.. |
2dutils.cpp
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Clean up billboard texture code
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2017-01-04 14:35:49 +08:00 |
2dutils.hpp
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Try to use float for dest_ret
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2016-07-19 12:25:16 +08:00 |
abstract_renderer.cpp
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Fixed poly count
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2016-01-24 22:49:56 +01:00 |
abstract_renderer.hpp
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Minor header clean up
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2016-10-29 10:37:45 +08:00 |
callbacks.cpp
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Moved m_track out of World into a static m_track in Track. Makes
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2016-12-13 07:53:33 +11:00 |
callbacks.hpp
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Added missing GPL license.
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2015-03-30 11:42:28 +11:00 |
camera_debug.cpp
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Properly set the camera type in the constructor (which previously
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2016-07-25 17:45:24 +10:00 |
camera_debug.hpp
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Removed unused smoothing setting.
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2016-04-19 09:56:05 +10:00 |
camera_end.cpp
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Fix end camera crash
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2016-10-02 20:18:40 -04:00 |
camera_end.hpp
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Started to refactor the camera into different classes. Normal
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2016-04-18 23:29:10 +10:00 |
camera_fps.cpp
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Properly set the camera type in the constructor (which previously
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2016-07-25 17:45:24 +10:00 |
camera_fps.hpp
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Started to refactor the camera into different classes. Normal
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2016-04-18 23:29:10 +10:00 |
camera_normal.cpp
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Apply camera fix from Stragus
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2017-04-01 10:33:48 +08:00 |
camera_normal.hpp
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Reduce shaking a bit by smoothing kart position. Still need to smooth kart rotation, can't quite get it to work yet
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2017-01-29 21:33:11 -05:00 |
camera.cpp
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Better fix for #2687
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2016-12-17 18:49:00 -05:00 |
camera.hpp
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Properly set the camera type in the constructor (which previously
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2016-07-25 17:45:24 +10:00 |
CBatchingMesh.cpp
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Add transparent skinned mesh shader
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2016-12-15 09:52:02 +08:00 |
CBatchingMesh.hpp
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running whitespaces.py update 1
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2014-03-29 11:33:43 +01:00 |
central_settings.cpp
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Avoid compling useless code in server only or gles
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2017-03-15 12:45:35 +08:00 |
central_settings.hpp
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First version of ThreadedTexLoader
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2017-03-08 15:54:59 +08:00 |
command_buffer.cpp
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Get rid of STK::Tuple
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2017-03-16 09:16:06 +08:00 |
command_buffer.hpp
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Clean up header part 2
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2016-12-23 17:12:53 +08:00 |
draw_calls.cpp
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Remove the usage of openmp in stk, see #2810
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2017-03-16 08:42:53 +08:00 |
draw_calls.hpp
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Clean up header part 2
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2016-12-23 17:12:53 +08:00 |
draw_policies.cpp
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Get rid of STK::Tuple
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2017-03-16 09:16:06 +08:00 |
draw_policies.hpp
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Clean up header part 2
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2016-12-23 17:12:53 +08:00 |
draw_tools.hpp
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Get rid of STK::Tuple
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2017-03-16 09:16:06 +08:00 |
explosion.cpp
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Fixed various crashes on server.
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2016-11-14 10:09:25 +11:00 |
explosion.hpp
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Updated (c) year to include 2015.
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2015-03-30 11:42:50 +11:00 |
fixed_pipeline_renderer.cpp
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Made Physics a singleton, removing the accessor functions from World.
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2016-12-13 08:31:08 +11:00 |
fixed_pipeline_renderer.hpp
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Fixed linking problems - will probably not run ;)
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2016-11-14 09:59:08 +11:00 |
geometry_passes.cpp
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Get rid of STK::Tuple
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2017-03-16 09:16:06 +08:00 |
geometry_passes.hpp
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Clean up header part 2
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2016-12-23 17:12:53 +08:00 |
gl_headers.hpp
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Merge remote-tracking branch 'origin/master' into nw
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2016-12-06 18:45:17 +11:00 |
glwrap.cpp
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Added a helper function that prints opengl errors
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2017-01-09 23:21:40 +01:00 |
glwrap.hpp
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Added a helper function that prints opengl errors
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2017-01-09 23:21:40 +01:00 |
gpu_particles.cpp
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Fix GLES
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2017-02-13 00:45:18 +08:00 |
gpu_particles.hpp
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Clean up billboard texture code
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2017-01-04 14:35:49 +08:00 |
graphics_restrictions.cpp
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Fixed possible crash.
