Mover user_pointer into subdir.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3580 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -763,10 +763,6 @@
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RelativePath="../../../src\user_config.hpp"
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>
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</File>
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<File
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RelativePath="..\..\user_pointer.hpp"
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>
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</File>
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<File
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RelativePath="..\..\vec3.hpp"
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>
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@ -1118,6 +1114,10 @@
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RelativePath="..\..\physics\triangle_mesh.hpp"
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>
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</File>
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<File
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RelativePath="..\..\physics\user_pointer.hpp"
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>
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</File>
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</Filter>
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<Filter
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Name="karts"
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@ -25,8 +25,8 @@
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using namespace irr;
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#include "btBulletDynamicsCommon.h"
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#include "user_pointer.hpp"
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#include "physics/kart_motion_state.hpp"
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#include "physics/user_pointer.hpp"
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#include "utils/vec3.hpp"
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class Material;
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@ -25,7 +25,7 @@
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using namespace irr;
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#include "btBulletDynamicsCommon.h"
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#include "user_pointer.hpp"
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#include "physics/user_pointer.hpp"
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class Vec3;
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class scene::IAnimatedMesh;
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@ -27,7 +27,7 @@
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#include "bullet/Demos/OpenGL/GLDebugDrawer.h"
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#include "bullet/Demos/OpenGL/GL_ShapeDrawer.h"
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#include "user_pointer.hpp"
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#include "physics/user_pointer.hpp"
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class Vec3;
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class Kart;
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@ -21,9 +21,10 @@
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#define HEADER_TRIANGLE_MESH_HPP
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#include <vector>
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#include "user_pointer.hpp"
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#include "btBulletDynamicsCommon.h"
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#include "physics/user_pointer.hpp"
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class Material;
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/** A special class to store a triangle mesh with a separate material
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