Added support for animated physical objects to trigger a reset

of a kart on collision.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9924 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
hikerstk 2011-09-30 06:29:00 +00:00
parent d957436771
commit a354f5521d
3 changed files with 29 additions and 0 deletions

View File

@ -39,6 +39,8 @@
ThreeDAnimation::ThreeDAnimation(const XMLNode &node)
: AnimationBase(node)
{
m_crash_reset = false;
node.get("reset", &m_crash_reset);
m_triangle_mesh = NULL;
/** Save the initial position and rotation in the base animation object. */

View File

@ -53,6 +53,10 @@ private:
/** Non-null only if the shape is exact */
TriangleMesh *m_triangle_mesh;
/** True if a collision with this object should trigger
* rescuing a kart. */
bool m_crash_reset;
/** We have to store the rotation value as computed in blender, since
* irrlicht uses a different order, so for rotation animations we
@ -65,6 +69,10 @@ public:
ThreeDAnimation(const XMLNode &node);
virtual ~ThreeDAnimation();
virtual void update(float dt);
// ------------------------------------------------------------------------
/** Returns true if a collision with this object should
* trigger a rescue. */
bool isCrashReset() const { return m_crash_reset; }
}; // ThreeDAnimation
#endif

View File

@ -19,6 +19,7 @@
#include "physics/physics.hpp"
#include "animations/three_d_animation.hpp"
#include "config/user_config.hpp"
#include "network/race_state.hpp"
#include "graphics/stars.hpp"
@ -143,7 +144,18 @@ void Physics::update(float dt)
continue;
}
if(p->a->is(UserPointer::UP_ANIMATION))
{
// Kart hits animation
ThreeDAnimation *anim=p->a->getPointerAnimation();
if(anim->isCrashReset())
{
Kart *kart = p->b->getPointerKart();
kart->forceRescue();
}
continue;
}
// now the first object must be a projectile
// =========================================
if(p->b->is(UserPointer::UP_TRACK))
@ -363,6 +375,8 @@ btScalar Physics::solveGroup(btCollisionObject** bodies, int numBodies,
else if(upB->is(UserPointer::UP_PHYSICAL_OBJECT))
// 2.3 kart hits physical object
m_all_collisions.push_back(upB, upA);
else if(upB->is(UserPointer::UP_ANIMATION))
m_all_collisions.push_back(upB, upA);
}
// 3) object is a projectile
// =========================
@ -389,6 +403,11 @@ btScalar Physics::solveGroup(btCollisionObject** bodies, int numBodies,
else if(upB->is(UserPointer::UP_KART))
m_all_collisions.push_back(upA, upB);
}
else if (upA->is(UserPointer::UP_ANIMATION))
{
if(upB->is(UserPointer::UP_KART))
m_all_collisions.push_back(upA, upB);
}
else assert("Unknown user pointer"); // 4) Should never happen
} // for i<numManifolds