974deca5e1
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11846 178a84e3-b1eb-0310-8ba1-8eac791a3b58
703 lines
18 KiB
C++
703 lines
18 KiB
C++
// Copyright (C) 2002-2012 Nikolaus Gebhardt
|
|
// This file is part of the "Irrlicht Engine".
|
|
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
|
|
|
// This file was originally written by William Finlayson. I (Nikolaus
|
|
// Gebhardt) did some minor modifications and changes to it and integrated it
|
|
// into Irrlicht. Thanks a lot to William for his work on this and that he gave
|
|
// me his permission to add it into Irrlicht using the zlib license.
|
|
|
|
// After Irrlicht 0.12, Michael Zoech did some improvements to this renderer, I
|
|
// merged this into Irrlicht 0.14, thanks to him for his work.
|
|
|
|
#include "IrrCompileConfig.h"
|
|
#ifdef _IRR_COMPILE_WITH_OPENGL_
|
|
|
|
#include "COpenGLSLMaterialRenderer.h"
|
|
#include "IGPUProgrammingServices.h"
|
|
#include "IShaderConstantSetCallBack.h"
|
|
#include "IMaterialRendererServices.h"
|
|
#include "IVideoDriver.h"
|
|
#include "os.h"
|
|
#include "COpenGLDriver.h"
|
|
|
|
namespace irr
|
|
{
|
|
namespace video
|
|
{
|
|
|
|
|
|
//! Constructor
|
|
COpenGLSLMaterialRenderer::COpenGLSLMaterialRenderer(video::COpenGLDriver* driver,
|
|
s32& outMaterialTypeNr, const c8* vertexShaderProgram,
|
|
const c8* vertexShaderEntryPointName,
|
|
E_VERTEX_SHADER_TYPE vsCompileTarget,
|
|
const c8* pixelShaderProgram,
|
|
const c8* pixelShaderEntryPointName,
|
|
E_PIXEL_SHADER_TYPE psCompileTarget,
|
|
const c8* geometryShaderProgram,
|
|
const c8* geometryShaderEntryPointName,
|
|
E_GEOMETRY_SHADER_TYPE gsCompileTarget,
|
|
scene::E_PRIMITIVE_TYPE inType, scene::E_PRIMITIVE_TYPE outType,
|
|
u32 verticesOut,
|
|
IShaderConstantSetCallBack* callback,
|
|
video::IMaterialRenderer* baseMaterial,
|
|
s32 userData)
|
|
: Driver(driver), CallBack(callback), BaseMaterial(baseMaterial),
|
|
Program(0), Program2(0), UserData(userData)
|
|
{
|
|
#ifdef _DEBUG
|
|
setDebugName("COpenGLSLMaterialRenderer");
|
|
#endif
|
|
|
|
//entry points must always be main, and the compile target isn't selectable
|
|
//it is fine to ignore what has been asked for, as the compiler should spot anything wrong
|
|
//just check that GLSL is available
|
|
|
|
if (BaseMaterial)
|
|
BaseMaterial->grab();
|
|
|
|
if (CallBack)
|
|
CallBack->grab();
|
|
|
|
if (!Driver->queryFeature(EVDF_ARB_GLSL))
|
|
return;
|
|
|
|
init(outMaterialTypeNr, vertexShaderProgram, pixelShaderProgram, geometryShaderProgram);
|
|
}
|
|
|
|
|
|
//! constructor only for use by derived classes who want to
|
|
//! create a fall back material for example.
