stk-code_catmod/src/graphics
2017-04-01 10:33:48 +08:00
..
2dutils.cpp Clean up billboard texture code 2017-01-04 14:35:49 +08:00
2dutils.hpp Try to use float for dest_ret 2016-07-19 12:25:16 +08:00
abstract_renderer.cpp Fixed poly count 2016-01-24 22:49:56 +01:00
abstract_renderer.hpp Minor header clean up 2016-10-29 10:37:45 +08:00
callbacks.cpp Moved m_track out of World into a static m_track in Track. Makes 2016-12-13 07:53:33 +11:00
callbacks.hpp Added missing GPL license. 2015-03-30 11:42:28 +11:00
camera_debug.cpp Properly set the camera type in the constructor (which previously 2016-07-25 17:45:24 +10:00
camera_debug.hpp Removed unused smoothing setting. 2016-04-19 09:56:05 +10:00
camera_end.cpp Fix end camera crash 2016-10-02 20:18:40 -04:00
camera_end.hpp Started to refactor the camera into different classes. Normal 2016-04-18 23:29:10 +10:00
camera_fps.cpp Properly set the camera type in the constructor (which previously 2016-07-25 17:45:24 +10:00
camera_fps.hpp Started to refactor the camera into different classes. Normal 2016-04-18 23:29:10 +10:00
camera_normal.cpp Apply camera fix from Stragus 2017-04-01 10:33:48 +08:00
camera_normal.hpp Reduce shaking a bit by smoothing kart position. Still need to smooth kart rotation, can't quite get it to work yet 2017-01-29 21:33:11 -05:00
camera.cpp Better fix for #2687 2016-12-17 18:49:00 -05:00
camera.hpp Properly set the camera type in the constructor (which previously 2016-07-25 17:45:24 +10:00
CBatchingMesh.cpp Add transparent skinned mesh shader 2016-12-15 09:52:02 +08:00
CBatchingMesh.hpp running whitespaces.py update 1 2014-03-29 11:33:43 +01:00
central_settings.cpp Avoid compling useless code in server only or gles 2017-03-15 12:45:35 +08:00
central_settings.hpp First version of ThreadedTexLoader 2017-03-08 15:54:59 +08:00
command_buffer.cpp Get rid of STK::Tuple 2017-03-16 09:16:06 +08:00
command_buffer.hpp Clean up header part 2 2016-12-23 17:12:53 +08:00
draw_calls.cpp Remove the usage of openmp in stk, see #2810 2017-03-16 08:42:53 +08:00
draw_calls.hpp Clean up header part 2 2016-12-23 17:12:53 +08:00
draw_policies.cpp Get rid of STK::Tuple 2017-03-16 09:16:06 +08:00
draw_policies.hpp Clean up header part 2 2016-12-23 17:12:53 +08:00
draw_tools.hpp Get rid of STK::Tuple 2017-03-16 09:16:06 +08:00
explosion.cpp Fixed various crashes on server. 2016-11-14 10:09:25 +11:00
explosion.hpp Updated (c) year to include 2015. 2015-03-30 11:42:50 +11:00
fixed_pipeline_renderer.cpp Made Physics a singleton, removing the accessor functions from World. 2016-12-13 08:31:08 +11:00
fixed_pipeline_renderer.hpp Fixed linking problems - will probably not run ;) 2016-11-14 09:59:08 +11:00
geometry_passes.cpp Get rid of STK::Tuple 2017-03-16 09:16:06 +08:00
geometry_passes.hpp Clean up header part 2 2016-12-23 17:12:53 +08:00
gl_headers.hpp Merge remote-tracking branch 'origin/master' into nw 2016-12-06 18:45:17 +11:00
glwrap.cpp Added a helper function that prints opengl errors 2017-01-09 23:21:40 +01:00
glwrap.hpp Added a helper function that prints opengl errors 2017-01-09 23:21:40 +01:00
gpu_particles.cpp Fix GLES 2017-02-13 00:45:18 +08:00
gpu_particles.hpp Clean up billboard texture code 2017-01-04 14:35:49 +08:00
graphics_restrictions.cpp Fixed possible crash. 2017-01-05 00:28:16 +01:00
graphics_restrictions.hpp Fixed possible crash. 2017-01-05 00:28:16 +01:00
hit_effect.hpp Added new isLocalPlayerKart() function to controller, which is used 2015-12-10 17:35:31 +11:00
hit_sfx.cpp Added new isLocalPlayerKart() function to controller, which is used 2015-12-10 17:35:31 +11:00
hit_sfx.hpp Merged with master, solved conflicts 2016-06-18 19:28:54 +02:00
hq_mipmap_generator.cpp Apply real fix from Stragus for normal map 2017-03-17 13:08:08 +08:00
hq_mipmap_generator.hpp First try to use Stragus's normal map filter on normal map texture 2017-03-17 09:57:45 +08:00
irr_driver.cpp Log in terminal if recording isn't supported 2017-03-24 08:51:42 +08:00
irr_driver.hpp Don't enable AVIWriter if PBO is not usable 2017-03-18 16:06:38 +08:00
