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0.9.1
0.9.2
0.9.3
1.0
1.1
1.2
1.3
1.3-rc1
1.4
1.4-rc1
preview
v0.1
v0.2
v0.3
v0.4
v0.5
v0.6
v0.6.1
v0.6.1a
v0.6.2
v0.6.2a
v0.7
v0.7.1
v0.7.2
v0.7.3
v0.8
v0.8.1
v0.9
-
bd48fc0b8e
protection against bogus config files
auria
2009-06-22 01:45:56 +00:00 -
7f709e4abb
Rearrange modal dialog files.
mbjornstk
2009-06-22 01:32:19 +00:00 -
30b2f8472e
Fixed old LISP config file crashing STK.
auria
2009-06-22 00:31:46 +00:00 -
28503654ad
Started implementing track-screen pop-up
auria
2009-06-21 20:00:39 +00:00 -
a1c3cc54f9
fixed makefiles (@Hiker: still don't want to use globbing? :P )
auria
2009-06-21 19:39:21 +00:00 -
36bfc5e7fe
The player list can now be extended in Options, and is saved to file and loaded too
auria
2009-06-21 18:55:12 +00:00 -
2e22e1c58a
improved XML generation for user config (noew contains all comments)
auria
2009-06-21 17:13:54 +00:00 -
b15cd04c5f
Further improved XML generation for user config + prepared infrastructure for saving challenges/players (groups)
auria
2009-06-21 16:15:27 +00:00 -
6f2f918590
improved XML generation for user config
auria
2009-06-21 15:44:02 +00:00 -
7624194dd5
saving/loading to/from user config file should now work (in XML)
auria
2009-06-21 01:44:11 +00:00 -
2f6b05bace
started converting user config to XML. Implementation is not 100% complete yet; saving works, not lodading. Implementation is not the prettiest but designed for minimal maintenance.
auria
2009-06-21 01:10:43 +00:00 -
d9f999dff8
Closing " was missing for screenshot.
mbjornstk
2009-06-21 00:42:39 +00:00 -
c06dd7cbe2
initial support for the 'enter a new player' dialog
auria
2009-06-20 01:05:10 +00:00 -
7f925012a6
fixed text in modal dialog moving when you clicked it
auria
2009-06-20 00:42:13 +00:00 -
bfa5b18f24
misc cleanup (especially in modal dialogs)
auria
2009-06-20 00:28:25 +00:00 -
72ef6843ad
Experiment just to show what ambient and a light can do. It should help figure what objects need fixing, what ambient range is useful or what mood we can get (redish ambient for lava tracks, etc).
mbjornstk
2009-06-19 18:38:26 +00:00 -
cb5ec0e8b0
Added sun position.
hikerstk
2009-06-19 00:07:58 +00:00 -
8161ee32cc
1) Removed ambient light. 2) Made all items 'not lighted' since they appear (without ambient lighting) very blocky. 3) Renamed 'isCollected' to collected (since isCollected sounds more like a boolean function returning if an item is collected or not).
hikerstk
2009-06-19 00:02:17 +00:00 -
f6c37bd837
Minor changes and code cleanup (still no fading/transparency).
hikerstk
2009-06-18 23:54:46 +00:00 -
7bb91862ff
First version of skid marks (though the skid marks are not yet transparent, nor do they fade).
hikerstk
2009-06-18 05:36:52 +00:00 -
8130ab34af
Bugfix: include of cstring was missing, resulting in strcmp not defined on some platforms.
hikerstk
2009-06-18 02:13:00 +00:00 -
cb0b1d2d10
added enw background image by elisee
auria
2009-06-17 01:11:42 +00:00 -
35faf740ca
working towards players list + added more control over widget positions when in sizers
auria
2009-06-14 00:10:44 +00:00 -
8af725a5ab
Completed skin-file implementation + documented it
auria
2009-06-13 19:37:43 +00:00 -
6dd30317ae
moved skin-specific files to a skins/skinname subdirectory, making it flexible and allowing for future modes
auria
2009-06-13 19:05:41 +00:00 -
1548e1f5b4
font color is now also specified in STK skin file
auria
2009-06-13 18:17:44 +00:00 -
e4f2a2af2a
replaced non-free background image with a free one (doesn't look as good unfotrunately)
auria
2009-06-13 18:04:50 +00:00 -
dc26002e79
skin info is now mostly read from a config file, making it cleaner and opening the door for futur modding capabilities (continued)
auria
2009-06-13 02:02:51 +00:00 -
a1044011d3
skin info is now mostly read from a config file, making it cleaner and opening the door for futur modding capabilities
auria
2009-06-13 01:47:06 +00:00 -
ee90eca26e
1) Created new config subdir and moved the last remaining files into appropriate subdirs (only main.cpp and main_loop.?pp are now directly in the src directory). 2) Cleaned up all #include directives, so that all files now use the right subdirectories. 3) Some minor code cleanup.
