95 lines
3.3 KiB
C++
95 lines
3.3 KiB
C++
//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2004-2015 Steve Baker <sjbaker1@airmail.net>
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// Copyright (C) 2010-2015 Steve Baker, Joerg Henrichs
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef HEADER_MATERIAL_MANAGER_HPP
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#define HEADER_MATERIAL_MANAGER_HPP
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#include "utils/no_copy.hpp"
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namespace irr
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{
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namespace video { class ITexture; }
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namespace scene { class IMeshBuffer; class ISceneNode; }
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}
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using namespace irr;
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#include <irrlicht.h>
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#include <string>
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#include <vector>
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#include <map>
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class Material;
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class XMLReader;
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class XMLNode;
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/**
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* \ingroup graphics
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*/
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class MaterialManager : public NoCopy
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{
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private:
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void parseMaterialFile(const std::string& filename);
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int m_shared_material_index;
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std::vector<Material*> m_materials;
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std::map<std::string, Material*> m_default_sp_materials;
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public:
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MaterialManager();
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~MaterialManager();
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void loadMaterial ();
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Material* getMaterialFor(video::ITexture* t,
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scene::IMeshBuffer *mb);
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Material* getMaterialFor(video::ITexture* t,
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video::E_MATERIAL_TYPE material_type);
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Material* getMaterialFor(video::ITexture* t);
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Material* getMaterialSPM(std::string lay_one_tex_lc,
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std::string lay_two_tex_lc,
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const std::string& def_shader_name = "solid");
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void setAllMaterialFlags(video::ITexture* t,
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scene::IMeshBuffer *mb);
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void setAllUntexturedMaterialFlags(scene::IMeshBuffer *mb);
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int addEntity (Material *m);
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Material *getMaterial (const std::string& t,
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bool is_full_path=false,
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bool make_permanent=false,
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bool complain_if_not_found=true,
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bool strip_path=true, bool install=true);
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void addSharedMaterial(const std::string& filename, bool deprecated = false);
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bool pushTempMaterial (const std::string& filename, bool deprecated = false);
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bool pushTempMaterial (const XMLNode *root, const std::string& filename, bool deprecated = false);
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void popTempMaterial ();
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void makeMaterialsPermanent();
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bool hasMaterial(const std::string& fname);
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void unloadAllTextures();
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Material* getDefaultSPMaterial(const std::string& shader_name, const std::string& layer_one_lc = "");
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Material* getLatestMaterial() { return m_materials[m_materials.size()-1]; }
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}; // MaterialManager
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extern MaterialManager *material_manager;
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#endif
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/* EOF */
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