|
|
COpenGLSLMaterialRenderer::COpenGLSLMaterialRenderer(COpenGLDriver* driver,
|
|
IShaderConstantSetCallBack* callback,
|
|
IMaterialRenderer* baseMaterial, s32 userData)
|
|
: Driver(driver), CallBack(callback), BaseMaterial(baseMaterial),
|
|
Program(0), Program2(0), UserData(userData)
|
|
{
|
|
if (BaseMaterial)
|
|
BaseMaterial->grab();
|
|
|
|
if (CallBack)
|
|
CallBack->grab();
|
|
}
|
|
|
|
|
|
//! Destructor
|
|
COpenGLSLMaterialRenderer::~COpenGLSLMaterialRenderer()
|
|
{
|
|
if (CallBack)
|
|
CallBack->drop();
|
|
|
|
if (Program)
|
|
{
|
|
GLhandleARB shaders[8];
|
|
GLint count;
|
|
Driver->extGlGetAttachedObjects(Program, 8, &count, shaders);
|
|
// avoid bugs in some drivers, which return larger numbers
|
|
count=core::min_(count,8);
|
|
for (GLint i=0; i<count; ++i)
|
|
Driver->extGlDeleteObject(shaders[i]);
|
|
Driver->extGlDeleteObject(Program);
|
|
Program = 0;
|
|
}
|
|
|
|
if (Program2)
|
|
{
|
|
GLuint shaders[8];
|
|
GLint count;
|
|
Driver->extGlGetAttachedShaders(Program2, 8, &count, shaders);
|
|
// avoid bugs in some drivers, which return larger numbers
|
|
count=core::min_(count,8);
|
|
for (GLint i=0; i<count; ++i)
|
|
Driver->extGlDeleteShader(shaders[i]);
|
|
Driver->extGlDeleteProgram(Program2);
|
|
Program2 = 0;
|
|
}
|
|
|
|
UniformInfo.clear();
|
|
|
|
if (BaseMaterial)
|
|
BaseMaterial->drop();
|
|
}
|
|
|
|
|
|
void COpenGLSLMaterialRenderer::init(s32& outMaterialTypeNr,
|
|
const c8* vertexShaderProgram,
|
|
const c8* pixelShaderProgram,
|
|
const c8* geometryShaderProgram,
|
|
scene::E_PRIMITIVE_TYPE inType, scene::E_PRIMITIVE_TYPE outType,
|
|
u32 verticesOut)
|
|
{
|
|
outMaterialTypeNr = -1;
|
|
|
|
if (!createProgram())
|
|
return;
|
|
|
|
#if defined(GL_ARB_vertex_shader) && defined (GL_ARB_fragment_shader)
|
|
if (vertexShaderProgram)
|
|
if (!createShader(GL_VERTEX_SHADER_ARB, vertexShaderProgram))
|
|
return;
|
|
|
|
if (pixelShaderProgram)
|
|
if (!createShader(GL_FRAGMENT_SHADER_ARB, pixelShaderProgram))
|
|
return;
|
|
#endif
|
|
|
|
#if defined(GL_ARB_geometry_shader4) || defined(GL_EXT_geometry_shader4) || defined(GL_NV_geometry_program4) || defined(GL_NV_geometry_shader4)
|
|
if (geometryShaderProgram && Driver->queryFeature(EVDF_GEOMETRY_SHADER))
|
|
{
|
|
if (!createShader(GL_GEOMETRY_SHADER_EXT, geometryShaderProgram))
|
|
return;
|
|
#if defined(GL_ARB_geometry_shader4) || defined(GL_EXT_geometry_shader4) || defined(GL_NV_geometry_shader4)
|
|
if (Program2)
|
|
{
|
|
Driver->extGlProgramParameteri((GLhandleARB)Program2, GL_GEOMETRY_INPUT_TYPE_EXT, Driver->primitiveTypeToGL(inType));
|
|
Driver->extGlProgramParameteri((GLhandleARB)Program2, GL_GEOMETRY_OUTPUT_TYPE_EXT, Driver->primitiveTypeToGL(outType));