hikerstk
2009-06-11 10:00:43 +00:00 -
2eceacbd70
1) Added new water splash effect (though it needs a proper texture, and better tweaked parameters). 2) Water and smoke special effects can now be triggered depending on terrain (default is off for everything). For testing purposes the lighthouse track has smoke for sand, and water splashed for sea (i.e. it is currently possible to drive on the water ... for testing purposes only :) )
hikerstk
2009-06-11 05:57:46 +00:00 -
807e0dd011
improved skinning of list control
auria
2009-06-11 01:00:42 +00:00 -
cc184e2115
updated Xcode project
auria
2009-06-11 00:06:22 +00:00 -
c0ab52bfb3
Simplified smoke system (to use only one particle system instead of two), and improved the origin of the smoke to be the actual position of the wheels (though this is sometimes still not 'correct' enough atm).
hikerstk
2009-06-10 13:04:30 +00:00 -
ba7c983d18
1) Script can now export 'empties' (i.e. items, bananas etc). 2) Improved handling of unsorted vertices (but still difficulties with determining the right start point for a shortcut).
hikerstk
2009-06-10 05:35:39 +00:00 -
2a99182969
Edited nitro PNG to be more circular and tweaked emision so it looks like the kart is leaving a fire trail. Also made it fire even if stopped, so driver sees nitro works (wasting it).
mbjornstk
2009-06-09 23:04:18 +00:00 -
5771a2b538
Bugfix: blender's vertices are not necessarily in the order in which the points of a driveline are connected.
hikerstk
2009-06-09 12:33:21 +00:00 -
3e62911873
game mode selection screen now features a description of the mode
auria
2009-06-09 01:03:48 +00:00 -
ef2d5b6229
Configuring gamepad from GUI should now work on Linux
auria
2009-06-07 23:04:18 +00:00 -
63c6229fbc
Fixed passing reolution on the command-line with -s. Improved command-line flags handling to not create a graphical context when none is required (like for --help or --version)
auria
2009-06-07 15:20:51 +00:00 -
5516028d4b
The track exporter is now able to export the quads of a track, and partly the quad graph data structure, too. Not really finished yet, but getting there.
hikerstk
2009-06-05 15:04:13 +00:00 -
b3a4e5b66b
Fixed problem with race setup : kart amount would only be considered if you changed it, if you left the default value of 4 you'd be alone
auria
2009-06-05 01:03:46 +00:00 -
3cc2aad628
Tuning of skid smoke. Particle is more transparent and has slight cyan shade. More particles but smaller, with different life times. And trying to get them to fade, but that is not working (trying to get them to become red as test, final version should just fade transparency).
mbjornstk
2009-06-04 20:16:38 +00:00 -
bab247c3f0
updated Xcode project to be friendly with built-in SVN support (this is user-specific, so each user will need to configure the repository on their end. But at least all project settings are friendly to allow this.)
auria
2009-06-04 01:50:01 +00:00 -
6ba50b831d
tweaked material-specific slowdowns so that if you stop on e.g. sand, it's not hard to get out of there (before since acceleration was strongly cut at all times you could have trouble starting again if you stopped on sand)
auria
2009-06-04 00:25:16 +00:00 -
537a4613d6
updated Xcode project
auria
2009-06-04 00:16:21 +00:00 -
f964dc5723
Cloned original smoke code by hiker to create nitro particles so I can test and tweak images if needed. xml was wrong but no obvious output in console so missing png was a real headache to figure. Tweaked drifting power loss (0.75 -> 0.5) and default brake power (100 -> 20).
