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2dutils.cpp
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Move all gfx related config to a separate file
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2014-12-27 03:14:16 +01:00 |
2dutils.hpp
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Put 2d function in their own header
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2014-10-18 18:16:50 +02:00 |
callbacks.cpp
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Remove a shader callback
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2014-11-20 22:27:00 +01:00 |
callbacks.hpp
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Remove a shader callback
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2014-11-20 22:27:00 +01:00 |
camera.cpp
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Merge branch 'upstream/master' into fixes
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2014-11-26 07:34:26 +01:00 |
camera.hpp
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Fix LOD issues in multiplayer, fixes #1710
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2014-11-24 19:08:20 -05:00 |
CBatchingMesh.cpp
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running whitespaces.py update 1
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2014-03-29 11:33:43 +01:00 |
CBatchingMesh.hpp
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running whitespaces.py update 1
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2014-03-29 11:33:43 +01:00 |
central_settings.cpp
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Allow to reduce shadow resolution
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2015-01-11 00:45:38 +01:00 |
central_settings.hpp
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Add a ESM/PCF switch
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2015-01-01 20:06:34 +01:00 |
explosion.cpp
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Work around missing cake explosions at low framerates, the burst time would be shorter than one frame and the emitter was shut down before it could even begin to emit
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2014-09-29 20:54:47 -04:00 |
explosion.hpp
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Work around missing cake explosions at low framerates, the burst time would be shorter than one frame and the emitter was shut down before it could even begin to emit
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2014-09-29 20:54:47 -04:00 |
gl_headers.hpp
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Build a static version of glew.
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2014-09-15 21:49:06 +10:00 |
glwrap.cpp
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Move all gfx related config to a separate file
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2014-12-27 03:14:16 +01:00 |
glwrap.hpp
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Fix build
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2014-12-23 20:07:34 -05:00 |
gpuparticles.cpp
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Fixed my "Better handle out-of-memory situations." ... to now actually work :P
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2014-11-25 17:08:31 +11:00 |
gpuparticles.hpp
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Better handle out-of-memory situations.
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2014-11-25 14:14:32 +11:00 |
graphics_restrictions.cpp
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Added unit testing for all currently know variations of mesa version
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2015-01-13 16:49:10 +11:00 |
graphics_restrictions.hpp
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Use graphic restrictions system for all CVS query
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2015-01-06 23:46:36 +01:00 |
hit_effect.hpp
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hit_sfx.cpp
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Remove SFX_INITIAL state.
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2014-10-17 12:00:00 +11:00 |
hit_sfx.hpp
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IBL.cpp
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Fix race condition when calculing SH coeffs
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2015-01-15 02:54:10 +01:00 |
IBL.hpp
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Implement specular IBL properly
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2014-12-05 16:42:49 +01:00 |
irr_driver.cpp
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Merge "cherry-picked" interesting commits from pull request #1850
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2015-01-16 18:35:37 -05:00 |
irr_driver.hpp
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Fix attempt for #1836
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2015-01-17 00:26:06 +01:00 |
large_mesh_buffer.hpp
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running whitespaces.py update 1
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2014-03-29 11:33:43 +01:00 |
light.cpp
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Light: Import distance properly.
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2014-05-14 00:32:36 +02:00 |
light.hpp
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cleaning up and adding radius and energy sliders
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2014-12-30 18:47:25 +01:00 |
lod_node.cpp
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Remove hardware skinning files
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2015-01-11 00:59:09 +01:00 |
lod_node.hpp
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Modify LOD node to use cleaner technique
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2014-08-30 21:24:16 -04:00 |
material_manager.cpp
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Path fix attempt
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2015-01-11 21:08:46 -05:00 |
material_manager.hpp
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Use default mat for untextured mat too
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2014-09-19 19:54:16 +02:00 |
material.cpp
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Change previous commit, do it the old way, since travis still uses gcc 4.6
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2015-01-16 18:31:01 -05:00 |
material.hpp
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Change previous commit, do it the old way, since travis still uses gcc 4.6
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2015-01-16 18:31:01 -05:00 |
mesh_tools.cpp
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Fix some warnings.
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2015-01-02 18:16:34 +01:00 |
mesh_tools.hpp
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Only assign tangents for mesh buffers that actually use normal maps
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2014-07-08 18:31:44 +02:00 |
mlaa_areamap.hpp
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moving_texture.cpp
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moving_texture.hpp
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particle_emitter.cpp
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Move all gfx related config to a separate file
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2014-12-27 03:14:16 +01:00 |
particle_emitter.hpp
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Add option to randomize particles start position, and use it on snow, so that snow falls more evenly
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2014-08-01 21:17:56 -04:00 |
particle_kind_manager.cpp
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Fix crash when track is not found.
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2014-12-22 08:20:19 +11:00 |
particle_kind_manager.hpp
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particle_kind.cpp
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Cherrypicked pull request #1743 (cppcheck performance fixes).
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2014-12-01 15:14:27 +11:00 |
particle_kind.hpp
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Cherrypicked pull request #1743 (cppcheck performance fixes).
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2014-12-01 15:14:27 +11:00 |
per_camera_node.cpp
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per_camera_node.hpp
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post_processing.cpp
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Blur according to shadow resolution in ESM case
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2015-01-11 00:51:22 +01:00 |
post_processing.hpp
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Add a ESM/PCF switch
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2015-01-01 20:06:34 +01:00 |
referee.cpp
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Move all gfx related config to a separate file
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2014-12-27 03:14:16 +01:00 |
referee.hpp
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Add actual light under thunderbird
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2014-08-18 20:01:45 -04:00 |
render_geometry.cpp
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Try to fix acnee.
