stk-code_catmod/src/graphics
2015-01-16 18:35:37 -05:00
..
2dutils.cpp Move all gfx related config to a separate file 2014-12-27 03:14:16 +01:00
2dutils.hpp Put 2d function in their own header 2014-10-18 18:16:50 +02:00
callbacks.cpp Remove a shader callback 2014-11-20 22:27:00 +01:00
callbacks.hpp Remove a shader callback 2014-11-20 22:27:00 +01:00
camera.cpp Merge branch 'upstream/master' into fixes 2014-11-26 07:34:26 +01:00
camera.hpp Fix LOD issues in multiplayer, fixes #1710 2014-11-24 19:08:20 -05:00
CBatchingMesh.cpp running whitespaces.py update 1 2014-03-29 11:33:43 +01:00
CBatchingMesh.hpp running whitespaces.py update 1 2014-03-29 11:33:43 +01:00
central_settings.cpp Allow to reduce shadow resolution 2015-01-11 00:45:38 +01:00
central_settings.hpp Add a ESM/PCF switch 2015-01-01 20:06:34 +01:00
explosion.cpp Work around missing cake explosions at low framerates, the burst time would be shorter than one frame and the emitter was shut down before it could even begin to emit 2014-09-29 20:54:47 -04:00
explosion.hpp Work around missing cake explosions at low framerates, the burst time would be shorter than one frame and the emitter was shut down before it could even begin to emit 2014-09-29 20:54:47 -04:00
gl_headers.hpp Build a static version of glew. 2014-09-15 21:49:06 +10:00
glwrap.cpp Move all gfx related config to a separate file 2014-12-27 03:14:16 +01:00
glwrap.hpp Fix build 2014-12-23 20:07:34 -05:00
gpuparticles.cpp Fixed my "Better handle out-of-memory situations." ... to now actually work :P 2014-11-25 17:08:31 +11:00
gpuparticles.hpp Better handle out-of-memory situations. 2014-11-25 14:14:32 +11:00
graphics_restrictions.cpp Added unit testing for all currently know variations of mesa version 2015-01-13 16:49:10 +11:00
graphics_restrictions.hpp Use graphic restrictions system for all CVS query 2015-01-06 23:46:36 +01:00
hit_effect.hpp
hit_sfx.cpp Remove SFX_INITIAL state. 2014-10-17 12:00:00 +11:00
hit_sfx.hpp
IBL.cpp Fix race condition when calculing SH coeffs 2015-01-15 02:54:10 +01:00
IBL.hpp Implement specular IBL properly 2014-12-05 16:42:49 +01:00
irr_driver.cpp Merge "cherry-picked" interesting commits from pull request #1850 2015-01-16 18:35:37 -05:00
irr_driver.hpp Fix attempt for #1836 2015-01-17 00:26:06 +01:00
large_mesh_buffer.hpp running whitespaces.py update 1 2014-03-29 11:33:43 +01:00
light.cpp Light: Import distance properly. 2014-05-14 00:32:36 +02:00
light.hpp cleaning up and adding radius and energy sliders 2014-12-30 18:47:25 +01:00
lod_node.cpp Remove hardware skinning files 2015-01-11 00:59:09 +01:00
lod_node.hpp Modify LOD node to use cleaner technique 2014-08-30 21:24:16 -04:00
material_manager.cpp Path fix attempt 2015-01-11 21:08:46 -05:00
material_manager.hpp Use default mat for untextured mat too 2014-09-19 19:54:16 +02:00
material.cpp Change previous commit, do it the old way, since travis still uses gcc 4.6 2015-01-16 18:31:01 -05:00
material.hpp Change previous commit, do it the old way, since travis still uses gcc 4.6 2015-01-16 18:31:01 -05:00
mesh_tools.cpp Fix some warnings. 2015-01-02 18:16:34 +01:00
mesh_tools.hpp Only assign tangents for mesh buffers that actually use normal maps 2014-07-08 18:31:44 +02:00
mlaa_areamap.hpp
moving_texture.cpp
moving_texture.hpp
particle_emitter.cpp Move all gfx related config to a separate file 2014-12-27 03:14:16 +01:00
particle_emitter.hpp Add option to randomize particles start position, and use it on snow, so that snow falls more evenly 2014-08-01 21:17:56 -04:00
particle_kind_manager.cpp Fix crash when track is not found. 2014-12-22 08:20:19 +11:00
particle_kind_manager.hpp
particle_kind.cpp Cherrypicked pull request #1743 (cppcheck performance fixes). 2014-12-01 15:14:27 +11:00
particle_kind.hpp Cherrypicked pull request #1743 (cppcheck performance fixes). 2014-12-01 15:14:27 +11:00
per_camera_node.cpp
per_camera_node.hpp
post_processing.cpp Blur according to shadow resolution in ESM case 2015-01-11 00:51:22 +01:00
post_processing.hpp Add a ESM/PCF switch 2015-01-01 20:06:34 +01:00
