Commit Graph

17514 Commits

Author SHA1 Message Date
Deve
f6cdf79b1e Avoid spamming with errors 2017-02-27 00:58:43 +01:00
Deve
2ff79141a0 Don't show exhaust emitter for legacy pipeline 2017-02-27 00:58:43 +01:00
Deve
40fe3585bb One more fix for legacy pipeline in GLES renderer.
It looks that the second texture is not used at all and it may cause a crash, so just disable it.
2017-02-27 00:58:43 +01:00
Deve
6d395d4510 Some fixes for GLES renderer 2017-02-27 00:58:43 +01:00
auria.mg
5d342a2dab Fix all tracks achivement following the replacement of the farm track 2017-02-25 20:56:17 -05:00
auria.mg
5b85d36dfa Tweak a few challenges in easy mode following feedback 2017-02-24 20:06:29 -05:00
Benau
c7eeb8338d Try to fix for gles 2017-02-24 19:03:14 +08:00
Deve
46619ec62a Fixed gaussian blur 2017-02-23 20:40:06 +01:00
hiker
a7d1a312ad Merge branch 'fix-cannon' of github.com:supertuxkart/stk-code into fix-cannon 2017-02-23 17:19:30 +11:00
hiker
bf61b98444 Merge branch 'master' of github.com:supertuxkart/stk-code 2017-02-23 17:18:10 +11:00
hiker
b884f6429d Fix stuttering of camera/kart when usnig a cannon (caused by the cannon
animation updating the (physical) kart position after the graphical position
was taken from the physical position, causing a stuttering because of the
differences between those two values.
2017-02-23 17:12:15 +11:00
Deve
b34e749198 Fixed nitro bar in multiplayer game when uniform buffer object is not available 2017-02-22 23:33:11 +01:00
hiker
f0efce62b1 Added debug view of target cannon line. 2017-02-23 09:00:07 +11:00
Deve
0767abe2bc Draw a touch steering button that allows to run challenges.
It was broken because the fire button uses now the icon of collected weapon, so that it's not displayed at all when there is no weapon.
2017-02-22 21:43:36 +01:00
Deve
db4d11a0c5 Disable kart shadow for legacy pipeline in GLES renderer because it's broken 2017-02-22 21:04:28 +01:00
Deve
2ef6652183 Create a kart shadow only of shadow texture exists.
If the image doesn't exist, in some cases it can draw non-transparent square below the kart, which is unwanted.
2017-02-22 21:04:28 +01:00
Benau
02d3bd2c2b Take item on walldriving tracks into account 2017-02-21 15:06:26 +08:00
Benau
3898678e76 Use raycasted position for point 2
Fix #2796, #2774
2017-02-21 13:36:00 +08:00
Benau
0cf0002c08 Header clean up 2017-02-21 12:09:22 +08:00
auria.mg
eb9f656b44 Add config flag to persist GUI visibility state at samuncle's request 2017-02-20 19:16:49 -05:00
Deve
668e10d8ca Don't use srgb format in gles 2017-02-20 21:56:33 +01:00
Deve
ef2cba0f85 Display multitouch settings properly on low resolutions 2017-02-20 21:56:33 +01:00
Deve
875d5d8ef9 Some tweaks to the arrows size in dynamic ribbon widget.
- arrow size now depends on screen size, so that it's now easier to click it on high resolutions
- it's additionally scaled on Android for easier usage
2017-02-20 21:56:33 +01:00
hiker
41df6afbf9 Fixed compilation. 2017-02-20 09:22:09 +11:00
hiker
a17b537699 Make cannon smoother. 2017-02-20 07:48:43 +11:00
hiker
30cff00757 Reduce internal physics timestep to test if collision handling improves. 2017-02-20 07:48:25 +11:00
hiker
8e8de3c5e2 Merge branch 'master' of github.com:supertuxkart/stk-code 2017-02-20 07:45:26 +11:00
Benau
131dc4bfad Fix #2786 2017-02-18 14:30:35 +08:00
Arthur-D
70511c5348 Lower terrain-impulse. It should keep its intended function of avoiding getting stuck when driving perpendicular to walls, but should be less forceful and look less artificial as a result. 2017-02-17 23:13:39 +01:00
Deve
40e326bb41 Avoid using fixed pipeline on newer intel graphics cards.
The force legacy device graphics restriction is needed for ironlake graphics cards. But newer generations in pentium/celeron processors also are named just "Intel(R) HD Graphics" without any number.