mbjornstk
2009-06-04 00:16:13 +00:00 -
87d02728cf
Added the png for tux shadow (direct convert from the rgb).
mbjornstk
2009-06-03 23:38:31 +00:00 -
c5fbf40736
Experiments with smoke size and position.
mbjornstk
2009-06-03 23:00:16 +00:00 -
9d407561dc
Fixed compilation problem (missing function getKartWidth).
hikerstk
2009-06-03 13:41:02 +00:00 -
25b9d9643c
Replaced all remaining HEADER_.*_H with HEADER_.*_HPP .
hikerstk
2009-06-03 02:17:43 +00:00 -
590eab3315
Missed one file in previous commit - another wrong include fixed.
hikerstk
2009-06-03 02:14:32 +00:00 -
64d72dabad
Fixed incorrect include paths.
hikerstk
2009-06-03 02:12:37 +00:00 -
f84a77cf59
Test with two smoke trails. Easily undoable (not mixed the right and left parts yet, so erase _r part and mass replace s/_l//g). If this stays, better find the common parts and mix the rest so any change is done for both sides.
mbjornstk
2009-06-03 01:49:57 +00:00 -
96805cfc71
Moved race related files into new subdir 'race'.
hikerstk
2009-06-03 01:36:48 +00:00 -
83a032a27e
Mover user_pointer into subdir.
hikerstk
2009-06-03 00:54:17 +00:00 -
70a924c105
fixed warning (and potential problem)
auria
2009-06-03 00:44:37 +00:00 -
9e6b1fb103
Removed unused file.
hikerstk
2009-06-03 00:42:21 +00:00 -
e1b835cafd
Fixed smoke system (minor issues: smoke comes from the middle of the kart, not from the two wheels anymore).
hikerstk
2009-06-03 00:39:20 +00:00 -
d814a4b94d
Updated Xcode project
auria
2009-06-03 00:21:33 +00:00 -
839ddc140f
Removed unused file.
hikerstk
2009-06-02 12:51:53 +00:00 -
075c9dbb86
Moved more files into appropriate subdirs, update build system for VS (verified) and autoconf (not verified).
hikerstk
2009-06-02 12:37:29 +00:00 -
55c7bbe600
1) Explosions now work, though need a new texture and better particle parameters. 2) Minor work on smoke particle system, not finished.
hikerstk
2009-06-02 12:06:35 +00:00 -
2b9d7a0b55
Cleaned up #includes, for debugging F1 triggers now also an explosion.
hikerstk
2009-06-02 12:01:27 +00:00 -
a93191dc49
1) Bugfix: exploding flyables could trigger a crash. 2) Moved explosion closer to ground.
hikerstk
2009-06-02 11:59:17 +00:00 -
d7a6494f5b
Fixed VS compilation warnings/errors.
hikerstk
2009-06-02 11:56:48 +00:00 -
102a601192
Minor code cleanup.
hikerstk
2009-06-02 11:51:26 +00:00 -
7d8d053157
Kart amount can now be set from GUI
auria
2009-06-02 01:06:05 +00:00 -
1bf249a438
Shadow was yellow but should be black. Nothing against colours in shadows if they can be justified by some kind fire or lights in kart model.
mbjornstk
2009-05-31 20:40:25 +00:00 -
ab41b6fa78
Fixed shadow (front was back) and lowered it (overlapped wheels too many times). Probably it should made to follow the ground instead, maybe split into 2*2 (or equivalent triangles, to have control over the edges) or 4*4 quads too, for better shape adaptability.