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2017-01-05 00:28:16 +01:00 |
graphics_restrictions.hpp
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Fixed possible crash.
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2017-01-05 00:28:16 +01:00 |
hit_effect.hpp
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Added new isLocalPlayerKart() function to controller, which is used
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2015-12-10 17:35:31 +11:00 |
hit_sfx.cpp
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Added new isLocalPlayerKart() function to controller, which is used
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2015-12-10 17:35:31 +11:00 |
hit_sfx.hpp
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Merged with master, solved conflicts
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2016-06-18 19:28:54 +02:00 |
hq_mipmap_generator.cpp
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Apply real fix from Stragus for normal map
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2017-03-17 13:08:08 +08:00 |
hq_mipmap_generator.hpp
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First try to use Stragus's normal map filter on normal map texture
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2017-03-17 09:57:45 +08:00 |
irr_driver.cpp
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Log in terminal if recording isn't supported
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2017-03-24 08:51:42 +08:00 |
irr_driver.hpp
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Don't enable AVIWriter if PBO is not usable
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2017-03-18 16:06:38 +08:00 |
large_mesh_buffer.hpp
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Updated (c) year to include 2015.
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2015-03-30 11:42:50 +11:00 |
light.cpp
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Header clean up
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2016-11-04 20:30:08 +08:00 |
light.hpp
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Updated (c) year to include 2015.
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2015-03-30 11:42:50 +11:00 |
lighting_passes.cpp
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Try to reduce the header size of materials.hpp
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2016-12-23 14:44:18 +08:00 |
lighting_passes.hpp
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Fix global illumination on instanced rendering
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2016-11-26 00:03:22 +08:00 |
lod_node.cpp
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Fix server-only compilation.
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2016-12-06 18:10:31 +11:00 |
lod_node.hpp
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Updated (c) year to include 2015.
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2015-03-30 11:42:50 +11:00 |
material_manager.cpp
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Remove a few more string allocations/manipulations
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2017-03-08 20:42:16 -05:00 |
material_manager.hpp
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Simplify particle texture loading
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2017-01-04 13:43:14 +08:00 |
material.cpp
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Revert, the high frequency noise has it's own branch
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2017-03-20 15:15:51 -05:00 |
material.hpp
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Revert, the high frequency noise has it's own branch
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2017-03-20 15:15:51 -05:00 |
materials.cpp
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Revert, the high frequency noise has it's own branch
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2017-03-20 15:15:51 -05:00 |
materials.hpp
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Revert, the high frequency noise has it's own branch
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2017-03-20 15:15:51 -05:00 |
mesh_tools.cpp
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Merge remote-tracking branch 'origin/master' into hardware_skinning
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2016-12-15 10:01:12 +08:00 |
mesh_tools.hpp
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Try to make skinned mesh work with normal map
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2016-10-15 00:17:09 +08:00 |
mlaa_areamap.hpp
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Added missing GPL license.
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2015-03-30 11:42:28 +11:00 |
moving_texture.cpp
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Updated (c) year to include 2015.
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2015-03-30 11:42:50 +11:00 |
moving_texture.hpp
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Updated (c) year to include 2015.
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2015-03-30 11:42:50 +11:00 |
particle_emitter.cpp
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Make all material names and path lowercase upon loading them, moving several string allocations and modifications outside of hot loops
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2017-03-08 20:30:45 -05:00 |
particle_emitter.hpp
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Use kart lights only in shader-based pipeline.
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2017-03-13 01:26:48 +01:00 |
particle_kind_manager.cpp
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Updated (c) year to include 2015.
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2015-03-30 11:42:50 +11:00 |
particle_kind_manager.hpp
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Updated (c) year to include 2015.
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2015-03-30 11:42:50 +11:00 |
particle_kind.cpp
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Make all material names and path lowercase upon loading them, moving several string allocations and modifications outside of hot loops
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2017-03-08 20:30:45 -05:00 |
particle_kind.hpp
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Updated (c) year to include 2015.