|
|
if (verticesOut==0)
|
|
Driver->extGlProgramParameteri((GLhandleARB)Program2, GL_GEOMETRY_VERTICES_OUT_EXT, Driver->MaxGeometryVerticesOut);
|
|
else
|
|
Driver->extGlProgramParameteri((GLhandleARB)Program2, GL_GEOMETRY_VERTICES_OUT_EXT, core::min_(verticesOut, Driver->MaxGeometryVerticesOut));
|
|
}
|
|
else
|
|
{
|
|
Driver->extGlProgramParameteri(Program, GL_GEOMETRY_INPUT_TYPE_EXT, Driver->primitiveTypeToGL(inType));
|
|
Driver->extGlProgramParameteri(Program, GL_GEOMETRY_OUTPUT_TYPE_EXT, Driver->primitiveTypeToGL(outType));
|
|
if (verticesOut==0)
|
|
Driver->extGlProgramParameteri(Program, GL_GEOMETRY_VERTICES_OUT_EXT, Driver->MaxGeometryVerticesOut);
|
|
else
|
|
Driver->extGlProgramParameteri(Program, GL_GEOMETRY_VERTICES_OUT_EXT, core::min_(verticesOut, Driver->MaxGeometryVerticesOut));
|
|
}
|
|
#elif defined(GL_NV_geometry_program4)
|
|
if (verticesOut==0)
|
|
Driver->extGlProgramVertexLimit(GL_GEOMETRY_PROGRAM_NV, Driver->MaxGeometryVerticesOut);
|
|
else
|
|
Driver->extGlProgramVertexLimit(GL_GEOMETRY_PROGRAM_NV, core::min_(verticesOut, Driver->MaxGeometryVerticesOut));
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
if (!linkProgram())
|
|
return;
|
|
|
|
// register myself as new material
|
|
outMaterialTypeNr = Driver->addMaterialRenderer(this);
|
|
}
|
|
|
|
|
|
bool COpenGLSLMaterialRenderer::OnRender(IMaterialRendererServices* service,
|
|
E_VERTEX_TYPE vtxtype)
|
|
{
|
|
// call callback to set shader constants
|
|
if (CallBack && (Program||Program2))
|
|
CallBack->OnSetConstants(this, UserData);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void COpenGLSLMaterialRenderer::OnSetMaterial(const video::SMaterial& material,
|
|
const video::SMaterial& lastMaterial,
|
|
bool resetAllRenderstates,
|
|
video::IMaterialRendererServices* services)
|
|
{
|
|
if (material.MaterialType != lastMaterial.MaterialType || resetAllRenderstates)
|
|
{
|
|
if (Program2)
|
|
Driver->extGlUseProgram(Program2);
|
|
else if (Program)
|
|
Driver->extGlUseProgramObject(Program);
|
|
|
|
if (BaseMaterial)
|
|
BaseMaterial->OnSetMaterial(material, material, true, this);
|
|
}
|
|
|
|
//let callback know used material
|
|
if (CallBack)
|
|
CallBack->OnSetMaterial(material);
|
|
|
|
for (u32 i=0; i<MATERIAL_MAX_TEXTURES; ++i)
|
|
Driver->setActiveTexture(i, material.getTexture(i));
|
|
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
|
|
}
|
|
|
|
|
|
void COpenGLSLMaterialRenderer::OnUnsetMaterial()
|
|
{
|
|
if (Program)
|
|
Driver->extGlUseProgramObject(0);
|
|
if (Program2)
|
|
Driver->extGlUseProgram(0);
|
|
|
|
if (BaseMaterial)
|
|
BaseMaterial->OnUnsetMaterial();
|
|
}
|
|
|
|
|
|
//! Returns if the material is transparent.