mbjornstk
2009-05-31 20:35:55 +00:00 -
a6460ee84c
gamepads can now be configured! I cannot test if it works when you have mutliple gamepad models, people will need to help me here
auria
2009-05-31 02:04:14 +00:00 -
54c2514148
fixed typo in code
auria
2009-05-31 01:31:37 +00:00 -
1f7ec5ae58
hopefully fixed Arthur's issue + more code work towards gamepad support
auria
2009-05-31 01:27:21 +00:00 -
11703a68bd
trying another potential fix for Arthur
auria
2009-05-31 00:46:54 +00:00 -
72c4ac468a
playing around a bit more with input. added debug prints to corner what's happening on Arthur's computer
auria
2009-05-31 00:40:42 +00:00 -
99ab952a5f
fixed glitch in input config + cleaned up a bit the code
auria
2009-05-30 23:45:51 +00:00 -
4972f247be
made some keyboard keys always usable in menus (like arrows) when bindings don't use them
auria
2009-05-30 20:54:59 +00:00 -
1a47cc900f
default value for 'rescue' is now 'backspace' rather than 'escape' since escape has a special meaning
auria
2009-05-30 20:48:25 +00:00 -
42b965a254
pressing 'escape' in input sensing mode will now behave as expected instead of crashing
auria
2009-05-30 20:47:03 +00:00 -
e066360e79
when settings keys in Options, focus will stay where it was, making it much less annoying to configure without mouse
auria
2009-05-30 19:41:04 +00:00 -
ff77ab2184
Can now configure keyboard bindings from Options screen (gamepad probably doesn't work)
auria
2009-05-30 19:35:47 +00:00 -
4601dfcc8a
fixed left/right keys selecting kart/track
auria
2009-05-30 19:02:53 +00:00 -
dc84e15685
cleaned up old TuxKart crap left in input module (variables id0, id1, id2, whose meaning change from device to device... how brilliant)
auria
2009-05-30 18:57:25 +00:00 -
83a731500c
started implementing input sensing in options. currently, detects keypresses and prints them to the console. No gamepad supprot yet, bindings are not actually changed yet
auria
2009-05-30 01:41:09 +00:00 -
7926d5fe97
Added 'old style'/simplified shadows back in - to be used for lower end hardware.
hikerstk
2009-05-29 15:45:27 +00:00 -
d6a325b879
Fixed 'disappearing' rubber bands.
hikerstk
2009-05-29 15:43:21 +00:00 -
6b1974c459
Fixed incorrect culling of debug track, some minor code cleanup.
hikerstk
2009-05-29 15:42:00 +00:00 -
21c5795deb
endianness test is now done at runtime and not at compile time; this allows cross-compilation and makes some stuff quite easier (namely cross-building universal binaries on mac)
auria
2009-05-29 00:55:43 +00:00 -
f16339fc9f
updated Xcode project (see ya in hell, plib\!) + fixed a couple warnings
auria
2009-05-29 00:06:39 +00:00 -
9b38b69057
Renamed GUIEngine::free() to GUIEngine::cleanUp(), which allows the usage of the VS memory debugger (which redefines free using a macro).
hikerstk
2009-05-28 03:15:43 +00:00 -
043c4c0671
Removed dependency on plib - hooorayyyy!
hikerstk
2009-05-28 02:29:09 +00:00 -
eac584b350
Removed warning about macro redefinition (incorrect order of includes).
hikerstk
2009-05-28 02:13:42 +00:00 -
59d5098ade
1) More support for quad graphs added. Now the AI should be able to use shortcuts and loops (e.g. using the same quads more than once). 2) More AI simplifications, and adjustments to handle off road driving with the new quad graph structure. 3) Fixed bug in LinearWorld: last_valid_sector was not defined anymore, resulting in crashes when a kart was rescued.
hikerstk
2009-05-28 00:43:12 +00:00 -
62f5c82882
Removed VS warning.
hikerstk
2009-05-25 04:29:09 +00:00 -
cdb092ba05
Updates VS build environment (ssg_help.?pp were still listed).
hikerstk
2009-05-25 03:51:11 +00:00 -
d14bbb5150
Updated VS project file.
hikerstk
2009-05-24 10:59:46 +00:00 -
b5d7d2b506
Improved handling of using the same quad more than once (note: since esp. findOutOfRoadSector is not yet converted to use the quad graph structure, bugs and crashes can occur in some circumstances).
hikerstk
2009-05-24 10:58:45 +00:00 -
1f362f88b0
fixed issue with ribbons when not using mouse + improved looks of input config screen
auria
2009-05-24 01:28:56 +00:00 -
cc2c62e024
options screen will now show current binding
auria
2009-05-24 01:22:13 +00:00 -
e9a136b556
Files to process are input.cpp and input.hpp, not input.hpp twice.
mbjornstk
2009-05-24 01:06:22 +00:00