 2015-02-05 02:44:06 +01:00
CParticleFadeOutAffector.cpp
CParticleFadeOutAffector.h
CParticleGravityAffector.cpp
CParticleGravityAffector.h
CParticleMeshEmitter.cpp Fixing some -Wunused-variable 2015-11-17 11:42:28 +01:00
CParticleMeshEmitter.h Fixing some -Wunused-variable 2015-11-17 11:42:28 +01:00
CParticlePointEmitter.cpp Fixing some -Wunused-variable 2015-11-17 11:42:28 +01:00
CParticlePointEmitter.h Fixing some -Wunused-variable 2015-11-17 11:42:28 +01:00
CParticleRingEmitter.cpp Silence even more warnings 2015-02-05 20:13:33 +01:00
CParticleRingEmitter.h Silence even more warnings 2015-02-05 20:13:33 +01:00
CParticleRotationAffector.cpp
CParticleRotationAffector.h
CParticleScaleAffector.cpp
CParticleScaleAffector.h
CParticleSphereEmitter.cpp Fix more clang warnings 2015-02-05 02:44:06 +01:00
CParticleSphereEmitter.h Fix more clang warnings 2015-02-05 02:44:06 +01:00
CParticleSystemSceneNode.cpp
CParticleSystemSceneNode.h
CReadFile.cpp Add functions to handle file in utf8 encoded name 2019-06-28 20:49:33 +08:00
CReadFile.h
CSceneCollisionManager.cpp
CSceneCollisionManager.h
CSceneManager.cpp Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
CSceneManager.h Remove light volume related code 2015-01-16 01:57:35 +01:00
CSceneNodeAnimatorCameraFPS.cpp Add a prefix to irrlicht key codes 2017-07-20 22:58:11 +02:00
CSceneNodeAnimatorCameraFPS.h
CSceneNodeAnimatorCameraMaya.cpp
CSceneNodeAnimatorCameraMaya.h
CSceneNodeAnimatorCollisionResponse.cpp
CSceneNodeAnimatorCollisionResponse.h
CSceneNodeAnimatorDelete.cpp
CSceneNodeAnimatorDelete.h
CSceneNodeAnimatorFlyCircle.cpp
CSceneNodeAnimatorFlyCircle.h
CSceneNodeAnimatorFlyStraight.cpp
CSceneNodeAnimatorFlyStraight.h
CSceneNodeAnimatorFollowSpline.cpp
CSceneNodeAnimatorFollowSpline.h
CSceneNodeAnimatorRotation.cpp
CSceneNodeAnimatorRotation.h
CSceneNodeAnimatorTexture.cpp
CSceneNodeAnimatorTexture.h
CSkinnedMesh.cpp Add delete vertex buffer to save memory for no graphics 2018-09-12 15:30:57 +08:00
CSkinnedMesh.h Add delete vertex buffer to save memory for no graphics 2018-09-12 15:30:57 +08:00
CSkyBoxSceneNode.cpp
CSkyBoxSceneNode.h
CSkyDomeSceneNode.cpp
CSkyDomeSceneNode.h
CSphereSceneNode.cpp Remove shadow volume code 2015-01-16 01:51:56 +01:00
CSphereSceneNode.h Remove shadow volume code 2015-01-16 01:51:56 +01:00
CTarReader.cpp
CTarReader.h
CTerrainSceneNode.cpp
CTerrainSceneNode.h
CTerrainTriangleSelector.cpp
CTerrainTriangleSelector.h
CTextSceneNode.cpp Use STKTextBillboard for legacy pipeline for correct glyph metrics 2018-11-30 23:01:43 +08:00
CTextSceneNode.h
CTimer.h
CTriangleBBSelector.cpp
CTriangleBBSelector.h
CTriangleSelector.cpp
CTriangleSelector.h
CVideoModeList.cpp
CVideoModeList.h
CWaterSurfaceSceneNode.cpp
CWaterSurfaceSceneNode.h
CWriteFile.cpp Add functions to handle file in utf8 encoded name 2019-06-28 20:49:33 +08:00
CWriteFile.h
CXMLReader.cpp
CXMLReader.h
CXMLReaderImpl.h Fix missing last character from replacing xml characters 2019-12-18 14:25:10 +08:00
CXMLWriter.cpp
CXMLWriter.h
CZBuffer.cpp
CZBuffer.h
CZipReader.cpp Use unicode windows build with enabling directinput support in mingw 2019-06-26 11:32:18 +08:00
CZipReader.h
dmfsupport.h
gles2-ext.h add android port from irrlicht (based on commit 875d0cfac88c26994b82d68737b085ec1b84c5f8) 2016-02-24 12:34:08 +01:00
glext.h
glxext.h
IAttribute.h
IImagePresenter.h
Irrlicht.cpp Add possibility to use half vsync 2019-09-28 01:43:26 +02:00
irrXML.cpp
ISceneNodeAnimatorFinishing.h
ITriangleRenderer.h
IZBuffer.h
MobileCursorControl.h Add MobileCursorControl to share with iOS and android STK 2019-07-13 13:56:42 +08:00
Octree.h
os.cpp Use SDL2 to handle window creation 2020-06-02 10:36:06 +08:00
os.h
resource.h
S2DVertex.h
S4DVertex.h
SoftwareDriver2_compile_config.h
SoftwareDriver2_helper.h Remove CSoftwareTexture2.h 2015-01-11 00:10:12 +01:00
stk_android_native_app_glue.c Initialize global variables in android device before android_app->running 2020-05-14 10:49:49 +08:00
stk_android_native_app_glue.h Fixed a crash on exit 2018-07-27 00:05:39 +02:00
wglext.h
xdg_decoration_unstable_v1_client_protocol.h Use xdg decoration for server-side decorations 2018-12-25 01:18:17 +01:00
xdg_decoration_unstable_v1_protocol.c Use xdg decoration for server-side decorations 2018-12-25 01:18:17 +01:00
xdg_shell_client_protocol.h Update to stable xdg shell 2018-10-14 22:11:30 +02:00
xdg_shell_protocol.c Update to stable xdg shell 2018-10-14 22:11:30 +02:00