stk-code_catmod/src/graphics/light.cpp
Benau 7da108c8b1 Header clean up
Also move getUnicolorTexture to a better location
2016-11-04 20:30:08 +08:00

61 lines
1.7 KiB
C++

//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2013-2015 Lauri Kasanen
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "graphics/light.hpp"
#include <ISceneManager.h>
core::aabbox3df LightNode::box;
LightNode::LightNode(scene::ISceneManager* mgr, scene::ISceneNode* parent, float e, float d, float r, float g, float b):
ISceneNode(parent == NULL ? mgr->getRootSceneNode() : parent, mgr, -1)
{
m_energy = e;
m_radius = d;
m_energy_multiplier = 1.0f;
m_color[0] = r;
m_color[1] = g;
m_color[2] = b;
#ifdef __LIGHT_NODE_VISUALISATION__
m_viz_added = false;
#endif
}
LightNode::~LightNode()
{
}
void LightNode::render()
{
return;
}
void LightNode::OnRegisterSceneNode()
{ // This node is only drawn manually.
#ifdef __LIGHT_NODE_VISUALISATION__
if (!m_viz_added)
{
scene::IMeshSceneNode* viz = irr_driver->addSphere(0.5f, video::SColor(255, m_color[0]*255, m_color[1]*255, m_color[2]*255));
viz->setPosition(this->getAbsolutePosition());
m_viz_added = true;
}
#endif
}