The newest drivers for ironlake graphics card is 8.15 and it's unlikely that it will get an update. So assume that all drivers older than 9.x are ironlake generation or that are too old to run STK anyway.
2017-02-17 21:23:22 +01:00
Deve
5cdcf39583 Add intel HD2000 to graphics restrictions.
It's just slower HD3000 version, so disable the same features for it.
2017-02-17 19:50:50 +01:00
Deve
ab8a68f295 Enable HD textures on newer intel graphics cards.
It should work fine for intel HD4000 and newer, especially after recent memory management improvements in STK.
2017-02-17 19:44:28 +01:00
Benau
269b1b5cb9 Add restriction for intel hd4600 on windows about compute shader
Fix #1916
2017-02-17 13:52:50 +08:00
Deve
299a4dc5f2 Don't check the TBO extension 2017-02-17 06:31:15 +01:00
Deve
251c46dcc4 Always call bind sampler function.
This fixes errors for Intel HD4000 on Windows.

My understending of this issue is following:
- a shader assigned two textures, i.e. texture1 = sampler1, texture2=sampler2
- then next shader (i.e. importance sampling specular) assigned two textures: texture1=sampler1, texture2=without_sampler
- when we executed setTextureUnits, the glBindSampler function wasn't called at all, so the drivers were trying to use combination texture2=sampler2, even though the sampler2 was prepared for different texture and most likely was already deleted.

We can just always call the glBindSampler function, so that if texture doesn't have a sampler, it will execute it with sampler_id=0 param, which is practically an "unbind" function.
2017-02-17 01:03:39 +01:00
auria.mg
f181acea3d Add Jymis to credits 2017-02-15 18:38:56 -05:00
Benau
c635e8d1c4 Get rid of some srgb conversion in shader, see #2787 2017-02-13 10:06:35 +08:00
Benau
d3cbc6ca0e Fix GLES 2017-02-13 00:45:18 +08:00
Benau
ca0a605b0e Don't use texture buffer object if not supported, see #2571
Also allow to use setTextureUnits for texture buffer
2017-02-12 15:42:22 +08:00
Benau
4af255431c Fix opengl warning about glTexSubImage2D buffer of null pointer
For example, whitespace in freetype glyph has no bits buffer
2017-02-12 10:23:18 +08:00
Deve
68a99fd38b Fixed sRGB for GLES renderer.
It's a bit ugly solution because we should handle it properly in one place and not add another sRGB correction... But it's already working solution and it doesn't affect the OpenGL renderer, so we can use it until better fix will be done.
Now the GLES renderer looks almost the same as the original OpenGL 3.x one :)
2017-02-11 23:56:44 +01:00
Deve
e316df1807 Update readme 2017-02-11 14:40:54 +01:00
Deve
3794e0bbbe Use slightly lower rate for explosion effect.
It causes fps drop on slow devices when explosion occurs near the camera and everything is white for a while.
2017-02-11 14:30:08 +01:00
Benau
48f27df1c9 Fix wrong angle when normal is exactly 0, -1 ,0 2017-02-11 16:05:10 +08:00
Benau
0ddada2897 Fix --track-debug crash 2017-02-11 14:42:24 +08:00
Deve
3f214c1bb7 Find textures once on race gui initialization 2017-02-11 00:51:22 +01:00
Deve
a877cb848f Added better icons for touch steering.
Thanks to jymis!
2017-02-11 00:51:22 +01:00
Benau
ea95ffe424 Remove compiler warning 2017-02-10 18:21:27 +08:00
Alayan-stk-2
0293dabfd3 New GP point system (#2765)
* Change grand-prix node for the new GP point system

* New GP point system

* Typo fix
2017-02-07 19:31:53 -05:00
Deve
5df2531a65 Added a hack that removes ugly lines when shadows are enabled.
Mathematically it's not 100% correct, but it looks much better.
2017-02-07 21:48:50 +01:00