..
utils
When there are 8 lod level, 7 is the max
2015-01-15 19:52:48 +01:00
bilateralH.comp
Fixed compute shaders on mesa.
2016-05-03 21:48:21 +02:00
bilateralH.frag
Implement bilateral with fragment codepath.
2014-06-22 18:04:46 +02:00
bilateralV.comp
Fixed compute shaders on mesa.
2016-05-03 21:48:21 +02:00
bilateralV.frag
Implement bilateral with fragment codepath.
2014-06-22 18:04:46 +02:00
billboard.frag
Fix billboard transparency
2015-02-19 00:44:21 +01:00
billboard.vert
Port stkbillboard to singleton shader
2014-08-07 00:52:44 +02:00
bloom.frag
Revert 65cb55add4
(Make bloom less
2015-03-16 08:37:59 +11:00
bloomblend.frag
Increase the strenght of the lens dust
2015-07-27 02:00:34 +02:00
blurshadowH.comp
Fixed compute shaders on mesa.
2016-05-03 21:48:21 +02:00
blurshadowV.comp
Fixed compute shaders on mesa.
2016-05-03 21:48:21 +02:00
coloredquad.frag
Assume __VERSION >= 130 everywhere
2015-01-01 03:18:13 +01:00
coloredquad.vert
Port UI shaders.
2014-08-13 20:25:56 +02:00
colorize.frag
Assume __VERSION >= 130 everywhere
2015-01-01 03:18:13 +01:00
colortexturedquad.frag
Fix transparency of fallback characters
2015-02-21 18:06:27 +01:00
colortexturedquad.vert
Port UI shaders.
2014-08-13 20:25:56 +02:00
degraded_ibl.frag
First part of #1988 fix
2015-02-22 20:31:14 +01:00
detailed_object_pass2.frag
Renamed shader.
2015-05-21 16:37:59 +10:00
displace.frag
Assume __VERSION >= 130 everywhere
2015-01-01 03:18:13 +01:00
displace.vert
Use an header included in every shaders.
2014-08-02 00:50:56 +02:00
dof.frag
Use an header included in every shaders.
2014-08-02 00:50:56 +02:00
flipparticle.vert
Properly reapply HD3000 particle fix
2014-09-10 18:57:40 +02:00
fog.frag
Split scattering function in ambiant/point light part
2015-01-24 20:00:04 +01:00
frustrum.vert
Frustrum shader is updated to new system
2014-12-11 01:19:17 +01:00
gaussian3h.frag
Use a big triangle instead of 2 to cover full screen.
2014-06-03 19:56:59 +02:00
gaussian3v.frag
Use a big triangle instead of 2 to cover full screen.
2014-06-03 19:56:59 +02:00
gaussian6h.comp
Fixed compute shaders on mesa.
2016-05-03 21:48:21 +02:00
gaussian6h.frag
Use variable sigma for blur filter
2014-11-10 21:32:04 +01:00
gaussian6v.comp
Fixed compute shaders on mesa.
2016-05-03 21:48:21 +02:00
gaussian6v.frag
Use variable sigma for blur filter
2014-11-10 21:32:04 +01:00
gi.frag
Rename some shader to improve their meaning
2014-12-05 00:20:16 +01:00
glow_object.frag
Fix glowobject frag shader
2014-09-05 22:17:57 +02:00
glow_object.vert
Use ProjectionViewMatrix in glow_object.vert
2014-09-17 02:12:28 +02:00
glow.frag
Assume __VERSION >= 130 everywhere
2015-01-01 03:18:13 +01:00
godfade.frag
GodRay use correct screencoord
2015-02-24 22:29:31 +01:00
godray.frag
GodRay use correct screencoord
2015-02-24 22:29:31 +01:00
grass_pass2.frag
Do not undefine builtin macros.
2014-12-18 22:09:14 +01:00
grass_pass.vert
Use an header included in every shaders.
2014-08-02 00:50:56 +02:00
header.txt
Used #ifndef in header.txt
2014-12-27 03:21:55 +01:00
IBL.frag
Tweak IBL
2014-12-08 19:36:23 +01:00
importance_sampling_specular.frag
Revert "Try to fix ibl precision issue"
2014-12-14 02:48:47 +01:00
instanced_detailed_object_pass2.frag
Fixed spelling of shader.