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2015-03-30 11:42:50 +11:00 |
per_camera_node.cpp
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Updated (c) year to include 2015.
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2015-03-30 11:42:50 +11:00 |
per_camera_node.hpp
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Updated (c) year to include 2015.
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2015-03-30 11:42:50 +11:00 |
post_processing.cpp
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Fixed gaussian blur
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2017-02-23 20:40:06 +01:00 |
post_processing.hpp
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Add IImage to STKTexture constructor for areamap texture
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2017-01-09 15:04:34 +08:00 |
referee.cpp
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Handle a case that advanced lighting is disabled in graphics restrictions.
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2017-01-30 11:18:31 +01:00 |
referee.hpp
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Updated (c) year to include 2015.
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2015-03-30 11:42:50 +11:00 |
render_info.cpp
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Add support for colorizing library objects using material.xml only
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2016-08-17 11:57:18 +08:00 |
render_info.hpp
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Clean up:
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2016-08-18 11:15:05 +08:00 |
render_target.cpp
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Avoid spamming with errors
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2017-02-27 00:58:43 +01:00 |
render_target.hpp
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Header clean up
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2016-11-04 20:30:08 +08:00 |
rtts.cpp
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Give few more fps in GLES renderer by pre-computing diffuse/specular color
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2017-03-28 22:15:33 +02:00 |
rtts.hpp
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Some fixes for scale rtts.
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2017-03-18 22:26:35 +01:00 |
screen_quad.cpp
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Renamed files to follow our coding style.
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2015-05-30 12:16:11 +10:00 |
screen_quad.hpp
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Renamed files to follow our coding style.
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2015-05-30 12:16:11 +10:00 |
shader_based_renderer.cpp
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Some fixes for scale rtts.
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2017-03-18 22:26:35 +01:00 |
shader_based_renderer.hpp
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Allow legacy pipeline to use new texture format
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2017-01-06 15:04:15 +08:00 |
shader_files_manager.cpp
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Some fixes for GLES renderer.
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2017-03-25 22:23:46 +01:00 |
shader_files_manager.hpp
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Handle #stk_include in better way.
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2017-03-21 18:41:18 +01:00 |
shader.cpp
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Use explicit attrib location when the extension is available.
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2017-02-01 21:58:10 +01:00 |
shader.hpp
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Use explicit attrib location when the extension is available.
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2017-02-01 21:58:10 +01:00 |
shaders.cpp
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Fix #2763
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2017-02-03 08:41:18 +08:00 |
shaders.hpp
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Try to reduce the header size of materials.hpp
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2016-12-23 14:44:18 +08:00 |
shadow_matrices.cpp
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Try to reduce the header size of materials.hpp
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2016-12-23 14:44:18 +08:00 |
shadow_matrices.hpp
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Header clean up
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2016-11-04 20:30:08 +08:00 |
shadow.cpp
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Simplified shadow interface.
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2015-07-19 13:44:05 +10:00 |
shadow.hpp
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Simplified shadow interface.
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2015-07-19 13:44:05 +10:00 |
shared_gpu_objects.cpp
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Don't upload / bind skinning ubo if not supported
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2016-12-15 12:17:39 +08:00 |
shared_gpu_objects.hpp
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Use a non-hardcoded values for mat4 array (max 1024)
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2016-12-11 15:50:53 +08:00 |
show_curve.cpp
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Allow legacy pipeline to use new texture format
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2017-01-06 15:04:15 +08:00 |
show_curve.hpp
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Updated (c) year to include 2015.
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2015-03-30 11:42:50 +11:00 |
skid_marks.cpp
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Clean skidmark earlier if there are many karts
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2016-12-23 10:08:12 +08:00 |
skid_marks.hpp
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Fix skid mark on wall surface
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2016-09-13 11:48:36 +08:00 |
skybox.cpp
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Some fixes for GLES renderer.
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2017-03-25 22:23:46 +01:00 |
skybox.hpp
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Fixed memory leak: skybox textures are now freed in VRAM when deleting Skybox
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2015-08-06 14:58:45 +02:00 |
slip_stream.cpp
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Merge branch 'new_texture_format'
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2017-01-10 09:09:38 +08:00 |
slip_stream.hpp
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Make slipstream work in upside down track
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2016-09-13 15:07:07 +08:00 |
spherical_harmonics.cpp
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Some fixes for GLES renderer.