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2015-01-05 01:30:11 +01:00 |
render_lighting.cpp
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Allow to reduce shadow resolution
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2015-01-11 00:45:38 +01:00 |
render_skybox.cpp
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Use a fullscreen pass for skybox
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2015-01-15 20:50:19 +01:00 |
render.cpp
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Allow to reduce shadow resolution
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2015-01-11 00:45:38 +01:00 |
rtts.cpp
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Remove old functions
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2015-01-15 18:52:41 +01:00 |
rtts.hpp
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Revert "Use MSAA for shadowmap"
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2014-11-02 02:37:18 +01:00 |
screenquad.cpp
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running whitespaces.py update 1
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2014-03-29 11:33:43 +01:00 |
screenquad.hpp
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Removed some unnecessary #includes in .hpp files to reduce compile time.
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2014-09-08 08:06:54 +10:00 |
shaders_util.hpp
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Add a ESM/PCF switch
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2015-01-01 20:06:34 +01:00 |
shaders.cpp
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Use a fullscreen pass for skybox
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2015-01-15 20:50:19 +01:00 |
shaders.hpp
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Use a fullscreen pass for skybox
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2015-01-15 20:50:19 +01:00 |
shadow_matrixes.cpp
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Add some docs
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2014-12-31 22:00:47 +01:00 |
shadow_matrixes.hpp
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Factorise shadow matrix computation in a separate file.
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2014-12-31 21:39:57 +01:00 |
shadow.cpp
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Merge branch 'upstream/master' into perPlayerDifficulties
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2014-10-26 17:47:29 +01:00 |
shadow.hpp
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Make the graphical y offset configurable (and basically disable
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2014-08-21 17:28:06 +10:00 |
show_curve.cpp
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Add debug name to meshes and mesh buffers, helps debugging
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2014-10-24 19:25:24 -04:00 |
show_curve.hpp
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skid_marks.cpp
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Cherrypicked pull request #1743 (cppcheck performance fixes).
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2014-12-01 15:14:27 +11:00 |
skid_marks.hpp
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slip_stream.cpp
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Move all gfx related config to a separate file
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2014-12-27 03:14:16 +01:00 |
slip_stream.hpp
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Cleanup slipstream code to use the new material manager properly. This is unfortunately non fonctional (nothing visible on screen) and I have absolutely no clue why. Still this cleanup is necessary...
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2014-12-02 20:12:11 -05:00 |
stars.cpp
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Applied patch for #600 (support 64 bit compilation on windows).
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2014-09-23 14:41:32 +10:00 |
stars.hpp
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stk_text_billboard.cpp
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Merge branch 'upstream/master' into perPlayerDifficulties
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2014-10-26 17:47:29 +01:00 |
stk_text_billboard.hpp
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Ignore billboard text nodes in physics, fixes #1666
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2014-11-14 18:26:48 -05:00 |
stkanimatedmesh.cpp
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Move all gfx related config to a separate file
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2014-12-27 03:14:16 +01:00 |
stkanimatedmesh.hpp
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Add debug name to meshes and mesh buffers, helps debugging
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2014-10-24 19:25:24 -04:00 |
stkbillboard.cpp
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Use template defined SetTexture argument sets instead of vector
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2014-10-22 21:51:11 +02:00 |
stkbillboard.hpp
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Fix include in stkbillboard
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2014-07-29 00:40:37 +02:00 |
stkmesh.cpp
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Use absolute paths to lookup materials, fixes karts with identical texture names being in conflict. Also, when a texture is misisng, log an error but don't abort
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2015-01-11 20:15:37 -05:00 |
stkmesh.hpp
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Use classic scene manager parsing for cull algorithm
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2014-10-31 23:38:59 +01:00 |
stkmeshscenenode.cpp
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Fix some warnings.
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2015-01-02 18:16:34 +01:00 |
stkmeshscenenode.hpp
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Fix split_stream wrong blending op
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2014-12-06 02:06:59 +01:00 |
stkscenemanager.cpp
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Fix analysis false positive
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2015-01-16 20:41:50 +01:00 |
stkscenemanager.hpp
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Move all gfx related config to a separate file
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2014-12-27 03:14:16 +01:00 |
sun.cpp
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Remove a shader callback
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2014-11-20 22:27:00 +01:00 |
sun.hpp
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Rename cpp2011.h
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2014-07-29 00:35:43 +02:00 |
texturemanager.cpp
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Move all gfx related config to a separate file
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2014-12-27 03:14:16 +01:00 |
texturemanager.hpp
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Move texture management function in a separate file.
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2014-09-10 17:05:08 +02:00 |
vaomanager.cpp
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VAOManager factorisation
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2015-01-04 19:42:45 +01:00 |
vaomanager.hpp
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Factorise attribute binding function
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2014-10-18 17:59:30 +02:00 |
water.cpp
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water.hpp
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Remove shadow volume code
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2015-01-16 01:51:56 +01:00 |
weather.cpp
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Merge remote-tracking branch 'origin/master' into perPlayerDifficulties, this time the right branch...
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2014-10-20 22:36:54 +02:00 |
weather.hpp
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Rename rain class to weather
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2014-09-01 20:18:06 +02:00 |
wind.cpp
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wind.hpp
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running whitespaces.py update 1
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2014-03-29 11:33:43 +01:00 |