stk-code_catmod/lib/irrlicht/source/Irrlicht/CGUIStaticText.cpp

380 lines
9.1 KiB
C++

// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#include "CGUIStaticText.h"
#ifdef _IRR_COMPILE_WITH_GUI_
#include "IGUISkin.h"
#include "IGUIEnvironment.h"
#include "IGUIFont.h"
#include "IVideoDriver.h"
#include "rect.h"
namespace irr
{
namespace gui
{
//! constructor
CGUIStaticText::CGUIStaticText(const core::stringw& text, bool border,
IGUIEnvironment* environment, IGUIElement* parent,
s32 id, const core::rect<s32>& rectangle,
bool background)
: IGUIStaticText(environment, parent, id, rectangle),
HAlign(EGUIA_UPPERLEFT), VAlign(EGUIA_UPPERLEFT),
Border(border), OverrideColorEnabled(false), OverrideBGColorEnabled(false), WordWrap(false), Background(background),
RestrainTextInside(true),
OverrideColor(video::SColor(101,255,255,255)), BGColor(video::SColor(101,210,210,210)),
OverrideFont(0), LastBreakFont(0), m_use_glyph_layouts_only(false)
{
#ifdef _DEBUG
setDebugName("CGUIStaticText");
#endif
Text = text;
if (environment && environment->getSkin())
{
BGColor = environment->getSkin()->getColor(gui::EGDC_3D_FACE);
}
}
//! destructor
CGUIStaticText::~CGUIStaticText()
{
if (OverrideFont)
OverrideFont->drop();
}
//! draws the element and its children
void CGUIStaticText::draw()
{
if (!IsVisible)
return;
IGUISkin* skin = Environment->getSkin();
if (!skin)
return;
video::IVideoDriver* driver = Environment->getVideoDriver();
core::rect<s32> frameRect(AbsoluteRect);
// draw background
if (Background)
{
if ( !OverrideBGColorEnabled ) // skin-colors can change
BGColor = skin->getColor(gui::EGDC_3D_FACE);
driver->draw2DRectangle(BGColor, frameRect, &AbsoluteClippingRect);
}
// draw the border
if (Border)
{
skin->draw3DSunkenPane(this, 0, true, false, frameRect, &AbsoluteClippingRect);
frameRect.UpperLeftCorner.X += skin->getSize(EGDS_TEXT_DISTANCE_X);
}
// draw the text layout
if (!m_glyph_layouts.empty())
{
IGUIFont* font = getActiveFont();
if (font)
{
if (font != LastBreakFont)
breakText();
core::rect<s32> r = frameRect;
auto dim = getGlyphLayoutsDimension(m_glyph_layouts,
font->getHeightPerLine(), font->getInverseShaping(), font->getScale());
s32 totalHeight = dim.Height;
if (VAlign == EGUIA_CENTER)
{
r.UpperLeftCorner.Y = r.getCenter().Y - (totalHeight / 2);
}
else if (VAlign == EGUIA_LOWERRIGHT)
{
r.UpperLeftCorner.Y = r.LowerRightCorner.Y - totalHeight;
}
if (HAlign == EGUIA_LOWERRIGHT)
{
r.UpperLeftCorner.X = frameRect.LowerRightCorner.X - dim.Width;
}
font->draw(m_glyph_layouts, r,
OverrideColorEnabled ? OverrideColor : skin->getColor(isEnabled() ? EGDC_BUTTON_TEXT : EGDC_GRAY_TEXT),
HAlign == EGUIA_CENTER, false, (RestrainTextInside ? &AbsoluteClippingRect : NULL));
}
}
IGUIElement::draw();
}
//! Sets another skin independent font.
void CGUIStaticText::setOverrideFont(IGUIFont* font)
{
if (OverrideFont == font)
return;
if (OverrideFont)
OverrideFont->drop();
OverrideFont = font;
if (OverrideFont)
OverrideFont->grab();
breakText();
}
//! Gets the override font (if any)
IGUIFont * CGUIStaticText::getOverrideFont() const
{
return OverrideFont;
}
//! Get the font which is used right now for drawing
IGUIFont* CGUIStaticText::getActiveFont() const
{
if ( OverrideFont )
return OverrideFont;
IGUISkin* skin = Environment->getSkin();
if (skin)
return skin->getFont();
return 0;
}
//! Sets another color for the text.
void CGUIStaticText::setOverrideColor(video::SColor color)
{
OverrideColor = color;
OverrideColorEnabled = true;
}
//! Sets another color for the text.