2015-05-21 11:19:40 +10:00
instanced_grass_pass2.frag
Do not undefine builtin macros.
2014-12-18 22:09:14 +01:00
instanced_grass.vert
Do not undefine builtin macros.
2014-12-18 22:09:14 +01:00
instanced_normalmap.frag
Do not undefine builtin macros.
2014-12-18 22:09:14 +01:00
instanced_object_pass1.frag
Do not undefine builtin macros.
2014-12-18 22:09:14 +01:00
instanced_object_pass2.frag
Do not undefine builtin macros.
2014-12-18 22:09:14 +01:00
instanced_object_pass.vert
Fix tangent/bitangent computation
2015-01-12 23:01:35 +01:00
instanced_object_unlit.frag
Do not undefine builtin macros.
2014-12-18 22:09:14 +01:00
instanced_objectpass_spheremap.frag
Do not undefine builtin macros.
2014-12-18 22:09:14 +01:00
instanced_objectref_pass1.frag
Do not undefine builtin macros.
2014-12-18 22:09:14 +01:00
instanced_objectref_pass2.frag
Do not undefine builtin macros.
2014-12-18 22:09:14 +01:00
instanced_rsm.frag
Do not undefine builtin macros.
2014-12-18 22:09:14 +01:00
instanced_rsm.vert
Do not undefine builtin macros.
2014-12-18 22:09:14 +01:00
instanced_shadow.geom
Do not undefine builtin macros.
2014-12-18 22:09:14 +01:00
instanced_shadowref.frag
Do not undefine builtin macros.
2014-12-18 22:09:14 +01:00
instanciedgrassshadow.vert
Do not undefine builtin macros.
2014-12-18 22:09:14 +01:00
instanciedshadow.vert
Do not undefine builtin macros.
2014-12-18 22:09:14 +01:00
layertexturequad.frag
Add a way to display shadow map.
2014-06-08 22:18:32 +02:00
lensblend.frag
put into comment the blue lens flare if we need in the future
2015-07-26 01:51:28 +02:00
lightning.frag
Implement lightning effect using shaders
2015-10-31 01:00:48 +01:00
Lightspaceboundingbox.comp
Revert 65cb55add4
(Make bloom less
2015-03-16 08:37:59 +11:00
linearizedepth.frag
Use an header included in every shaders.
2014-08-02 00:50:56 +02:00
mlaa_blend2.frag
Do not use extra uv for mlaa
2015-02-24 22:08:49 +01:00
mlaa_color1.frag
Do not use extra uv for mlaa
2015-02-24 22:08:49 +01:00
MLAA_COPYING
Merge cand's graphical improvements branch!! There are many known issues folks, so don't cry victory just now, this is just the beginning. Especially, shadows do not work correctly at this time
2013-11-30 21:33:06 +00:00
mlaa_neigh3.frag
Do not use extra uv for mlaa
2015-02-24 22:08:49 +01:00
motion_blur.frag
Use an header included in every shaders.
2014-08-02 00:50:56 +02:00
normal_visualizer.geom
Normalize normals in normal view.
2014-08-09 21:24:50 +02:00
normalmap.frag
Do not undefine builtin macros.
2014-12-18 22:09:14 +01:00
object_pass1.frag
Assume __VERSION >= 130 everywhere
2015-01-01 03:18:13 +01:00
object_pass2.frag
Merge branch 'master' of https://github.com/supertuxkart/stk-code
2014-12-21 09:58:06 +01:00
object_pass.vert
Fix tangent/bitangent computation
2015-01-12 23:01:35 +01:00
object_unlit.frag
Do not undefine builtin macros.
2014-12-18 22:09:14 +01:00
objectpass_spheremap.frag
Assume __VERSION >= 130 everywhere
2015-01-01 03:18:13 +01:00
objectref_pass1.frag
Assume __VERSION >= 130 everywhere
2015-01-01 03:18:13 +01:00
objectref_pass2.frag
Add several new particle effect and correct the bug to enable emit map & alpha testing
2015-09-29 20:08:56 +02:00
particle.frag
Port particle rendering shaders too.
