Commit Graph

  • fbae0505ff AI is now trying actively to pass on a bomb to a kart ahead of it. hikerstk 2009-01-13 13:32:44 +00:00
  • 86090b6475 Updated pot file (besides some unimportant line number changes only one string 'Next background' was added). hikerstk 2009-01-13 04:06:55 +00:00
  • b21d98e5ea Bugfix: a crash would happen if a kart that is eliminated had a plunger flying around. hikerstk 2009-01-13 03:25:19 +00:00
  • 6773718dbd Going from one driveline sector to the next is now never considered to be a shortcut (in case that some new track has a secgtor length of more than 90). hikerstk 2009-01-13 03:00:15 +00:00
  • 4b814336ce Fixed several incorrect shortcut detections. hikerstk 2009-01-13 02:54:15 +00:00
  • 514619fd69 Removed some compiler warning - thanks to Jonan for the patch. hikerstk 2009-01-13 01:07:12 +00:00
  • 2c0a135d94 Improved shortcut handling: 1) on road/off road is now detected with a certain tolerance to the drivelines (currently 15%), i.e. the drivelines are made 15% wider. 2) Skipped segments distance was shortened to 50m (since it should be used less with the above higher tolerance, and it caused problems with shortcut not being detected. 3) The new drivelines with tolerance can be seen with --track-debug=4 (--track-debug=2 shows the original drivelines) hikerstk 2009-01-13 00:16:09 +00:00
  • bddf82e272 Bugfix: moving physical objects (i.e. road cone) could be in a deactivated state when restarting (which means they could be hovering in mid-air). hikerstk 2009-01-12 12:32:14 +00:00
  • d1eea398a1 Added support (incl. gui) to change the menu background pictures. hikerstk 2009-01-12 12:29:31 +00:00
  • cc79071ae0 Removed rectangle from (non-selectable) challenge description field. hikerstk 2009-01-12 12:17:43 +00:00
  • 7787fc21b1 Remember the last selected difficulty, #laps and #karts. hikerstk 2009-01-12 09:05:03 +00:00
  • 0a74a453bc 1) Bugfix: if a zipper was used at very low speed, the karts would jump or move into an unexpected direction. 2) AI karts now uses some random-ness when to use the zipper at the start of a race. This make it look less 'in synch'. hikerstk 2009-01-12 01:28:55 +00:00
  • 39cce65c82 added 2nd bg picture set auria 2009-01-12 01:24:33 +00:00
  • fdc0ac3c98 small update to xr591 track auria 2009-01-12 01:03:22 +00:00
  • e44ac903d3 added support for by-menu bg pictures auria 2009-01-12 00:49:25 +00:00
  • 16c4d61de2 updated speedfore by MiniBjorn auria 2009-01-11 01:25:31 +00:00
  • 26a1ba813a small changes to new bg pic (3) auria 2009-01-10 02:17:16 +00:00
  • fd2ca3d4a3 small changes to new bg pic (2) auria 2009-01-10 01:50:27 +00:00
  • 130f3966af small changes to new bg pic auria 2009-01-10 01:29:53 +00:00
  • b90c3f654f tweaked back transparency of nitro-particles, since it looks different now that they're bigger auria 2009-01-09 20:49:49 +00:00
  • b7c86bd041 new smoke particle by MiniBjorn auria 2009-01-09 20:48:32 +00:00
  • c119c8ba75 made nitro particles bigger for a nicer effect auria 2009-01-09 20:42:49 +00:00
  • 0ba91a7392 new nitro particles by MiniBjorn + fixed bugs that made particles look weird auria 2009-01-09 20:40:07 +00:00
  • 5d474582f1 new title screen by tobsi auria 2009-01-09 20:32:54 +00:00
  • 626878ce9b 1) AI can now shoot balls and plungers backwards. 2) Save nitro when speed is already high. hikerstk 2009-01-09 12:01:36 +00:00
  • 54cafb7f25 Added look_back as a kart control, which means that the AI karts can (though atm don't yet) fire backwards. hikerstk 2009-01-09 04:58:24 +00:00
  • 2601771c4d Added some lesser acceleration for beginner level. hikerstk 2009-01-09 01:16:57 +00:00
  • 152fb363dd 1) AI will now use items a bit more aggressively (i.e. before they would only use an item after a collision, now they will fire when the kart ahead is close enough. hikerstk 2009-01-08 23:29:31 +00:00
  • 634b6044ae Enabled anvil for FTL races again. hikerstk 2009-01-08 23:25:19 +00:00
  • eae3653470 The first kart to use in profiling can now be set on the command line. hikerstk 2009-01-08 23:19:50 +00:00
  • d974cf80f7 updated Xcode project auria 2009-01-08 21:22:31 +00:00
  • c30665dc61 fixed crash when finishing FTL GP auria 2009-01-08 21:22:05 +00:00
  • fa4bdf8850 Bugfix: some karts would on some tracks not skid - caused by rounding problems (evil tux on the old race track for example). hikerstk 2009-01-08 13:24:32 +00:00
  • 3ca8f80253 Bugfix: used wrong constant for attached parachute. hikerstk 2009-01-08 04:03:12 +00:00
