stk-code_catmod/src/graphics/material_manager.hpp

95 lines
3.3 KiB
C++

//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2004-2015 Steve Baker <sjbaker1@airmail.net>
// Copyright (C) 2010-2015 Steve Baker, Joerg Henrichs
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_MATERIAL_MANAGER_HPP
#define HEADER_MATERIAL_MANAGER_HPP
#include "utils/no_copy.hpp"
namespace irr
{
namespace video { class ITexture; }
namespace scene { class IMeshBuffer; class ISceneNode; }
}
using namespace irr;
#include <irrlicht.h>
#include <string>
#include <vector>
#include <map>
class Material;
class XMLReader;
class XMLNode;
/**
* \ingroup graphics
*/
class MaterialManager : public NoCopy
{
private:
void parseMaterialFile(const std::string& filename);
int m_shared_material_index;
std::vector<Material*> m_materials;
std::map<std::string, Material*> m_default_sp_materials;
public:
MaterialManager();
~MaterialManager();
void loadMaterial ();
Material* getMaterialFor(video::ITexture* t,
scene::IMeshBuffer *mb);
Material* getMaterialFor(video::ITexture* t,
video::E_MATERIAL_TYPE material_type);
Material* getMaterialFor(video::ITexture* t);
Material* getMaterialSPM(std::string lay_one_tex_lc,
std::string lay_two_tex_lc,
const std::string& def_shader_name = "solid");
void setAllMaterialFlags(video::ITexture* t,
scene::IMeshBuffer *mb);
void setAllUntexturedMaterialFlags(scene::IMeshBuffer *mb);
int addEntity (Material *m);
Material *getMaterial (const std::string& t,
bool is_full_path=false,
bool make_permanent=false,
bool complain_if_not_found=true,
bool strip_path=true, bool install=true);
void addSharedMaterial(const std::string& filename, bool deprecated = false);
bool pushTempMaterial (const std::string& filename, bool deprecated = false);
bool pushTempMaterial (const XMLNode *root, const std::string& filename, bool deprecated = false);
void popTempMaterial ();
void makeMaterialsPermanent();
bool hasMaterial(const std::string& fname);
void unloadAllTextures();
Material* getDefaultSPMaterial(const std::string& shader_name, const std::string& layer_one_lc = "");
Material* getLatestMaterial() { return m_materials[m_materials.size()-1]; }
}; // MaterialManager
extern MaterialManager *material_manager;
#endif
/* EOF */