|
|
bool COpenGLSLMaterialRenderer::isTransparent() const
|
|
{
|
|
return BaseMaterial ? BaseMaterial->isTransparent() : false;
|
|
}
|
|
|
|
|
|
bool COpenGLSLMaterialRenderer::createProgram()
|
|
{
|
|
if (Driver->Version>=200)
|
|
Program2 = Driver->extGlCreateProgram();
|
|
else
|
|
Program = Driver->extGlCreateProgramObject();
|
|
return true;
|
|
}
|
|
|
|
|
|
bool COpenGLSLMaterialRenderer::createShader(GLenum shaderType, const char* shader)
|
|
{
|
|
if (Program2)
|
|
{
|
|
GLuint shaderHandle = Driver->extGlCreateShader(shaderType);
|
|
Driver->extGlShaderSource(shaderHandle, 1, &shader, NULL);
|
|
Driver->extGlCompileShader(shaderHandle);
|
|
|
|
GLint status = 0;
|
|
|
|
#ifdef GL_VERSION_2_0
|
|
Driver->extGlGetShaderiv(shaderHandle, GL_COMPILE_STATUS, &status);
|
|
#endif
|
|
|
|
if (status != GL_TRUE)
|
|
{
|
|
os::Printer::log("GLSL shader failed to compile", ELL_ERROR);
|
|
// check error message and log it
|
|
GLint maxLength=0;
|
|
GLint length;
|
|
#ifdef GL_VERSION_2_0
|
|
Driver->extGlGetShaderiv(shaderHandle, GL_INFO_LOG_LENGTH,
|
|
&maxLength);
|
|
#endif
|
|
if (maxLength)
|
|
{
|
|
GLchar *infoLog = new GLchar[maxLength];
|
|
Driver->extGlGetShaderInfoLog(shaderHandle, maxLength, &length, infoLog);
|
|
os::Printer::log(reinterpret_cast<const c8*>(infoLog), ELL_ERROR);
|
|
delete [] infoLog;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
Driver->extGlAttachShader(Program2, shaderHandle);
|
|
}
|
|
else
|
|
{
|
|
GLhandleARB shaderHandle = Driver->extGlCreateShaderObject(shaderType);
|
|
|
|
Driver->extGlShaderSourceARB(shaderHandle, 1, &shader, NULL);
|
|
Driver->extGlCompileShaderARB(shaderHandle);
|
|
|
|
GLint status = 0;
|
|
|
|
#ifdef GL_ARB_shader_objects
|
|
Driver->extGlGetObjectParameteriv(shaderHandle, GL_OBJECT_COMPILE_STATUS_ARB, &status);
|
|
#endif
|
|
|
|
if (!status)
|
|
{
|
|
os::Printer::log("GLSL shader failed to compile", ELL_ERROR);
|
|
// check error message and log it
|
|
GLint maxLength=0;
|
|
GLsizei length;
|
|
#ifdef GL_ARB_shader_objects
|
|
Driver->extGlGetObjectParameteriv(shaderHandle,
|
|
GL_OBJECT_INFO_LOG_LENGTH_ARB, &maxLength);
|
|
#endif
|
|
if (maxLength)
|
|
{
|
|
GLcharARB *infoLog = new GLcharARB[maxLength];
|
|
Driver->extGlGetInfoLog(shaderHandle, maxLength, &length, infoLog);
|
|
os::Printer::log(reinterpret_cast<const c8*>(infoLog), ELL_ERROR);
|
|
delete [] infoLog;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
Driver->extGlAttachObject(Program, shaderHandle);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
bool COpenGLSLMaterialRenderer::linkProgram()
|
|
{
|
|
if (Program2)
|
|
{
|
|
Driver->extGlLinkProgram(Program2);
|
|
|
|
GLint status = 0;
|
|
|
|
#ifdef GL_VERSION_2_0
|
|
Driver->extGlGetProgramiv(Program2, GL_LINK_STATUS, &status);
|
|
#endif
|
|
|
|
if (!status)
|
|
{
|
|
os::Printer::log("GLSL shader program failed to link", ELL_ERROR);
|
|
// check error message and log it
|
|