referee.cpp Move all gfx related config to a separate file 2014-12-27 03:14:16 +01:00
referee.hpp Add actual light under thunderbird 2014-08-18 20:01:45 -04:00
render_geometry.cpp Try to fix acnee. 2015-01-05 01:30:11 +01:00
render_lighting.cpp Allow to reduce shadow resolution 2015-01-11 00:45:38 +01:00
render_skybox.cpp Use a fullscreen pass for skybox 2015-01-15 20:50:19 +01:00
render.cpp Allow to reduce shadow resolution 2015-01-11 00:45:38 +01:00
rtts.cpp Remove old functions 2015-01-15 18:52:41 +01:00
rtts.hpp Revert "Use MSAA for shadowmap" 2014-11-02 02:37:18 +01:00
screenquad.cpp running whitespaces.py update 1 2014-03-29 11:33:43 +01:00
screenquad.hpp Removed some unnecessary #includes in .hpp files to reduce compile time. 2014-09-08 08:06:54 +10:00
shaders_util.hpp Add a ESM/PCF switch 2015-01-01 20:06:34 +01:00
shaders.cpp Use a fullscreen pass for skybox 2015-01-15 20:50:19 +01:00
shaders.hpp Use a fullscreen pass for skybox 2015-01-15 20:50:19 +01:00
shadow_matrixes.cpp Add some docs 2014-12-31 22:00:47 +01:00
shadow_matrixes.hpp Factorise shadow matrix computation in a separate file. 2014-12-31 21:39:57 +01:00
shadow.cpp Merge branch 'upstream/master' into perPlayerDifficulties 2014-10-26 17:47:29 +01:00
shadow.hpp Make the graphical y offset configurable (and basically disable 2014-08-21 17:28:06 +10:00
show_curve.cpp Add debug name to meshes and mesh buffers, helps debugging 2014-10-24 19:25:24 -04:00
show_curve.hpp
skid_marks.cpp Cherrypicked pull request #1743 (cppcheck performance fixes). 2014-12-01 15:14:27 +11:00
skid_marks.hpp
slip_stream.cpp Move all gfx related config to a separate file 2014-12-27 03:14:16 +01:00
slip_stream.hpp Cleanup slipstream code to use the new material manager properly. This is unfortunately non fonctional (nothing visible on screen) and I have absolutely no clue why. Still this cleanup is necessary... 2014-12-02 20:12:11 -05:00
stars.cpp Applied patch for #600 (support 64 bit compilation on windows). 2014-09-23 14:41:32 +10:00
stars.hpp
stk_text_billboard.cpp Merge branch 'upstream/master' into perPlayerDifficulties 2014-10-26 17:47:29 +01:00
stk_text_billboard.hpp Ignore billboard text nodes in physics, fixes #1666 2014-11-14 18:26:48 -05:00
stkanimatedmesh.cpp Move all gfx related config to a separate file 2014-12-27 03:14:16 +01:00
stkanimatedmesh.hpp Add debug name to meshes and mesh buffers, helps debugging 2014-10-24 19:25:24 -04:00
stkbillboard.cpp Use template defined SetTexture argument sets instead of vector 2014-10-22 21:51:11 +02:00
stkbillboard.hpp Fix include in stkbillboard 2014-07-29 00:40:37 +02:00
stkmesh.cpp Use absolute paths to lookup materials, fixes karts with identical texture names being in conflict. Also, when a texture is misisng, log an error but don't abort 2015-01-11 20:15:37 -05:00
stkmesh.hpp Use classic scene manager parsing for cull algorithm 2014-10-31 23:38:59 +01:00
stkmeshscenenode.cpp Fix some warnings. 2015-01-02 18:16:34 +01:00
stkmeshscenenode.hpp Fix split_stream wrong blending op 2014-12-06 02:06:59 +01:00
stkscenemanager.cpp Fix analysis false positive 2015-01-16 20:41:50 +01:00
stkscenemanager.hpp Move all gfx related config to a separate file 2014-12-27 03:14:16 +01:00
sun.cpp Remove a shader callback 2014-11-20 22:27:00 +01:00
sun.hpp Rename cpp2011.h 2014-07-29 00:35:43 +02:00
texturemanager.cpp Move all gfx related config to a separate file 2014-12-27 03:14:16 +01:00
texturemanager.hpp Move texture management function in a separate file. 2014-09-10 17:05:08 +02:00
vaomanager.cpp VAOManager factorisation 2015-01-04 19:42:45 +01:00
vaomanager.hpp Factorise attribute binding function 2014-10-18 17:59:30 +02:00
water.cpp
water.hpp Remove shadow volume code 2015-01-16 01:51:56 +01:00
weather.cpp Merge remote-tracking branch 'origin/master' into perPlayerDifficulties, this time the right branch... 2014-10-20 22:36:54 +02:00
weather.hpp Rename rain class to weather 2014-09-01 20:18:06 +02:00
wind.cpp
wind.hpp running whitespaces.py update 1 2014-03-29 11:33:43 +01:00