.. |
utils
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Support FresnelSchlick factor.
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2014-04-07 21:35:10 +02:00 |
billboard.frag
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Shaders'outputs use premultiplied alphas
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2014-04-03 14:46:35 +02:00 |
billboard.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
bloom.frag
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Factorize luminance computation.
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2014-03-31 17:24:53 +02:00 |
bloomblend.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
bloompower.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
bubble.frag
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Shaders'outputs use premultiplied alphas
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2014-04-03 14:46:35 +02:00 |
bubble.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
caustics.frag
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Factorize getLightFactor
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2014-03-21 18:36:47 +01:00 |
check.sh
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SVN messed up data/shaders in my branch. 76 files in local copy, 21 on SF. Re-adding folder to branch.
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2013-12-09 13:11:09 +00:00 |
collapse.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
color_levels.frag
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Disable auto exposure for now.
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2014-03-31 17:25:04 +02:00 |
coloredquad.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
coloredquad.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
colorize.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
colortexturedquad.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
colortexturedquad.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
detailledobject_pass2.frag
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Factorize getLightFactor
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2014-03-21 18:36:47 +01:00 |
diffuseenvmap.frag
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Fix negative value that introduces a bug on nvidia
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2014-03-30 21:57:01 +02:00 |
displace.frag
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STKMesh: Improve displace effect.
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2014-03-03 23:59:12 +01:00 |
displace.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
farplane.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
flipparticle.vert
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Fix flip particle shader.
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2014-03-26 20:58:13 +01:00 |
fog.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
gaussian3h.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
gaussian3v.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
gaussian6h.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
gaussian6v.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
glow.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
godfade.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
godray.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
grass_pass2.frag
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Follow more closely Crysis subsurface scatt.
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2014-04-01 23:35:32 +02:00 |
grass_pass.vert
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Merge grass_pass*.vert
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2014-04-01 23:16:30 +02:00 |
instanced_grass.vert
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Instancing: Add support for scale transformation.
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2014-03-31 18:10:45 +02:00 |
instanced_object_pass.vert
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Instancing: Add support for scale transformation.
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2014-03-31 18:10:45 +02:00 |
instanciedshadow.vert
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Instancing: Support for alpha ref shadow.
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2014-03-31 22:06:37 +02:00 |
logluminance.frag
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Add some code to average log luminance.
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2014-03-31 17:25:02 +02:00 |
mipviz.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
mlaa_blend2.frag
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MLAA: Load the right shader for step 2
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2014-04-04 19:42:05 +02:00 |
mlaa_color1.frag
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MLAA: Fix gamma in the shaders.
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2014-04-03 14:15:51 +02:00 |
MLAA_COPYING
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Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
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2013-11-30 21:33:06 +00:00 |
mlaa_neigh3.frag
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MLAA: Fix gamma in the shaders.
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2014-04-03 14:15:51 +02:00 |
mlaa_offset.vert
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Port MLAA to new pipeline.
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2014-04-03 00:14:58 +02:00 |
motion_blur.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
multiply.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
normalmap.frag
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Fix normalmap too
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2014-04-07 21:35:10 +02:00 |
normalmap.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
object_pass1.frag
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Use specularmap as glossiness map.
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2014-04-07 21:35:09 +02:00 |
object_pass2.frag
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Use specularmap as glossiness map.
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2014-04-07 21:35:09 +02:00 |
object_pass.vert
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Merge object_pass*.vert
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2014-03-26 19:04:46 +01:00 |
object_unlit.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
objectpass_rimlit.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
objectpass_rimlit.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
objectpass_spheremap.frag
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IBL: Fix sampling ignoring cubemap rotation
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2014-03-14 16:51:07 +01:00 |
objectref_pass1.frag
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Use specularmap as glossiness map.
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2014-04-07 21:35:09 +02:00 |
objectref_pass2.frag
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Factorize getLightFactor
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2014-03-21 18:36:47 +01:00 |
particle.frag
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Shaders'outputs use premultiplied alphas
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2014-04-03 14:46:35 +02:00 |
particle.vert
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Implement color variation in particle system
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2014-03-15 13:35:51 -04:00 |
particlesimheightmap.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
pass.frag
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Add a function to query supported glsl ver
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2014-03-22 18:36:20 +01:00 |
pass.vert
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Add a function to query supported glsl ver
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2014-03-22 18:36:20 +01:00 |
penumbrah.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
penumbrav.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
pointemitter.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
pointlight.frag
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Support FresnelSchlick factor.
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2014-04-07 21:35:10 +02:00 |
pointlight.vert
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Bigger light extend wrt energy.
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2014-04-07 22:20:43 +02:00 |
rain.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
rain.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
rainsim.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
screenquad.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
shadow.geom
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Instancing: Support shadow.
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2014-03-31 21:52:42 +02:00 |
shadow.vert
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Fix kart shadows.
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2014-04-02 00:09:49 +02:00 |
shadowgen.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
shadowimportance.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
shadowimportance.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
shadowpass.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
shadowpass.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
shadowwarph.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
shadowwarpv.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
skinning.vert
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Use an openGL 3.3 compatibility context when available.
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2014-02-12 22:16:10 +01:00 |
sky.frag
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Remove unneeded varying in sky.frag.
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2014-03-02 17:50:42 +01:00 |
skybox.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
skybox.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
splatting.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
splatting.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
ssao.frag
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Factorize DecodeNormal from misc shaders.
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2014-03-21 18:17:21 +01:00 |
sunlight.frag
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Support FresnelSchlick factor.
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2014-04-07 21:35:10 +02:00 |
sunlightshadow.frag
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Support FresnelSchlick factor.
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2014-04-07 21:35:10 +02:00 |
texturedquad.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
texturedquad.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
transparent.frag
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Shaders'outputs use premultiplied alphas
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2014-04-03 14:46:35 +02:00 |
transparent.vert
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Attempt to fix skidding mark's color
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2014-03-19 01:25:54 +01:00 |
transparentfog.frag
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Shaders'outputs use premultiplied alphas
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2014-04-03 14:46:35 +02:00 |
uniformcolortexturedquad.frag
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Implement UI single color overload
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2014-03-26 19:04:45 +01:00 |
untextured_object.frag
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Factorize getLightFactor
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2014-03-21 18:36:47 +01:00 |
untextured_object.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
water.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
water.vert
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |
white.frag
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#version autoadded to shaders and turn some v120
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2014-02-28 17:29:05 +01:00 |