GLint maxLength=0;
|
|
GLsizei length;
|
|
#ifdef GL_VERSION_2_0
|
|
Driver->extGlGetProgramiv(Program2, GL_INFO_LOG_LENGTH, &maxLength);
|
|
#endif
|
|
if (maxLength)
|
|
{
|
|
GLchar *infoLog = new GLchar[maxLength];
|
|
Driver->extGlGetProgramInfoLog(Program2, maxLength, &length, infoLog);
|
|
os::Printer::log(reinterpret_cast<const c8*>(infoLog), ELL_ERROR);
|
|
delete [] infoLog;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// get uniforms information
|
|
|
|
GLint num = 0;
|
|
#ifdef GL_VERSION_2_0
|
|
Driver->extGlGetProgramiv(Program2, GL_ACTIVE_UNIFORMS, &num);
|
|
#endif
|
|
|
|
if (num == 0)
|
|
{
|
|
// no uniforms
|
|
return true;
|
|
}
|
|
|
|
GLint maxlen = 0;
|
|
#ifdef GL_VERSION_2_0
|
|
Driver->extGlGetProgramiv(Program2, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxlen);
|
|
#endif
|
|
|
|
if (maxlen == 0)
|
|
{
|
|
os::Printer::log("GLSL: failed to retrieve uniform information", ELL_ERROR);
|
|
return false;
|
|
}
|
|
|
|
// seems that some implementations use an extra null terminator
|
|
++maxlen;
|
|
c8 *buf = new c8[maxlen];
|
|
|
|
UniformInfo.clear();
|
|
UniformInfo.reallocate(num);
|
|
|
|
for (GLint i=0; i < num; ++i)
|
|
{
|
|
SUniformInfo ui;
|
|
memset(buf, 0, maxlen);
|
|
|
|
GLint size;
|
|
Driver->extGlGetActiveUniform(Program2, i, maxlen, 0, &size, &ui.type, reinterpret_cast<GLchar*>(buf));
|
|
ui.name = buf;
|
|
|
|
UniformInfo.push_back(ui);
|
|
}
|
|
|
|
delete [] buf;
|
|
}
|
|
else
|
|
{
|
|
Driver->extGlLinkProgramARB(Program);
|
|
|
|
GLint status = 0;
|
|
|
|
#ifdef GL_ARB_shader_objects
|
|
Driver->extGlGetObjectParameteriv(Program, GL_OBJECT_LINK_STATUS_ARB, &status);
|
|
#endif
|
|
|
|
if (!status)
|
|
{
|
|
os::Printer::log("GLSL shader program failed to link", ELL_ERROR);
|
|
// check error message and log it
|
|
GLint maxLength=0;
|
|
GLsizei length;
|
|
#ifdef GL_ARB_shader_objects
|
|
Driver->extGlGetObjectParameteriv(Program,
|
|
GL_OBJECT_INFO_LOG_LENGTH_ARB, &maxLength);
|
|
#endif
|
|
if (maxLength)
|
|
{
|
|
GLcharARB *infoLog = new GLcharARB[maxLength];
|
|
Driver->extGlGetInfoLog(Program, maxLength, &length, infoLog);
|
|
os::Printer::log(reinterpret_cast<const c8*>(infoLog), ELL_ERROR);
|
|
delete [] infoLog;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// get uniforms information
|
|
|
|
GLint num = 0;
|
|
#ifdef GL_ARB_shader_objects
|
|
Driver->extGlGetObjectParameteriv(Program, GL_OBJECT_ACTIVE_UNIFORMS_ARB, &num);
|
|
#endif
|
|
|
|
if (num == 0)
|
|
{
|
|
// no uniforms
|
|
return true;
|
|
}
|
|
|
|
GLint maxlen = 0;
|
|
#ifdef GL_ARB_shader_objects
|
|
Driver->extGlGetObjectParameteriv(Program, GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB, &maxlen);
|
|
#endif
|
|
|
|
if (maxlen == 0)
|
|
{
|
|
os::Printer::log("GLSL: failed to retrieve uniform information", ELL_ERROR);
|
|
return false;
|
|
}
|
|
|
|
// seems that some implementations use an extra null terminator
|
|
++maxlen;
|
|