  • 050785e37e Bugfix: Parachutes attached as a result of usage of the parachute item by another kart could not be detached by slowing down. hikerstk 2009-01-08 02:01:57 +00:00
  • 4535f01752 Added credits for elephant kart. hikerstk 2009-01-08 01:01:56 +00:00
  • f9c9941add Added Tobias' php elephant kart. hikerstk 2009-01-08 00:56:00 +00:00
  • c23b1f822e Made sand slow down the karts a bit less (since there is a section of on-grass inside the pyramid). hikerstk 2009-01-08 00:26:10 +00:00
  • c874f9b000 Some more slowdowns on certain textures. hikerstk 2009-01-08 00:20:10 +00:00
  • d68203c6cd Bugfix: sometimes a raycast to determine the material a kart is on would actually hit a kart (which could then cause the camera to jump since it gets an incorrect normal). hikerstk 2009-01-08 00:12:41 +00:00
  • eb57425538 Made the AI use zipper instead of nitro (if available). Some code cleanup. hikerstk 2009-01-08 00:04:20 +00:00
  • 5a865f181b Verified / updated german translation dimstar 2009-01-07 20:07:34 +00:00
  • de10712c19 Minor code cleanup. hikerstk 2009-01-07 01:32:49 +00:00
  • b643cfd599 Bugfix: incorrect track name or GP in a challenge will not cause a crash when trying to use to do the challenge, instead STK will abort with an error message indicating the problem at startup (see bug 2316973). hikerstk 2009-01-07 00:54:20 +00:00
  • 4c3834e4e2 improved patch by MiniBjorn to remove skidding when it doesn't make sense auria 2009-01-06 21:16:27 +00:00
  • 52bfa1b506 updated configure.ac to support OpenAL on mac better (the original script broke 10.4 compatibility) auria 2009-01-06 17:15:51 +00:00
  • 6db1a0c9ce Adjusted the driver icon size and position in game so that they don't overlap with the mini map anymore. hikerstk 2009-01-06 13:29:48 +00:00
  • 7490d1878f Made icons a bit more square. hikerstk 2009-01-06 13:12:32 +00:00
  • 6ff7e20fed Added Magne's slight reduction of maximum speed for easy and mid level. hikerstk 2009-01-06 12:59:37 +00:00
  • 3b3416a1af Disable skid marks when a kart is not steering. hikerstk 2009-01-06 12:48:44 +00:00
  • 28effae153 Bugfix: releasing skidding was frame rate dependent. hikerstk 2009-01-06 12:45:51 +00:00
  • cf264418c7 Applied Minibjorn patch to prevent skidding when going straight and charging of skids. hikerstk 2009-01-06 03:44:03 +00:00
  • ac3d18c004 Some tuning to slow down. hikerstk 2009-01-06 02:39:30 +00:00
  • 77dedf6cbf Bugfix: missing initialisation of variables. hikerstk 2009-01-06 00:36:56 +00:00
  • 0d593da26e 1) Skid marks fade out (fade out time set in stk_config: skid-fadeout-time, currently one minute. 2) Skid marks now support proper culling, which should help with slowdown some people have seen. hikerstk 2009-01-06 00:20:23 +00:00
  • 1419948f02 Removed debug setting. hikerstk 2009-01-05 23:17:00 +00:00
  • 3b7f2a878d Initial support for terrain dependent slow downs (at the moment only set for grass, sand, sandgrass textures). hikerstk 2009-01-05 22:55:25 +00:00
  • 2d48b0e1c2 Cleaned up some unnecessary includes. hikerstk 2009-01-05 22:51:02 +00:00
  • f602999114 Fixed some compiler warning, simplified code. hikerstk 2009-01-05 04:56:54 +00:00
  • e7bba5bdd2 Bugfix: the command for steering left on a gamepad could not be changed anymore. hikerstk 2009-01-05 01:12:59 +00:00
  • 161605ceb0 Bugfix: in OMC when driving backwards at start, and then drive towards the small gap between the book and the wall (to the right), an invalid driveline index would be accessed. hikerstk 2009-01-05 00:36:40 +00:00
  • 1f38f1afb2 removed debug command that hsouldn't have been committed (yes, agin...) auria 2009-01-05 00:19:01 +00:00
  • 566260b3c0 attempt at fixing bug of breaking not removing parachute (unlikely to be this though) auria 2009-01-05 00:04:03 +00:00
  • d1dd588c79 fixed compilation problem with gcc auria 2009-01-04 23:38:21 +00:00
  • 0556858147 User configuration now stores the last used input configuration for each device (i.e. for gamepad one mapping of gamepad axis/buttons to kart controls). When changing the player conntrol option for 'left', the last corresponding input configuration is loaded. This allows for example to switch from keyboard to gamepad and back with one keystroke (in each case). hikerstk 2009-01-04 23:03:37 +00:00
  • 7675e8a54e shading fixed by minibjorn auria 2009-01-04 01:17:04 +00:00
  • bccfdf4eec patch by MiniBjorn to rotate wheels like they're skidding when kart is skidding auria 2009-01-04 01:14:59 +00:00
  • 7eed13d7cd updated Xcode project auria 2009-01-03 00:24:05 +00:00
