Commit Graph

  • 1463cf9344 Fix uninitialized variables, fixes #2567 auria.mg 2016-07-12 19:39:44 -04:00
  • 81b471be1f More proper solution for glDrawElementsBaseVertex function Deve 2016-07-12 23:34:31 +02:00
  • 32cd942760 Revert "Use function compatible with GLES 3.0 for drawing elements with offset." Deve 2016-07-12 22:50:59 +02:00
  • 131dfb2fc0 Fixed compiler warning Deve 2016-07-12 00:04:46 +02:00
  • 5601309ae8 Fixed windows compilation Deve 2016-07-12 00:04:37 +02:00
  • 886382bb54 Merge remote-tracking branch 'origin/master' into gles Deve 2016-07-11 23:43:10 +02:00
  • 0f7976e5f8 Merge branch 'master' into gles Deve 2016-07-11 23:23:02 +02:00
  • 01dfd7bc05 More #ifdef's simplifications Deve 2016-07-11 22:55:32 +02:00
  • b25a4e874f Remove android related code. It will be handled in different branch. Deve 2016-07-11 22:54:59 +02:00
  • 19acdad9b4 Replace Ubuntu font with a really free font Benau 2016-07-11 15:52:16 +08:00
  • 08f2437754 Merge branch 'support_loop_start_music' Benau 2016-07-11 09:09:06 +08:00
  • cc43879308 Tried to fix issue with Intel HD 3000 Elderme 2016-07-10 22:49:58 +02:00
  • 3728adf1c5 The gles renderer is currently supported only on linux Deve 2016-07-09 03:03:15 +02:00
  • f2d21d2353 Remove GLESv1 renderer because it's not used Deve 2016-07-09 02:59:40 +02:00
  • 17a0e4fbd8 Fixed an issue with grass shader. Deve 2016-07-09 02:50:40 +02:00
  • f1effe3208 Revert "Fixed a grass being too dark in some places." Deve 2016-07-09 02:20:06 +02:00
  • a67a378c41 Merge pull request #2563 from LoadingPleaseWait/wiimote-string Deve 2016-07-08 22:43:23 +02:00
  • bdd21142bb Add missing space in string for wiimote manager LoadingPleaseWait 2016-07-08 15:33:10 -05:00
  • b903baf226 Fix crash sound only working once if the timer counts backwards Benau 2016-07-08 23:43:12 +08:00
  • 98b9aef121 Add support for loop start of music Benau 2016-07-08 13:54:37 +08:00
  • fa03185370 Remove extensions that are not used anyway Deve 2016-07-08 01:24:02 +02:00
  • 44f8290d77 Added gles renderer to the warning about incompatible irrlicht version Deve 2016-07-08 01:02:25 +02:00
  • 902e6163dc Disable heightmap simulation shader for now Deve 2016-07-08 00:48:20 +02:00
  • 86a1d3a07a Use function compatible with GLES 3.0 for drawing elements with offset. Deve 2016-07-08 00:20:08 +02:00
  • 0630145a5c Fixed rendering issue when switching advanced pipeline on to off in RTT screen Elderme 2016-07-07 23:08:31 +02:00
  • b2a62c222c Merge branch 'camera-refactor' hiker 2016-07-08 06:47:32 +10:00
  • c3e1a67f39 Merge branch 'master' of https://github.com/supertuxkart/stk-code hiker 2016-07-08 06:24:19 +10:00
  • c43930dc46 Bugfix: characteristics could not be overwritten in kart.xml files. First part of #2560. hiker 2016-07-08 06:22:28 +10:00
  • 2b734a9579 Fixed a grass being too dark in some places. Deve 2016-07-07 01:52:22 +02:00
  • 66e76be76d Don't use hardcoded path for irrlicht shaders Deve 2016-07-06 06:37:22 +02:00
  • fbcd0ef495 Update TODO.md (#2531) qwertychouskie 2016-07-05 16:09:22 -07:00
  • 20e72b2e9d Show better text in old driver popup deve 2016-07-05 12:18:43 +02:00