c8 *buf = new c8[maxlen];
|
|
|
|
UniformInfo.clear();
|
|
UniformInfo.reallocate(num);
|
|
|
|
for (int i=0; i < num; ++i)
|
|
{
|
|
SUniformInfo ui;
|
|
memset(buf, 0, maxlen);
|
|
|
|
GLint size;
|
|
Driver->extGlGetActiveUniformARB(Program, i, maxlen, 0, &size, &ui.type, reinterpret_cast<GLcharARB*>(buf));
|
|
ui.name = buf;
|
|
|
|
UniformInfo.push_back(ui);
|
|
}
|
|
|
|
delete [] buf;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void COpenGLSLMaterialRenderer::setBasicRenderStates(const SMaterial& material,
|
|
const SMaterial& lastMaterial,
|
|
bool resetAllRenderstates)
|
|
{
|
|
// forward
|
|
Driver->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
|
|
}
|
|
|
|
|
|
bool COpenGLSLMaterialRenderer::setVertexShaderConstant(const c8* name, const f32* floats, int count)
|
|
{
|
|
return setPixelShaderConstant(name, floats, count);
|
|
}
|
|
|
|
bool COpenGLSLMaterialRenderer::setVertexShaderConstant(const c8* name, const bool* bools, int count)
|
|
{
|
|
return setPixelShaderConstant(name, bools, count);
|
|
}
|
|
|
|
bool COpenGLSLMaterialRenderer::setVertexShaderConstant(const c8* name, const s32* ints, int count)
|
|
{
|
|
return setPixelShaderConstant(name, ints, count);
|
|
}
|
|
|
|
void COpenGLSLMaterialRenderer::setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
|
|
{
|
|
os::Printer::log("Cannot set constant, please use high level shader call instead.", ELL_WARNING);
|
|
}
|
|
|
|
bool COpenGLSLMaterialRenderer::setPixelShaderConstant(const c8* name, const f32* floats, int count)
|
|
{
|
|
u32 i;
|
|
const u32 num = UniformInfo.size();
|
|
|
|
for (i=0; i < num; ++i)
|
|
{
|
|
if (UniformInfo[i].name == name)
|
|
break;
|
|
}
|
|
|
|
if (i == num)
|
|
return false;
|
|
|
|
#if defined(GL_VERSION_2_0)||defined(GL_ARB_shader_objects)
|
|
GLint Location=0;
|
|
if (Program2)
|
|
Location=Driver->extGlGetUniformLocation(Program2,name);
|
|
else
|
|
Location=Driver->extGlGetUniformLocationARB(Program,name);
|
|
|
|
bool status = true;
|
|
|
|
switch (UniformInfo[i].type)
|
|
{
|
|
case GL_FLOAT:
|
|
Driver->extGlUniform1fv(Location, count, floats);
|
|
break;
|
|
case GL_FLOAT_VEC2:
|
|
Driver->extGlUniform2fv(Location, count/2, floats);
|
|
break;
|
|
case GL_FLOAT_VEC3:
|
|
Driver->extGlUniform3fv(Location, count/3, floats);
|
|
break;
|
|
case GL_FLOAT_VEC4:
|
|
Driver->extGlUniform4fv(Location, count/4, floats);
|
|
break;
|
|
case GL_FLOAT_MAT2:
|
|
Driver->extGlUniformMatrix2fv(Location, count/4, false, floats);
|
|
break;
|
|
case GL_FLOAT_MAT3:
|
|
Driver->extGlUniformMatrix3fv(Location, count/9, false, floats);
|
|
break;
|
|
case GL_FLOAT_MAT4:
|
|
Driver->extGlUniformMatrix4fv(Location, count/16, false, floats);
|
|
break;
|
|
case GL_SAMPLER_1D:
|
|
case GL_SAMPLER_2D:
|
|
case GL_SAMPLER_3D:
|
|
case GL_SAMPLER_CUBE:
|
|
case GL_SAMPLER_1D_SHADOW:
|
|
case GL_SAMPLER_2D_SHADOW:
|
|
{
|
|
const GLint id = static_cast<GLint>(*floats);
|
|
