Mover user_pointer into subdir.

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3580 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
hikerstk 2009-06-03 00:54:17 +00:00
parent 70a924c105
commit 83a032a27e
6 changed files with 9 additions and 8 deletions

View File

@ -763,10 +763,6 @@
RelativePath="../../../src\user_config.hpp"
>
</File>
<File
RelativePath="..\..\user_pointer.hpp"
>
</File>
<File
RelativePath="..\..\vec3.hpp"
>
@ -1118,6 +1114,10 @@
RelativePath="..\..\physics\triangle_mesh.hpp"
>
</File>
<File
RelativePath="..\..\physics\user_pointer.hpp"
>
</File>
</Filter>
<Filter
Name="karts"

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@ -25,8 +25,8 @@
using namespace irr;
#include "btBulletDynamicsCommon.h"
#include "user_pointer.hpp"
#include "physics/kart_motion_state.hpp"
#include "physics/user_pointer.hpp"
#include "utils/vec3.hpp"
class Material;

View File

@ -25,7 +25,7 @@
using namespace irr;
#include "btBulletDynamicsCommon.h"
#include "user_pointer.hpp"
#include "physics/user_pointer.hpp"
class Vec3;
class scene::IAnimatedMesh;

View File

@ -27,7 +27,7 @@
#include "bullet/Demos/OpenGL/GLDebugDrawer.h"
#include "bullet/Demos/OpenGL/GL_ShapeDrawer.h"
#include "user_pointer.hpp"
#include "physics/user_pointer.hpp"
class Vec3;
class Kart;

View File

@ -21,9 +21,10 @@
#define HEADER_TRIANGLE_MESH_HPP
#include <vector>
#include "user_pointer.hpp"
#include "btBulletDynamicsCommon.h"
#include "physics/user_pointer.hpp"
class Material;
/** A special class to store a triangle mesh with a separate material