19 lines
293 B
GLSL
19 lines
293 B
GLSL
uniform sampler2D tex;
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#if __VERSION__ >= 130
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in vec2 uv;
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in vec4 color;
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out vec4 FragColor;
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#else
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varying vec2 uv;
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#define FragColor gl_FragColor
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#endif
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void main()
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{
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vec4 Color = texture(tex, uv) * color;
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// Premultiply alpha
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FragColor = vec4(Color.rgb * Color.a, Color.a);
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}
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