  • e42673c4ac Read mesa version in better way. It solves the problem with OpenGL ES, because there is one more word in the version string: OpenGL version string: OpenGL ES 3.0 Mesa 11.2.2 deve 2016-07-05 12:17:40 +02:00
  • 93dde11562 Use proper depth texture deve 2016-07-05 11:48:43 +02:00
  • b6153b6002 Thanks devee for this fix Benau 2016-07-05 17:47:55 +08:00
  • 04ccadd745 Fix non-linux build Benau 2016-07-05 16:24:59 +08:00
  • 04d3bfb9a1 Restore previous version of object pass shader. Deve 2016-07-05 01:10:53 +02:00
  • 0f318ab1ba Restore checking for framebuffer completion Deve 2016-07-05 00:28:25 +02:00
  • 4132177132 Fully integrate gles renderer with our irrlicht version. Deve 2016-07-05 00:25:03 +02:00
  • 02361a37e8 Minor fixes for issues found while cross-building v2 (#2556) Ezequiel Garcia 2016-07-04 03:07:53 +02:00
  • a0898962a9 Remove hard-coded value for colorization factor Benau 2016-07-04 00:26:25 +08:00
  • ffbe06a98c Update with the same type from blender export script Benau 2016-07-03 11:25:50 +08:00
  • 6b60d866ba Make render info works with instanced rendering Benau 2016-07-02 11:48:36 +08:00
  • ae790e9c62 Fix transparency of ghost karts Benau 2016-07-02 08:59:38 +08:00
  • 2da28b22b7 Do not create CommandBuffers when Indirect Instancing Rendering is not available. Elderme 2016-07-01 23:15:08 +02:00
  • 48d94097d6 Add min saturation setting to material class Benau 2016-07-01 23:55:56 +08:00
  • f23ec7e7b8 Add more helper function to render info class Benau 2016-07-01 00:39:25 +08:00
  • bfd66ebbac Put color change code in a better location Benau 2016-06-30 16:08:59 +08:00
  • 4c4b4782e0 Fix wrong type Benau 2016-06-30 14:16:12 +08:00
  • cda6bd7603 Allow changing kart color on-the-fly in soccer setup screen Benau 2016-06-30 14:12:12 +08:00
  • 4a2bac1cd5 Merge remote-tracking branch 'origin/master' into render_kart_driver_differently Benau 2016-06-30 11:02:40 +08:00
  • a55ab7f707 Fix colorization of wheels and speed weight objects Benau 2016-06-30 11:01:56 +08:00
  • 5bb2a5cf7e Allow changing kart color on-the-fly Benau 2016-06-30 09:30:52 +08:00
  • 4feb3350a2 Fix linux release build. hiker 2016-06-30 09:42:50 +10:00
  • 65af731e66 Merge branch 'master' of https://github.com/supertuxkart/stk-code hiker 2016-06-30 09:22:15 +10:00
  • 392dd6a5ff Added new installer picture. hiker 2016-06-30 09:21:59 +10:00
  • 48dbc6c80a Fixed various bugs in kart characteristics: a negative value for a float now works, also longer computations like 1+2*3 (see unit testing). hiker 2016-06-30 09:20:24 +10:00
  • 9efb4da2ec Added unit testing for kart characteristics (failing atm due to bugs in characteristics). hiker 2016-06-30 09:17:30 +10:00
  • 9ceab23c5f Apply ssao fix from master Deve 2016-06-30 00:50:33 +02:00
  • c07472cf38 Simplify #ifdef's a bit Deve 2016-06-30 00:29:15 +02:00
  • 742fb309df Totally disable code that needes gles 3.1. Deve 2016-06-29 23:58:45 +02:00
  • 3d2c2b63c0 Fixed unit testing for network string. hiker 2016-06-30 07:47:35 +10:00
  • 3ae175e05a Fixed skybox rendering. Deve 2016-06-29 22:24:17 +02:00
  • 961428f04c Increase _IRR_MATERIAL_MAX_TEXTURES_ to 8 Deve 2016-06-29 22:18:24 +02:00
  • 31b4c86b8f Update links for new site (#2529) qwertychouskie 2016-06-28 16:02:03 -07:00
