stk-code_catmod/src/graphics
2018-09-01 23:15:05 +02:00
..
sp Remove warning for skinned mesh shader fallback 2018-08-29 09:32:34 +08:00
2dutils.cpp Fix #3418 2018-08-31 17:40:26 +08:00
2dutils.hpp Fix #3418 2018-08-31 17:40:26 +08:00
abstract_renderer.cpp Split glow to avoid re-bind color framebuffer 2018-01-30 14:25:50 +08:00
abstract_renderer.hpp Split glow to avoid re-bind color framebuffer 2018-01-30 14:25:50 +08:00
b3d_mesh_loader.cpp Add a quick fallback tangent computation 2018-01-06 12:47:22 +08:00
b3d_mesh_loader.hpp Add b3d loader for SP 2018-01-06 12:07:22 +08:00
camera_debug.cpp Move camera update to update graphics 2018-06-18 13:36:56 +08:00
camera_debug.hpp Removed unused smoothing setting. 2016-04-19 09:56:05 +10:00
camera_end.cpp Move camera update to update graphics 2018-06-18 13:36:56 +08:00
camera_end.hpp Started to refactor the camera into different classes. Normal 2016-04-18 23:29:10 +10:00
camera_fps.cpp Move camera update to update graphics 2018-06-18 13:36:56 +08:00
camera_fps.hpp Started to refactor the camera into different classes. Normal 2016-04-18 23:29:10 +10:00
camera_normal.cpp Put the kart back to its own flag base like rescue if direct hit in CTF 2018-08-20 14:33:17 +08:00
camera_normal.hpp Better rescue (#3106) 2018-02-05 19:04:00 -05:00
camera.cpp Move camera update to update graphics 2018-06-18 13:36:56 +08:00
camera.hpp Consistent split screen (#3105) 2018-01-27 19:27:17 -05:00
CBatchingMesh.cpp Add transparent skinned mesh shader 2016-12-15 09:52:02 +08:00
CBatchingMesh.hpp
central_settings.cpp Allow to use skinning without tbo 2018-06-22 23:48:00 +02:00
central_settings.hpp Allow to use skinning without tbo 2018-06-22 23:48:00 +02:00
cpu_particle_manager.cpp Better fix for legacy pipeline 2018-09-01 23:15:05 +02:00
cpu_particle_manager.hpp Fix #3418 2018-08-31 17:40:26 +08:00
draw_calls.cpp Preload all visible spm (not including physics node) properly 2018-01-23 13:32:30 +08:00
draw_calls.hpp Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
explosion.cpp Convert more time handling to handling ticks. 2018-03-20 09:25:39 +11:00
explosion.hpp Convert more time handling to handling ticks. 2018-03-20 09:25:39 +11:00
fixed_pipeline_renderer.cpp Made Physics a singleton, removing the accessor functions from World. 2016-12-13 08:31:08 +11:00
fixed_pipeline_renderer.hpp Fixed linking problems - will probably not run ;) 2016-11-14 09:59:08 +11:00
frame_buffer_layer.cpp Remove features in SP that give no performance boost at all 2018-01-13 14:49:33 +08:00
frame_buffer_layer.hpp Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
frame_buffer.hpp Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
gl_headers.hpp Fix for old headers 2018-05-22 22:31:38 +02:00
glwrap.cpp Fix queries stop working after changing resolution 2018-02-11 15:06:35 +08:00
glwrap.hpp Fix queries stop working after changing resolution 2018-02-11 15:06:35 +08:00
graphics_restrictions.cpp Allow to use skinning without tbo 2018-06-22 23:48:00 +02:00
graphics_restrictions.hpp Allow to use skinning without tbo 2018-06-22 23:48:00 +02:00
hit_effect.hpp Convert more time handling to handling ticks. 2018-03-20 09:25:39 +11:00
hit_sfx.cpp Convert more time handling to handling ticks. 2018-03-20 09:25:39 +11:00
hit_sfx.hpp Convert more time handling to handling ticks. 2018-03-20 09:25:39 +11:00
