Commit Graph

11469 Commits

Author SHA1 Message Date
vlj
ca1a1e37d9 Fix normals for normal object. 2014-03-29 01:22:08 +01:00
Marianne Gagnon
fb90388e10 Apply patch by Marc Coll to improve upon his work on GP progress display 2014-03-28 19:16:56 -04:00
Marianne Gagnon
9406d69a72 Cleanup instancing nodes when cleaning track 2014-03-28 18:46:52 -04:00
konstin
fc2d55d6a5 Fixing #1263 and little bit refactoring 2014-03-28 22:10:43 +01:00
konstin
65e2dcf2f0 Running whitespaces.py; no more trailing whitespaces & tabs -> 4 spaces 2014-03-28 20:08:39 +01:00
konstin
233f9947ff Adding whitespaces.py, a small script for code clean 2014-03-28 20:08:02 +01:00
vlj
81b1e9fb94 Move the wind portion into the world matrix
It should make the normal correct although I didnt notice any visual difference.
2014-03-28 02:39:20 +01:00
vlj
35c8a14938 Forgot to clean some VAOs. 2014-03-28 01:55:10 +01:00
vlj
008b070aab Properly clean GL buffers in instancing node. 2014-03-28 01:43:59 +01:00
vlj
c70b9ba0f8 Explicitly build the inverse matrix
Some drivers does not support inverse function although they advertise
glsl 140 support, and it's faster  to do it manually as we know the
structure of the matrix.
2014-03-27 19:12:55 +01:00
vlj
3538fd46d2 Look like instance orientation was wrong. 2014-03-27 01:33:02 +01:00
vlj
b384716cc4 getWind() changes. 2014-03-27 01:25:04 +01:00
Marianne Gagnon
348a20288f Apply patch by Marc Coll to have better progress reports during long GPs, thanks! 2014-03-26 20:14:29 -04:00
Vincent Lejeune
1740407e1e Use GS instancing to speed up shadow gen a little. 2014-03-26 22:27:11 +01:00
Vincent Lejeune
b9d0088ff9 Parse more context in windows build. 2014-03-26 22:13:02 +01:00
Vincent Lejeune
14500d65ab Reverse order of templates in glwrapp.hpp 2014-03-26 21:18:36 +01:00
Vincent Lejeune
f49dfbc51f Fix flip particle shader. 2014-03-26 20:58:13 +01:00
Vincent Lejeune
0f451c8f9d List files when shader link fails. 2014-03-26 20:49:58 +01:00
Vincent Lejeune
9f0620c122 Add a #define to switch between dof and non dof 2014-03-26 19:42:25 +01:00
vlj
8b652ababb Merge object_pass*.vert 2014-03-26 19:04:46 +01:00
vlj
ae5c7b8c3d Implement UI single color overload 2014-03-26 19:04:45 +01:00
Guillaume P
c04ee0f345 When a kart has crashed, make the impulsive force a little more realistic. (depending on the kart velocity). 2014-03-25 16:59:20 +01:00
vlj
71881ac64d Add orientation to grass material 2014-03-25 16:49:03 +01:00
hiker
24dc70427f Fixed compiler warnings. 2014-03-25 20:54:20 +11:00
Vincent Lejeune
9fef40318e Fixes for grass instancied material. 2014-03-25 00:09:32 +01:00
Vincent Lejeune
72556fddc3 Don't use glDebugMessageCallbackARB if null 2014-03-24 21:47:24 +01:00
vlj
a866b3f416 Add Grass material support for instancing. 2014-03-24 16:40:40 +01:00
Marianne Gagnon
d798398478 Merge branch 'Instancing' of https://github.com/supertuxkart/stk-code into Instancing 2014-03-23 18:55:51 -04:00
Marianne Gagnon
bb28e26eff Cleanup for instancing 2014-03-23 18:55:45 -04:00
vlj
3423cbf60b Some fixes. 2014-03-23 20:05:51 +01:00
Vincent Lejeune
76cf04f548 Clean code to make it extendable later 2014-03-23 19:50:33 +01:00
Vincent Lejeune
5c8ef365a5 Merge instanced_object_pass vertex shaders. 2014-03-23 19:28:07 +01:00
Vincent Lejeune
5dd2d28134 Merge branch 'master' into Instancing 2014-03-23 19:20:23 +01:00
Marianne Gagnon
ae92b4007b Add initial basic support for loading instancing nodes 2014-03-22 20:55:30 -04:00
vlj
73755a3431 clamp overload was ambiguous. 2014-03-23 01:09:14 +01:00
samuncle
f7f3cb1cbe Add depth of field to the color_level shader. As vincent requested. Something cleaner need to be done 2014-03-23 00:59:06 +01:00
Marianne Gagnon
5750b860c9 Add missing icon 2014-03-22 19:49:48 -04:00
Marianne Gagnon
ce1cbd44da Use new single-color overload in font where possible 2014-03-22 19:38:48 -04:00
vlj
a21d162d5a Add an overload for draw2DImage with a single color 2014-03-23 00:29:47 +01:00
vlj
6fc2248d7a GPUParticles: some factorisation 2014-03-23 00:19:57 +01:00
vlj
9752689d15 Do not render billboard outside of transparent pass 2014-03-22 23:18:07 +01:00
vlj
c0b2b23692 Factorise cubevbo/vao in shader.cpp 2014-03-22 23:09:33 +01:00
vlj
6538d16eb3 Fix a shader compile failure on nvidia. 2014-03-22 22:32:52 +01:00
vlj
fd82494ee8 Add file path when a compiler error arise. 2014-03-22 22:32:01 +01:00
Vincent Lejeune
2cbf8dafc7 SkyShader: attrib position is not always 0. 2014-03-22 20:05:56 +01:00
Vincent Lejeune
efa7316fc5 Definitively fix stencil bug thx to graphitemaster from irc 2014-03-22 19:19:59 +01:00
Vincent Lejeune
29749d5dbd Merge commit 'f3e2da881a4d394c4ca902548e788f5b4c0bdd81'
* commit 'f3e2da881a4d394c4ca902548e788f5b4c0bdd81':
  Do not build shadow shader without gs support.
  Add a function to query supported glsl ver
  Some drivers dont support const array
2014-03-22 18:54:51 +01:00
Vincent Lejeune
f3e2da881a Do not build shadow shader without gs support. 2014-03-22 18:36:21 +01:00
Vincent Lejeune
ae3cf30070 Add a function to query supported glsl ver 2014-03-22 18:36:20 +01:00
Vincent Lejeune
aa39246404 Some drivers dont support const array 2014-03-22 18:36:19 +01:00