Disable quantization to improve load times, thanks Joerg for the idea (oops, I'd changed the wrong one ^^)

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10615 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
auria 2012-01-09 00:45:03 +00:00
parent f230855b3d
commit a2e9db2ae5

View File

@ -119,7 +119,7 @@ void TriangleMesh::createCollisionShape(bool create_collision_object, const char
}
else
{
bhv_triangle_mesh = new btBvhTriangleMeshShape(&m_mesh, true /* useQuantizedAabbCompression */);
bhv_triangle_mesh = new btBvhTriangleMeshShape(&m_mesh, false /* useQuantizedAabbCompression */);
/*
// code to serialize triangle mesh