GhostKart was not called, since it was called during when
the contrsuctor of Kart was executed (at this time the
GhostKart vtable wasn't set up, so Kart::createPhysics)
was called - which resulted in a memory leak since all
physics parts of the kart were actually allocated (just
not used). To fix this, karts are not constructed in two
phases: first a constructor, followed by a call to init
(during which virtual function can be used).
Fixed several bugs were physics data for a GhostKart
were accessed.
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it possible to intentionally push karts off track by crashing into them
sideways. This is experimental ;)
Also renamed some variables to better describe what they are.
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collisions. Made collisions more bouncy than before (but I am
still tuning).
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2) Split Kart::crashed into two public functions for collisions with
kart and collisions with track, and one private function with code
common to both collisions.
3) Removed #include of attachment.hpp from kart.hpp to reduce compile
time.
Sorry for not splitting this up into three parts.
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to the interpolated world transform. This fixes a bug for
rotations that are applied only once, since kart.cpp would
use the interpolated world transform, which is otherwise
not updated till the next time step, resulting in a jump
of the kart rotation.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10706 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2) Renamed setTimedImpulse to setTimedCentralImpulse.
New skidding is still disabled.
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understand. Removed and simplified some functions. This should not change
anything in actual game play.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10574 178a84e3-b1eb-0310-8ba1-8eac791a3b58
as collision shape). This appears to be a bullet problem (raycast for
wheels is hitting the chassis), worked around this by disabling
raycast collisions with chassis completely.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10556 178a84e3-b1eb-0310-8ba1-8eac791a3b58
way pushing two karts away from each other is less abrupt. This is
now enabled, feedback (or tweaks) welcome.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10439 178a84e3-b1eb-0310-8ba1-8eac791a3b58
unnecessary code, change some defaults to reduce number
of calls from STK.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10423 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This impulse does not cause any rotation of the kart, it just pushes
the kart orthogonal to its velocity.
2) The rotational velocity is set to 0 in case of a collision, hopefully
avoiding the problem that karts will rotate as result of a collision.
3) A collision pair now stores the exact collision point for both bodies
(which is then used to determine the side in which the impulse to be
applied).
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10422 178a84e3-b1eb-0310-8ba1-8eac791a3b58
2) Saved one collision point for each collision pair so that a frontal detection
can be detected (atm unused).
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this stage for users.
The physics branch added a few new stability options (which are disabled
by default), fixed bug and reproducing history files when using physics
replay, using --log=file command line option. See log on the physics
branch for full details.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10292 178a84e3-b1eb-0310-8ba1-8eac791a3b58
are not the same). Instead the difference between the mesh and the body
is applied before setting the new location in update.
Also fixed some minor line length issues.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10051 178a84e3-b1eb-0310-8ba1-8eac791a3b58
(turns out that besides out explicit calls to debug drawing bullet
includes additional calls, and they were still executed even if
debug was disabled).
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(#163). Objects must be declared with 'reset="Y"' in order
to trigger rescue.
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Details are in the wiki (http://supertuxkart.sourceforge.net/Items).
Note that the model is _obviously_ a placeholder, and I used
the icon for the bomb (which isn't used in game atm) for the
swatter. I hope someone can provide a better model and icon.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9011 178a84e3-b1eb-0310-8ba1-8eac791a3b58
also used by emergency animation to make a kart invulnerable
for a certain amount of time.
2) Karts are not not affected anymore by a explosion that
just happens close by, see #258.
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