Experiment just to show what ambient and a light can do.
It should help figure what objects need fixing, what ambient range is useful or what mood we can get (redish ambient for lava tracks, etc). git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3620 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -1270,6 +1270,8 @@ void Track::loadTrackModel()
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const core::vector3df &sun_pos = getSunPos();
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m_light = irr_driver->getSceneManager()->addLightSceneNode(0, sun_pos);
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video::SLight light;
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// HACK & TEST: checking how ambient looks for some things, must be properly done once we reach an agreement
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light.AmbientColor = irr::video::SColorf(0.666666f, 0.666666f, 0.666666f, 0.0f);
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m_light->setLightData(light);
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// Note: the physics world for irrlicht is created in loadMainTrack
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createPhysicsModel();
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