2014-08-13 21:04:03 +02:00
particle.vert
Fix particle for hd3000
2014-09-10 01:42:51 +02:00
particlesimheightmap.vert
Fix particle for hd3000
2014-09-10 01:42:51 +02:00
pass.frag
Add a function to query supported glsl ver
2014-03-22 18:36:20 +01:00
pass.vert
Add a function to query supported glsl ver
2014-03-22 18:36:20 +01:00
passthrough.frag
Fix passthrough shader
2015-02-23 22:02:32 +01:00
pointemitter.vert
Removed calls to resizeBox for nitro emitter
2015-08-13 18:15:34 +02:00
pointlight.frag
Clean up sunlight shader + factorize diffusebrdf
2014-12-14 21:39:18 +01:00
pointlight.vert
Use an header included in every shaders.
2014-08-02 00:50:56 +02:00
pointlightscatter.frag
Modelise Beer Lambert absorption for fog
2014-11-20 21:23:33 +01:00
primitive2dlist.vert
Fix position of speedmeter
2014-10-17 18:51:41 +02:00
rh.frag
GI use sun color value
2014-10-06 22:51:41 +02:00
rhdebug.frag
Fix GI
2014-08-07 22:32:42 +02:00
rhdebug.vert
Fix GI
2014-08-07 22:32:42 +02:00
rhpassthrough.geom
removed useless varying in rhpassthrough.geom shader
2015-10-05 21:22:22 +02:00
rsm.frag
Add Splatting RSM shader type.
2014-08-08 01:07:55 +02:00
rsm.vert
Add Splatting RSM shader type.
2014-08-08 01:07:55 +02:00
screenquad.vert
Factorize FullScreen shaders invocations.
2014-08-13 02:01:29 +02:00
shadow_grass.vert
Use one call for each shadow cascade instead of a big one.
2014-08-26 21:56:16 +02:00
shadow.frag
Tweak shadow blur
2014-11-18 03:44:45 +01:00
shadow.geom
Make use of gl_amd_vertex_shader_layer when available
2014-05-08 01:16:02 +02:00
shadow.vert
Use one call for each shadow cascade instead of a big one.
2014-08-26 21:56:16 +02:00
shadowmatrixgeneration.comp
Start working on proper SDSM
2015-02-23 22:35:53 +01:00
shadowref.frag
Do not undefine builtin macros.
2014-12-18 22:09:14 +01:00
skinning.vert
Use an openGL 3.3 compatibility context when available.
2014-02-12 22:16:10 +01:00
sky.frag
Use a fullscreen pass for skybox
2015-01-15 20:50:19 +01:00
sky.vert
Use a fullscreen pass for skybox
2015-01-15 20:50:19 +01:00
slicedscreenquad_nvworkaround.vert
Try a fix for nvidia and GI
2014-08-14 21:26:16 +02:00
slicedscreenquad.vert
Try a fix for nvidia and GI
2014-08-14 21:26:16 +02:00
splatting_rsm.frag
Add Splatting RSM shader type.
2014-08-08 01:07:55 +02:00
splatting.frag
Assume __VERSION >= 130 everywhere
2015-01-01 03:18:13 +01:00
ssao.frag
Clamp lod level in SSAO shader later.
2015-01-12 22:47:53 +01:00
sunlight.frag
Factorise MRP
2014-12-27 03:22:06 +01:00
sunlightshadow.frag
Allow to reduce shadow resolution
2015-01-11 00:45:38 +01:00
sunlightshadowesm.frag
Add a ESM/PCF switch
2015-01-01 20:06:34 +01:00
texturedquad.frag
Assume __VERSION >= 130 everywhere
2015-01-01 03:18:13 +01:00
texturedquad.vert
Port UI shaders.
2014-08-13 20:25:56 +02:00
tonemap.frag
Cleanup tonemap shader
2014-12-07 21:27:26 +01:00
transparent.frag
Do not undefine builtin macros.
2014-12-18 22:09:14 +01:00
transparentfog.frag
Do not undefine builtin macros.
2014-12-18 22:09:14 +01:00
uniformcolortexturedquad.frag
Assume __VERSION >= 130 everywhere
2015-01-01 03:18:13 +01:00
untextured_object.frag
Assume __VERSION >= 130 everywhere
2015-01-01 03:18:13 +01:00
volumetriclight.frag
Do not undefine builtin macros.
2014-12-18 22:09:14 +01:00
white.frag
Assume __VERSION >= 130 everywhere
2015-01-01 03:18:13 +01:00