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2017-03-25 22:23:46 +01:00 |
spherical_harmonics.hpp
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Applied Stragus' SSE optimisations for spherical harmonics.
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2017-03-09 22:58:22 +11:00 |
stars.cpp
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Allow to preserve more texture config
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2017-03-16 16:20:05 +08:00 |
stars.hpp
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Simplified Stars constructor, removed unnecessary #include from kart.cpp.
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2016-06-28 17:29:32 +10:00 |
stk_animated_mesh.cpp
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Fix addon stk mercuy crash
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2017-01-11 14:29:37 +08:00 |
stk_animated_mesh.hpp
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Merge branch 'hardware_skinning'
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2016-12-22 10:38:06 +08:00 |
stk_billboard.cpp
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Clean up billboard texture code
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2017-01-04 14:35:49 +08:00 |
stk_billboard.hpp
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Renamed files to follow our coding style.
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2015-05-30 12:16:11 +10:00 |
stk_mesh_loader.cpp
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Allow to preserve more texture config
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2017-03-16 16:20:05 +08:00 |
stk_mesh_loader.hpp
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Get rid of some srgb conversion in shader, see #2787
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2017-02-13 10:06:35 +08:00 |
stk_mesh_scene_node.cpp
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AZDO for new texture format
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2017-01-09 13:03:50 +08:00 |
stk_mesh_scene_node.hpp
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Try to reduce the header size of materials.hpp
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2016-12-23 14:44:18 +08:00 |
stk_mesh.cpp
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Revert, the high frequency noise has it's own branch
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2017-03-20 15:15:51 -05:00 |
stk_mesh.hpp
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Get rid of STK::Tuple
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2017-03-16 09:16:06 +08:00 |
stk_tex_manager.cpp
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Fix when getNumProcessors return 0
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2017-03-22 20:47:34 +08:00 |
stk_tex_manager.hpp
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Allow to preserve more texture config
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2017-03-16 16:20:05 +08:00 |
stk_text_billboard.cpp
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Allow legacy pipeline to use new texture format
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2017-01-06 15:04:15 +08:00 |
stk_text_billboard.hpp
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Simplify calculation of transform
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2016-10-26 09:08:10 +08:00 |
stk_texture.cpp
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Fixed kart particles for GLES with disabled advanced lighting
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2017-03-27 00:25:39 +02:00 |
stk_texture.hpp
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Apply real fix from Stragus for normal map
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2017-03-17 13:08:08 +08:00 |
sun.cpp
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Header clean up
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2016-11-04 20:30:08 +08:00 |
sun.hpp
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Coding style changes, removed dead code and unused variables.
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2015-07-01 08:57:40 +10:00 |
texture_shader.cpp
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Fix GLES
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2017-02-13 00:45:18 +08:00 |
texture_shader.hpp
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Always call bind sampler function.
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2017-02-17 01:03:39 +01:00 |
threaded_tex_loader.cpp
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Allow re-create ThreadedTexLoader with suitable capacity
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2017-03-16 13:15:33 +08:00 |
threaded_tex_loader.hpp
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Avoid compling useless code in server only or gles
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2017-03-15 12:45:35 +08:00 |
vao_manager.cpp
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Allow drawing instanced glow color without explicit location
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2016-12-23 10:36:35 +08:00 |
vao_manager.hpp
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Get rid of STK::Tuple
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2017-03-16 09:16:06 +08:00 |
water.cpp
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Compile SERVER_ONLY (by #ifdef'ing out all graphics related code).
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2016-11-11 23:46:22 +11:00 |
water.hpp
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Updated (c) year to include 2015.
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2015-03-30 11:42:50 +11:00 |
weather.cpp
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Made World::m_weather a singleton to further remove dependencies on World.
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2016-12-13 17:14:29 +11:00 |
weather.hpp
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Made World::m_weather a singleton to further remove dependencies on World.
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2016-12-13 17:14:29 +11:00 |
wind.cpp
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Added missing GPL license.
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2015-03-30 11:42:28 +11:00 |
wind.hpp
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Added missing GPL license.
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2015-03-30 11:42:28 +11:00 |