large_mesh_buffer.hpp Updated (c) year to include 2015. 2015-03-30 11:42:50 +11:00
light.cpp Header clean up 2016-11-04 20:30:08 +08:00
light.hpp Updated (c) year to include 2015. 2015-03-30 11:42:50 +11:00
lighting_passes.cpp Try to reduce the header size of materials.hpp 2016-12-23 14:44:18 +08:00
lighting_passes.hpp Fix global illumination on instanced rendering 2016-11-26 00:03:22 +08:00
lod_node.cpp Fix server-only compilation. 2016-12-06 18:10:31 +11:00
lod_node.hpp Updated (c) year to include 2015. 2015-03-30 11:42:50 +11:00
material_manager.cpp Remove a few more string allocations/manipulations 2017-03-08 20:42:16 -05:00
material_manager.hpp Simplify particle texture loading 2017-01-04 13:43:14 +08:00
material.cpp Revert, the high frequency noise has it's own branch 2017-03-20 15:15:51 -05:00
material.hpp Revert, the high frequency noise has it's own branch 2017-03-20 15:15:51 -05:00
materials.cpp Revert, the high frequency noise has it's own branch 2017-03-20 15:15:51 -05:00
materials.hpp Revert, the high frequency noise has it's own branch 2017-03-20 15:15:51 -05:00
mesh_tools.cpp Merge remote-tracking branch 'origin/master' into hardware_skinning 2016-12-15 10:01:12 +08:00
mesh_tools.hpp Try to make skinned mesh work with normal map 2016-10-15 00:17:09 +08:00
mlaa_areamap.hpp Added missing GPL license. 2015-03-30 11:42:28 +11:00
moving_texture.cpp Updated (c) year to include 2015. 2015-03-30 11:42:50 +11:00
moving_texture.hpp Updated (c) year to include 2015. 2015-03-30 11:42:50 +11:00
particle_emitter.cpp Make all material names and path lowercase upon loading them, moving several string allocations and modifications outside of hot loops 2017-03-08 20:30:45 -05:00
particle_emitter.hpp Use kart lights only in shader-based pipeline. 2017-03-13 01:26:48 +01:00
particle_kind_manager.cpp Updated (c) year to include 2015. 2015-03-30 11:42:50 +11:00
particle_kind_manager.hpp Updated (c) year to include 2015. 2015-03-30 11:42:50 +11:00
particle_kind.cpp Make all material names and path lowercase upon loading them, moving several string allocations and modifications outside of hot loops 2017-03-08 20:30:45 -05:00
particle_kind.hpp Updated (c) year to include 2015. 2015-03-30 11:42:50 +11:00
per_camera_node.cpp Updated (c) year to include 2015. 2015-03-30 11:42:50 +11:00
per_camera_node.hpp Updated (c) year to include 2015. 2015-03-30 11:42:50 +11:00
post_processing.cpp Fixed gaussian blur 2017-02-23 20:40:06 +01:00
post_processing.hpp Add IImage to STKTexture constructor for areamap texture 2017-01-09 15:04:34 +08:00
referee.cpp Handle a case that advanced lighting is disabled in graphics restrictions. 2017-01-30 11:18:31 +01:00
referee.hpp Updated (c) year to include 2015. 2015-03-30 11:42:50 +11:00
render_info.cpp Add support for colorizing library objects using material.xml only 2016-08-17 11:57:18 +08:00
render_info.hpp Clean up: 2016-08-18 11:15:05 +08:00
render_target.cpp Avoid spamming with errors 2017-02-27 00:58:43 +01:00
render_target.hpp Header clean up 2016-11-04 20:30:08 +08:00
rtts.cpp Give few more fps in GLES renderer by pre-computing diffuse/specular color 2017-03-28 22:15:33 +02:00
rtts.hpp Some fixes for scale rtts. 2017-03-18 22:26:35 +01:00
screen_quad.cpp Renamed files to follow our coding style. 2015-05-30 12:16:11 +10:00
screen_quad.hpp Renamed files to follow our coding style. 2015-05-30 12:16:11 +10:00
shader_based_renderer.cpp Some fixes for scale rtts. 2017-03-18 22:26:35 +01:00
shader_based_renderer.hpp Allow legacy pipeline to use new texture format 2017-01-06 15:04:15 +08:00
shader_files_manager.cpp Some fixes for GLES renderer. 2017-03-25 22:23:46 +01:00
shader_files_manager.hpp Handle #stk_include in better way. 2017-03-21 18:41:18 +01:00
shader.cpp Use explicit attrib location when the extension is available. 2017-02-01 21:58:10 +01:00
shader.hpp Use explicit attrib location when the extension is available. 2017-02-01 21:58:10 +01:00
shaders.cpp Fix #2763 2017-02-03 08:41:18 +08:00
shaders.hpp Try to reduce the header size of materials.hpp 2016-12-23 14:44:18 +08:00