  • 373e3244f5 1) If a gamepad is configured and the axis is selected for the first time, the corresponding steering direction is set automatically (e.g.: you have keyboard configured, then select axis 0 - for left, the gui will then automatically select axis 0 + for right). 2) Made user_config more const correct (and used more references instead of objects) hikerstk 2009-01-02 22:26:01 +00:00
  • ed768932fa Update for latest build environment. hikerstk 2009-01-02 22:20:42 +00:00
  • a0b3e358ed Applied SciYann's build system improvement. hikerstk 2009-01-02 19:34:38 +00:00
  • 9973d00ece fixed white skidmarks bug (by MiniBjorn) auria 2008-12-31 00:53:45 +00:00
  • 74a67206cb fixed white skidmarks bug (by MiniBjorn) auria 2008-12-31 00:47:25 +00:00
  • d7e541a1a0 Fixed minor compilation warnings on linux. hikerstk 2008-12-31 00:36:23 +00:00
  • 8eaeebd1e3 1) When selecting player input options, the axis that is furthest moved is now chosen (and not a random one depending on sdl). 2) For steering, axis controls are now 'preferred', while for all other controls buttons are preferred. This is important for certain gamepads that have 'analogue buttons' (e.g. buttons that can be partly pressed) and that deliver two events (one analogue and one digital) when pressed. See thread 'Not sure if this is a bug exactly.' in the forum for details. hikerstk 2008-12-31 00:06:55 +00:00
  • 092aa75686 Removed VS compiler warning. hikerstk 2008-12-30 23:35:28 +00:00
  • 029fc47edf updated es translation auria 2008-12-30 16:56:43 +00:00
  • 43042a63a9 Bugfix: my previous commit to sdldrv made it impossible to select a joystick axis in the option menu. Instead applied patch by samjam (forum) which fixes the original issue. hikerstk 2008-12-30 10:22:34 +00:00
  • e39dd53795 fixed sound when hitting a puddle of bubblegum auria 2008-12-30 01:07:22 +00:00
  • 737738c855 restored braking sound. as a result, skid sound will play even if you go straight (les simportant than braking sound IMO) auria 2008-12-30 01:01:56 +00:00
  • a8132ae245 added FIXMEs in cake (reasons why it sometimes doesn't aim well) auria 2008-12-30 00:36:38 +00:00
  • 8955a2dcdc updated pt_br translation auria 2008-12-30 00:25:26 +00:00
  • 0e8b10a2d7 cleaned up code documentation to be clearer auria 2008-12-29 21:20:05 +00:00
  • 2c2f8d0ebc removed FIXME that wasn't relevant anymore auria 2008-12-29 20:59:19 +00:00
  • 082cf368a0 made plunger less likely to hit ground auria 2008-12-29 20:58:31 +00:00
  • d47804d42f improved bowling ball aiming auria 2008-12-29 20:52:44 +00:00
  • 56ea83e9ee documented previous commit auria 2008-12-29 20:46:51 +00:00
  • 6d2292f3c7 possibly fixed aiming issues when throwing plunger backwards auria 2008-12-29 20:44:36 +00:00
  • 488e5a4aab Added some documentation. hikerstk 2008-12-29 08:16:38 +00:00
  • 6e69ed3390 Bugfix: under certain conditions a gamepad could appear to be locked, i.e. it would steer to the left or right while the joystick is in 'neutral' position. hikerstk 2008-12-29 08:12:24 +00:00
  • 586a4a3a84 code cleanup in new suspension damping auria 2008-12-28 20:17:34 +00:00
  • b1698e2cc5 The keyboard sequence: press accel, press brake, release brake now results in the kart still accelerating (and similar sequences work as expected, too). hikerstk 2008-12-28 19:53:27 +00:00
  • 0749b37e80 Bugfix: the control sequence: press accel, press brake, release brake (while the speed is still >0) would result in the kart accelerating with reduced power since the bullet brakes were stills set. hikerstk 2008-12-28 19:29:08 +00:00
  • 59a8a2bc79 added galician translation auria 2008-12-27 16:19:05 +00:00
  • 28482324fe updated irish translation auria 2008-12-27 01:30:49 +00:00
  • c32741b11a attempt at making suspension look better - made the view quadratic instead of linear (shows small moves more, big ones less), reduced amplitude to look less weird. (sorry hiker, my implementation may need to be reviewed :) The effect varies much from kart to kart, for instance on karts like hexley the effect is much more visible auria 2008-12-27 01:01:28 +00:00
  • 86c02f2a73 made jungle song louder (it was too quiet) auria 2008-12-27 00:31:55 +00:00
  • 40b2c9e269 new plungerface texture by minibjorn auria 2008-12-27 00:28:39 +00:00
  • 94c99349ea in battle mode, disable pull-back and akways use block-view, since opullign back does'nt make sense in a battle auria 2008-12-26 21:57:48 +00:00
  • 4ff60bff67 attempt at changing AI behaviour when has a plunger in the face auria 2008-12-26 21:48:56 +00:00