irr_driver.cpp Fix #3418 2018-08-31 17:40:26 +08:00
irr_driver.hpp Restore max texture size when reloading skin. 2018-06-05 23:55:31 +02:00
light.cpp Header clean up 2016-11-04 20:30:08 +08:00
light.hpp Updated (c) year to include 2015. 2015-03-30 11:42:50 +11:00
lighting_passes.cpp Split point light scatter so it can be combined together 2018-01-30 13:42:50 +08:00
lighting_passes.hpp Split point light scatter so it can be combined together 2018-01-30 13:42:50 +08:00
lod_node.cpp Remove unused entries in materials and fog settings 2018-01-15 13:23:21 +08:00
lod_node.hpp Updated (c) year to include 2015. 2015-03-30 11:42:50 +11:00
material_manager.cpp Fixed server_only compilation 2018-03-14 21:43:28 +01:00
material_manager.hpp Remove unused entries in materials and fog settings 2018-01-15 13:23:21 +08:00
material.cpp Convert more time handling to handling ticks. 2018-03-20 09:25:39 +11:00
material.hpp Convert more time handling to handling ticks. 2018-03-20 09:25:39 +11:00
mesh_tools.cpp Remove unused mesh code 2018-01-11 13:38:08 +08:00
mesh_tools.hpp Remove unused mesh code 2018-01-11 13:38:08 +08:00
mlaa_areamap.hpp Added missing GPL license. 2015-03-30 11:42:28 +11:00
moving_texture.cpp Don't abuse the use of std::shared_ptr for moving texture 2018-01-18 13:49:35 +08:00
moving_texture.hpp Don't abuse the use of std::shared_ptr for moving texture 2018-01-18 13:49:35 +08:00
particle_emitter.cpp Add an option to disable pre-generation for explosion particles 2017-10-15 11:32:58 +08:00
particle_emitter.hpp Add an option to disable pre-generation for explosion particles 2017-10-15 11:32:58 +08:00
particle_kind_manager.cpp Take relative path issue into account when unloading texture 2017-10-16 16:09:07 +08:00
particle_kind_manager.hpp Take relative path issue into account when unloading texture 2017-10-16 16:09:07 +08:00
particle_kind.cpp Add some fallback for legacy pipeline for SP 2018-01-15 13:46:37 +08:00
particle_kind.hpp Clean up particle .xml 2017-10-15 12:47:21 +08:00
per_camera_node.cpp Updated (c) year to include 2015. 2015-03-30 11:42:50 +11:00
per_camera_node.hpp Updated (c) year to include 2015. 2015-03-30 11:42:50 +11:00
post_processing.cpp Fix #3418 2018-08-31 17:40:26 +08:00
post_processing.hpp Fix god rays in split screen 2018-02-01 15:39:06 +08:00
referee.cpp Fix correct spelling of deferred 2018-01-25 15:38:10 +08:00
referee.hpp Add a better rescue animation 2017-10-06 23:42:23 +08:00
render_info.hpp Add required code and color selector for rainbow karts 2018-01-13 00:38:46 +08:00
render_target.cpp Remove all unused / unstable opengl-related code 2018-01-12 13:04:40 +08:00
render_target.hpp Header clean up 2016-11-04 20:30:08 +08:00
rtts.cpp More work on gles + texture compression. 2018-05-23 21:21:14 +02:00
rtts.hpp Further boost stk by writing 1 less framebuffer attachment 2018-02-07 12:49:45 +08:00
shader_based_renderer.cpp More work on gles + texture compression. 2018-05-23 21:21:14 +02:00
shader_based_renderer.hpp Clear default framebuffer when drawing from our rtt for first cam 2018-02-01 13:46:42 +08:00
shader_files_manager.cpp Allow to use skinning without tbo 2018-06-22 23:48:00 +02:00
shader_files_manager.hpp Only warn for possible undeleted opengl stuff when debug build 2018-01-23 16:18:48 +08:00
shader.cpp Remove all unused shaders 2018-01-12 19:10:55 +08:00