Driver->extGlUniform1iv(Location, 1, &id);
|
|
}
|
|
break;
|
|
default:
|
|
status = false;
|
|
break;
|
|
}
|
|
return status;
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
bool COpenGLSLMaterialRenderer::setPixelShaderConstant(const c8* name, const bool* bools, int count)
|
|
{
|
|
u32 i;
|
|
const u32 num = UniformInfo.size();
|
|
|
|
for (i=0; i < num; ++i)
|
|
{
|
|
if (UniformInfo[i].name == name)
|
|
break;
|
|
}
|
|
|
|
if (i == num)
|
|
return false;
|
|
|
|
#if defined(GL_VERSION_2_0)||defined(GL_ARB_shader_objects)
|
|
GLint Location=0;
|
|
if (Program2)
|
|
Location=Driver->extGlGetUniformLocation(Program2,name);
|
|
else
|
|
Location=Driver->extGlGetUniformLocationARB(Program,name);
|
|
|
|
bool status = true;
|
|
|
|
switch (UniformInfo[i].type)
|
|
{
|
|
case GL_BOOL:
|
|
Driver->extGlUniform1iv(Location, count, (GLint*)bools);
|
|
break;
|
|
case GL_BOOL_VEC2:
|
|
Driver->extGlUniform2iv(Location, count/2, (GLint*)bools);
|
|
break;
|
|
case GL_BOOL_VEC3:
|
|
Driver->extGlUniform3iv(Location, count/3, (GLint*)bools);
|
|
break;
|
|
case GL_BOOL_VEC4:
|
|
Driver->extGlUniform4iv(Location, count/4, (GLint*)bools);
|
|
break;
|
|
default:
|
|
status = false;
|
|
break;
|
|
}
|
|
return status;
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
bool COpenGLSLMaterialRenderer::setPixelShaderConstant(const c8* name, const s32* ints, int count)
|
|
{
|
|
u32 i;
|
|
const u32 num = UniformInfo.size();
|
|
|
|
for (i=0; i < num; ++i)
|
|
{
|
|
if (UniformInfo[i].name == name)
|
|
break;
|
|
}
|
|
|
|
if (i == num)
|
|
return false;
|
|
|
|
#if defined(GL_VERSION_2_0)||defined(GL_ARB_shader_objects)
|
|
GLint Location=0;
|
|
if (Program2)
|
|
Location=Driver->extGlGetUniformLocation(Program2,name);
|
|
else
|
|
Location=Driver->extGlGetUniformLocationARB(Program,name);
|
|
|
|
bool status = true;
|
|
|
|
switch (UniformInfo[i].type)
|
|
{
|
|
case GL_INT:
|
|
Driver->extGlUniform1iv(Location, count, ints);
|
|
break;
|
|
case GL_INT_VEC2:
|
|
Driver->extGlUniform2iv(Location, count/2, ints);
|
|
break;
|
|
case GL_INT_VEC3:
|
|
Driver->extGlUniform3iv(Location, count/3, ints);
|
|
break;
|
|
case GL_INT_VEC4:
|
|
Driver->extGlUniform4iv(Location, count/4, ints);
|
|
break;
|
|
case GL_SAMPLER_1D:
|
|
case GL_SAMPLER_2D:
|
|
case GL_SAMPLER_3D:
|
|
case GL_SAMPLER_CUBE:
|
|
case GL_SAMPLER_1D_SHADOW:
|
|
case GL_SAMPLER_2D_SHADOW:
|
|
Driver->extGlUniform1iv(Location, 1, ints);
|
|
break;
|
|
default:
|
|
status = false;
|
|
break;
|
|
}
|
|
return status;
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
void COpenGLSLMaterialRenderer::setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount)
|
|
{
|
|
os::Printer::log("Cannot set constant, use high level shader call.", ELL_WARNING);
|
|
}
|
|
|
|
IVideoDriver* COpenGLSLMaterialRenderer::getVideoDriver()
|
|
{
|
|
return Driver;
|
|
}
|
|
|
|
} // end namespace video
|
|
} // end namespace irr
|
|
|
|
|
|
#endif
|
|
|