7da108c8b1
Also move getUnicolorTexture to a better location
61 lines
1.7 KiB
C++
61 lines
1.7 KiB
C++
//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2013-2015 Lauri Kasanen
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "graphics/light.hpp"
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#include <ISceneManager.h>
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core::aabbox3df LightNode::box;
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LightNode::LightNode(scene::ISceneManager* mgr, scene::ISceneNode* parent, float e, float d, float r, float g, float b):
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ISceneNode(parent == NULL ? mgr->getRootSceneNode() : parent, mgr, -1)
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{
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m_energy = e;
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m_radius = d;
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m_energy_multiplier = 1.0f;
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m_color[0] = r;
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m_color[1] = g;
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m_color[2] = b;
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#ifdef __LIGHT_NODE_VISUALISATION__
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m_viz_added = false;
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#endif
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}
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LightNode::~LightNode()
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{
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}
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void LightNode::render()
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{
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return;
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}
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void LightNode::OnRegisterSceneNode()
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{ // This node is only drawn manually.
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#ifdef __LIGHT_NODE_VISUALISATION__
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if (!m_viz_added)
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{
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scene::IMeshSceneNode* viz = irr_driver->addSphere(0.5f, video::SColor(255, m_color[0]*255, m_color[1]*255, m_color[2]*255));
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viz->setPosition(this->getAbsolutePosition());
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m_viz_added = true;
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}
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#endif
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}
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