void CGUIStaticText::setBackgroundColor(video::SColor color)
{
BGColor = color;
OverrideBGColorEnabled = true;
Background = true;
}
//! Sets whether to draw the background
void CGUIStaticText::setDrawBackground(bool draw)
{
Background = draw;
}
//! Gets the background color
video::SColor CGUIStaticText::getBackgroundColor() const
{
return BGColor;
}
//! Checks if background drawing is enabled
bool CGUIStaticText::isDrawBackgroundEnabled() const
{
_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
return Background;
}
//! Sets whether to draw the border
void CGUIStaticText::setDrawBorder(bool draw)
{
Border = draw;
}
//! Checks if border drawing is enabled
bool CGUIStaticText::isDrawBorderEnabled() const
{
_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
return Border;
}
void CGUIStaticText::setTextRestrainedInside(bool restrainTextInside)
{
RestrainTextInside = restrainTextInside;
}
bool CGUIStaticText::isTextRestrainedInside() const
{
return RestrainTextInside;
}
void CGUIStaticText::setTextAlignment(EGUI_ALIGNMENT horizontal, EGUI_ALIGNMENT vertical)
{
HAlign = horizontal;
VAlign = vertical;
}
video::SColor CGUIStaticText::getOverrideColor() const
{
return OverrideColor;
}
//! Sets if the static text should use the overide color or the
//! color in the gui skin.
void CGUIStaticText::enableOverrideColor(bool enable)
{
OverrideColorEnabled = enable;
}
bool CGUIStaticText::isOverrideColorEnabled() const
{
_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
return OverrideColorEnabled;
}
//! Enables or disables word wrap for using the static text as
//! multiline text control.
void CGUIStaticText::setWordWrap(bool enable)
{
WordWrap = enable;
breakText();
}
bool CGUIStaticText::isWordWrapEnabled() const
{
_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
return WordWrap;
}
//! Breaks the single text line.
void CGUIStaticText::breakText()
{
m_glyph_layouts.clear();
IGUISkin* skin = Environment->getSkin();
IGUIFont* font = getActiveFont();
if (!font)
return;
LastBreakFont = font;
f32 elWidth = (f32)RelativeRect.getWidth();
if (Border)
elWidth -= 2*skin->getSize(EGDS_TEXT_DISTANCE_X);
if (!m_use_glyph_layouts_only)
font->initGlyphLayouts(Text, m_glyph_layouts);
if (WordWrap)
breakGlyphLayouts(m_glyph_layouts, elWidth, font->getInverseShaping(), font->getScale());
}
//! Sets the new caption of this element.
void CGUIStaticText::setText(const core::stringw& text)
{
if (text == Text)
return;
IGUIElement::setText(text);
breakText();
}
void CGUIStaticText::updateAbsolutePosition()
{
IGUIElement::updateAbsolutePosition();
breakText();
}
//! Returns the height of the text in pixels when it is drawn.
s32 CGUIStaticText::getTextHeight() const
{
IGUIFont* font = getActiveFont();
if (!font)
return 0;
auto dim = getGlyphLayoutsDimension(m_glyph_layouts,
font->getHeightPerLine(), font->getInverseShaping(), font->getScale());
return dim.Height;
}
s32 CGUIStaticText::getTextWidth() const
{
IGUIFont * font = getActiveFont();
if (!font)
return 0;
auto dim = getGlyphLayoutsDimension(m_glyph_layouts,
font->getHeightPerLine(), font->getInverseShaping(), font->getScale());
return dim.Width;
}
//! Writes attributes of the element.
//! Implement this to expose the attributes of your element for
//! scripting languages, editors, debuggers or xml serialization purposes.
void CGUIStaticText::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const
{
IGUIStaticText::serializeAttributes(out,options);
out->addBool ("Border", Border);
out->addBool ("OverrideColorEnabled",OverrideColorEnabled);
out->addBool ("OverrideBGColorEnabled",OverrideBGColorEnabled);
out->addBool ("WordWrap", WordWrap);
out->addBool ("Background", Background);
out->addBool ("RestrainTextInside", RestrainTextInside);
out->addColor ("OverrideColor", OverrideColor);
out->addColor ("BGColor", BGColor);
out->addEnum ("HTextAlign", HAlign, GUIAlignmentNames);
out->addEnum ("VTextAlign", VAlign, GUIAlignmentNames);
// out->addFont ("OverrideFont", OverrideFont);
}
//! Reads attributes of the element
void CGUIStaticText::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0)
{
IGUIStaticText::deserializeAttributes(in,options);
Border = in->getAttributeAsBool("Border");
enableOverrideColor(in->getAttributeAsBool("OverrideColorEnabled"));
OverrideBGColorEnabled = in->getAttributeAsBool("OverrideBGColorEnabled");
setWordWrap(in->getAttributeAsBool("WordWrap"));
Background = in->getAttributeAsBool("Background");
RestrainTextInside = in->getAttributeAsBool("RestrainTextInside");
OverrideColor = in->getAttributeAsColor("OverrideColor");
BGColor = in->getAttributeAsColor("BGColor");
setTextAlignment( (EGUI_ALIGNMENT) in->getAttributeAsEnumeration("HTextAlign", GUIAlignmentNames),
(EGUI_ALIGNMENT) in->getAttributeAsEnumeration("VTextAlign", GUIAlignmentNames));
// OverrideFont = in->getAttributeAsFont("OverrideFont");
}
} // end namespace gui
} // end namespace irr
#endif // _IRR_COMPILE_WITH_GUI_