shadow_matrices.cpp Try to reduce the header size of materials.hpp 2016-12-23 14:44:18 +08:00
shadow_matrices.hpp Header clean up 2016-11-04 20:30:08 +08:00
shadow.cpp Simplified shadow interface. 2015-07-19 13:44:05 +10:00
shadow.hpp Simplified shadow interface. 2015-07-19 13:44:05 +10:00
shared_gpu_objects.cpp Don't upload / bind skinning ubo if not supported 2016-12-15 12:17:39 +08:00
shared_gpu_objects.hpp Use a non-hardcoded values for mat4 array (max 1024) 2016-12-11 15:50:53 +08:00
show_curve.cpp Allow legacy pipeline to use new texture format 2017-01-06 15:04:15 +08:00
show_curve.hpp Updated (c) year to include 2015. 2015-03-30 11:42:50 +11:00
skid_marks.cpp Clean skidmark earlier if there are many karts 2016-12-23 10:08:12 +08:00
skid_marks.hpp Fix skid mark on wall surface 2016-09-13 11:48:36 +08:00
skybox.cpp Some fixes for GLES renderer. 2017-03-25 22:23:46 +01:00
skybox.hpp Fixed memory leak: skybox textures are now freed in VRAM when deleting Skybox 2015-08-06 14:58:45 +02:00
slip_stream.cpp Merge branch 'new_texture_format' 2017-01-10 09:09:38 +08:00
slip_stream.hpp Make slipstream work in upside down track 2016-09-13 15:07:07 +08:00
spherical_harmonics.cpp Some fixes for GLES renderer. 2017-03-25 22:23:46 +01:00
spherical_harmonics.hpp Applied Stragus' SSE optimisations for spherical harmonics. 2017-03-09 22:58:22 +11:00
stars.cpp Allow to preserve more texture config 2017-03-16 16:20:05 +08:00
stars.hpp Simplified Stars constructor, removed unnecessary #include from kart.cpp. 2016-06-28 17:29:32 +10:00
stk_animated_mesh.cpp Fix addon stk mercuy crash 2017-01-11 14:29:37 +08:00
stk_animated_mesh.hpp Merge branch 'hardware_skinning' 2016-12-22 10:38:06 +08:00
stk_billboard.cpp Clean up billboard texture code 2017-01-04 14:35:49 +08:00
stk_billboard.hpp Renamed files to follow our coding style. 2015-05-30 12:16:11 +10:00
stk_mesh_loader.cpp Allow to preserve more texture config 2017-03-16 16:20:05 +08:00
stk_mesh_loader.hpp Get rid of some srgb conversion in shader, see #2787 2017-02-13 10:06:35 +08:00
stk_mesh_scene_node.cpp AZDO for new texture format 2017-01-09 13:03:50 +08:00
stk_mesh_scene_node.hpp Try to reduce the header size of materials.hpp 2016-12-23 14:44:18 +08:00
stk_mesh.cpp Revert, the high frequency noise has it's own branch 2017-03-20 15:15:51 -05:00
stk_mesh.hpp Get rid of STK::Tuple 2017-03-16 09:16:06 +08:00
stk_tex_manager.cpp Fix when getNumProcessors return 0 2017-03-22 20:47:34 +08:00
stk_tex_manager.hpp Allow to preserve more texture config 2017-03-16 16:20:05 +08:00
stk_text_billboard.cpp Allow legacy pipeline to use new texture format 2017-01-06 15:04:15 +08:00
stk_text_billboard.hpp Simplify calculation of transform 2016-10-26 09:08:10 +08:00
stk_texture.cpp Fixed kart particles for GLES with disabled advanced lighting 2017-03-27 00:25:39 +02:00
stk_texture.hpp Apply real fix from Stragus for normal map 2017-03-17 13:08:08 +08:00
sun.cpp Header clean up 2016-11-04 20:30:08 +08:00
sun.hpp Coding style changes, removed dead code and unused variables. 2015-07-01 08:57:40 +10:00
texture_shader.cpp Fix GLES 2017-02-13 00:45:18 +08:00
texture_shader.hpp Always call bind sampler function. 2017-02-17 01:03:39 +01:00
threaded_tex_loader.cpp Allow re-create ThreadedTexLoader with suitable capacity 2017-03-16 13:15:33 +08:00
threaded_tex_loader.hpp Avoid compling useless code in server only or gles 2017-03-15 12:45:35 +08:00
vao_manager.cpp Allow drawing instanced glow color without explicit location 2016-12-23 10:36:35 +08:00
vao_manager.hpp Get rid of STK::Tuple 2017-03-16 09:16:06 +08:00
water.cpp Compile SERVER_ONLY (by #ifdef'ing out all graphics related code). 2016-11-11 23:46:22 +11:00
water.hpp Updated (c) year to include 2015. 2015-03-30 11:42:50 +11:00
weather.cpp Made World::m_weather a singleton to further remove dependencies on World. 2016-12-13 17:14:29 +11:00
weather.hpp Made World::m_weather a singleton to further remove dependencies on World. 2016-12-13 17:14:29 +11:00
wind.cpp Added missing GPL license. 2015-03-30 11:42:28 +11:00
wind.hpp Added missing GPL license. 2015-03-30 11:42:28 +11:00