shader.hpp Fix skybox blending with light scatter 2018-01-31 01:31:12 +08:00
shaders.cpp Remove old unused glsl code 2018-01-12 01:18:07 +08:00
shaders.hpp Remove old unused glsl code 2018-01-12 01:18:07 +08:00
shadow_matrices.cpp Clean up advanced pipeline off code 2018-01-25 15:36:34 +08:00
shadow_matrices.hpp Clean up advanced pipeline off code 2018-01-25 15:36:34 +08:00
shadow.cpp Use smoothed transform directly for shadow 2018-07-05 11:21:41 +08:00
shadow.hpp Use shared_ptr for dynamic draw call 2017-12-31 12:15:55 +08:00
shared_gpu_objects.cpp Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
shared_gpu_objects.hpp Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
show_curve.cpp Use shared_ptr SPShader in mesh buffer 2018-01-21 15:35:38 +08:00
show_curve.hpp Port show curve to SP 2018-01-03 12:46:35 +08:00
skid_marks.cpp Add an up offset on skidmarks for uneven terrain 2018-07-06 18:30:22 +08:00
skid_marks.hpp Use shared_ptr SPShader in mesh buffer 2018-01-21 15:35:38 +08:00
skybox.cpp One more check for tbo 2018-06-24 01:31:02 +02:00
skybox.hpp Fixed memory leak: skybox textures are now freed in VRAM when deleting Skybox 2015-08-06 14:58:45 +02:00
slip_stream.cpp Replay slipstream speed increase event locally in network 2018-08-10 18:26:13 +08:00
slip_stream.hpp Merge remote-tracking branch 'origin/master' into game_protocol 2018-04-19 10:57:37 +10:00
sp_mesh_loader.cpp Fix no graphics and server only run 2018-01-10 11:35:02 +08:00
sp_mesh_loader.hpp Add SP for correct normal and easier shader system 2017-12-25 14:00:10 +08:00
spherical_harmonics.cpp Fixed various compiler warnings. 2017-05-09 09:34:37 +10:00
spherical_harmonics.hpp Tried to fix all 64-bit related compiler warnings triggered from files 2017-04-08 23:25:33 +10:00
stars.cpp Fix #2427 2017-10-15 19:14:07 +08:00
stars.hpp Simplified Stars constructor, removed unnecessary #include from kart.cpp. 2016-06-28 17:29:32 +10:00
stk_particle.cpp Use texture buffer (texture2d in gles) for skinning 2017-10-19 13:31:07 +08:00
stk_particle.hpp Fix resolution change crash 2017-10-22 01:52:37 +08:00
stk_tex_manager.cpp Allow mesh textures to be reloaded 2018-01-18 12:35:41 +08:00
stk_tex_manager.hpp Allow mesh textures to be reloaded 2018-01-18 12:35:41 +08:00
stk_text_billboard.cpp Fix billboard text 2018-04-12 16:41:13 +08:00
stk_text_billboard.hpp Fix billboard text 2018-04-12 16:41:13 +08:00
stk_texture.cpp Fix one more non-exist GL call in no graphics 2018-03-01 12:19:25 +08:00
stk_texture.hpp Some more fallback for legacy pipeline 2018-01-25 01:51:10 +08:00
sun.cpp Header clean up 2016-11-04 20:30:08 +08:00
sun.hpp Coding style changes, removed dead code and unused variables. 2015-07-01 08:57:40 +10:00
text_billboard_drawer.cpp Disable cull face after drawing mesh (for gui) 2018-01-04 14:39:32 +08:00
text_billboard_drawer.hpp Port billboard text 2017-12-30 15:28:04 +08:00
texture_shader.cpp Fix GLES 2017-02-13 00:45:18 +08:00
texture_shader.hpp Add xml shader and the loader 2018-01-21 13:19:00 +08:00
weather.cpp Moved graphical weather update into separate update function that 2018-03-20 09:58:34 +11:00
weather.hpp Moved graphical weather update into separate update function that 2018-03-20 09:58:34 +11:00
wind.cpp Added missing GPL license. 2015-03-30 11:42:28 +11:00
wind.hpp Added missing GPL license. 2015-03-30 11:42:28 +11:00