  • e8462334ee Update more links (#2530) qwertychouskie 2016-06-28 15:27:15 -07:00
  • 0fb119068b Fixes in more shaders Deve 2016-06-28 21:55:51 +02:00
  • 59a64625fa Use references instead of copying the string. hiker 2016-06-28 17:43:25 +10:00
  • c3f1b53535 Added samuncle's new installer image. hiker 2016-06-28 17:39:43 +10:00
  • f6a37b5e99 Simplified Stars constructor, removed unnecessary #include from kart.cpp. hiker 2016-06-28 17:29:32 +10:00
  • 984553fd33 Merge remote-tracking branch 'origin/master' into render_kart_driver_differently Benau 2016-06-28 14:56:21 +08:00
  • 22e5c0909c Allow setting color without copying the mesh Benau 2016-06-28 14:55:48 +08:00
  • a99d02f366 couple of resource leaks fixes (#2526) David CARLIER 2016-06-28 00:47:56 +01:00
  • 3c66a02337 Minor code simplification. hiker 2016-06-28 08:01:26 +10:00
  • 51d3b71ec6 Already working advanced lighting! Deve 2016-06-27 23:24:39 +02:00
  • bf54626815 Added missing file Deve 2016-06-27 23:06:48 +02:00
  • f73befbe0b Fixed particles Deve 2016-06-27 23:05:25 +02:00
  • 964baad705 Some fixes deve 2016-06-27 13:39:20 +02:00
  • d5e30ee41e Port also other shaders to use #stk_include deve 2016-06-27 13:11:27 +02:00
  • 8b52831083 Merge branch 'fix-2522' hiker 2016-06-27 18:13:11 +10:00
  • 892bc490f7 Make shaders run as efficient as possible Benau 2016-06-27 13:49:27 +08:00
  • 5424d49ce7 Remove an ugly cast Benau 2016-06-27 09:19:40 +08:00
  • e7a2988273 Remove translations that are not complete enough 0.9.2 auria.mg 2016-06-26 19:33:40 -04:00
  • 8691dfb2d4 Update translations from transifex auria.mg 2016-06-26 19:28:27 -04:00
  • edde451551 Update version number auria.mg 2016-06-26 19:22:05 -04:00
  • 4faa84a1a7 Merge branch 'master' into fix-2522 hiker 2016-06-27 07:49:28 +10:00
  • 431ed63da2 Improved fix for 2522 by using isStaticOrKinematicObject() function (instead of accessing the rigid body). This separates collision and dynamic handling of bullet again. hiker 2016-06-27 07:48:30 +10:00
  • f679078e75 Port some basic shaders to use #stk_include. Deve 2016-06-26 16:39:34 +02:00
  • b27f771318 Fixed compiler warning and remove debug output Deve 2016-06-26 16:38:19 +02:00
  • e46905b106 Added #stk_include directive for our shaders. Deve 2016-06-26 16:05:05 +02:00
  • 896f730827 Fixed isARBBufferStorageUsable function Elderme 2016-06-26 11:49:29 +02:00
  • 9ce190f704 Fixed missing dot in file name Deve 2016-06-26 10:19:34 +02:00
  • 8bae12e080 Fix potential warning Benau 2016-06-26 15:52:47 +08:00
  • 8497ad0204 Use a deeper hue Benau 2016-06-26 11:23:17 +08:00
  • f1dd7ce06e Remove the arrows in soccer mode if using glsl Benau 2016-06-26 07:53:59 +08:00
  • b467d0819d Add a missed shader Benau 2016-06-26 07:16:07 +08:00
  • 416050a923 Use a more simple way to render red/blue karts Benau 2016-06-26 07:14:11 +08:00
  • 12155ef8ee Added draw policy information in the log. Elderme 2016-06-25 22:14:14 +02:00
  • 4c00d98001 Fixed glow issue when GL_ARB_explicit_attrib_location extension is not available Elderme 2016-06-25 20:57:13 +02:00
  • c26f7a91d7 Temporarily disabled checking for framebuffer completion Deve 2016-06-25 15:11:52 +02:00